Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,10 +4,10 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ancient liche's corpse" )]
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[CorpseName( "an ancient lich's corpse" )]
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public class AncientLich : BaseCreature
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{
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[Constructable]
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[Constructible]
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public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ancient lich" );
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@ -107,4 +107,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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return WeaponAbility.ConcussionBlow;
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}
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[Constructable]
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[Constructible]
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public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an arcane daemon";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a balron corpse" )]
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public class Balron : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "balron" );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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private bool m_Stunning;
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[Constructable]
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[Constructible]
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public Betrayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a betrayer";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a ghostly corpse" )]
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public class Bogle : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Bogle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bogle";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a skeletal corpse" )]
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public class BoneMagi : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bone mage";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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public override Faction FactionAllegiance { get { return Shadowlords.Instance; } }
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public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
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[Constructable]
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[Constructible]
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public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "daemon" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an elder gazer corpse" )]
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public class ElderGazer : BaseCreature
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{
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[Constructable]
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[Constructible]
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public ElderGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an elder gazer";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "an evil mage corpse" )]
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public class EvilMage : BaseCreature
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{
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[Constructable]
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[Constructible]
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public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "evil mage" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an evil mage lord corpse" )]
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public class EvilMageLord : BaseCreature
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{
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[Constructable]
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[Constructible]
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public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "evil mage lord" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a charred corpse" )]
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public class FireGargoyle : BaseCreature
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{
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[Constructable]
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[Constructible]
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public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "fire gargoyle" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a gargoyle corpse" )]
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public class Gargoyle : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gargoyle";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleDestroyer : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Gargoyle Destroyer";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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return WeaponAbility.WhirlwindAttack;
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}
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[Constructable]
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[Constructible]
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public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Gargoyle Enforcer";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a gazer corpse" )]
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public class Gazer : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gazer";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a golem controller corpse" )]
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public class GolemController : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "golem controller" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an ice fiend corpse" )]
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public class IceFiend : BaseCreature
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{
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[Constructable]
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[Constructible]
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public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ice fiend";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an imp corpse" )]
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public class Imp : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Imp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an imp";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a liche's corpse" )]
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public class Lich : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lich";
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@ -4,10 +4,10 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a liche's corpse" )]
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[CorpseName( "a lich's corpse" )]
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public class LichLord : BaseCreature
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{
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[Constructable]
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[Constructible]
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public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lich lord";
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@ -81,4 +81,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
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[Constructable]
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[Constructible]
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public OrcishMage () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an orcish mage";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
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[Constructable]
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[Constructible]
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public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ratman" );
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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[CorpseName( "a savage corpse" )]
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public class SavageShaman : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SavageShaman() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "savage shaman" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a ghostly corpse" )]
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public class Shade : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Shade() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a shade";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a skeletal corpse" )]
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public class SkeletalMage : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a skeletal mage";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a ghostly corpse" )]
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public class Spectre : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Spectre() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a spectre";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a succubus corpse" )]
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public class Succubus : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a succubus";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a titans corpse" )]
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public class Titan : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Titan() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a titan";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a ghostly corpse" )]
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public class Wraith : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Wraith() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a wraith";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.ArticOgreLord" )]
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public class ArcticOgreLord : BaseCreature
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{
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[Constructable]
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[Constructible]
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public ArcticOgreLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an arctic ogre lord";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a skeletal corpse" )]
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public class BoneKnight : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BoneKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bone knight";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override bool ClickTitle{ get{ return false; } }
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[Constructable]
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[Constructible]
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public Brigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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return WeaponAbility.CrushingBlow;
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}
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[Constructable]
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[Constructible]
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public ChaosDaemon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a chaos daemon";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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[Constructable]
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[Constructible]
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public Cursed() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Title = "the Cursed";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a cyclopean corpse" )]
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public class Cyclops : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Cyclops() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a cyclopean warrior";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a doppleganger corpse" )]
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public class Doppleganger : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Doppleganger() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a doppleganger";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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{
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public override bool ClickTitle{ get{ return false; } }
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[Constructable]
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[Constructible]
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public ElfBrigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "an enslaved gargoyle corpse" )]
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public class EnslavedGargoyle : BaseCreature
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{
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[Constructable]
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[Constructible]
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public EnslavedGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an enslaved gargoyle";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "an ettins corpse" )]
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public class Ettin : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Ettin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ettin";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public class Executioner : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a frost troll corpse" )]
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public class FrostTroll : BaseCreature
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{
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[Constructable]
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[Constructible]
|
||||
public FrostTroll() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a frost troll";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a gazer larva corpse" )]
|
||||
public class GazerLarva : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GazerLarva () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a gazer larva";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a ghostly corpse" )]
|
||||
public class Ghoul : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Ghoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a ghoul";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a mongbat corpse" )]
|
||||
public class GreaterMongbat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a greater mongbat";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class Guardian : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Guardian() : base( AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
InitStats( 100, 125, 25 );
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a headless corpse" )]
|
||||
public class HeadlessOne : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a headless one";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a horde minion corpse" )]
|
||||
public class HordeMinion : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HordeMinion () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a horde minion";
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
private bool m_Stunning;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Juggernaut() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
|
||||
{
|
||||
Name = "a blackthorn juggernaut";
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
public override bool ClickTitle{ get{ return false; } }
|
||||
public override bool ShowFameTitle{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0x190;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
public override bool ClickTitle{ get{ return false; } }
|
||||
public override bool ShowFameTitle{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public KhaldunZealot(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0x190;
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
return WeaponAbility.ConcussionBlow;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Moloch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a moloch";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a mongbat corpse" )]
|
||||
public class Mongbat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Mongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a mongbat";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a mummy corpse" )]
|
||||
public class Mummy : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Mummy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
|
||||
{
|
||||
Name = "a mummy";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an ogre corpse" )]
|
||||
public class Ogre : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Ogre () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an ogre";
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
public override Faction FactionAllegiance { get { return Minax.Instance; } }
|
||||
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public OgreLord () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an ogre lord";
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Orc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "orc" );
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public OrcBomber() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 182;
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an orcish corpse" )]
|
||||
public class OrcBrute : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public OrcBrute() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 189;
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public OrcCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "orc" );
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public OrcishLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an orcish lord";
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Ratman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "ratman" );
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RatmanArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "ratman" );
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a ghostly corpse" )]
|
||||
public class RestlessSoul : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RestlessSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
|
||||
{
|
||||
Name = "restless soul";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a rotting corpse" )]
|
||||
public class RottingCorpse : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RottingCorpse() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a rotting corpse";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a savage corpse" )]
|
||||
public class Savage : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Savage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "savage" );
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a savage corpse" )]
|
||||
public class SavageRider : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SavageRider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "savage rider" );
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
|
||||
private UnhideTimer m_Timer;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ShadowFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a shadow fiend";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a skeletal corpse" )]
|
||||
public class SkeletalKnight : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SkeletalKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a skeletal knight";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a skeletal corpse" )]
|
||||
public class Skeleton : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Skeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a skeleton";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an orcish corpse" )]
|
||||
public class SpawnedOrcishLord : OrcishLord
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SpawnedOrcishLord()
|
||||
{
|
||||
Container pack = this.Backpack;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override bool DeleteCorpseOnDeath{ get{ return true; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SpectralArmour() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 637;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a gargoyle corpse" )]
|
||||
public class StoneGargoyle : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StoneGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a stone gargoyle";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a mongbat corpse" )]
|
||||
public class StrongMongbat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StrongMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a mongbat";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a troll corpse" )]
|
||||
public class Troll : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Troll () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a troll";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a rotting corpse" )]
|
||||
public class Zombie : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Zombie() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a zombie";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue