Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -21,7 +21,7 @@ namespace Server.Mobiles
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.Slime }; } }
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[Constructable]
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[Constructible]
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public Barracoon() : base( AIType.AI_Melee )
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{
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Name = "Barracoon";
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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{
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public class CapturedHordeMinion : HordeMinion
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{
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[Constructable]
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[Constructible]
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public CapturedHordeMinion()
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{
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this.FightMode = FightMode.None;
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@ -15,7 +15,7 @@ namespace Server.Mobiles
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public override bool BardImmune{ get{ return true; } }
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[Constructable]
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[Constructible]
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public ChaosGuard()
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{
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}
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a dark guardians' corpse" )]
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public class DarkGuardian : BaseCreature
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{
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[Constructable]
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[Constructible]
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public DarkGuardian() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dark guardian";
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@ -20,7 +20,7 @@ namespace Server.Mobiles
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{
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public Timer m_Timer;
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[Constructable]
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[Constructible]
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public Dummy(AIType iAI, FightMode iFightMode, int iRangePerception, int iRangeFight, double dActiveSpeed, double dPassiveSpeed) : base(iAI, iFightMode, iRangePerception, iRangeFight, dActiveSpeed, dPassiveSpeed)
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{
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this.Body = 400 + Utility.Random(2);
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@ -20,7 +20,7 @@ namespace Server.Mobiles
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public class DummyMace : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyMace() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Macer
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@ -96,7 +96,7 @@ namespace Server.Mobiles
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public class DummyFence : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Fencer
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@ -172,7 +172,7 @@ namespace Server.Mobiles
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public class DummySword : Dummy
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{
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[Constructable]
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[Constructible]
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public DummySword() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Swordsman
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@ -249,7 +249,7 @@ namespace Server.Mobiles
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public class DummyNox : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyNox() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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@ -320,7 +320,7 @@ namespace Server.Mobiles
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public class DummyStun : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyStun() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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@ -414,7 +414,7 @@ namespace Server.Mobiles
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public class DummySuper : Dummy
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{
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[Constructable]
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[Constructible]
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public DummySuper() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Super Mage
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@ -512,7 +512,7 @@ namespace Server.Mobiles
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public class DummyHealer : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyHealer() : base(AIType.AI_Healer, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Healer Mage
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@ -603,7 +603,7 @@ namespace Server.Mobiles
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public class DummyAssassin : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyAssassin() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Hybrid Assassin
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@ -722,7 +722,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.DummyTheif" )]
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public class DummyThief : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyThief() : base(AIType.AI_Thief, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Hybrid Thief
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@ -77,7 +77,7 @@ namespace Server.Mobiles
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}
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}
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[Constructable]
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[Constructible]
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public Harrower() : base( AIType.AI_Mage, FightMode.Closest, 18, 1, 0.2, 0.4 )
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{
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m_Instances.Add( this );
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@ -24,7 +24,7 @@ namespace Server.Mobiles
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}
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}
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[Constructable]
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[Constructible]
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public HarrowerTentacles() : this( null )
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{
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}
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@ -26,7 +26,7 @@ namespace Server.Mobiles
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
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[Constructable]
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[Constructible]
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public LordOaks() : base( AIType.AI_Mage, FightMode.Evil )
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{
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Body = 175;
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@ -15,7 +15,7 @@ namespace Server.Mobiles
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.Spider }; } }
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[Constructable]
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[Constructible]
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public Mephitis() : base( AIType.AI_Melee )
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{
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Body = 173;
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@ -18,7 +18,7 @@ namespace Server.Mobiles
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
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[Constructable]
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[Constructible]
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public Neira() : base( AIType.AI_Mage )
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{
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Name = "Neira";
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@ -15,7 +15,7 @@ namespace Server.Mobiles
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public override bool BardImmune{ get{ return true; } }
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[Constructable]
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[Constructible]
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public OrderGuard()
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{
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}
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@ -22,7 +22,7 @@ namespace Server.Mobiles
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { MonsterStatuetteType.OphidianArchMage,
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MonsterStatuetteType.OphidianWarrior }; } }
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[Constructable]
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[Constructible]
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public Rikktor() : base( AIType.AI_Melee )
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{
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Body = 172;
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@ -15,7 +15,7 @@ namespace Server.Mobiles
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public override MonsterStatuetteType[] StatueTypes{ get{ return new MonsterStatuetteType[] { }; } }
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[Constructable]
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[Constructible]
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public Semidar() : base( AIType.AI_Mage )
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{
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Name = "Semidar";
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@ -24,7 +24,7 @@ namespace Server.Mobiles
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return WeaponAbility.DoubleStrike;
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}
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[Constructable]
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[Constructible]
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public Serado() : base( AIType.AI_Melee )
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{
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Name = "Serado";
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@ -5,7 +5,7 @@ namespace Server.Mobiles
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{
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public class ServantOfSemidar : BaseCreature
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{
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[Constructable]
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[Constructible]
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public ServantOfSemidar() : base( AIType.AI_Melee, FightMode.None, 10, 1, 0.2, 0.4 )
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{
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Name = "a servant of Semidar";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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{
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public class Silvani : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Silvani() : base( AIType.AI_Mage, FightMode.Evil, 18, 1, 0.1, 0.2 )
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{
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Name = "Silvani";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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{
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private Timer m_Timer;
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[Constructable]
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[Constructible]
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public Wanderer()
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{
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this.Name = "Me";
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