Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class Actor : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Actor () : base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
InitStats( 31, 41, 51 );
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override bool CanTeach { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Artist()
|
||||
: base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Banker() : base( "the banker" )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@ namespace Server.Mobiles
|
|||
typeof( EscortToNHBank )
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BaseEscortable()
|
||||
: base(AIType.AI_Melee, FightMode.Aggressor, 22, 1, 0.2, 1.0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class BrideGroom : BaseEscortable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BrideGroom()
|
||||
{
|
||||
if ( Female )
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class EscortableMage : BaseEscortable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EscortableMage()
|
||||
{
|
||||
Title = "the mage";
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Gypsy()
|
||||
: base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override bool CanTeach { get { return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HarborMaster()
|
||||
: base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class Merchant : BaseEscortable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Merchant()
|
||||
{
|
||||
Title = "the merchant";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class Messenger : BaseEscortable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Messenger()
|
||||
{
|
||||
Title = "the messenger";
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Minter()
|
||||
{
|
||||
Title = "the minter";
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
public override bool CanTeach{ get{ return true; } }
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Ninja() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Title = "the ninja";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class Noble : BaseEscortable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Noble()
|
||||
{
|
||||
Title = "the noble";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class Peasant : BaseEscortable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Peasant()
|
||||
{
|
||||
Title = "the peasant";
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles.Townfolk
|
|||
{
|
||||
public class Prisoner : BaseEscortable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Prisoner()
|
||||
{
|
||||
Title = Female ? "the noblewoman" : "the nobleman";
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
public override bool CanTeach{ get{ return true; } }
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Samurai() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Title = "the samurai";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class Sculptor : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Sculptor()
|
||||
: base( AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace Server.Mobiles
|
|||
return m_Dungeons;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SeekerOfAdventure()
|
||||
{
|
||||
Title = "the seeker of adventure";
|
||||
|
|
|
|||
|
|
@ -479,7 +479,7 @@ namespace Server.Mobiles
|
|||
get{ return m_Instances; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TownCrier()
|
||||
{
|
||||
m_Instances.Add( this );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue