Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -8,12 +8,12 @@ namespace Server.Mobiles
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[CorpseName( "a cu sidhe corpse" )]
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public class CuSidhe : BaseMount
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{
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[Constructable]
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[Constructible]
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public CuSidhe() : this( "a cu sidhe" )
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{
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}
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[Constructable]
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[Constructible]
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public CuSidhe( string name ) : base( name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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double chance = Utility.RandomDouble() * 23301;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a ferret corpse" )]
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public class Ferret : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Ferret() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a ferret";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Grizzlybear" )]
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public class RagingGrizzlyBear : BaseCreature
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{
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[Constructable]
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[Constructible]
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public RagingGrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a raging grizzly bear";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a squirrel corpse" )]
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public class Squirrel : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Squirrel() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a squirrel";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a Lady Jennifyr corpse" )]
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public class LadyJennifyr : SkeletalKnight
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{
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[Constructable]
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[Constructible]
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public LadyJennifyr()
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{
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IsParagon = true;
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a Lady Marai corpse" )]
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public class LadyMarai : SkeletalKnight
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{
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[Constructable]
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[Constructible]
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public LadyMarai()
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{
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IsParagon = true;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Master Jonath corpse" )]
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public class MasterJonath : BoneMagi
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{
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[Constructable]
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[Constructible]
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public MasterJonath()
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{
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IsParagon = true;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Master Mikael corpse" )]
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public class MasterMikael : BoneMagi
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{
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[Constructable]
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[Constructible]
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public MasterMikael()
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{
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IsParagon = true;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Master Theophilus corpse" )]
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public class MasterTheophilus : EvilMageLord
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{
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[Constructable]
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[Constructible]
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public MasterTheophilus()
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{
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IsParagon = true;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Red Death corpse" )]
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public class RedDeath : SkeletalMount
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{
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[Constructable]
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[Constructible]
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public RedDeath()
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: base( "Red Death" )
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{
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[CorpseName( "a Sir Patrick corpse" )]
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public class SirPatrick : SkeletalKnight
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{
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[Constructable]
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[Constructible]
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public SirPatrick()
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{
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IsParagon = true;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an Abscess corpse" )]
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public class Abscess : Hydra
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{
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[Constructable]
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[Constructible]
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public Abscess()
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{
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IsParagon = true;
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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// TODO: Check faction allegiance
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[Constructable]
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[Constructible]
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public Coil()
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{
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IsParagon = true;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an enslaved satyr corpse" )]
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public class EnslavedSatyr : Satyr
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{
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[Constructable]
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[Constructible]
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public EnslavedSatyr()
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{
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Name = "an enslaved satyr";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a hydra corpse" )]
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public class Hydra : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Hydra()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public override bool InitialInnocent { get { return false; } }
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[Constructable]
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[Constructible]
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public InsaneDryad()
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{
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Name = "an insane dryad";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Saliva corpse" )]
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public class Saliva : Harpy
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{
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[Constructable]
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[Constructible]
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public Saliva()
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{
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// TODO: Not a paragon? No ML arties?
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Tangle corpse" )]
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public class Tangle : BogThing
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{
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[Constructable]
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[Constructible]
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public Tangle()
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{
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// TODO: Not a paragon? No ML arties?
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Thrasher corpse" )]
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public class Thrasher : Alligator
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{
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[Constructable]
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[Constructible]
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public Thrasher()
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{
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IsParagon = true;
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName("a fetid essence corpse")]
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public class FetidEssence : BaseCreature
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{
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[Constructable]
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[Constructible]
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public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fetid essence";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName("an interred grizzle corpse")]
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public class InterredGrizzle : BaseCreature
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{
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[Constructable]
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[Constructible]
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public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an interred grizzle";
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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get { return OppositionGroup.FeyAndUndead; }
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}
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[Constructable]
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[Constructible]
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public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a dryad";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a satyr's corpse" )]
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public class Satyr : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Satyr() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a satyr";
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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{
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public override bool DeleteCorpseOnDeath{ get{ return true; } }
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[Constructable]
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[Constructible]
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public CorruptedSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5 )
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{
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Name = "a corrupted soul";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.Dismount;
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}
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[Constructable]
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[Constructible]
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public FerelTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a ferel treefellow";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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return WeaponAbility.ParalyzingBlow;
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}
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[Constructable]
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[Constructible]
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public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a minotaur";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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return WeaponAbility.ParalyzingBlow;
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}
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[Constructable]
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[Constructible]
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public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a minotaur captain";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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return WeaponAbility.ParalyzingBlow;
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}
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[Constructable]
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[Constructible]
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public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a minotaur scout";
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@ -15,7 +15,7 @@ namespace Server.Mobiles
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// Loot and Fame/Karma are also guesses at this point.
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//
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// They also apparently have a Poison Attack, which I've stolen from Yamandons.
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[Constructable]
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[Constructible]
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public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a pestilent bandage";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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return WeaponAbility.Dismount;
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}
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[Constructable]
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[Constructible]
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public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Tormented Minotaur";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[CorpseName( "a troglodyte corpse" )]
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public class Troglodyte : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a troglodyte";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Miasma corpse" )]
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public class Miasma : Scorpion
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{
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[Constructable]
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[Constructible]
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public Miasma()
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{
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IsParagon = true;
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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[CorpseName( "a Pyre corpse" )]
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public class Pyre : Phoenix
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{
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[Constructable]
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[Constructible]
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public Pyre()
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{
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IsParagon = true;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Rend corpse" )]
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public class Rend : Reptalon
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{
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[Constructable]
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[Constructible]
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public Rend()
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{
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IsParagon = true;
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public override bool StatLossAfterTame { get { return true; } }
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[Constructable]
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[Constructible]
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public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
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{
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Name = "a greater dragon";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a slimey corpse" )]
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public class CorrosiveSlime : BaseCreature
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{
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[Constructable]
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[Constructible]
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public CorrosiveSlime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a corrosive slime";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a reptalon corpse" )]
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public class Reptalon : BaseMount
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{
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[Constructable]
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[Constructible]
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public Reptalon() : base( "a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35 )
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{
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BaseSoundID = 0x16A;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Grobu corpse" )]
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public class Grobu : BlackBear
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{
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[Constructable]
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[Constructible]
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public Grobu()
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{
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IsParagon = true;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Lurg corpse" )]
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public class Lurg : Troglodyte
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{
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[Constructable]
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[Constructible]
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public Lurg()
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{
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IsParagon = true;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Putrefier corpse" )]
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public class Putrefier : Balron
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{
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[Constructable]
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[Constructible]
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public Putrefier()
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{
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IsParagon = true;
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a corporeal brume corpse" )]
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public class CorporealBrume : BaseCreature
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{
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[Constructable]
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[Constructible]
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public CorporealBrume()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a crystal daemon corpse" )]
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public class CrystalDaemon : BaseCreature
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{
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[Constructable]
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[Constructible]
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public CrystalDaemon()
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: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a Crystal Lattice Seeker corpse" )]
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public class CrystalLatticeSeeker : BaseCreature
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{
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[Constructable]
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[Constructible]
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public CrystalLatticeSeeker()
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: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a crystal sea serpent corpse" )]
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public class CrystalSeaSerpent : SeaSerpent
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{
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[Constructable]
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[Constructible]
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public CrystalSeaSerpent()
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{
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Name = "a crystal sea serpent";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a crystal vortex corpse" )]
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public class CrystalVortex : BaseCreature
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{
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[Constructable]
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[Constructible]
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public CrystalVortex()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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{
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public class CrystalWisp : Wisp
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{
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[Constructable]
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[Constructible]
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public CrystalWisp()
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{
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Name = "a crystal wisp";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a mantra effervescence corpse" )]
|
||||
public class MantraEffervescence : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MantraEffervescence()
|
||||
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a human corpse" )]
|
||||
public class Protector : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Protector()
|
||||
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an unfrozen mummy corpse" )]
|
||||
public class UnfrozenMummy : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public UnfrozenMummy()
|
||||
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.4, 0.8 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a Chiikkaha the Toothed corpse" )]
|
||||
public class Chiikkaha : RatmanMage
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Chiikkaha()
|
||||
{
|
||||
Name = "Chiikkaha the Toothed";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a Moug-Guur corpse" )]
|
||||
public class MougGuur : Ettin
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MougGuur()
|
||||
{
|
||||
Name = "Moug-Guur";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a Szavetra corpse" )]
|
||||
public class Szavetra : Succubus
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Szavetra()
|
||||
{
|
||||
Name = "Szavetra";
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Ilhenir()
|
||||
: base( AIType.AI_Mage )
|
||||
{
|
||||
|
|
@ -332,13 +332,13 @@ namespace Server.Mobiles
|
|||
set { m_Corrosive = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StainedOoze()
|
||||
: this( false )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StainedOoze( bool corrosive )
|
||||
: base( 0x122A )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ namespace Server.Mobiles
|
|||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Meraktus()
|
||||
: base(AIType.AI_Melee)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.DreadHorn }; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Twaulo()
|
||||
: base(AIType.AI_Melee)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ namespace Server.Mobiles
|
|||
public virtual string DefaultName{ get{ return "a changeling"; } }
|
||||
public virtual int DefaultHue{ get{ return 0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Changeling()
|
||||
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a Gnaw corpse" )]
|
||||
public class Gnaw : DireWolf
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Gnaw()
|
||||
{
|
||||
IsParagon = true;
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
public override string DefaultName{ get{ return "Guile"; } }
|
||||
public override int DefaultHue{ get{ return 0x3F; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Guile()
|
||||
{
|
||||
IsParagon = true;
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
public override string DefaultName{ get{ return "Irk"; } }
|
||||
public override int DefaultHue{ get{ return 0x489; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Irk()
|
||||
{
|
||||
IsParagon = true;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a Lady Lissith corpse" )]
|
||||
public class LadyLissith : GiantBlackWidow
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LadyLissith()
|
||||
{
|
||||
IsParagon = true;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a Lady Sabrix corpse" )]
|
||||
public class LadySabrix : GiantBlackWidow
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LadySabrix()
|
||||
{
|
||||
IsParagon = true;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a Malefic corpse" )]
|
||||
public class Malefic : DreadSpider
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Malefic()
|
||||
{
|
||||
IsParagon = true;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a Silk corpse" )]
|
||||
public class Silk : GiantBlackWidow
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Silk()
|
||||
{
|
||||
IsParagon = true;
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
public override string DefaultName{ get{ return "Spite"; } }
|
||||
public override int DefaultHue{ get{ return 0x21; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Spite()
|
||||
{
|
||||
IsParagon = true;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a Swoop corpse" )]
|
||||
public class Swoop : Eagle
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Swoop()
|
||||
{
|
||||
IsParagon = true;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a Virulent corpse" )]
|
||||
public class Virulent : DreadSpider
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Virulent()
|
||||
{
|
||||
IsParagon = true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue