Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -4,10 +4,10 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ancient liche's corpse" )]
[CorpseName( "an ancient lich's corpse" )]
public class AncientLich : BaseCreature
{
[Constructable]
[Constructible]
public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ancient lich" );
@ -107,4 +107,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -11,7 +11,7 @@ namespace Server.Mobiles
return WeaponAbility.ConcussionBlow;
}
[Constructable]
[Constructible]
public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an arcane daemon";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a balron corpse" )]
public class Balron : BaseCreature
{
[Constructable]
[Constructible]
public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "balron" );

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
private bool m_Stunning;
[Constructable]
[Constructible]
public Betrayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a betrayer";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Bogle : BaseCreature
{
[Constructable]
[Constructible]
public Bogle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bogle";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class BoneMagi : BaseCreature
{
[Constructable]
[Constructible]
public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone mage";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
public override Faction FactionAllegiance { get { return Shadowlords.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
[Constructable]
[Constructible]
public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "daemon" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an elder gazer corpse" )]
public class ElderGazer : BaseCreature
{
[Constructable]
[Constructible]
public ElderGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an elder gazer";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an evil mage corpse" )]
public class EvilMage : BaseCreature
{
[Constructable]
[Constructible]
public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an evil mage lord corpse" )]
public class EvilMageLord : BaseCreature
{
[Constructable]
[Constructible]
public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage lord" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a charred corpse" )]
public class FireGargoyle : BaseCreature
{
[Constructable]
[Constructible]
public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "fire gargoyle" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class Gargoyle : BaseCreature
{
[Constructable]
[Constructible]
public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gargoyle";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class GargoyleDestroyer : BaseCreature
{
[Constructable]
[Constructible]
public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Destroyer";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
return WeaponAbility.WhirlwindAttack;
}
[Constructable]
[Constructible]
public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Enforcer";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gazer corpse" )]
public class Gazer : BaseCreature
{
[Constructable]
[Constructible]
public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gazer";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a golem controller corpse" )]
public class GolemController : BaseCreature
{
[Constructable]
[Constructible]
public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "golem controller" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an ice fiend corpse" )]
public class IceFiend : BaseCreature
{
[Constructable]
[Constructible]
public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice fiend";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an imp corpse" )]
public class Imp : BaseCreature
{
[Constructable]
[Constructible]
public Imp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an imp";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a liche's corpse" )]
public class Lich : BaseCreature
{
[Constructable]
[Constructible]
public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lich";

View file

@ -4,10 +4,10 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a liche's corpse" )]
[CorpseName( "a lich's corpse" )]
public class LichLord : BaseCreature
{
[Constructable]
[Constructible]
public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lich lord";
@ -81,4 +81,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

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@ -10,7 +10,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
[Constructible]
public OrcishMage () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an orcish mage";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
[Constructable]
[Constructible]
public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ratman" );

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
[CorpseName( "a savage corpse" )]
public class SavageShaman : BaseCreature
{
[Constructable]
[Constructible]
public SavageShaman() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "savage shaman" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Shade : BaseCreature
{
[Constructable]
[Constructible]
public Shade() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shade";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class SkeletalMage : BaseCreature
{
[Constructable]
[Constructible]
public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeletal mage";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Spectre : BaseCreature
{
[Constructable]
[Constructible]
public Spectre() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a spectre";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a succubus corpse" )]
public class Succubus : BaseCreature
{
[Constructable]
[Constructible]
public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a succubus";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a titans corpse" )]
public class Titan : BaseCreature
{
[Constructable]
[Constructible]
public Titan() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a titan";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Wraith : BaseCreature
{
[Constructable]
[Constructible]
public Wraith() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wraith";