Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
{
public class Actor : BaseCreature
{
[Constructable]
[Constructible]
public Actor () : base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
{
InitStats( 31, 41, 51 );

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override bool CanTeach { get { return true; } }
[Constructable]
[Constructible]
public Artist()
: base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
{

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@ -17,7 +17,7 @@ namespace Server.Mobiles
public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
[Constructable]
[Constructible]
public Banker() : base( "the banker" )
{
}

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@ -171,7 +171,7 @@ namespace Server.Mobiles
typeof( EscortToNHBank )
};
[Constructable]
[Constructible]
public BaseEscortable()
: base(AIType.AI_Melee, FightMode.Aggressor, 22, 1, 0.2, 1.0)
{

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@ -7,7 +7,7 @@ namespace Server.Mobiles
{
public class BrideGroom : BaseEscortable
{
[Constructable]
[Constructible]
public BrideGroom()
{
if ( Female )

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
{
public class EscortableMage : BaseEscortable
{
[Constructable]
[Constructible]
public EscortableMage()
{
Title = "the mage";

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@ -9,7 +9,7 @@ namespace Server.Mobiles
{
[Constructable]
[Constructible]
public Gypsy()
: base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
{

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override bool CanTeach { get { return false; } }
[Constructable]
[Constructible]
public HarborMaster()
: base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
{

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
{
public class Merchant : BaseEscortable
{
[Constructable]
[Constructible]
public Merchant()
{
Title = "the merchant";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
{
public class Messenger : BaseEscortable
{
[Constructable]
[Constructible]
public Messenger()
{
Title = "the messenger";

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@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
[Constructable]
[Constructible]
public Minter()
{
Title = "the minter";

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@ -9,7 +9,7 @@ namespace Server.Mobiles
public override bool CanTeach{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } }
[Constructable]
[Constructible]
public Ninja() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Title = "the ninja";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
{
public class Noble : BaseEscortable
{
[Constructable]
[Constructible]
public Noble()
{
Title = "the noble";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
{
public class Peasant : BaseEscortable
{
[Constructable]
[Constructible]
public Peasant()
{
Title = "the peasant";

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@ -6,7 +6,7 @@ namespace Server.Mobiles.Townfolk
{
public class Prisoner : BaseEscortable
{
[Constructable]
[Constructible]
public Prisoner()
{
Title = Female ? "the noblewoman" : "the nobleman";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
public override bool CanTeach{ get{ return true; } }
public override bool ClickTitle{ get{ return false; } }
[Constructable]
[Constructible]
public Samurai() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Title = "the samurai";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
{
public class Sculptor : BaseCreature
{
[Constructable]
[Constructible]
public Sculptor()
: base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
{

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@ -28,7 +28,7 @@ namespace Server.Mobiles
return m_Dungeons;
}
[Constructable]
[Constructible]
public SeekerOfAdventure()
{
Title = "the seeker of adventure";

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@ -479,7 +479,7 @@ namespace Server.Mobiles
get{ return m_Instances; }
}
[Constructable]
[Constructible]
public TownCrier()
{
m_Instances.Add( this );