Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an acid elemental corpse" )]
public class AcidElemental : BaseCreature
{
[Constructable]
[Constructible]
public AcidElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an acid elemental";

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@ -10,7 +10,7 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
[Constructible]
public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an air elemental";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a blood elemental corpse" )]
public class BloodElemental : BaseCreature
{
[Constructable]
[Constructible]
public BloodElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a blood elemental";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an efreet corpse" )]
public class Efreet : BaseCreature
{
[Constructable]
[Constructible]
public Efreet () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an efreet";

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@ -10,7 +10,7 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
[Constructible]
public FireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fire elemental";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an ice elemental corpse" )]
public class IceElemental : BaseCreature
{
[Constructable]
[Constructible]
public IceElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice elemental";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a poison elementals corpse" )]
public class PoisonElemental : BaseCreature
{
[Constructable]
[Constructible]
public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a poison elemental";

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@ -10,7 +10,7 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
[Constructible]
public WaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a water elemental";