Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -21,7 +21,7 @@ namespace Server.Mobiles
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.Slime }; } }
[Constructable]
[Constructible]
public Barracoon() : base( AIType.AI_Melee )
{
Name = "Barracoon";

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@ -5,7 +5,7 @@ namespace Server.Mobiles
{
public class CapturedHordeMinion : HordeMinion
{
[Constructable]
[Constructible]
public CapturedHordeMinion()
{
this.FightMode = FightMode.None;

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@ -15,7 +15,7 @@ namespace Server.Mobiles
public override bool BardImmune{ get{ return true; } }
[Constructable]
[Constructible]
public ChaosGuard()
{
}

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a dark guardians' corpse" )]
public class DarkGuardian : BaseCreature
{
[Constructable]
[Constructible]
public DarkGuardian() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dark guardian";

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@ -20,7 +20,7 @@ namespace Server.Mobiles
{
public Timer m_Timer;
[Constructable]
[Constructible]
public Dummy(AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed) : base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
{
this.Body = 400 + Utility.Random(2);

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@ -20,7 +20,7 @@ namespace Server.Mobiles
public class DummyMace : Dummy
{
[Constructable]
[Constructible]
public DummyMace() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Macer
@ -96,7 +96,7 @@ namespace Server.Mobiles
public class DummyFence : Dummy
{
[Constructable]
[Constructible]
public DummyFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Fencer
@ -172,7 +172,7 @@ namespace Server.Mobiles
public class DummySword : Dummy
{
[Constructable]
[Constructible]
public DummySword() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Swordsman
@ -249,7 +249,7 @@ namespace Server.Mobiles
public class DummyNox : Dummy
{
[Constructable]
[Constructible]
public DummyNox() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
{
@ -320,7 +320,7 @@ namespace Server.Mobiles
public class DummyStun : Dummy
{
[Constructable]
[Constructible]
public DummyStun() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
{
@ -414,7 +414,7 @@ namespace Server.Mobiles
public class DummySuper : Dummy
{
[Constructable]
[Constructible]
public DummySuper() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Super Mage
@ -512,7 +512,7 @@ namespace Server.Mobiles
public class DummyHealer : Dummy
{
[Constructable]
[Constructible]
public DummyHealer() : base(AIType.AI_Healer, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Healer Mage
@ -603,7 +603,7 @@ namespace Server.Mobiles
public class DummyAssassin : Dummy
{
[Constructable]
[Constructible]
public DummyAssassin() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Hybrid Assassin
@ -722,7 +722,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.DummyTheif" )]
public class DummyThief : Dummy
{
[Constructable]
[Constructible]
public DummyThief() : base(AIType.AI_Thief, FightMode.Closest, 15, 1, 0.2, 0.6)
{
// A Dummy Hybrid Thief

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@ -77,7 +77,7 @@ namespace Server.Mobiles
}
}
[Constructable]
[Constructible]
public Harrower() : base( AIType.AI_Mage, FightMode.Closest, 18, 1, 0.2, 0.4 )
{
m_Instances.Add( this );

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@ -24,7 +24,7 @@ namespace Server.Mobiles
}
}
[Constructable]
[Constructible]
public HarrowerTentacles() : this( null )
{
}

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@ -26,7 +26,7 @@ namespace Server.Mobiles
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
[Constructable]
[Constructible]
public LordOaks() : base( AIType.AI_Mage, FightMode.Evil )
{
Body = 175;

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@ -15,7 +15,7 @@ namespace Server.Mobiles
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.Spider }; } }
[Constructable]
[Constructible]
public Mephitis() : base( AIType.AI_Melee )
{
Body = 173;

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@ -18,7 +18,7 @@ namespace Server.Mobiles
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
[Constructable]
[Constructible]
public Neira() : base( AIType.AI_Mage )
{
Name = "Neira";

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@ -15,7 +15,7 @@ namespace Server.Mobiles
public override bool BardImmune{ get{ return true; } }
[Constructable]
[Constructible]
public OrderGuard()
{
}

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@ -22,7 +22,7 @@ namespace Server.Mobiles
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.OphidianArchMage,
MonsterStatuetteType.OphidianWarrior }; } }
[Constructable]
[Constructible]
public Rikktor() : base( AIType.AI_Melee )
{
Body = 172;

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@ -15,7 +15,7 @@ namespace Server.Mobiles
public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
[Constructable]
[Constructible]
public Semidar() : base( AIType.AI_Mage )
{
Name = "Semidar";

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@ -24,7 +24,7 @@ namespace Server.Mobiles
return WeaponAbility.DoubleStrike;
}
[Constructable]
[Constructible]
public Serado() : base( AIType.AI_Melee )
{
Name = "Serado";

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@ -5,7 +5,7 @@ namespace Server.Mobiles
{
public class ServantOfSemidar : BaseCreature
{
[Constructable]
[Constructible]
public ServantOfSemidar() : base( AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4 )
{
Name = "a servant of Semidar";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
{
public class Silvani : BaseCreature
{
[Constructable]
[Constructible]
public Silvani() : base( AIType.AI_Mage, FightMode.Evil, 18, 1, 0.1, 0.2 )
{
Name = "Silvani";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
{
private Timer m_Timer;
[Constructable]
[Constructible]
public Wanderer()
{
this.Name = "Me";