Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -15,7 +15,7 @@ namespace Server.Mobiles
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public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
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[Constructable]
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[Constructible]
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public DarkWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a wisp";
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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{
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public override bool InitialInnocent{ get{ return true; } }
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[Constructable]
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[Constructible]
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public EtherealWarrior() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ethereal warrior" );
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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{
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public override bool InitialInnocent{ get{ return true; } }
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[Constructable]
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[Constructible]
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public Pixie() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "pixie" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a wisp corpse" )]
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public class ShadowWisp : BaseCreature
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{
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[Constructable]
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[Constructible]
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public ShadowWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.3, 0.6 )
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{
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Name = "a shadow wisp";
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@ -16,7 +16,7 @@ namespace Server.Mobiles
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public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
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[Constructable]
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[Constructible]
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public Wisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a wisp";
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@ -16,7 +16,7 @@ namespace Server.Mobiles
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return m.Str / Math.Max( this.GetDistanceToSqrt( m ), 1.0 );
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}
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[Constructable]
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[Constructible]
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public AnimatedWeapon( Mobile caster, int level )
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
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{
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@ -19,7 +19,7 @@ namespace Server.Mobiles
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return ( m.Str + m.Skills[SkillName.Tactics].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 );
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}
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[Constructable]
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[Constructible]
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public BladeSpirits()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
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{
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a centaur corpse" )]
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public class Centaur : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Centaur() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "centaur" );
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@ -19,7 +19,7 @@ namespace Server.Mobiles
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return ( m.Int + m.Skills[SkillName.Magery].Value ) / Math.Max( GetDistanceToSqrt( m ), 1.0 );
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}
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[Constructable]
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[Constructible]
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public EnergyVortex()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a frost ooze corpse" )]
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public class FrostOoze : BaseCreature
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{
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[Constructable]
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[Constructible]
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public FrostOoze() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a frost ooze";
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@ -18,12 +18,12 @@ namespace Server.Mobiles
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public override bool CanBeDistracted { get { return false; } }
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[Constructable]
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[Constructible]
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public Golem() : this( false, 1.0 )
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{
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}
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[Constructable]
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[Constructible]
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public Golem( bool summoned, double scalar ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
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{
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Name = "a golem";
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@ -33,7 +33,7 @@ namespace Server.Mobiles
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get { return m_HasMetalChest; }
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}
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[Constructable]
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[Constructible]
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public PlagueBeast() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a plague beast";
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@ -42,7 +42,7 @@ namespace Server.Mobiles
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private DecayTimer m_Timer;
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[Constructable]
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[Constructible]
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public PlagueBeastLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a plague beast lord";
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@ -27,7 +27,7 @@ namespace Server.Mobiles
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set{ m_ExpireTime = value; }
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}
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[Constructable]
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[Constructible]
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public PlagueSpawn() : this( null )
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{
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}
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a sand vortex corpse" )]
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public class SandVortex : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SandVortex() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a sand vortex";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a slimey corpse" )]
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public class Slime : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Slime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a slime";
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