Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -8,12 +8,12 @@ namespace Server.Mobiles
[CorpseName( "a cu sidhe corpse" )]
public class CuSidhe : BaseMount
{
[Constructable]
[Constructible]
public CuSidhe() : this( "a cu sidhe" )
{
}
[Constructable]
[Constructible]
public CuSidhe( string name ) : base( name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
double chance = Utility.RandomDouble() * 23301;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ferret corpse" )]
public class Ferret : BaseCreature
{
[Constructable]
[Constructible]
public Ferret() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a ferret";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Grizzlybear" )]
public class RagingGrizzlyBear : BaseCreature
{
[Constructable]
[Constructible]
public RagingGrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a raging grizzly bear";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a squirrel corpse" )]
public class Squirrel : BaseCreature
{
[Constructable]
[Constructible]
public Squirrel() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a squirrel";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a Lady Jennifyr corpse" )]
public class LadyJennifyr : SkeletalKnight
{
[Constructable]
[Constructible]
public LadyJennifyr()
{
IsParagon = true;

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a Lady Marai corpse" )]
public class LadyMarai : SkeletalKnight
{
[Constructable]
[Constructible]
public LadyMarai()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Master Jonath corpse" )]
public class MasterJonath : BoneMagi
{
[Constructable]
[Constructible]
public MasterJonath()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Master Mikael corpse" )]
public class MasterMikael : BoneMagi
{
[Constructable]
[Constructible]
public MasterMikael()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Master Theophilus corpse" )]
public class MasterTheophilus : EvilMageLord
{
[Constructable]
[Constructible]
public MasterTheophilus()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Red Death corpse" )]
public class RedDeath : SkeletalMount
{
[Constructable]
[Constructible]
public RedDeath()
: base( "Red Death" )
{

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "a Sir Patrick corpse" )]
public class SirPatrick : SkeletalKnight
{
[Constructable]
[Constructible]
public SirPatrick()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an Abscess corpse" )]
public class Abscess : Hydra
{
[Constructable]
[Constructible]
public Abscess()
{
IsParagon = true;

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
{
// TODO: Check faction allegiance
[Constructable]
[Constructible]
public Coil()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an enslaved satyr corpse" )]
public class EnslavedSatyr : Satyr
{
[Constructable]
[Constructible]
public EnslavedSatyr()
{
Name = "an enslaved satyr";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a hydra corpse" )]
public class Hydra : BaseCreature
{
[Constructable]
[Constructible]
public Hydra()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override bool InitialInnocent { get { return false; } }
[Constructable]
[Constructible]
public InsaneDryad()
{
Name = "an insane dryad";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Saliva corpse" )]
public class Saliva : Harpy
{
[Constructable]
[Constructible]
public Saliva()
{
// TODO: Not a paragon? No ML arties?

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Tangle corpse" )]
public class Tangle : BogThing
{
[Constructable]
[Constructible]
public Tangle()
{
// TODO: Not a paragon? No ML arties?

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Thrasher corpse" )]
public class Thrasher : Alligator
{
[Constructable]
[Constructible]
public Thrasher()
{
IsParagon = true;

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName("a fetid essence corpse")]
public class FetidEssence : BaseCreature
{
[Constructable]
[Constructible]
public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fetid essence";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName("an interred grizzle corpse")]
public class InterredGrizzle : BaseCreature
{
[Constructable]
[Constructible]
public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an interred grizzle";

View file

@ -13,7 +13,7 @@ namespace Server.Mobiles
get { return OppositionGroup.FeyAndUndead; }
}
[Constructable]
[Constructible]
public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a dryad";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a satyr's corpse" )]
public class Satyr : BaseCreature
{
[Constructable]
[Constructible]
public Satyr() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a satyr";

View file

@ -13,7 +13,7 @@ namespace Server.Mobiles
{
public override bool DeleteCorpseOnDeath{ get{ return true; } }
[Constructable]
[Constructible]
public CorruptedSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5 )
{
Name = "a corrupted soul";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public FerelTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a ferel treefellow";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
return WeaponAbility.ParalyzingBlow;
}
[Constructable]
[Constructible]
public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
return WeaponAbility.ParalyzingBlow;
}
[Constructable]
[Constructible]
public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur captain";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
return WeaponAbility.ParalyzingBlow;
}
[Constructable]
[Constructible]
public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur scout";

View file

@ -15,7 +15,7 @@ namespace Server.Mobiles
// Loot and Fame/Karma are also guesses at this point.
//
// They also apparently have a Poison Attack, which I've stolen from Yamandons.
[Constructable]
[Constructible]
public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a pestilent bandage";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Tormented Minotaur";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "a troglodyte corpse" )]
public class Troglodyte : BaseCreature
{
[Constructable]
[Constructible]
public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a troglodyte";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Miasma corpse" )]
public class Miasma : Scorpion
{
[Constructable]
[Constructible]
public Miasma()
{
IsParagon = true;

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
[CorpseName( "a Pyre corpse" )]
public class Pyre : Phoenix
{
[Constructable]
[Constructible]
public Pyre()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Rend corpse" )]
public class Rend : Reptalon
{
[Constructable]
[Constructible]
public Rend()
{
IsParagon = true;

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override bool StatLossAfterTame { get { return true; } }
[Constructable]
[Constructible]
public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
{
Name = "a greater dragon";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a slimey corpse" )]
public class CorrosiveSlime : BaseCreature
{
[Constructable]
[Constructible]
public CorrosiveSlime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a corrosive slime";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a reptalon corpse" )]
public class Reptalon : BaseMount
{
[Constructable]
[Constructible]
public Reptalon() : base( "a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35 )
{
BaseSoundID = 0x16A;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Grobu corpse" )]
public class Grobu : BlackBear
{
[Constructable]
[Constructible]
public Grobu()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Lurg corpse" )]
public class Lurg : Troglodyte
{
[Constructable]
[Constructible]
public Lurg()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Putrefier corpse" )]
public class Putrefier : Balron
{
[Constructable]
[Constructible]
public Putrefier()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a corporeal brume corpse" )]
public class CorporealBrume : BaseCreature
{
[Constructable]
[Constructible]
public CorporealBrume()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a crystal daemon corpse" )]
public class CrystalDaemon : BaseCreature
{
[Constructable]
[Constructible]
public CrystalDaemon()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Crystal Lattice Seeker corpse" )]
public class CrystalLatticeSeeker : BaseCreature
{
[Constructable]
[Constructible]
public CrystalLatticeSeeker()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a crystal sea serpent corpse" )]
public class CrystalSeaSerpent : SeaSerpent
{
[Constructable]
[Constructible]
public CrystalSeaSerpent()
{
Name = "a crystal sea serpent";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a crystal vortex corpse" )]
public class CrystalVortex : BaseCreature
{
[Constructable]
[Constructible]
public CrystalVortex()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
{
public class CrystalWisp : Wisp
{
[Constructable]
[Constructible]
public CrystalWisp()
{
Name = "a crystal wisp";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a mantra effervescence corpse" )]
public class MantraEffervescence : BaseCreature
{
[Constructable]
[Constructible]
public MantraEffervescence()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a human corpse" )]
public class Protector : BaseCreature
{
[Constructable]
[Constructible]
public Protector()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an unfrozen mummy corpse" )]
public class UnfrozenMummy : BaseCreature
{
[Constructable]
[Constructible]
public UnfrozenMummy()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.4, 0.8 )
{

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "a Chiikkaha the Toothed corpse" )]
public class Chiikkaha : RatmanMage
{
[Constructable]
[Constructible]
public Chiikkaha()
{
Name = "Chiikkaha the Toothed";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a Moug-Guur corpse" )]
public class MougGuur : Ettin
{
[Constructable]
[Constructible]
public MougGuur()
{
Name = "Moug-Guur";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a Szavetra corpse" )]
public class Szavetra : Succubus
{
[Constructable]
[Constructible]
public Szavetra()
{
Name = "Szavetra";

View file

@ -36,7 +36,7 @@ namespace Server.Mobiles
}
}
[Constructable]
[Constructible]
public Ilhenir()
: base( AIType.AI_Mage )
{
@ -332,13 +332,13 @@ namespace Server.Mobiles
set { m_Corrosive = value; }
}
[Constructable]
[Constructible]
public StainedOoze()
: this( false )
{
}
[Constructable]
[Constructible]
public StainedOoze( bool corrosive )
: base( 0x122A )
{

View file

@ -27,7 +27,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public Meraktus()
: base(AIType.AI_Melee)
{

View file

@ -19,7 +19,7 @@ namespace Server.Mobiles
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.DreadHorn }; } }
[Constructable]
[Constructible]
public Twaulo()
: base(AIType.AI_Melee)
{

View file

@ -17,7 +17,7 @@ namespace Server.Mobiles
public virtual string DefaultName{ get{ return "a changeling"; } }
public virtual int DefaultHue{ get{ return 0; } }
[Constructable]
[Constructible]
public Changeling()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Gnaw corpse" )]
public class Gnaw : DireWolf
{
[Constructable]
[Constructible]
public Gnaw()
{
IsParagon = true;

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
public override string DefaultName{ get{ return "Guile"; } }
public override int DefaultHue{ get{ return 0x3F; } }
[Constructable]
[Constructible]
public Guile()
{
IsParagon = true;

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
public override string DefaultName{ get{ return "Irk"; } }
public override int DefaultHue{ get{ return 0x489; } }
[Constructable]
[Constructible]
public Irk()
{
IsParagon = true;

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a Lady Lissith corpse" )]
public class LadyLissith : GiantBlackWidow
{
[Constructable]
[Constructible]
public LadyLissith()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Lady Sabrix corpse" )]
public class LadySabrix : GiantBlackWidow
{
[Constructable]
[Constructible]
public LadySabrix()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Malefic corpse" )]
public class Malefic : DreadSpider
{
[Constructable]
[Constructible]
public Malefic()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Silk corpse" )]
public class Silk : GiantBlackWidow
{
[Constructable]
[Constructible]
public Silk()
{
IsParagon = true;

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
public override string DefaultName{ get{ return "Spite"; } }
public override int DefaultHue{ get{ return 0x21; } }
[Constructable]
[Constructible]
public Spite()
{
IsParagon = true;

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a Swoop corpse" )]
public class Swoop : Eagle
{
[Constructable]
[Constructible]
public Swoop()
{
IsParagon = true;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a Virulent corpse" )]
public class Virulent : DreadSpider
{
[Constructable]
[Constructible]
public Virulent()
{
IsParagon = true;