Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -10,7 +10,7 @@ namespace Server.Items
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get { return "a resurrection gate"; }
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}
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[Constructable]
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[Constructible]
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public ResGate() : base( 0xF6C )
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{
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Movable = false;
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@ -10,7 +10,7 @@ namespace Server.Items
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get { return "an Alchemist Supply Stone"; }
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}
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[Constructable]
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[Constructible]
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public AlchemyStone() : base( 0xED4 )
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{
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Movable = false;
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@ -12,7 +12,7 @@ namespace Server.Items
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get { return "a GM stone"; }
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}
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[Constructable]
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[Constructible]
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public GMStone() : base( 0xED4 )
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{
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Movable = false;
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@ -23,7 +23,7 @@ namespace Server.Items
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get { return "a gambling stone"; }
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}
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[Constructable]
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[Constructible]
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public GamblingStone()
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: base( 0xED4 )
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{
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@ -10,7 +10,7 @@ namespace Server.Items
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get { return "an Ingot stone"; }
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}
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[Constructable]
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[Constructible]
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public IngotStone() : base( 0xED4 )
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{
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Movable = false;
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@ -10,7 +10,7 @@ namespace Server.Items
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get { return "a reagent stone"; }
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}
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[Constructable]
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[Constructible]
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public RegStone() : base( 0xED4 )
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{
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Movable = false;
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@ -10,7 +10,7 @@ namespace Server.Items
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get { return "a Scribe Supply Stone"; }
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}
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[Constructable]
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[Constructible]
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public ScribeStone() : base( 0xED4 )
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{
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Movable = false;
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@ -10,7 +10,7 @@ namespace Server.Items
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get { return "a Blacksmith Supply Stone"; }
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}
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[Constructable]
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[Constructible]
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public SmithStone() : base( 0xED4 )
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{
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Movable = false;
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@ -10,7 +10,7 @@ namespace Server.Items
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get { return "a Tailor Supply Stone"; }
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}
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[Constructable]
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[Constructible]
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public TailorStone() : base( 0xED4 )
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{
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Movable = false;
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@ -11,14 +11,14 @@ namespace Server.Items
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get { return "an Alchemy Kit"; }
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}
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[Constructable]
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[Constructible]
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public AlchemyBag() : this( 1 )
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{
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Movable = true;
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Hue = 0x250;
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}
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[Constructable]
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[Constructible]
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public AlchemyBag( int amount )
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{
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DropItem( new MortarPestle( 5 ) );
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class BagOfingots : Bag
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{
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[Constructable]
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[Constructible]
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public BagOfingots() : this( 5000 )
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{
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}
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[Constructable]
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[Constructible]
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public BagOfingots( int amount )
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{
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DropItem( new DullCopperIngot ( amount ) );
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@ -11,14 +11,14 @@ namespace Server.Items
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get { return "a Scribe Kit"; }
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}
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[Constructable]
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[Constructible]
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public ScribeBag() : this( 1 )
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{
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Movable = true;
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Hue = 0x105;
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}
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[Constructable]
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[Constructible]
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public ScribeBag( int amount )
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{
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DropItem( new BagOfReagents( 5000 ) );
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class SmithBag : Bag
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{
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[Constructable]
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[Constructible]
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public SmithBag() : this( 5000 )
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{
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}
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[Constructable]
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[Constructible]
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public SmithBag( int amount )
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{
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DropItem( new DullCopperIngot ( amount ) );
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@ -11,14 +11,14 @@ namespace Server.Items
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get { return "a Tailoring Kit"; }
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}
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[Constructable]
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[Constructible]
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public TailorBag() : this( 1 )
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{
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Movable = true;
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Hue = 0x315;
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}
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[Constructable]
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[Constructible]
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public TailorBag( int amount )
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{
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DropItem( new SewingKit( 5 ) );
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