Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -8,12 +8,12 @@ namespace Server.Mobiles
[CorpseName( "a cu sidhe corpse" )]
public class CuSidhe : BaseMount
{
[Constructable]
[Constructible]
public CuSidhe() : this( "a cu sidhe" )
{
}
[Constructable]
[Constructible]
public CuSidhe( string name ) : base( name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
double chance = Utility.RandomDouble() * 23301;

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ferret corpse" )]
public class Ferret : BaseCreature
{
[Constructable]
[Constructible]
public Ferret() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a ferret";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Grizzlybear" )]
public class RagingGrizzlyBear : BaseCreature
{
[Constructable]
[Constructible]
public RagingGrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a raging grizzly bear";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a squirrel corpse" )]
public class Squirrel : BaseCreature
{
[Constructable]
[Constructible]
public Squirrel() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a squirrel";