fix(codegen): Fixes various code gen issues. Adds better embedded serialization support (#688)
* Adds save flag support (see `ElvenGlasses` for an example) * Updates AOSAttributes so they are code genned * Fixes embedded object support by adding an `IRawSerializable` * Fixes various inconsistencies in serializing with codegen
This commit is contained in:
parent
69af652a18
commit
2c8097f707
54 changed files with 787 additions and 507 deletions
|
|
@ -11,7 +11,7 @@ using Server.Network;
|
|||
|
||||
namespace Server.Accounting
|
||||
{
|
||||
[Serializable(2)]
|
||||
[Serializable(3)]
|
||||
public partial class Account : IAccount, IComparable<Account>, ISerializable
|
||||
{
|
||||
public static readonly TimeSpan YoungDuration = TimeSpan.FromHours(40.0);
|
||||
|
|
@ -348,16 +348,18 @@ namespace Server.Accounting
|
|||
}
|
||||
}
|
||||
|
||||
// Handle old deserialization before codegen
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
// Due to a bug where we were not versioning at all, reset so we don't have an issue deserializing
|
||||
reader.Seek(0, SeekOrigin.Begin);
|
||||
if (version != 2)
|
||||
{
|
||||
// Due to a bug where we were not versioning at all, reset so we don't have an issue deserializing
|
||||
reader.Seek(0, SeekOrigin.Begin);
|
||||
}
|
||||
|
||||
_username = reader.ReadString();
|
||||
_passwordAlgorithm = (PasswordProtectionAlgorithm)reader.ReadInt();
|
||||
_passwordAlgorithm = version < 2 ? (PasswordProtectionAlgorithm)reader.ReadInt() : reader.ReadEnum<PasswordProtectionAlgorithm>();
|
||||
_password = reader.ReadString();
|
||||
_accessLevel = (AccessLevel)reader.ReadInt();
|
||||
_accessLevel = version < 2 ? (AccessLevel)reader.ReadInt() : reader.ReadEnum<AccessLevel>();
|
||||
_flags = reader.ReadInt();
|
||||
_created = reader.ReadDateTime();
|
||||
_lastLogin = reader.ReadDateTime();
|
||||
|
|
@ -390,9 +392,16 @@ namespace Server.Accounting
|
|||
_loginIPs = new IPAddress[length];
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
if (IPAddress.TryParse(reader.ReadString(), out var address))
|
||||
if (version < 2)
|
||||
{
|
||||
_loginIPs[i] = Utility.Intern(address);
|
||||
if (IPAddress.TryParse(reader.ReadString(), out var address))
|
||||
{
|
||||
_loginIPs[i] = Utility.Intern(address);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_loginIPs[i] = reader.ReadIPAddress();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -405,6 +414,8 @@ namespace Server.Accounting
|
|||
|
||||
_totalGameTime = reader.ReadTimeSpan();
|
||||
|
||||
_email = reader.ReadString();
|
||||
|
||||
Timer.StartTimer(AfterDeserialization);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Engines.BulkOrders
|
||||
{
|
||||
[Serializable(0)]
|
||||
[Serializable(1)]
|
||||
public abstract partial class LargeBOD : BaseBOD
|
||||
{
|
||||
[InvalidateProperties]
|
||||
|
|
@ -148,5 +148,14 @@ namespace Server.Engines.BulkOrders
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
_entries = new LargeBulkEntry[reader.ReadInt()];
|
||||
for (var i = 0; i < _entries.Length; i++)
|
||||
{
|
||||
_entries[i] = new LargeBulkEntry(reader, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,10 +20,10 @@ namespace Server.Items
|
|||
bool CouldFit(IPoint3D p, Map map);
|
||||
}
|
||||
|
||||
[Serializable(2, false)]
|
||||
[Serializable(3, false)]
|
||||
public abstract partial class BaseAddon : Item, IChoppable, IAddon
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
private CraftResource _resource;
|
||||
|
||||
public BaseAddon() : base(1)
|
||||
{
|
||||
|
|
@ -67,13 +67,13 @@ namespace Server.Items
|
|||
[SerializableField(1)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
get => _resource;
|
||||
set
|
||||
{
|
||||
if (m_Resource != value)
|
||||
if (_resource != value)
|
||||
{
|
||||
m_Resource = value;
|
||||
Hue = CraftResources.GetHue(m_Resource);
|
||||
_resource = value;
|
||||
Hue = CraftResources.GetHue(_resource);
|
||||
|
||||
InvalidateProperties();
|
||||
this.MarkDirty();
|
||||
|
|
@ -281,9 +281,9 @@ namespace Server.Items
|
|||
{
|
||||
_components = reader.ReadEntityList<AddonComponent>();
|
||||
|
||||
if (version < 1 && Weight == 0)
|
||||
if (version == 2)
|
||||
{
|
||||
Weight = -1;
|
||||
_resource = (CraftResource)reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,12 +3,13 @@ using Server.Multis;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Serializable(1, false)]
|
||||
[Serializable(2, false)]
|
||||
public abstract partial class BaseAddonContainer : BaseContainer, IChoppable, IAddon
|
||||
{
|
||||
[SerializableField(0, setter: "private")]
|
||||
private List<AddonContainerComponent> _components;
|
||||
private CraftResource m_Resource;
|
||||
|
||||
private CraftResource _resource;
|
||||
|
||||
public BaseAddonContainer(int itemID) : base(itemID)
|
||||
{
|
||||
|
|
@ -44,13 +45,13 @@ namespace Server.Items
|
|||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
get => _resource;
|
||||
set
|
||||
{
|
||||
if (m_Resource != value)
|
||||
if (_resource != value)
|
||||
{
|
||||
m_Resource = value;
|
||||
Hue = CraftResources.GetHue(m_Resource);
|
||||
_resource = value;
|
||||
Hue = CraftResources.GetHue(_resource);
|
||||
|
||||
InvalidateProperties();
|
||||
this.MarkDirty();
|
||||
|
|
@ -169,9 +170,9 @@ namespace Server.Items
|
|||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
if (!CraftResources.IsStandard(_resource))
|
||||
{
|
||||
list.Add(CraftResources.GetLocalizationNumber(m_Resource));
|
||||
list.Add(CraftResources.GetLocalizationNumber(_resource));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -188,8 +189,8 @@ namespace Server.Items
|
|||
// Handles v0 with old Enum -> Int casting
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
Components = reader.ReadEntityList<AddonContainerComponent>();
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
_components = reader.ReadEntityList<AddonContainerComponent>();
|
||||
_resource = version == 1 ? reader.ReadEnum<CraftResource>() : (CraftResource)reader.ReadInt();
|
||||
}
|
||||
|
||||
[AfterDeserialization]
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[Serializable(0)]
|
||||
[Serializable(1)]
|
||||
public partial class SolenAntHole : BaseAddon
|
||||
{
|
||||
[SerializableField(0, getter: "private", setter: "private")]
|
||||
|
|
@ -153,5 +153,10 @@ namespace Server.Items
|
|||
|
||||
return _spawned.Count < 2;
|
||||
}
|
||||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
_spawned = reader.ReadEntityList<Mobile>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ using Server.Utilities;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Serializable(3, false)]
|
||||
[Serializable(4, false)]
|
||||
public partial class Aquarium : BaseAddonContainer
|
||||
{
|
||||
public static readonly TimeSpan EvaluationInterval = TimeSpan.FromDays(1);
|
||||
|
|
@ -479,7 +479,44 @@ namespace Server.Items
|
|||
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
// If you are deserializing such an old version, you should validate all of the properties. RunUO had bugs.
|
||||
switch (version)
|
||||
{
|
||||
case 3:
|
||||
case 2:
|
||||
case 1:
|
||||
{
|
||||
var next = reader.ReadDateTime();
|
||||
|
||||
if (next < Core.Now)
|
||||
{
|
||||
next = Core.Now;
|
||||
}
|
||||
|
||||
_evaluateTimer = Timer.DelayCall(next - Core.Now, EvaluationInterval, Evaluate);
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
_liveCreatures = reader.ReadInt();
|
||||
_vacationLeft = reader.ReadInt();
|
||||
|
||||
_food = new AquariumState(this);
|
||||
_food.Deserialize(reader);
|
||||
_water = new AquariumState(this);
|
||||
_water.Deserialize(reader);
|
||||
|
||||
_events = new List<int>();
|
||||
var count = reader.ReadInt();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
_events.Add(reader.ReadInt());
|
||||
}
|
||||
|
||||
_rewardAvailable = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int FoodNumber() =>
|
||||
|
|
|
|||
|
|
@ -1173,22 +1173,18 @@ namespace Server.Items
|
|||
{
|
||||
var flags = (SaveFlag)reader.ReadEncodedInt();
|
||||
|
||||
Attributes = new AosAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
ArmorAttributes = new AosArmorAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ArmorAttributes))
|
||||
{
|
||||
ArmorAttributes = new AosArmorAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
ArmorAttributes = new AosArmorAttributes(this);
|
||||
ArmorAttributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.PhysicalBonus))
|
||||
|
|
@ -1356,9 +1352,11 @@ namespace Server.Items
|
|||
m_Meditate = (AMA)(-1);
|
||||
}
|
||||
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
|
||||
{
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
SkillBonuses.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
|
||||
|
|
@ -1370,8 +1368,11 @@ namespace Server.Items
|
|||
}
|
||||
case 4:
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
ArmorAttributes = new AosArmorAttributes(this, reader);
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
|
||||
ArmorAttributes = new AosArmorAttributes(this);
|
||||
ArmorAttributes.Deserialize(reader);
|
||||
goto case 3;
|
||||
}
|
||||
case 3:
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class ArtsGlasses : ElvenGlasses
|
||||
[Serializable(0, false)]
|
||||
public partial class ArtsGlasses : ElvenGlasses
|
||||
{
|
||||
[Constructible]
|
||||
public ArtsGlasses()
|
||||
|
|
@ -12,10 +13,6 @@ namespace Server.Items
|
|||
Hue = 0x73;
|
||||
}
|
||||
|
||||
public ArtsGlasses(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1073363; // Reading Glasses of the Arts
|
||||
|
||||
public override int BasePhysicalResistance => 10;
|
||||
|
|
@ -26,22 +23,5 @@ namespace Server.Items
|
|||
|
||||
public override int InitMinHits => 255;
|
||||
public override int InitMaxHits => 255;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(1);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
|
||||
if (version == 0 && Hue == 0)
|
||||
{
|
||||
Hue = 0x73;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,18 +1,13 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ElvenGlasses : BaseArmor
|
||||
[Serializable(0, false)]
|
||||
public partial class ElvenGlasses : BaseArmor
|
||||
{
|
||||
[Constructible]
|
||||
public ElvenGlasses() : base(0x2FB8)
|
||||
{
|
||||
Weight = 2;
|
||||
WeaponAttributes = new AosWeaponAttributes(this);
|
||||
}
|
||||
|
||||
public ElvenGlasses(Serial serial) : base(serial)
|
||||
{
|
||||
_weaponAttributes = new AosWeaponAttributes(this);
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1032216; // elven glasses
|
||||
|
|
@ -35,8 +30,18 @@ namespace Server.Items
|
|||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster, canModify: true)]
|
||||
public AosWeaponAttributes WeaponAttributes { get; private set; }
|
||||
[SerializableField(0, setter: "private")]
|
||||
[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
|
||||
public AosWeaponAttributes _weaponAttributes;
|
||||
|
||||
[SerializableFieldSaveFlag(0)]
|
||||
private bool ShouldSerializeWeaponAttributes() => !_weaponAttributes.IsEmpty;
|
||||
|
||||
[AfterDeserialization]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
_weaponAttributes ??= new AosWeaponAttributes(this);
|
||||
}
|
||||
|
||||
public override void AppendChildNameProperties(ObjectPropertyList list)
|
||||
{
|
||||
|
|
@ -44,133 +49,80 @@ namespace Server.Items
|
|||
|
||||
int prop;
|
||||
|
||||
if ((prop = WeaponAttributes.HitColdArea) != 0)
|
||||
if ((prop = _weaponAttributes.HitColdArea) != 0)
|
||||
{
|
||||
list.Add(1060416, prop.ToString()); // hit cold area ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitDispel) != 0)
|
||||
if ((prop = _weaponAttributes.HitDispel) != 0)
|
||||
{
|
||||
list.Add(1060417, prop.ToString()); // hit dispel ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitEnergyArea) != 0)
|
||||
if ((prop = _weaponAttributes.HitEnergyArea) != 0)
|
||||
{
|
||||
list.Add(1060418, prop.ToString()); // hit energy area ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitFireArea) != 0)
|
||||
if ((prop = _weaponAttributes.HitFireArea) != 0)
|
||||
{
|
||||
list.Add(1060419, prop.ToString()); // hit fire area ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitFireball) != 0)
|
||||
if ((prop = _weaponAttributes.HitFireball) != 0)
|
||||
{
|
||||
list.Add(1060420, prop.ToString()); // hit fireball ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitHarm) != 0)
|
||||
if ((prop = _weaponAttributes.HitHarm) != 0)
|
||||
{
|
||||
list.Add(1060421, prop.ToString()); // hit harm ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitLeechHits) != 0)
|
||||
if ((prop = _weaponAttributes.HitLeechHits) != 0)
|
||||
{
|
||||
list.Add(1060422, prop.ToString()); // hit life leech ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitLightning) != 0)
|
||||
if ((prop = _weaponAttributes.HitLightning) != 0)
|
||||
{
|
||||
list.Add(1060423, prop.ToString()); // hit lightning ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitLowerAttack) != 0)
|
||||
if ((prop = _weaponAttributes.HitLowerAttack) != 0)
|
||||
{
|
||||
list.Add(1060424, prop.ToString()); // hit lower attack ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitLowerDefend) != 0)
|
||||
if ((prop = _weaponAttributes.HitLowerDefend) != 0)
|
||||
{
|
||||
list.Add(1060425, prop.ToString()); // hit lower defense ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitMagicArrow) != 0)
|
||||
if ((prop = _weaponAttributes.HitMagicArrow) != 0)
|
||||
{
|
||||
list.Add(1060426, prop.ToString()); // hit magic arrow ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitLeechMana) != 0)
|
||||
if ((prop = _weaponAttributes.HitLeechMana) != 0)
|
||||
{
|
||||
list.Add(1060427, prop.ToString()); // hit mana leech ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitPhysicalArea) != 0)
|
||||
if ((prop = _weaponAttributes.HitPhysicalArea) != 0)
|
||||
{
|
||||
list.Add(1060428, prop.ToString()); // hit physical area ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitPoisonArea) != 0)
|
||||
if ((prop = _weaponAttributes.HitPoisonArea) != 0)
|
||||
{
|
||||
list.Add(1060429, prop.ToString()); // hit poison area ~1_val~%
|
||||
}
|
||||
|
||||
if ((prop = WeaponAttributes.HitLeechStam) != 0)
|
||||
if ((prop = _weaponAttributes.HitLeechStam) != 0)
|
||||
{
|
||||
list.Add(1060430, prop.ToString()); // hit stamina leech ~1_val~%
|
||||
}
|
||||
}
|
||||
|
||||
private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
|
||||
{
|
||||
if (setIf)
|
||||
{
|
||||
flags |= toSet;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet) => (flags & toGet) != 0;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
var flags = SaveFlag.None;
|
||||
|
||||
SetSaveFlag(ref flags, SaveFlag.WeaponAttributes, !WeaponAttributes.IsEmpty);
|
||||
|
||||
writer.Write((int)flags);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.WeaponAttributes))
|
||||
{
|
||||
WeaponAttributes.Serialize(writer);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
var flags = (SaveFlag)reader.ReadInt();
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.WeaponAttributes))
|
||||
{
|
||||
WeaponAttributes = new AosWeaponAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
WeaponAttributes = new AosWeaponAttributes(this);
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
private enum SaveFlag
|
||||
{
|
||||
None = 0x00000000,
|
||||
WeaponAttributes = 0x00000001
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public LyricalGlasses()
|
||||
{
|
||||
WeaponAttributes.HitLowerDefend = 20;
|
||||
_weaponAttributes.HitLowerDefend = 20;
|
||||
Attributes.NightSight = 1;
|
||||
Attributes.ReflectPhysical = 15;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Items
|
|||
[Constructible]
|
||||
public MaceShieldGlasses()
|
||||
{
|
||||
WeaponAttributes.HitLowerDefend = 30;
|
||||
_weaponAttributes.HitLowerDefend = 30;
|
||||
Attributes.BonusStr = 10;
|
||||
Attributes.BonusDex = 5;
|
||||
|
||||
|
|
|
|||
|
|
@ -1039,40 +1039,32 @@ namespace Server.Items
|
|||
m_Resource = DefaultResource;
|
||||
}
|
||||
|
||||
Attributes = new AosAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
ClothingAttributes = new AosArmorAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ClothingAttributes))
|
||||
{
|
||||
ClothingAttributes = new AosArmorAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
ClothingAttributes = new AosArmorAttributes(this);
|
||||
ClothingAttributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
|
||||
{
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
SkillBonuses.Deserialize(reader);
|
||||
}
|
||||
|
||||
Resistances = new AosElementAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Resistances))
|
||||
{
|
||||
Resistances = new AosElementAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
Resistances = new AosElementAttributes(this);
|
||||
Resistances.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
|
||||
|
|
@ -1123,10 +1115,17 @@ namespace Server.Items
|
|||
}
|
||||
case 3:
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
ClothingAttributes = new AosArmorAttributes(this, reader);
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
Resistances = new AosElementAttributes(this, reader);
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
|
||||
ClothingAttributes = new AosArmorAttributes(this);
|
||||
ClothingAttributes.Deserialize(reader);
|
||||
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
SkillBonuses.Deserialize(reader);
|
||||
|
||||
Resistances = new AosElementAttributes(this);
|
||||
Resistances.Deserialize(reader);
|
||||
|
||||
goto case 2;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -437,9 +437,12 @@ namespace Server.Items
|
|||
}
|
||||
case 1:
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
Resistances = new AosElementAttributes(this, reader);
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
Resistances = new AosElementAttributes(this);
|
||||
Resistances.Deserialize(reader);
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
SkillBonuses.Deserialize(reader);
|
||||
|
||||
var m = Parent as Mobile;
|
||||
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ namespace Server.Items
|
|||
|
||||
if (version < 1)
|
||||
{
|
||||
WeaponAttributes.SelfRepair = 0;
|
||||
_weaponAttributes.SelfRepair = 0;
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -511,13 +511,11 @@ namespace Server.Items
|
|||
|
||||
var flags = (SaveFlag)reader.ReadEncodedInt();
|
||||
|
||||
Attributes = new AosAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
|
||||
|
|
|
|||
|
|
@ -43,8 +43,8 @@ namespace Server.Items
|
|||
case 1:
|
||||
{
|
||||
// Use this line instead if you are getting world loading issues
|
||||
// _resource = (CraftResource)reader.ReadByte();
|
||||
_resource = (CraftResource)reader.ReadInt();
|
||||
_resource = (CraftResource)reader.ReadByte();
|
||||
// _resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
|
|
|
|||
|
|
@ -940,8 +940,10 @@ namespace Server.Items
|
|||
}
|
||||
case 1:
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
SkillBonuses.Deserialize(reader);
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -893,91 +893,89 @@ namespace Server.Items
|
|||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
var flags = (SaveFlag)reader.ReadEncodedInt();
|
||||
|
||||
Attributes = new AosAttributes(this);
|
||||
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
var flags = (SaveFlag)reader.ReadEncodedInt();
|
||||
|
||||
Attributes = GetSaveFlag(flags, SaveFlag.Attributes)
|
||||
? new AosAttributes(this, reader)
|
||||
: new AosAttributes(this);
|
||||
SkillBonuses = GetSaveFlag(flags, SaveFlag.SkillBonuses)
|
||||
? new AosSkillBonuses(this, reader)
|
||||
: new AosSkillBonuses(this);
|
||||
|
||||
// Backward compatibility
|
||||
if (GetSaveFlag(flags, SaveFlag.Owner))
|
||||
{
|
||||
BlessedFor = reader.ReadEntity<Mobile>();
|
||||
}
|
||||
|
||||
m_Protection = GetSaveFlag(flags, SaveFlag.Protection)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
m_Killer = GetSaveFlag(flags, SaveFlag.Killer)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
m_Summoner = GetSaveFlag(flags, SaveFlag.Summoner)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Removal))
|
||||
{
|
||||
m_Removal = (TalismanRemoval)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.OldKarmaLoss))
|
||||
{
|
||||
Attributes.IncreasedKarmaLoss = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Skill))
|
||||
{
|
||||
m_Skill = (SkillName)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.SuccessBonus))
|
||||
{
|
||||
m_SuccessBonus = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ExceptionalBonus))
|
||||
{
|
||||
m_ExceptionalBonus = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.MaxCharges))
|
||||
{
|
||||
m_MaxCharges = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Charges))
|
||||
{
|
||||
m_Charges = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.MaxChargeTime))
|
||||
{
|
||||
m_MaxChargeTime = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ChargeTime))
|
||||
{
|
||||
m_ChargeTime = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Slayer))
|
||||
{
|
||||
m_Slayer = (TalismanSlayerName)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
m_Blessed = GetSaveFlag(flags, SaveFlag.Blessed);
|
||||
|
||||
break;
|
||||
}
|
||||
Attributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
|
||||
{
|
||||
SkillBonuses.Deserialize(reader);
|
||||
}
|
||||
|
||||
// Backward compatibility
|
||||
if (GetSaveFlag(flags, SaveFlag.Owner))
|
||||
{
|
||||
BlessedFor = reader.ReadEntity<Mobile>();
|
||||
}
|
||||
|
||||
m_Protection = GetSaveFlag(flags, SaveFlag.Protection)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
m_Killer = GetSaveFlag(flags, SaveFlag.Killer)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
m_Summoner = GetSaveFlag(flags, SaveFlag.Summoner)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Removal))
|
||||
{
|
||||
m_Removal = (TalismanRemoval)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.OldKarmaLoss))
|
||||
{
|
||||
Attributes.IncreasedKarmaLoss = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Skill))
|
||||
{
|
||||
m_Skill = (SkillName)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.SuccessBonus))
|
||||
{
|
||||
m_SuccessBonus = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ExceptionalBonus))
|
||||
{
|
||||
m_ExceptionalBonus = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.MaxCharges))
|
||||
{
|
||||
m_MaxCharges = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Charges))
|
||||
{
|
||||
m_Charges = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.MaxChargeTime))
|
||||
{
|
||||
m_MaxChargeTime = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ChargeTime))
|
||||
{
|
||||
m_ChargeTime = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Slayer))
|
||||
{
|
||||
m_Slayer = (TalismanSlayerName)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
m_Blessed = GetSaveFlag(flags, SaveFlag.Blessed);
|
||||
|
||||
|
||||
if (Parent is Mobile m)
|
||||
{
|
||||
Attributes.AddStatBonuses(m);
|
||||
|
|
|
|||
|
|
@ -4036,22 +4036,18 @@ namespace Server.Items
|
|||
m_Resource = CraftResource.Iron;
|
||||
}
|
||||
|
||||
Attributes = new AosAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.xAttributes))
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
WeaponAttributes = new AosWeaponAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes))
|
||||
{
|
||||
WeaponAttributes = new AosWeaponAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
WeaponAttributes = new AosWeaponAttributes(this);
|
||||
WeaponAttributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && parentMobile != null)
|
||||
|
|
@ -4077,13 +4073,11 @@ namespace Server.Items
|
|||
PlayerConstructed = true;
|
||||
}
|
||||
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
|
||||
{
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
SkillBonuses.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Slayer2))
|
||||
|
|
@ -4091,13 +4085,11 @@ namespace Server.Items
|
|||
m_Slayer2 = (SlayerName)reader.ReadInt();
|
||||
}
|
||||
|
||||
AosElementDamages = new AosElementAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ElementalDamages))
|
||||
{
|
||||
AosElementDamages = new AosElementAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
AosElementDamages = new AosElementAttributes(this);
|
||||
AosElementDamages.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.EngravedText))
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"version": 2,
|
||||
"version": 3,
|
||||
"type": "Server.Accounting.Account",
|
||||
"properties": [
|
||||
{
|
||||
24
Projects/UOContent/Migrations/Server.BaseAttributes.v0.json
Normal file
24
Projects/UOContent/Migrations/Server.BaseAttributes.v0.json
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.BaseAttributes",
|
||||
"properties": [
|
||||
{
|
||||
"name": "Names",
|
||||
"type": "uint",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Values",
|
||||
"type": "int[]",
|
||||
"rule": "ArrayMigrationRule",
|
||||
"ruleArguments": [
|
||||
"int",
|
||||
"PrimitiveTypeMigrationRule",
|
||||
"EncodedInt"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"version": 1,
|
||||
"type": "Server.Engines.BulkOrders.LargeBOD",
|
||||
"properties": [
|
||||
{
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"version": 3,
|
||||
"version": 4,
|
||||
"type": "Server.Items.Aquarium",
|
||||
"properties": [
|
||||
{
|
||||
|
|
@ -29,7 +29,7 @@
|
|||
{
|
||||
"name": "Food",
|
||||
"type": "Server.Items.AquariumState",
|
||||
"rule": "EmbeddedSerializableMigrationRule",
|
||||
"rule": "RawSerializableMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
|
|
@ -37,7 +37,7 @@
|
|||
{
|
||||
"name": "Water",
|
||||
"type": "Server.Items.AquariumState",
|
||||
"rule": "EmbeddedSerializableMigrationRule",
|
||||
"rule": "RawSerializableMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.ArtsGlasses",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"version": 2,
|
||||
"version": 3,
|
||||
"type": "Server.Items.BaseAddon",
|
||||
"properties": [
|
||||
{
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"version": 1,
|
||||
"version": 2,
|
||||
"type": "Server.Items.BaseAddonContainer",
|
||||
"properties": [
|
||||
{
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.ElvenGlasses",
|
||||
"properties": [
|
||||
{
|
||||
"name": "WeaponAttributes",
|
||||
"type": "Server.AosWeaponAttributes",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "RawSerializableMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"version": 1,
|
||||
"type": "Server.Items.SolenAntHole",
|
||||
"properties": [
|
||||
{
|
||||
|
|
@ -281,18 +281,11 @@ namespace Server
|
|||
|
||||
public sealed class AosAttributes : BaseAttributes
|
||||
{
|
||||
public AosAttributes(Item owner)
|
||||
: base(owner)
|
||||
public AosAttributes(Item owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
public AosAttributes(Item owner, AosAttributes other)
|
||||
: base(owner, other)
|
||||
{
|
||||
}
|
||||
|
||||
public AosAttributes(Item owner, IGenericReader reader)
|
||||
: base(owner, reader)
|
||||
public AosAttributes(Item owner, AosAttributes other) : base(owner, other)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -637,18 +630,11 @@ namespace Server
|
|||
|
||||
public sealed class AosWeaponAttributes : BaseAttributes
|
||||
{
|
||||
public AosWeaponAttributes(Item owner)
|
||||
: base(owner)
|
||||
public AosWeaponAttributes(Item owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
public AosWeaponAttributes(Item owner, AosWeaponAttributes other)
|
||||
: base(owner, other)
|
||||
{
|
||||
}
|
||||
|
||||
public AosWeaponAttributes(Item owner, IGenericReader reader)
|
||||
: base(owner, reader)
|
||||
public AosWeaponAttributes(Item owner, AosWeaponAttributes other) : base(owner, other)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -858,7 +844,7 @@ namespace Server
|
|||
}
|
||||
else if (obj is ElvenGlasses glasses)
|
||||
{
|
||||
var attrs = glasses.WeaponAttributes;
|
||||
var attrs = glasses._weaponAttributes;
|
||||
|
||||
if (attrs != null)
|
||||
{
|
||||
|
|
@ -884,18 +870,11 @@ namespace Server
|
|||
|
||||
public sealed class AosArmorAttributes : BaseAttributes
|
||||
{
|
||||
public AosArmorAttributes(Item owner)
|
||||
: base(owner)
|
||||
public AosArmorAttributes(Item owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
public AosArmorAttributes(Item owner, IGenericReader reader)
|
||||
: base(owner, reader)
|
||||
{
|
||||
}
|
||||
|
||||
public AosArmorAttributes(Item owner, AosArmorAttributes other)
|
||||
: base(owner, other)
|
||||
public AosArmorAttributes(Item owner, AosArmorAttributes other) : base(owner, other)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -977,18 +956,11 @@ namespace Server
|
|||
{
|
||||
private List<SkillMod> m_Mods;
|
||||
|
||||
public AosSkillBonuses(Item owner)
|
||||
: base(owner)
|
||||
public AosSkillBonuses(Item owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
public AosSkillBonuses(Item owner, IGenericReader reader)
|
||||
: base(owner, reader)
|
||||
{
|
||||
}
|
||||
|
||||
public AosSkillBonuses(Item owner, AosSkillBonuses other)
|
||||
: base(owner, other)
|
||||
public AosSkillBonuses(Item owner, AosSkillBonuses other) : base(owner, other)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -1256,18 +1228,11 @@ namespace Server
|
|||
|
||||
public sealed class AosElementAttributes : BaseAttributes
|
||||
{
|
||||
public AosElementAttributes(Item owner)
|
||||
: base(owner)
|
||||
public AosElementAttributes(Item owner) : base(owner)
|
||||
{
|
||||
}
|
||||
|
||||
public AosElementAttributes(Item owner, AosElementAttributes other)
|
||||
: base(owner, other)
|
||||
{
|
||||
}
|
||||
|
||||
public AosElementAttributes(Item owner, IGenericReader reader)
|
||||
: base(owner, reader)
|
||||
public AosElementAttributes(Item owner, AosElementAttributes other) : base(owner, other)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
@ -1330,76 +1295,36 @@ namespace Server
|
|||
}
|
||||
|
||||
[PropertyObject]
|
||||
public abstract class BaseAttributes
|
||||
[EmbeddedSerializable(0)]
|
||||
public abstract partial class BaseAttributes
|
||||
{
|
||||
private static readonly int[] m_Empty = Array.Empty<int>();
|
||||
private uint m_Names;
|
||||
private int[] m_Values;
|
||||
[SerializableField(0, setter: "private")]
|
||||
private uint _names;
|
||||
|
||||
[EncodedInt]
|
||||
[SerializableField(1, setter: "private")]
|
||||
private int[] _values;
|
||||
|
||||
public BaseAttributes(Item owner)
|
||||
{
|
||||
Owner = owner;
|
||||
m_Values = m_Empty;
|
||||
_owner = owner;
|
||||
_values = Array.Empty<int>();
|
||||
}
|
||||
|
||||
public BaseAttributes(Item owner, BaseAttributes other)
|
||||
{
|
||||
Owner = owner;
|
||||
m_Values = new int[other.m_Values.Length];
|
||||
other.m_Values.CopyTo(m_Values, 0);
|
||||
m_Names = other.m_Names;
|
||||
_owner = owner;
|
||||
_values = new int[other._values.Length];
|
||||
other._values.CopyTo(_values, 0);
|
||||
_names = other._names;
|
||||
}
|
||||
|
||||
public BaseAttributes(Item owner, IGenericReader reader)
|
||||
{
|
||||
Owner = owner;
|
||||
public bool IsEmpty => _names == 0;
|
||||
|
||||
int version = reader.ReadByte();
|
||||
[SerializableParent]
|
||||
private readonly Item _owner;
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Names = reader.ReadUInt();
|
||||
m_Values = new int[reader.ReadEncodedInt()];
|
||||
|
||||
for (var i = 0; i < m_Values.Length; ++i)
|
||||
{
|
||||
m_Values[i] = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
m_Names = reader.ReadUInt();
|
||||
m_Values = new int[reader.ReadInt()];
|
||||
|
||||
for (var i = 0; i < m_Values.Length; ++i)
|
||||
{
|
||||
m_Values[i] = reader.ReadInt();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsEmpty => m_Names == 0;
|
||||
public Item Owner { get; }
|
||||
|
||||
public void Serialize(IGenericWriter writer)
|
||||
{
|
||||
writer.Write((byte)1); // version;
|
||||
|
||||
writer.Write(m_Names);
|
||||
writer.WriteEncodedInt(m_Values.Length);
|
||||
|
||||
for (var i = 0; i < m_Values.Length; ++i)
|
||||
{
|
||||
writer.WriteEncodedInt(m_Values[i]);
|
||||
}
|
||||
}
|
||||
public Item Owner => _owner;
|
||||
|
||||
public int GetValue(int bitmask)
|
||||
{
|
||||
|
|
@ -1410,16 +1335,16 @@ namespace Server
|
|||
|
||||
var mask = (uint)bitmask;
|
||||
|
||||
if ((m_Names & mask) == 0)
|
||||
if ((_names & mask) == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
var index = GetIndex(mask);
|
||||
|
||||
if (index >= 0 && index < m_Values.Length)
|
||||
if (index >= 0 && index < _values.Length)
|
||||
{
|
||||
return m_Values[index];
|
||||
return _values[index];
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
|
@ -1450,65 +1375,65 @@ namespace Server
|
|||
|
||||
if (value != 0)
|
||||
{
|
||||
if ((m_Names & mask) != 0)
|
||||
if ((_names & mask) != 0)
|
||||
{
|
||||
var index = GetIndex(mask);
|
||||
|
||||
if (index >= 0 && index < m_Values.Length)
|
||||
if (index >= 0 && index < _values.Length)
|
||||
{
|
||||
m_Values[index] = value;
|
||||
_values[index] = value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var index = GetIndex(mask);
|
||||
|
||||
if (index >= 0 && index <= m_Values.Length)
|
||||
if (index >= 0 && index <= _values.Length)
|
||||
{
|
||||
var old = m_Values;
|
||||
m_Values = new int[old.Length + 1];
|
||||
var old = _values;
|
||||
_values = new int[old.Length + 1];
|
||||
|
||||
for (var i = 0; i < index; ++i)
|
||||
{
|
||||
m_Values[i] = old[i];
|
||||
_values[i] = old[i];
|
||||
}
|
||||
|
||||
m_Values[index] = value;
|
||||
_values[index] = value;
|
||||
|
||||
for (var i = index; i < old.Length; ++i)
|
||||
{
|
||||
m_Values[i + 1] = old[i];
|
||||
_values[i + 1] = old[i];
|
||||
}
|
||||
|
||||
m_Names |= mask;
|
||||
_names |= mask;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((m_Names & mask) != 0)
|
||||
else if ((_names & mask) != 0)
|
||||
{
|
||||
var index = GetIndex(mask);
|
||||
|
||||
if (index >= 0 && index < m_Values.Length)
|
||||
if (index >= 0 && index < _values.Length)
|
||||
{
|
||||
m_Names &= ~mask;
|
||||
_names &= ~mask;
|
||||
|
||||
if (m_Values.Length == 1)
|
||||
if (_values.Length == 1)
|
||||
{
|
||||
m_Values = m_Empty;
|
||||
_values = Array.Empty<int>();
|
||||
}
|
||||
else
|
||||
{
|
||||
var old = m_Values;
|
||||
m_Values = new int[old.Length - 1];
|
||||
var old = _values;
|
||||
_values = new int[old.Length - 1];
|
||||
|
||||
for (var i = 0; i < index; ++i)
|
||||
{
|
||||
m_Values[i] = old[i];
|
||||
_values[i] = old[i];
|
||||
}
|
||||
|
||||
for (var i = index + 1; i < old.Length; ++i)
|
||||
{
|
||||
m_Values[i - 1] = old[i];
|
||||
_values[i - 1] = old[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1555,7 +1480,7 @@ namespace Server
|
|||
private int GetIndex(uint mask)
|
||||
{
|
||||
var index = 0;
|
||||
var ourNames = m_Names;
|
||||
var ourNames = _names;
|
||||
uint currentBit = 1;
|
||||
|
||||
while (currentBit != mask)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue