Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -4,10 +4,10 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ancient liche's corpse" )]
[CorpseName( "an ancient lich's corpse" )]
public class AncientLich : BaseCreature
{
[Constructable]
[Constructible]
public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ancient lich" );
@ -107,4 +107,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
return WeaponAbility.ConcussionBlow;
}
[Constructable]
[Constructible]
public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an arcane daemon";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a balron corpse" )]
public class Balron : BaseCreature
{
[Constructable]
[Constructible]
public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "balron" );

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
private bool m_Stunning;
[Constructable]
[Constructible]
public Betrayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a betrayer";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Bogle : BaseCreature
{
[Constructable]
[Constructible]
public Bogle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bogle";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class BoneMagi : BaseCreature
{
[Constructable]
[Constructible]
public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone mage";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
public override Faction FactionAllegiance { get { return Shadowlords.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
[Constructable]
[Constructible]
public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "daemon" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an elder gazer corpse" )]
public class ElderGazer : BaseCreature
{
[Constructable]
[Constructible]
public ElderGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an elder gazer";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an evil mage corpse" )]
public class EvilMage : BaseCreature
{
[Constructable]
[Constructible]
public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an evil mage lord corpse" )]
public class EvilMageLord : BaseCreature
{
[Constructable]
[Constructible]
public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage lord" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a charred corpse" )]
public class FireGargoyle : BaseCreature
{
[Constructable]
[Constructible]
public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "fire gargoyle" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class Gargoyle : BaseCreature
{
[Constructable]
[Constructible]
public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gargoyle";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class GargoyleDestroyer : BaseCreature
{
[Constructable]
[Constructible]
public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Destroyer";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
return WeaponAbility.WhirlwindAttack;
}
[Constructable]
[Constructible]
public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Enforcer";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gazer corpse" )]
public class Gazer : BaseCreature
{
[Constructable]
[Constructible]
public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gazer";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a golem controller corpse" )]
public class GolemController : BaseCreature
{
[Constructable]
[Constructible]
public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "golem controller" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an ice fiend corpse" )]
public class IceFiend : BaseCreature
{
[Constructable]
[Constructible]
public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice fiend";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an imp corpse" )]
public class Imp : BaseCreature
{
[Constructable]
[Constructible]
public Imp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an imp";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a liche's corpse" )]
public class Lich : BaseCreature
{
[Constructable]
[Constructible]
public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lich";

View file

@ -4,10 +4,10 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a liche's corpse" )]
[CorpseName( "a lich's corpse" )]
public class LichLord : BaseCreature
{
[Constructable]
[Constructible]
public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lich lord";
@ -81,4 +81,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
[Constructible]
public OrcishMage () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an orcish mage";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
[Constructable]
[Constructible]
public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ratman" );

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
[CorpseName( "a savage corpse" )]
public class SavageShaman : BaseCreature
{
[Constructable]
[Constructible]
public SavageShaman() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "savage shaman" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Shade : BaseCreature
{
[Constructable]
[Constructible]
public Shade() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shade";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class SkeletalMage : BaseCreature
{
[Constructable]
[Constructible]
public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeletal mage";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Spectre : BaseCreature
{
[Constructable]
[Constructible]
public Spectre() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a spectre";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a succubus corpse" )]
public class Succubus : BaseCreature
{
[Constructable]
[Constructible]
public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a succubus";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a titans corpse" )]
public class Titan : BaseCreature
{
[Constructable]
[Constructible]
public Titan() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a titan";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Wraith : BaseCreature
{
[Constructable]
[Constructible]
public Wraith() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wraith";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.ArticOgreLord" )]
public class ArcticOgreLord : BaseCreature
{
[Constructable]
[Constructible]
public ArcticOgreLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an arctic ogre lord";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class BoneKnight : BaseCreature
{
[Constructable]
[Constructible]
public BoneKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone knight";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
[Constructible]
public Brigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();

View file

@ -13,7 +13,7 @@ namespace Server.Mobiles
return WeaponAbility.CrushingBlow;
}
[Constructable]
[Constructible]
public ChaosDaemon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a chaos daemon";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
[Constructible]
public Cursed() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Title = "the Cursed";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a cyclopean corpse" )]
public class Cyclops : BaseCreature
{
[Constructable]
[Constructible]
public Cyclops() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a cyclopean warrior";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a doppleganger corpse" )]
public class Doppleganger : BaseCreature
{
[Constructable]
[Constructible]
public Doppleganger() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a doppleganger";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
[Constructible]
public ElfBrigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "an enslaved gargoyle corpse" )]
public class EnslavedGargoyle : BaseCreature
{
[Constructable]
[Constructible]
public EnslavedGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an enslaved gargoyle";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an ettins corpse" )]
public class Ettin : BaseCreature
{
[Constructable]
[Constructible]
public Ettin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ettin";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public class Executioner : BaseCreature
{
[Constructable]
[Constructible]
public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a frost troll corpse" )]
public class FrostTroll : BaseCreature
{
[Constructable]
[Constructible]
public FrostTroll() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a frost troll";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gazer larva corpse" )]
public class GazerLarva : BaseCreature
{
[Constructable]
[Constructible]
public GazerLarva () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gazer larva";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Ghoul : BaseCreature
{
[Constructable]
[Constructible]
public Ghoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a ghoul";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a mongbat corpse" )]
public class GreaterMongbat : BaseCreature
{
[Constructable]
[Constructible]
public GreaterMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a greater mongbat";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
{
public class Guardian : BaseCreature
{
[Constructable]
[Constructible]
public Guardian() : base( AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( 100, 125, 25 );

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a headless corpse" )]
public class HeadlessOne : BaseCreature
{
[Constructable]
[Constructible]
public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a headless one";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a horde minion corpse" )]
public class HordeMinion : BaseCreature
{
[Constructable]
[Constructible]
public HordeMinion () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a horde minion";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
private bool m_Stunning;
[Constructable]
[Constructible]
public Juggernaut() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
{
Name = "a blackthorn juggernaut";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
[Constructible]
public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x190;

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
[Constructible]
public KhaldunZealot(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x190;

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
return WeaponAbility.ConcussionBlow;
}
[Constructable]
[Constructible]
public Moloch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a moloch";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a mongbat corpse" )]
public class Mongbat : BaseCreature
{
[Constructable]
[Constructible]
public Mongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mongbat";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a mummy corpse" )]
public class Mummy : BaseCreature
{
[Constructable]
[Constructible]
public Mummy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "a mummy";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an ogre corpse" )]
public class Ogre : BaseCreature
{
[Constructable]
[Constructible]
public Ogre () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ogre";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
public override Faction FactionAllegiance { get { return Minax.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
[Constructable]
[Constructible]
public OgreLord () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ogre lord";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
[Constructible]
public Orc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "orc" );

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
[Constructible]
public OrcBomber() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 182;

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class OrcBrute : BaseCreature
{
[Constructable]
[Constructible]
public OrcBrute() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 189;

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
[Constructible]
public OrcCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "orc" );

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
[Constructible]
public OrcishLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an orcish lord";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
[Constructable]
[Constructible]
public Ratman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ratman" );

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
[Constructable]
[Constructible]
public RatmanArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ratman" );

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class RestlessSoul : BaseCreature
{
[Constructable]
[Constructible]
public RestlessSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "restless soul";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a rotting corpse" )]
public class RottingCorpse : BaseCreature
{
[Constructable]
[Constructible]
public RottingCorpse() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a rotting corpse";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a savage corpse" )]
public class Savage : BaseCreature
{
[Constructable]
[Constructible]
public Savage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "savage" );

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a savage corpse" )]
public class SavageRider : BaseCreature
{
[Constructable]
[Constructible]
public SavageRider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4 )
{
Name = NameList.RandomName( "savage rider" );

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
private UnhideTimer m_Timer;
[Constructable]
[Constructible]
public ShadowFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shadow fiend";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class SkeletalKnight : BaseCreature
{
[Constructable]
[Constructible]
public SkeletalKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeletal knight";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class Skeleton : BaseCreature
{
[Constructable]
[Constructible]
public Skeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeleton";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class SpawnedOrcishLord : OrcishLord
{
[Constructable]
[Constructible]
public SpawnedOrcishLord()
{
Container pack = this.Backpack;

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
{
public override bool DeleteCorpseOnDeath{ get{ return true; } }
[Constructable]
[Constructible]
public SpectralArmour() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 637;

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class StoneGargoyle : BaseCreature
{
[Constructable]
[Constructible]
public StoneGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a stone gargoyle";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a mongbat corpse" )]
public class StrongMongbat : BaseCreature
{
[Constructable]
[Constructible]
public StrongMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mongbat";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a troll corpse" )]
public class Troll : BaseCreature
{
[Constructable]
[Constructible]
public Troll () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a troll";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a rotting corpse" )]
public class Zombie : BaseCreature
{
[Constructable]
[Constructible]
public Zombie() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a zombie";