Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an abyssmal horror corpse" )]
[CorpseName( "an abysmal horror corpse" )]
public class AbysmalHorror : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
@ -14,10 +14,10 @@ namespace Server.Mobiles
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an abyssmal horror";
Name = "an abysmal horror";
Body = 312;
BaseSoundID = 0x451;
@ -89,4 +89,4 @@ namespace Server.Mobiles
BaseSoundID = 0x451;
}
}
}
}

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a bone demon corpse" )]
public class BoneDemon : BaseCreature
{
[Constructable]
[Constructible]
public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone demon";

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@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.BleedAttack;
}
[Constructable]
[Constructible]
public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a crystal elemental";

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "darknight creeper" );

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@ -162,7 +162,7 @@ namespace Server.Mobiles
DemonKnight.DistributeArtifact( this );
}
[Constructable]
[Constructible]
public DemonKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "demon knight" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a devourer of souls corpse" )]
public class Devourer : BaseCreature
{
[Constructable]
[Constructible]
public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a devourer of souls";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.BleedAttack;
}
[Constructable]
[Constructible]
public FleshGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a flesh golem";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fleshrenderer";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public Gibberling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gibberling";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gore fiend corpse" )]
public class GoreFiend : BaseCreature
{
[Constructable]
[Constructible]
public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gore fiend";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "impaler" );

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a maggoty corpse" )] // TODO: Corpse name?
public class MoundOfMaggots : BaseCreature
{
[Constructable]
[Constructible]
public MoundOfMaggots() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mound of maggots";

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@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public PatchworkSkeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a patchwork skeleton";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
}
[Constructable]
[Constructible]
public Ravager() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a ravager";

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@ -14,7 +14,7 @@ namespace Server.Mobiles
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "shadow knight" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a skittering hopper corpse" )]
public class SkitteringHopper : BaseCreature
{
[Constructable]
[Constructible]
public SkitteringHopper() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a skittering hopper";

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@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public Treefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a treefellow";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a vampire bat corpse" )]
public class VampireBat : BaseCreature
{
[Constructable]
[Constructible]
public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a vampire bat";

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@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.MortalStrike;
}
[Constructable]
[Constructible]
public WailingBanshee() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wailing banshee";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a wanderer of the void corpse" )]
public class WandererOfTheVoid : BaseCreature
{
[Constructable]
[Constructible]
public WandererOfTheVoid() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wanderer of the void";