Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.ArticOgreLord" )]
public class ArcticOgreLord : BaseCreature
{
[Constructable]
[Constructible]
public ArcticOgreLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an arctic ogre lord";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class BoneKnight : BaseCreature
{
[Constructable]
[Constructible]
public BoneKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone knight";

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@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
[Constructible]
public Brigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();

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@ -13,7 +13,7 @@ namespace Server.Mobiles
return WeaponAbility.CrushingBlow;
}
[Constructable]
[Constructible]
public ChaosDaemon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a chaos daemon";

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@ -9,7 +9,7 @@ namespace Server.Mobiles
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
[Constructible]
public Cursed() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Title = "the Cursed";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a cyclopean corpse" )]
public class Cyclops : BaseCreature
{
[Constructable]
[Constructible]
public Cyclops() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a cyclopean warrior";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a doppleganger corpse" )]
public class Doppleganger : BaseCreature
{
[Constructable]
[Constructible]
public Doppleganger() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a doppleganger";

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@ -12,7 +12,7 @@ namespace Server.Mobiles
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
[Constructible]
public ElfBrigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "an enslaved gargoyle corpse" )]
public class EnslavedGargoyle : BaseCreature
{
[Constructable]
[Constructible]
public EnslavedGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an enslaved gargoyle";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an ettins corpse" )]
public class Ettin : BaseCreature
{
[Constructable]
[Constructible]
public Ettin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ettin";

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public class Executioner : BaseCreature
{
[Constructable]
[Constructible]
public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a frost troll corpse" )]
public class FrostTroll : BaseCreature
{
[Constructable]
[Constructible]
public FrostTroll() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a frost troll";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gazer larva corpse" )]
public class GazerLarva : BaseCreature
{
[Constructable]
[Constructible]
public GazerLarva () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gazer larva";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Ghoul : BaseCreature
{
[Constructable]
[Constructible]
public Ghoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a ghoul";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a mongbat corpse" )]
public class GreaterMongbat : BaseCreature
{
[Constructable]
[Constructible]
public GreaterMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a greater mongbat";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
{
public class Guardian : BaseCreature
{
[Constructable]
[Constructible]
public Guardian() : base( AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( 100, 125, 25 );

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a headless corpse" )]
public class HeadlessOne : BaseCreature
{
[Constructable]
[Constructible]
public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a headless one";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a horde minion corpse" )]
public class HordeMinion : BaseCreature
{
[Constructable]
[Constructible]
public HordeMinion () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a horde minion";

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@ -11,7 +11,7 @@ namespace Server.Mobiles
{
private bool m_Stunning;
[Constructable]
[Constructible]
public Juggernaut() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
{
Name = "a blackthorn juggernaut";

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@ -12,7 +12,7 @@ namespace Server.Mobiles
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
[Constructible]
public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x190;

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@ -12,7 +12,7 @@ namespace Server.Mobiles
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
[Constructible]
public KhaldunZealot(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x190;

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@ -11,7 +11,7 @@ namespace Server.Mobiles
return WeaponAbility.ConcussionBlow;
}
[Constructable]
[Constructible]
public Moloch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a moloch";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a mongbat corpse" )]
public class Mongbat : BaseCreature
{
[Constructable]
[Constructible]
public Mongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mongbat";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a mummy corpse" )]
public class Mummy : BaseCreature
{
[Constructable]
[Constructible]
public Mummy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "a mummy";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an ogre corpse" )]
public class Ogre : BaseCreature
{
[Constructable]
[Constructible]
public Ogre () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ogre";

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@ -12,7 +12,7 @@ namespace Server.Mobiles
public override Faction FactionAllegiance { get { return Minax.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
[Constructable]
[Constructible]
public OgreLord () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ogre lord";

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@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
[Constructible]
public Orc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "orc" );

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@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
[Constructible]
public OrcBomber() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 182;

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class OrcBrute : BaseCreature
{
[Constructable]
[Constructible]
public OrcBrute() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 189;

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@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
[Constructible]
public OrcCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "orc" );

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@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
[Constructible]
public OrcishLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an orcish lord";

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@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
[Constructable]
[Constructible]
public Ratman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ratman" );

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@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
[Constructable]
[Constructible]
public RatmanArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ratman" );

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@ -12,7 +12,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class RestlessSoul : BaseCreature
{
[Constructable]
[Constructible]
public RestlessSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "restless soul";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a rotting corpse" )]
public class RottingCorpse : BaseCreature
{
[Constructable]
[Constructible]
public RottingCorpse() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a rotting corpse";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a savage corpse" )]
public class Savage : BaseCreature
{
[Constructable]
[Constructible]
public Savage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "savage" );

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a savage corpse" )]
public class SavageRider : BaseCreature
{
[Constructable]
[Constructible]
public SavageRider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4 )
{
Name = NameList.RandomName( "savage rider" );

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@ -10,7 +10,7 @@ namespace Server.Mobiles
private UnhideTimer m_Timer;
[Constructable]
[Constructible]
public ShadowFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shadow fiend";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class SkeletalKnight : BaseCreature
{
[Constructable]
[Constructible]
public SkeletalKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeletal knight";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class Skeleton : BaseCreature
{
[Constructable]
[Constructible]
public Skeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeleton";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an orcish corpse" )]
public class SpawnedOrcishLord : OrcishLord
{
[Constructable]
[Constructible]
public SpawnedOrcishLord()
{
Container pack = this.Backpack;

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@ -8,7 +8,7 @@ namespace Server.Mobiles
{
public override bool DeleteCorpseOnDeath{ get{ return true; } }
[Constructable]
[Constructible]
public SpectralArmour() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 637;

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class StoneGargoyle : BaseCreature
{
[Constructable]
[Constructible]
public StoneGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a stone gargoyle";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a mongbat corpse" )]
public class StrongMongbat : BaseCreature
{
[Constructable]
[Constructible]
public StrongMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mongbat";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a troll corpse" )]
public class Troll : BaseCreature
{
[Constructable]
[Constructible]
public Troll () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a troll";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a rotting corpse" )]
public class Zombie : BaseCreature
{
[Constructable]
[Constructible]
public Zombie() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a zombie";