Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an abyssmal horror corpse" )]
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[CorpseName( "an abysmal horror corpse" )]
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public class AbysmalHorror : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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@ -14,10 +14,10 @@ namespace Server.Mobiles
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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[Constructible]
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public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an abyssmal horror";
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Name = "an abysmal horror";
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Body = 312;
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BaseSoundID = 0x451;
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@ -89,4 +89,4 @@ namespace Server.Mobiles
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BaseSoundID = 0x451;
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}
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}
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}
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}
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a bone demon corpse" )]
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public class BoneDemon : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bone demon";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.BleedAttack;
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}
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[Constructable]
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[Constructible]
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public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a crystal elemental";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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[Constructible]
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public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "darknight creeper" );
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@ -162,7 +162,7 @@ namespace Server.Mobiles
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DemonKnight.DistributeArtifact( this );
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}
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[Constructable]
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[Constructible]
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public DemonKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "demon knight" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a devourer of souls corpse" )]
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public class Devourer : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a devourer of souls";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.BleedAttack;
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}
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[Constructable]
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[Constructible]
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public FleshGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a flesh golem";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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[Constructible]
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public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fleshrenderer";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.Dismount;
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}
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[Constructable]
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[Constructible]
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public Gibberling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gibberling";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a gore fiend corpse" )]
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public class GoreFiend : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gore fiend";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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[Constructible]
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public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "impaler" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a maggoty corpse" )] // TODO: Corpse name?
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public class MoundOfMaggots : BaseCreature
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{
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[Constructable]
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[Constructible]
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public MoundOfMaggots() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a mound of maggots";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.Dismount;
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}
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[Constructable]
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[Constructible]
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public PatchworkSkeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a patchwork skeleton";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
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}
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[Constructable]
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[Constructible]
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public Ravager() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a ravager";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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[Constructible]
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public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "shadow knight" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a skittering hopper corpse" )]
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public class SkitteringHopper : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SkitteringHopper() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a skittering hopper";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.Dismount;
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}
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[Constructable]
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[Constructible]
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public Treefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a treefellow";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a vampire bat corpse" )]
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public class VampireBat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a vampire bat";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.MortalStrike;
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}
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[Constructable]
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[Constructible]
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public WailingBanshee() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a wailing banshee";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a wanderer of the void corpse" )]
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public class WandererOfTheVoid : BaseCreature
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{
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[Constructable]
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[Constructible]
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public WandererOfTheVoid() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a wanderer of the void";
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