Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,10 +4,10 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ancient liche's corpse" )]
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[CorpseName( "an ancient lich's corpse" )]
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public class AncientLich : BaseCreature
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{
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[Constructable]
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[Constructible]
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public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ancient lich" );
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@ -107,4 +107,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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return WeaponAbility.ConcussionBlow;
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}
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[Constructable]
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[Constructible]
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public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an arcane daemon";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a balron corpse" )]
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public class Balron : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "balron" );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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private bool m_Stunning;
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[Constructable]
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[Constructible]
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public Betrayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a betrayer";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a ghostly corpse" )]
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public class Bogle : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Bogle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bogle";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a skeletal corpse" )]
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public class BoneMagi : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bone mage";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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public override Faction FactionAllegiance { get { return Shadowlords.Instance; } }
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public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
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[Constructable]
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[Constructible]
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public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "daemon" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an elder gazer corpse" )]
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public class ElderGazer : BaseCreature
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{
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[Constructable]
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[Constructible]
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public ElderGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an elder gazer";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "an evil mage corpse" )]
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public class EvilMage : BaseCreature
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{
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[Constructable]
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[Constructible]
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public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "evil mage" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an evil mage lord corpse" )]
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public class EvilMageLord : BaseCreature
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{
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[Constructable]
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[Constructible]
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public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "evil mage lord" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a charred corpse" )]
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public class FireGargoyle : BaseCreature
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{
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[Constructable]
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[Constructible]
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public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "fire gargoyle" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a gargoyle corpse" )]
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public class Gargoyle : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gargoyle";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a gargoyle corpse" )]
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public class GargoyleDestroyer : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Gargoyle Destroyer";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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return WeaponAbility.WhirlwindAttack;
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}
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[Constructable]
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[Constructible]
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public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Gargoyle Enforcer";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a gazer corpse" )]
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public class Gazer : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gazer";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a golem controller corpse" )]
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public class GolemController : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "golem controller" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an ice fiend corpse" )]
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public class IceFiend : BaseCreature
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{
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[Constructable]
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[Constructible]
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public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ice fiend";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an imp corpse" )]
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public class Imp : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Imp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an imp";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a liche's corpse" )]
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public class Lich : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lich";
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@ -4,10 +4,10 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a liche's corpse" )]
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[CorpseName( "a lich's corpse" )]
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public class LichLord : BaseCreature
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{
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[Constructable]
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[Constructible]
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public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a lich lord";
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@ -81,4 +81,4 @@ namespace Server.Mobiles
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
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[Constructable]
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[Constructible]
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public OrcishMage () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an orcish mage";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
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[Constructable]
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[Constructible]
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public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ratman" );
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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[CorpseName( "a savage corpse" )]
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public class SavageShaman : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SavageShaman() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "savage shaman" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a ghostly corpse" )]
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public class Shade : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Shade() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a shade";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a skeletal corpse" )]
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public class SkeletalMage : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a skeletal mage";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a ghostly corpse" )]
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public class Spectre : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Spectre() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a spectre";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a succubus corpse" )]
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public class Succubus : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a succubus";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a titans corpse" )]
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public class Titan : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Titan() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a titan";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a ghostly corpse" )]
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public class Wraith : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Wraith() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a wraith";
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