Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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2195 changed files with 4617 additions and 4617 deletions
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@ -20,7 +20,7 @@ namespace Server.Mobiles
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public class DummyMace : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyMace() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Macer
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@ -96,7 +96,7 @@ namespace Server.Mobiles
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public class DummyFence : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyFence() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Fencer
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@ -172,7 +172,7 @@ namespace Server.Mobiles
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public class DummySword : Dummy
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{
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[Constructable]
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[Constructible]
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public DummySword() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Swordsman
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@ -249,7 +249,7 @@ namespace Server.Mobiles
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public class DummyNox : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyNox() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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@ -320,7 +320,7 @@ namespace Server.Mobiles
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public class DummyStun : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyStun() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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@ -414,7 +414,7 @@ namespace Server.Mobiles
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public class DummySuper : Dummy
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{
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[Constructable]
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[Constructible]
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public DummySuper() : base(AIType.AI_Mage, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Super Mage
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@ -512,7 +512,7 @@ namespace Server.Mobiles
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public class DummyHealer : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyHealer() : base(AIType.AI_Healer, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Healer Mage
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@ -603,7 +603,7 @@ namespace Server.Mobiles
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public class DummyAssassin : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyAssassin() : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Hybrid Assassin
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@ -722,7 +722,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.DummyTheif" )]
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public class DummyThief : Dummy
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{
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[Constructable]
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[Constructible]
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public DummyThief() : base(AIType.AI_Thief, FightMode.Closest, 15, 1, 0.2, 0.6)
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{
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// A Dummy Hybrid Thief
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