Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a reapers corpse" )]
public class Reaper : BaseCreature
{
[Constructable]
[Constructible]
public Reaper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a reaper";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a plant corpse" )]
public class BogThing : BaseCreature
{
[Constructable]
[Constructible]
public BogThing() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
{
Name = "a bog thing";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a plant corpse" )]
public class Bogling : BaseCreature
{
[Constructable]
[Constructible]
public Bogling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bogling";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a corpser corpse" )]
public class Corpser : BaseCreature
{
[Constructable]
[Constructible]
public Corpser() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a corpser";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a quagmire corpse" )]
public class Quagmire : BaseCreature
{
[Constructable]
[Constructible]
public Quagmire() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8 )
{
Name = "a quagmire";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a swamp tentacle corpse" )]
public class SwampTentacle : BaseCreature
{
[Constructable]
[Constructible]
public SwampTentacle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a swamp tentacle";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a whipping vine corpse" )]
public class WhippingVine : BaseCreature
{
[Constructable]
[Constructible]
public WhippingVine() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a whipping vine";