Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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public class BakeKitsune : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BakeKitsune() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bake kitsune";
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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{
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return WeaponAbility.CrushingBlow;
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}
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[Constructable]
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[Constructible]
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public DeathwatchBeetle() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a deathwatch beetle";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.DeathWatchBeetleHatchling" )]
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public class DeathwatchBeetleHatchling : BaseCreature
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{
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[Constructable]
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[Constructible]
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public DeathwatchBeetleHatchling() : base( AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a deathwatch beetle hatchling";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override bool ClickTitle{ get{ return false; } }
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[Constructable]
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[Constructible]
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public EliteNinja() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[CorpseName( "a fan dancer corpse" )]
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public class FanDancer : BaseCreature
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{
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[Constructable]
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[Constructible]
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public FanDancer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fan dancer";
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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public virtual double BoostedSpeed{ get{ return 0.1; } }
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public override bool ReduceSpeedWithDamage{ get{ return false; } }
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[Constructable]
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[Constructible]
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public FireBeetle() : base( "a fire beetle", 0xA9, 0x3E95, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SetStr( 300 );
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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public class Kappa : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Kappa() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a kappa";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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public class KazeKemono : BaseCreature
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{
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[Constructable]
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[Constructible]
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public KazeKemono()
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: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a lady of the snow corpse" )]
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public class LadyOfTheSnow : BaseCreature
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{
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[Constructable]
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[Constructible]
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public LadyOfTheSnow()
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: base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "an oni corpse" )]
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public class Oni : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Oni() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an oni";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a rai-ju corpse" )]
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public class RaiJu : BaseCreature
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{
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[Constructable]
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[Constructible]
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public RaiJu() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a Rai-Ju";
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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return WeaponAbility.BleedAttack;
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}
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[Constructable]
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[Constructible]
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public RevenantLion() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a Revenant Lion";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public override bool ClickTitle{ get{ return false; } }
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[Constructable]
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[Constructible]
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public Ronin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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return WeaponAbility.BleedAttack;
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}
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[Constructable]
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[Constructible]
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public RuneBeetle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a rune beetle";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a tsuki wolf corpse" )]
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public class TsukiWolf : BaseCreature
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{
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[Constructable]
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[Constructible]
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public TsukiWolf()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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return WeaponAbility.DoubleStrike;
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}
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[Constructable]
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[Constructible]
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public Yamandon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a yamandon";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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return WeaponAbility.DoubleStrike;
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}
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[Constructable]
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[Constructible]
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public YomotsuElder() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a yomotsu elder";
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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return WeaponAbility.DoubleStrike;
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}
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[Constructable]
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[Constructible]
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public YomotsuPriest() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a yomotsu priest";
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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return WeaponAbility.DoubleStrike;
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}
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[Constructable]
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[Constructible]
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public YomotsuWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a yomotsu warrior";
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