Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName("a fetid essence corpse")]
public class FetidEssence : BaseCreature
{
[Constructable]
[Constructible]
public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fetid essence";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName("an interred grizzle corpse")]
public class InterredGrizzle : BaseCreature
{
[Constructable]
[Constructible]
public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an interred grizzle";

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@ -13,7 +13,7 @@ namespace Server.Mobiles
get { return OppositionGroup.FeyAndUndead; }
}
[Constructable]
[Constructible]
public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a dryad";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a satyr's corpse" )]
public class Satyr : BaseCreature
{
[Constructable]
[Constructible]
public Satyr() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a satyr";

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@ -13,7 +13,7 @@ namespace Server.Mobiles
{
public override bool DeleteCorpseOnDeath{ get{ return true; } }
[Constructable]
[Constructible]
public CorruptedSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5 )
{
Name = "a corrupted soul";

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@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public FerelTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a ferel treefellow";

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@ -14,7 +14,7 @@ namespace Server.Mobiles
return WeaponAbility.ParalyzingBlow;
}
[Constructable]
[Constructible]
public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur";

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@ -14,7 +14,7 @@ namespace Server.Mobiles
return WeaponAbility.ParalyzingBlow;
}
[Constructable]
[Constructible]
public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur captain";

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@ -14,7 +14,7 @@ namespace Server.Mobiles
return WeaponAbility.ParalyzingBlow;
}
[Constructable]
[Constructible]
public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur scout";

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@ -15,7 +15,7 @@ namespace Server.Mobiles
// Loot and Fame/Karma are also guesses at this point.
//
// They also apparently have a Poison Attack, which I've stolen from Yamandons.
[Constructable]
[Constructible]
public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a pestilent bandage";

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@ -11,7 +11,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Tormented Minotaur";

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "a troglodyte corpse" )]
public class Troglodyte : BaseCreature
{
[Constructable]
[Constructible]
public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a troglodyte";