Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -83,7 +83,7 @@ namespace Server.Spells.Chivalry
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if ( (m.Hits + toHeal) > m.HitsMax )
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toHeal = m.HitsMax - m.Hits;
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//m.Hits += toHeal; //Was previosuly due to the message
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//m.Hits += toHeal; //Was previously due to the message
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//m.Heal( toHeal, Caster, false );
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SpellHelper.Heal( toHeal, m, Caster, false );
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@ -118,4 +118,4 @@ namespace Server.Spells.Chivalry
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}
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}
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}
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}
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}
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@ -102,7 +102,7 @@ namespace Server.Spells.Spellweaving
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public override void GetCastSkills( out double min, out double max )
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{
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min = RequiredSkill - 12.5; //per 5 on friday, 2/16/07
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min = RequiredSkill - 12.5; //per 5 on Friday, 2/16/07
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max = RequiredSkill + 37.5;
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}
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@ -156,4 +156,4 @@ namespace Server.Spells.Spellweaving
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return (percent >= Utility.RandomDouble());
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}
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}
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}
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}
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@ -16,13 +16,13 @@ namespace Server.Items
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set { m_StrengthBonus = value; }
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}
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[Constructable]
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[Constructible]
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public ArcaneFocus()
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: this( TimeSpan.FromHours( 1 ), 1 )
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{
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}
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[Constructable]
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[Constructible]
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public ArcaneFocus( int lifeSpan, int strengthBonus )
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: this( TimeSpan.FromSeconds( lifeSpan ), strengthBonus )
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{
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@ -70,7 +70,7 @@ namespace Server.Items
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InvalidateProperties();
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}
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[Constructable]
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[Constructible]
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public TransientItem( int itemID, TimeSpan lifeSpan )
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: base( itemID )
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{
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } }
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public override bool InitialInnocent { get { return true; } }
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[Constructable]
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[Constructible]
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public ArcaneFey() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "pixie" );
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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public override PackInstinct PackInstinct { get { return PackInstinct.Daemon; } }
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public override bool BleedImmune { get { return true; } } //TODO: Verify on OSI. Guide says this.
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[Constructable]
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[Constructible]
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public ArcaneFiend() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an imp";
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@ -17,7 +17,7 @@ namespace Server.Mobiles
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public override bool AlwaysMurderer { get { return true; } }
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[Constructable]
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[Constructible]
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public NatureFury()
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: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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