Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -8,7 +8,7 @@ namespace Server.Mobiles
public class BakeKitsune : BaseCreature
{
[Constructable]
[Constructible]
public BakeKitsune() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bake kitsune";

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@ -13,7 +13,7 @@ namespace Server.Mobiles
{
return WeaponAbility.CrushingBlow;
}
[Constructable]
[Constructible]
public DeathwatchBeetle() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a deathwatch beetle";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.DeathWatchBeetleHatchling" )]
public class DeathwatchBeetleHatchling : BaseCreature
{
[Constructable]
[Constructible]
public DeathwatchBeetleHatchling() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a deathwatch beetle hatchling";

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@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
[Constructible]
public EliteNinja() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName( "a fan dancer corpse" )]
public class FanDancer : BaseCreature
{
[Constructable]
[Constructible]
public FanDancer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fan dancer";

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@ -13,7 +13,7 @@ namespace Server.Mobiles
public virtual double BoostedSpeed{ get{ return 0.1; } }
public override bool ReduceSpeedWithDamage{ get{ return false; } }
[Constructable]
[Constructible]
public FireBeetle() : base( "a fire beetle", 0xA9, 0x3E95, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SetStr( 300 );

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@ -10,7 +10,7 @@ namespace Server.Mobiles
public class Kappa : BaseCreature
{
[Constructable]
[Constructible]
public Kappa() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a kappa";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
public class KazeKemono : BaseCreature
{
[Constructable]
[Constructible]
public KazeKemono()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a lady of the snow corpse" )]
public class LadyOfTheSnow : BaseCreature
{
[Constructable]
[Constructible]
public LadyOfTheSnow()
: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an oni corpse" )]
public class Oni : BaseCreature
{
[Constructable]
[Constructible]
public Oni() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an oni";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a rai-ju corpse" )]
public class RaiJu : BaseCreature
{
[Constructable]
[Constructible]
public RaiJu() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Rai-Ju";

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@ -13,7 +13,7 @@ namespace Server.Mobiles
return WeaponAbility.BleedAttack;
}
[Constructable]
[Constructible]
public RevenantLion() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a Revenant Lion";

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
[Constructible]
public Ronin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();

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@ -14,7 +14,7 @@ namespace Server.Mobiles
return WeaponAbility.BleedAttack;
}
[Constructable]
[Constructible]
public RuneBeetle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a rune beetle";

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@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a tsuki wolf corpse" )]
public class TsukiWolf : BaseCreature
{
[Constructable]
[Constructible]
public TsukiWolf()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

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@ -13,7 +13,7 @@ namespace Server.Mobiles
return WeaponAbility.DoubleStrike;
}
[Constructable]
[Constructible]
public Yamandon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a yamandon";

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@ -14,7 +14,7 @@ namespace Server.Mobiles
return WeaponAbility.DoubleStrike;
}
[Constructable]
[Constructible]
public YomotsuElder() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a yomotsu elder";

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@ -13,7 +13,7 @@ namespace Server.Mobiles
return WeaponAbility.DoubleStrike;
}
[Constructable]
[Constructible]
public YomotsuPriest() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a yomotsu priest";

View file

@ -13,7 +13,7 @@ namespace Server.Mobiles
return WeaponAbility.DoubleStrike;
}
[Constructable]
[Constructible]
public YomotsuWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a yomotsu warrior";