Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }
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[Constructable]
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[Constructible]
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public Alchemist() : base( "the alchemist" )
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{
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SetSkill( SkillName.Alchemy, 85.0, 100.0 );
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public AnimalTrainer() : base( "the animal trainer" )
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{
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SetSkill( SkillName.AnimalLore, 64.0, 100.0 );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }
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[Constructable]
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[Constructible]
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public Architect() : base( "the architect" )
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{
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}
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public Armorer() : base( "the armorer" )
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{
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SetSkill( SkillName.ArmsLore, 64.0, 100.0 );
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public Baker() : base( "the baker" )
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{
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SetSkill( SkillName.Cooking, 75.0, 98.0 );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public override NpcGuild NpcGuild{ get{ return NpcGuild.BardsGuild; } }
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[Constructable]
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[Constructible]
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public Bard() : base( "the bard" )
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{
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SetSkill( SkillName.Discordance, 64.0, 100.0 );
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@ -28,7 +28,7 @@ namespace Server.Mobiles
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AddItem( new HalfApron( Utility.RandomBrightHue() ) );
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}
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[Constructable]
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[Constructible]
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public Barkeeper() : base( "the barkeeper" )
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{
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}
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public Beekeeper() : base( "the beekeeper" )
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{
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}
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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public override NpcGuild NpcGuild{ get{ return NpcGuild.BlacksmithsGuild; } }
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[Constructable]
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[Constructible]
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public Blacksmith() : base( "the blacksmith" )
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{
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SetSkill( SkillName.ArmsLore, 36.0, 68.0 );
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public Bowyer() : base( "the bowyer" )
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{
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SetSkill( SkillName.Fletching, 80.0, 100.0 );
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public Butcher() : base( "the butcher" )
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{
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SetSkill( SkillName.Anatomy, 45.0, 68.0 );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }
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[Constructable]
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[Constructible]
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public Carpenter() : base( "the carpenter" )
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{
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SetSkill( SkillName.Carpentry, 85.0, 100.0 );
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public Cobbler() : base( "the cobbler" )
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{
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SetSkill( SkillName.Tailoring, 60.0, 83.0 );
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public Cook() : base( "the cook" )
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{
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SetSkill( SkillName.Cooking, 90.0, 100.0 );
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@ -52,7 +52,7 @@ namespace Server.Mobiles
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from.SendGump( new HairstylistBuyGump( from, this, m_SellList ) );
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}
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[Constructable]
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[Constructible]
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public CustomHairstylist() : base( "the hairstylist" )
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{
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}
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public Farmer() : base( "the farmer" )
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{
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SetSkill( SkillName.Lumberjacking, 36.0, 68.0 );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public override NpcGuild NpcGuild{ get{ return NpcGuild.FishermensGuild; } }
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[Constructable]
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[Constructible]
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public Fisherman() : base( "the fisher" )
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{
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SetSkill( SkillName.Fishing, 75.0, 98.0 );
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public Furtrader() : base( "the furtrader" )
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{
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SetSkill( SkillName.Camping, 55.0, 78.0 );
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }
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[Constructable]
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[Constructible]
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public Glassblower() : base( "the alchemist" )
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{
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SetSkill( SkillName.Alchemy, 85.0, 100.0 );
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public GolemCrafter() : base( "the golem crafter" )
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{
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SetSkill( SkillName.Lockpicking, 60.0, 83.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.BardsGuild; } }
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[Constructable]
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[Constructible]
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public BardGuildmaster() : base( "bard" )
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{
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SetSkill( SkillName.Archery, 80.0, 100.0 );
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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public override bool ClickTitle{ get{ return true; } }
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[Constructable]
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[Constructible]
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public BlacksmithGuildmaster() : base( "blacksmith" )
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{
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SetSkill( SkillName.ArmsLore, 65.0, 88.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.FishermensGuild; } }
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[Constructable]
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[Constructible]
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public FisherGuildmaster() : base( "fisher" )
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{
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SetSkill( SkillName.Fishing, 80.0, 100.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.HealersGuild; } }
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[Constructable]
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[Constructible]
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public HealerGuildmaster() : base( "healer" )
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{
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SetSkill( SkillName.Anatomy, 85.0, 100.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }
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[Constructable]
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[Constructible]
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public MageGuildmaster() : base( "mage" )
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{
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SetSkill( SkillName.EvalInt, 85.0, 100.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
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[Constructable]
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[Constructible]
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public MerchantGuildmaster() : base( "merchant" )
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{
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SetSkill( SkillName.ItemID, 85.0, 100.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MinersGuild; } }
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[Constructable]
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[Constructible]
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public MinerGuildmaster() : base( "miner" )
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{
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SetSkill( SkillName.ItemID, 60.0, 83.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.RangersGuild; } }
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[Constructable]
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[Constructible]
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public RangerGuildmaster() : base( "ranger" )
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{
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SetSkill( SkillName.AnimalLore, 64.0, 100.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.TailorsGuild; } }
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[Constructable]
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[Constructible]
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public TailorGuildmaster() : base( "tailor" )
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{
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SetSkill( SkillName.Tailoring, 90.0, 100.0 );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public override TimeSpan JoinAge{ get{ return TimeSpan.FromDays( 7.0 ); } }
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[Constructable]
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[Constructible]
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public ThiefGuildmaster() : base( "thief" )
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{
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SetSkill( SkillName.DetectHidden, 75.0, 98.0 );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }
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[Constructable]
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[Constructible]
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public TinkerGuildmaster() : base( "tinker" )
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{
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SetSkill( SkillName.Lockpicking, 65.0, 88.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.WarriorsGuild; } }
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[Constructable]
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[Constructible]
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public WarriorGuildmaster() : base( "warrior" )
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{
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SetSkill( SkillName.ArmsLore, 75.0, 98.0 );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public class GypsyAnimalTrainer : AnimalTrainer
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{
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[Constructable]
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[Constructible]
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public GypsyAnimalTrainer()
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{
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if ( Utility.RandomBool() )
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@ -15,7 +15,7 @@ namespace Server.Mobiles
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public override NpcGuild NpcGuild{ get{ return NpcGuild.None; } }
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public override bool ClickTitle{ get{ return false; } }
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[Constructable]
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[Constructible]
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public GypsyBanker()
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{
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Title = "the gypsy banker";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public GypsyMaiden() : base( "the gypsy maiden" )
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{
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}
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public HairStylist() : base( "the hair stylist" )
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{
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SetSkill( SkillName.Alchemy, 80.0, 100.0 );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }
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[Constructable]
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[Constructible]
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public Herbalist() : base( "the herbalist" )
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{
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SetSkill( SkillName.Alchemy, 80.0, 100.0 );
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public HolyMage() : base( "the Holy Mage" )
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{
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SetSkill( SkillName.EvalInt, 65.0, 88.0 );
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public InnKeeper() : base( "the innkeeper" )
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{
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}
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public IronWorker() : base( "the iron worker" )
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{
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SetSkill( SkillName.ArmsLore, 36.0, 68.0 );
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public Jeweler() : base( "the jeweler" )
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{
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SetSkill( SkillName.ItemID, 64.0, 100.0 );
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public KeeperOfChivalry() : base( "the Keeper of Chivalry" )
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{
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SetSkill( SkillName.Fencing, 75.0, 85.0 );
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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private List<SBInfo> m_SBInfos = new List<SBInfo>();
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protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
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[Constructable]
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[Constructible]
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public LeatherWorker() : base( "the leather worker" )
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{
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}
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }
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[Constructable]
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[Constructible]
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public Mage() : base( "the mage" )
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{
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SetSkill( SkillName.EvalInt, 65.0, 88.0 );
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@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Mapmaker() : base( "the mapmaker" )
|
||||
{
|
||||
SetSkill( SkillName.Cartography, 90.0, 100.0 );
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Miller() : base( "the miller" )
|
||||
{
|
||||
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Miner() : base( "the miner" )
|
||||
{
|
||||
SetSkill( SkillName.Mining, 65.0, 88.0 );
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Monk() : base( "the Monk" )
|
||||
{
|
||||
SetSkill( SkillName.EvalInt, 100.0 );
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Provisioner() : base( "the provisioner" )
|
||||
{
|
||||
SetSkill( SkillName.Camping, 45.0, 68.0 );
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Rancher() : base( "the rancher" )
|
||||
{
|
||||
SetSkill( SkillName.AnimalLore, 55.0, 78.0 );
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Ranger() : base( "the ranger" )
|
||||
{
|
||||
SetSkill( SkillName.Camping, 55.0, 78.0 );
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RealEstateBroker() : base( "the real estate broker" )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace Server.Mobiles
|
|||
private DateTime m_NextShush;
|
||||
public static readonly TimeSpan ShushDelay = TimeSpan.FromMinutes( 1 );
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Scribe() : base( "the scribe" )
|
||||
{
|
||||
SetSkill( SkillName.EvalInt, 60.0, 83.0 );
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Shipwright() : base( "the shipwright" )
|
||||
{
|
||||
SetSkill( SkillName.Carpentry, 60.0, 83.0 );
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StoneCrafter() : base( "the stone crafter" )
|
||||
{
|
||||
SetSkill( SkillName.Carpentry, 85.0, 100.0 );
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.TailorsGuild; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tailor() : base( "the tailor" )
|
||||
{
|
||||
SetSkill( SkillName.Tailoring, 64.0, 100.0 );
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tanner() : base( "the tanner" )
|
||||
{
|
||||
SetSkill( SkillName.Tailoring, 36.0, 68.0 );
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TavernKeeper() : base( "the tavern keeper" )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Thief() : base( "the thief" )
|
||||
{
|
||||
SetSkill( SkillName.Camping, 55.0, 78.0 );
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Tinker() : base( "the tinker" )
|
||||
{
|
||||
SetSkill( SkillName.Lockpicking, 60.0, 83.0 );
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Vagabond() : base( "the vagabond" )
|
||||
{
|
||||
SetSkill( SkillName.ItemID, 60.0, 83.0 );
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public VarietyDealer() : base( "the variety dealer" )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Veterinarian() : base( "the vet" )
|
||||
{
|
||||
SetSkill( SkillName.AnimalLore, 85.0, 100.0 );
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Waiter() : base( "the waiter" )
|
||||
{
|
||||
SetSkill( SkillName.Discordance, 36.0, 68.0 );
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
private List<SBInfo> m_SBInfos = new List<SBInfo>();
|
||||
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Weaponsmith() : base( "the weaponsmith" )
|
||||
{
|
||||
SetSkill( SkillName.ArmsLore, 64.0, 100.0 );
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override NpcGuild NpcGuild{ get{ return NpcGuild.TailorsGuild; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Weaver() : base( "the weaver" )
|
||||
{
|
||||
SetSkill( SkillName.Tailoring, 65.0, 88.0 );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue