Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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2195 changed files with 4617 additions and 4617 deletions
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.BardsGuild; } }
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[Constructable]
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[Constructible]
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public BardGuildmaster() : base( "bard" )
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{
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SetSkill( SkillName.Archery, 80.0, 100.0 );
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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public override bool ClickTitle{ get{ return true; } }
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[Constructable]
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[Constructible]
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public BlacksmithGuildmaster() : base( "blacksmith" )
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{
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SetSkill( SkillName.ArmsLore, 65.0, 88.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.FishermensGuild; } }
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[Constructable]
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[Constructible]
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public FisherGuildmaster() : base( "fisher" )
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{
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SetSkill( SkillName.Fishing, 80.0, 100.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.HealersGuild; } }
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[Constructable]
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[Constructible]
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public HealerGuildmaster() : base( "healer" )
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{
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SetSkill( SkillName.Anatomy, 85.0, 100.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MagesGuild; } }
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[Constructable]
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[Constructible]
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public MageGuildmaster() : base( "mage" )
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{
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SetSkill( SkillName.EvalInt, 85.0, 100.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MerchantsGuild; } }
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[Constructable]
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[Constructible]
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public MerchantGuildmaster() : base( "merchant" )
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{
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SetSkill( SkillName.ItemID, 85.0, 100.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.MinersGuild; } }
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[Constructable]
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[Constructible]
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public MinerGuildmaster() : base( "miner" )
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{
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SetSkill( SkillName.ItemID, 60.0, 83.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.RangersGuild; } }
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[Constructable]
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[Constructible]
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public RangerGuildmaster() : base( "ranger" )
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{
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SetSkill( SkillName.AnimalLore, 64.0, 100.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.TailorsGuild; } }
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[Constructable]
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[Constructible]
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public TailorGuildmaster() : base( "tailor" )
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{
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SetSkill( SkillName.Tailoring, 90.0, 100.0 );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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public override TimeSpan JoinAge{ get{ return TimeSpan.FromDays( 7.0 ); } }
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[Constructable]
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[Constructible]
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public ThiefGuildmaster() : base( "thief" )
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{
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SetSkill( SkillName.DetectHidden, 75.0, 98.0 );
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } }
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[Constructable]
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[Constructible]
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public TinkerGuildmaster() : base( "tinker" )
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{
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SetSkill( SkillName.Lockpicking, 65.0, 88.0 );
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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{
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public override NpcGuild NpcGuild{ get{ return NpcGuild.WarriorsGuild; } }
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[Constructable]
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[Constructible]
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public WarriorGuildmaster() : base( "warrior" )
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{
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SetSkill( SkillName.ArmsLore, 75.0, 98.0 );
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