Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -164,7 +164,7 @@ namespace Server
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}
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[AttributeUsage( AttributeTargets.Constructor )]
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public class ConstructableAttribute : Attribute
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public class ConstructibleAttribute : Attribute
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{
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private AccessLevel m_AccessLevel;
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@ -174,11 +174,11 @@ namespace Server
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set { m_AccessLevel = value; }
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}
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public ConstructableAttribute() : this( AccessLevel.Player ) //Lowest accesslevel for current functionality (Level determined by access to [add)
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public ConstructibleAttribute() : this( AccessLevel.Player ) //Lowest accesslevel for current functionality (Level determined by access to [add)
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{
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}
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public ConstructableAttribute( AccessLevel accessLevel )
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public ConstructibleAttribute( AccessLevel accessLevel )
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{
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m_AccessLevel = accessLevel;
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}
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@ -693,7 +693,7 @@ namespace Server
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Stackable = 0x08,
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InQueue = 0x10,
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Insured = 0x20,
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PayedInsurance = 0x40,
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PaidInsurance = 0x40,
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QuestItem = 0x80
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}
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@ -2086,7 +2086,7 @@ namespace Server
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}
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}
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ImplFlag implFlags = ( m_Flags & ( ImplFlag.Visible | ImplFlag.Movable | ImplFlag.Stackable | ImplFlag.Insured | ImplFlag.PayedInsurance | ImplFlag.QuestItem ) );
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ImplFlag implFlags = ( m_Flags & ( ImplFlag.Visible | ImplFlag.Movable | ImplFlag.Stackable | ImplFlag.Insured | ImplFlag.PaidInsurance | ImplFlag.QuestItem ) );
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if ( implFlags != ( ImplFlag.Visible | ImplFlag.Movable ) )
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flags |= SaveFlag.ImplFlags;
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@ -4587,10 +4587,10 @@ namespace Server
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set{ SetFlag( ImplFlag.Insured, value ); InvalidateProperties(); }
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}
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public bool PayedInsurance
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public bool PaidInsurance
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{
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get{ return GetFlag( ImplFlag.PayedInsurance ); }
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set{ SetFlag( ImplFlag.PayedInsurance, value ); }
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get{ return GetFlag( ImplFlag.PaidInsurance ); }
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set{ SetFlag( ImplFlag.PaidInsurance, value ); }
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}
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public Mobile BlessedFor
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@ -4677,7 +4677,7 @@ namespace Server
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}
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}
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[Constructable]
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[Constructible]
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public Item( int itemID ) : this()
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{
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m_ItemID = itemID;
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@ -24,7 +24,7 @@ namespace Server.Items
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{
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public class BaseMulti : Item
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{
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[Constructable]
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[Constructible]
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public BaseMulti( int itemID ) : base( itemID )
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{
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Movable = false;
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