Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.ArticOgreLord" )]
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public class ArcticOgreLord : BaseCreature
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{
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[Constructable]
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[Constructible]
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public ArcticOgreLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an arctic ogre lord";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a skeletal corpse" )]
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public class BoneKnight : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BoneKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bone knight";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override bool ClickTitle{ get{ return false; } }
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[Constructable]
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[Constructible]
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public Brigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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return WeaponAbility.CrushingBlow;
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}
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[Constructable]
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[Constructible]
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public ChaosDaemon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a chaos daemon";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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[Constructable]
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[Constructible]
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public Cursed() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Title = "the Cursed";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a cyclopean corpse" )]
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public class Cyclops : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Cyclops() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a cyclopean warrior";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a doppleganger corpse" )]
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public class Doppleganger : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Doppleganger() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a doppleganger";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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{
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public override bool ClickTitle{ get{ return false; } }
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[Constructable]
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[Constructible]
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public ElfBrigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "an enslaved gargoyle corpse" )]
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public class EnslavedGargoyle : BaseCreature
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{
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[Constructable]
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[Constructible]
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public EnslavedGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an enslaved gargoyle";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "an ettins corpse" )]
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public class Ettin : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Ettin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ettin";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public class Executioner : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a frost troll corpse" )]
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public class FrostTroll : BaseCreature
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{
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[Constructable]
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[Constructible]
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public FrostTroll() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a frost troll";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a gazer larva corpse" )]
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public class GazerLarva : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GazerLarva () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gazer larva";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a ghostly corpse" )]
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public class Ghoul : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Ghoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a ghoul";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a mongbat corpse" )]
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public class GreaterMongbat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GreaterMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a greater mongbat";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public class Guardian : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Guardian() : base( AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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InitStats( 100, 125, 25 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a headless corpse" )]
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public class HeadlessOne : BaseCreature
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{
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[Constructable]
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[Constructible]
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public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a headless one";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a horde minion corpse" )]
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public class HordeMinion : BaseCreature
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{
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[Constructable]
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[Constructible]
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public HordeMinion () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a horde minion";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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private bool m_Stunning;
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[Constructable]
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[Constructible]
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public Juggernaut() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
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{
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Name = "a blackthorn juggernaut";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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[Constructable]
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[Constructible]
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public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 0x190;
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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[Constructable]
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[Constructible]
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public KhaldunZealot(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 0x190;
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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return WeaponAbility.ConcussionBlow;
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}
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[Constructable]
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[Constructible]
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public Moloch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a moloch";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a mongbat corpse" )]
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public class Mongbat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Mongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a mongbat";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a mummy corpse" )]
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public class Mummy : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Mummy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "a mummy";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "an ogre corpse" )]
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public class Ogre : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Ogre () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ogre";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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public override Faction FactionAllegiance { get { return Minax.Instance; } }
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public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
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[Constructable]
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[Constructible]
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public OgreLord () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ogre lord";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
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[Constructable]
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[Constructible]
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public Orc() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "orc" );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
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[Constructable]
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[Constructible]
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public OrcBomber() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 182;
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[CorpseName( "an orcish corpse" )]
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public class OrcBrute : BaseCreature
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{
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[Constructable]
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[Constructible]
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public OrcBrute() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 189;
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
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[Constructable]
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[Constructible]
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public OrcCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "orc" );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
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[Constructable]
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[Constructible]
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public OrcishLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an orcish lord";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
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[Constructable]
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[Constructible]
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public Ratman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ratman" );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
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[Constructable]
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[Constructible]
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public RatmanArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ratman" );
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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[CorpseName( "a ghostly corpse" )]
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public class RestlessSoul : BaseCreature
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{
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[Constructable]
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[Constructible]
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public RestlessSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "restless soul";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a rotting corpse" )]
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public class RottingCorpse : BaseCreature
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{
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[Constructable]
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[Constructible]
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public RottingCorpse() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a rotting corpse";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a savage corpse" )]
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public class Savage : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Savage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "savage" );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a savage corpse" )]
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public class SavageRider : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SavageRider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4 )
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{
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Name = NameList.RandomName( "savage rider" );
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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private UnhideTimer m_Timer;
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[Constructable]
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[Constructible]
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public ShadowFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a shadow fiend";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a skeletal corpse" )]
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public class SkeletalKnight : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SkeletalKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a skeletal knight";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a skeletal corpse" )]
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public class Skeleton : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Skeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a skeleton";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "an orcish corpse" )]
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public class SpawnedOrcishLord : OrcishLord
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{
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[Constructable]
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[Constructible]
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public SpawnedOrcishLord()
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{
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Container pack = this.Backpack;
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override bool DeleteCorpseOnDeath{ get{ return true; } }
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[Constructable]
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[Constructible]
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public SpectralArmour() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 637;
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a gargoyle corpse" )]
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public class StoneGargoyle : BaseCreature
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{
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[Constructable]
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[Constructible]
|
||||
public StoneGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a stone gargoyle";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a mongbat corpse" )]
|
||||
public class StrongMongbat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StrongMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a mongbat";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a troll corpse" )]
|
||||
public class Troll : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Troll () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a troll";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a rotting corpse" )]
|
||||
public class Zombie : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Zombie() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a zombie";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue