Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a dragon corpse" )]
public class AncientWyrm : BaseCreature
{
[Constructable]
[Constructible]
public AncientWyrm () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ancient wyrm";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a deep sea serpents corpse" )]
public class DeepSeaSerpent : BaseCreature
{
[Constructable]
[Constructible]
public DeepSeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a deep sea serpent";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a dragon corpse" )]
public class Dragon : BaseCreature
{
[Constructable]
[Constructible]
public Dragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dragon";

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@ -16,12 +16,12 @@ namespace Server.Mobiles
set{ m_Fisher = value; }
}
[Constructable]
[Constructible]
public Leviathan() : this( null )
{
}
[Constructable]
[Constructible]
public Leviathan( Mobile fisher ) : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
m_Fisher = fisher;

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@ -14,7 +14,7 @@ namespace Server.Mobiles
"an ophidian zealot"
};
[Constructable]
[Constructible]
public OphidianArchmage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = m_Names[Utility.Random( m_Names.Length )];

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@ -14,7 +14,7 @@ namespace Server.Mobiles
"an ophidian shaman"
};
[Constructable]
[Constructible]
public OphidianMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = m_Names[Utility.Random( m_Names.Length )];

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an ophidian corpse" )]
public class OphidianMatriarch : BaseCreature
{
[Constructable]
[Constructible]
public OphidianMatriarch() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ophidian matriarch";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Seaserpant" )]
public class SeaSerpent : BaseCreature
{
[Constructable]
[Constructible]
public SeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sea serpent";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a dragon corpse" )]
public class SerpentineDragon : BaseCreature
{
[Constructable]
[Constructible]
public SerpentineDragon() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a serpentine dragon";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a shadow wyrm corpse" )]
public class ShadowWyrm : BaseCreature
{
[Constructable]
[Constructible]
public ShadowWyrm() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shadow wyrm";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal dragon corpse" )]
public class SkeletalDragon : BaseCreature
{
[Constructable]
[Constructible]
public SkeletalDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeletal dragon";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a white wyrm corpse" )]
public class WhiteWyrm : BaseCreature
{
[Constructable]
[Constructible]
public WhiteWyrm() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = Utility.RandomBool() ? 180 : 49;