Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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2195 changed files with 4617 additions and 4617 deletions
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@ -15,7 +15,7 @@ namespace Server.Mobiles
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public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
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[Constructable]
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[Constructible]
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public DarkWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a wisp";
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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{
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public override bool InitialInnocent{ get{ return true; } }
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[Constructable]
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[Constructible]
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public EtherealWarrior() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "ethereal warrior" );
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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{
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public override bool InitialInnocent{ get{ return true; } }
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[Constructable]
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[Constructible]
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public Pixie() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "pixie" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a wisp corpse" )]
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public class ShadowWisp : BaseCreature
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{
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[Constructable]
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[Constructible]
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public ShadowWisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.3, 0.6 )
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{
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Name = "a shadow wisp";
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@ -16,7 +16,7 @@ namespace Server.Mobiles
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public override TimeSpan ReacquireDelay { get { return TimeSpan.FromSeconds( 1.0 ); } }
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[Constructable]
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[Constructible]
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public Wisp() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a wisp";
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