Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a dragon corpse" )]
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public class AncientWyrm : BaseCreature
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{
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[Constructable]
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[Constructible]
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public AncientWyrm () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ancient wyrm";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a deep sea serpents corpse" )]
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public class DeepSeaSerpent : BaseCreature
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{
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[Constructable]
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[Constructible]
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public DeepSeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a deep sea serpent";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a dragon corpse" )]
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public class Dragon : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Dragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dragon";
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@ -16,12 +16,12 @@ namespace Server.Mobiles
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set{ m_Fisher = value; }
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}
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[Constructable]
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[Constructible]
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public Leviathan() : this( null )
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{
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}
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[Constructable]
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[Constructible]
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public Leviathan( Mobile fisher ) : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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m_Fisher = fisher;
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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"an ophidian zealot"
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};
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[Constructable]
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[Constructible]
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public OphidianArchmage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = m_Names[Utility.Random( m_Names.Length )];
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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"an ophidian shaman"
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};
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[Constructable]
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[Constructible]
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public OphidianMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = m_Names[Utility.Random( m_Names.Length )];
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an ophidian corpse" )]
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public class OphidianMatriarch : BaseCreature
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{
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[Constructable]
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[Constructible]
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public OphidianMatriarch() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ophidian matriarch";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Seaserpant" )]
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public class SeaSerpent : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a sea serpent";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a dragon corpse" )]
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public class SerpentineDragon : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SerpentineDragon() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a serpentine dragon";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a shadow wyrm corpse" )]
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public class ShadowWyrm : BaseCreature
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{
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[Constructable]
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[Constructible]
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public ShadowWyrm() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a shadow wyrm";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a skeletal dragon corpse" )]
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public class SkeletalDragon : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SkeletalDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a skeletal dragon";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a white wyrm corpse" )]
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public class WhiteWyrm : BaseCreature
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{
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[Constructable]
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[Constructible]
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public WhiteWyrm() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = Utility.RandomBool() ? 180 : 49;
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