Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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2195 changed files with 4617 additions and 4617 deletions
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "an acid elemental corpse" )]
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public class AcidElemental : BaseCreature
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{
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[Constructable]
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[Constructible]
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public AcidElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an acid elemental";
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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[Constructible]
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public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an air elemental";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a blood elemental corpse" )]
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public class BloodElemental : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BloodElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a blood elemental";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an efreet corpse" )]
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public class Efreet : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Efreet () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an efreet";
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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[Constructible]
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public FireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fire elemental";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an ice elemental corpse" )]
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public class IceElemental : BaseCreature
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{
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[Constructable]
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[Constructible]
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public IceElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ice elemental";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a poison elementals corpse" )]
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public class PoisonElemental : BaseCreature
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{
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[Constructable]
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[Constructible]
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public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a poison elemental";
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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public override double DispelDifficulty{ get{ return 117.5; } }
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public override double DispelFocus{ get{ return 45.0; } }
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[Constructable]
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[Constructible]
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public WaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a water elemental";
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