Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -83,7 +83,7 @@ namespace Server.Spells.Chivalry
if ( (m.Hits + toHeal) > m.HitsMax )
toHeal = m.HitsMax - m.Hits;
//m.Hits += toHeal; //Was previosuly due to the message
//m.Hits += toHeal; //Was previously due to the message
//m.Heal( toHeal, Caster, false );
SpellHelper.Heal( toHeal, m, Caster, false );
@ -118,4 +118,4 @@ namespace Server.Spells.Chivalry
}
}
}
}
}

View file

@ -102,7 +102,7 @@ namespace Server.Spells.Spellweaving
public override void GetCastSkills( out double min, out double max )
{
min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
min = RequiredSkill - 12.5; //per 5 on Friday, 2/16/07
max = RequiredSkill + 37.5;
}
@ -156,4 +156,4 @@ namespace Server.Spells.Spellweaving
return (percent >= Utility.RandomDouble());
}
}
}
}

View file

@ -16,13 +16,13 @@ namespace Server.Items
set { m_StrengthBonus = value; }
}
[Constructable]
[Constructible]
public ArcaneFocus()
: this( TimeSpan.FromHours( 1 ), 1 )
{
}
[Constructable]
[Constructible]
public ArcaneFocus( int lifeSpan, int strengthBonus )
: this( TimeSpan.FromSeconds( lifeSpan ), strengthBonus )
{

View file

@ -70,7 +70,7 @@ namespace Server.Items
InvalidateProperties();
}
[Constructable]
[Constructible]
public TransientItem( int itemID, TimeSpan lifeSpan )
: base( itemID )
{

View file

@ -13,7 +13,7 @@ namespace Server.Mobiles
public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
public override bool InitialInnocent { get { return true; } }
[Constructable]
[Constructible]
public ArcaneFey() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "pixie" );

View file

@ -13,7 +13,7 @@ namespace Server.Mobiles
public override PackInstinct PackInstinct { get { return PackInstinct.Daemon; } }
public override bool BleedImmune { get { return true; } } //TODO: Verify on OSI. Guide says this.
[Constructable]
[Constructible]
public ArcaneFiend() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an imp";

View file

@ -17,7 +17,7 @@ namespace Server.Mobiles
public override bool AlwaysMurderer { get { return true; } }
[Constructable]
[Constructible]
public NatureFury()
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{