fix(codegen): Fixes various code gen issues. Adds better embedded serialization support (#688)
* Adds save flag support (see `ElvenGlasses` for an example) * Updates AOSAttributes so they are code genned * Fixes embedded object support by adding an `IRawSerializable` * Fixes various inconsistencies in serializing with codegen
This commit is contained in:
parent
69af652a18
commit
2c8097f707
54 changed files with 787 additions and 507 deletions
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@ -20,10 +20,10 @@ namespace Server.Items
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bool CouldFit(IPoint3D p, Map map);
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}
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[Serializable(2, false)]
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[Serializable(3, false)]
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public abstract partial class BaseAddon : Item, IChoppable, IAddon
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{
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private CraftResource m_Resource;
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private CraftResource _resource;
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public BaseAddon() : base(1)
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{
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@ -67,13 +67,13 @@ namespace Server.Items
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[SerializableField(1)]
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public CraftResource Resource
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{
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get => m_Resource;
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get => _resource;
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set
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{
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if (m_Resource != value)
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if (_resource != value)
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{
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m_Resource = value;
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Hue = CraftResources.GetHue(m_Resource);
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_resource = value;
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Hue = CraftResources.GetHue(_resource);
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InvalidateProperties();
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this.MarkDirty();
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@ -281,9 +281,9 @@ namespace Server.Items
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{
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_components = reader.ReadEntityList<AddonComponent>();
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if (version < 1 && Weight == 0)
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if (version == 2)
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{
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Weight = -1;
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_resource = (CraftResource)reader.ReadEncodedInt();
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}
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}
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}
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@ -3,12 +3,13 @@ using Server.Multis;
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namespace Server.Items
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{
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[Serializable(1, false)]
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[Serializable(2, false)]
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public abstract partial class BaseAddonContainer : BaseContainer, IChoppable, IAddon
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{
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[SerializableField(0, setter: "private")]
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private List<AddonContainerComponent> _components;
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private CraftResource m_Resource;
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private CraftResource _resource;
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public BaseAddonContainer(int itemID) : base(itemID)
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{
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@ -44,13 +45,13 @@ namespace Server.Items
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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get => _resource;
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set
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{
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if (m_Resource != value)
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if (_resource != value)
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{
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m_Resource = value;
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Hue = CraftResources.GetHue(m_Resource);
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_resource = value;
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Hue = CraftResources.GetHue(_resource);
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InvalidateProperties();
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this.MarkDirty();
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@ -169,9 +170,9 @@ namespace Server.Items
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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if (!CraftResources.IsStandard(_resource))
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{
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list.Add(CraftResources.GetLocalizationNumber(m_Resource));
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list.Add(CraftResources.GetLocalizationNumber(_resource));
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}
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}
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@ -188,8 +189,8 @@ namespace Server.Items
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// Handles v0 with old Enum -> Int casting
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private void Deserialize(IGenericReader reader, int version)
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{
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Components = reader.ReadEntityList<AddonContainerComponent>();
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m_Resource = (CraftResource)reader.ReadInt();
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_components = reader.ReadEntityList<AddonContainerComponent>();
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_resource = version == 1 ? reader.ReadEnum<CraftResource>() : (CraftResource)reader.ReadInt();
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}
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[AfterDeserialization]
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@ -36,7 +36,7 @@ namespace Server.Items
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}
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}
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[Serializable(0)]
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[Serializable(1)]
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public partial class SolenAntHole : BaseAddon
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{
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[SerializableField(0, getter: "private", setter: "private")]
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@ -153,5 +153,10 @@ namespace Server.Items
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return _spawned.Count < 2;
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_spawned = reader.ReadEntityList<Mobile>();
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}
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}
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}
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@ -7,7 +7,7 @@ using Server.Utilities;
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namespace Server.Items
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{
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[Serializable(3, false)]
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[Serializable(4, false)]
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public partial class Aquarium : BaseAddonContainer
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{
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public static readonly TimeSpan EvaluationInterval = TimeSpan.FromDays(1);
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@ -479,7 +479,44 @@ namespace Server.Items
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private void Deserialize(IGenericReader reader, int version)
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{
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// If you are deserializing such an old version, you should validate all of the properties. RunUO had bugs.
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switch (version)
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{
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case 3:
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case 2:
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case 1:
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{
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var next = reader.ReadDateTime();
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if (next < Core.Now)
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{
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next = Core.Now;
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}
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_evaluateTimer = Timer.DelayCall(next - Core.Now, EvaluationInterval, Evaluate);
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goto case 0;
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}
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case 0:
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{
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_liveCreatures = reader.ReadInt();
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_vacationLeft = reader.ReadInt();
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_food = new AquariumState(this);
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_food.Deserialize(reader);
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_water = new AquariumState(this);
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_water.Deserialize(reader);
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_events = new List<int>();
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var count = reader.ReadInt();
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for (var i = 0; i < count; i++)
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{
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_events.Add(reader.ReadInt());
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}
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_rewardAvailable = reader.ReadBool();
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break;
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}
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}
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}
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public int FoodNumber() =>
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@ -1173,22 +1173,18 @@ namespace Server.Items
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{
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var flags = (SaveFlag)reader.ReadEncodedInt();
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Attributes = new AosAttributes(this);
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if (GetSaveFlag(flags, SaveFlag.Attributes))
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{
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Attributes = new AosAttributes(this, reader);
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}
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else
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{
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Attributes = new AosAttributes(this);
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Attributes.Deserialize(reader);
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}
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ArmorAttributes = new AosArmorAttributes(this);
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if (GetSaveFlag(flags, SaveFlag.ArmorAttributes))
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{
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ArmorAttributes = new AosArmorAttributes(this, reader);
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}
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else
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{
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ArmorAttributes = new AosArmorAttributes(this);
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ArmorAttributes.Deserialize(reader);
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}
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if (GetSaveFlag(flags, SaveFlag.PhysicalBonus))
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@ -1356,9 +1352,11 @@ namespace Server.Items
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m_Meditate = (AMA)(-1);
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}
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SkillBonuses = new AosSkillBonuses(this);
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if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
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{
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SkillBonuses = new AosSkillBonuses(this, reader);
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SkillBonuses.Deserialize(reader);
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}
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if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
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@ -1370,8 +1368,11 @@ namespace Server.Items
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}
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case 4:
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{
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Attributes = new AosAttributes(this, reader);
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ArmorAttributes = new AosArmorAttributes(this, reader);
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Attributes = new AosAttributes(this);
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Attributes.Deserialize(reader);
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ArmorAttributes = new AosArmorAttributes(this);
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ArmorAttributes.Deserialize(reader);
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goto case 3;
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}
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case 3:
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@ -1,6 +1,7 @@
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namespace Server.Items
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{
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public class ArtsGlasses : ElvenGlasses
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[Serializable(0, false)]
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public partial class ArtsGlasses : ElvenGlasses
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{
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[Constructible]
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public ArtsGlasses()
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@ -12,10 +13,6 @@ namespace Server.Items
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Hue = 0x73;
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}
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public ArtsGlasses(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073363; // Reading Glasses of the Arts
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public override int BasePhysicalResistance => 10;
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@ -26,22 +23,5 @@ namespace Server.Items
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version == 0 && Hue == 0)
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{
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Hue = 0x73;
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}
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}
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}
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}
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@ -1,18 +1,13 @@
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using System;
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namespace Server.Items
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{
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public class ElvenGlasses : BaseArmor
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[Serializable(0, false)]
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public partial class ElvenGlasses : BaseArmor
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{
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[Constructible]
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public ElvenGlasses() : base(0x2FB8)
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{
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Weight = 2;
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WeaponAttributes = new AosWeaponAttributes(this);
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}
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public ElvenGlasses(Serial serial) : base(serial)
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{
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_weaponAttributes = new AosWeaponAttributes(this);
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}
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public override int LabelNumber => 1032216; // elven glasses
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@ -35,8 +30,18 @@ namespace Server.Items
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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[CommandProperty(AccessLevel.GameMaster, canModify: true)]
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public AosWeaponAttributes WeaponAttributes { get; private set; }
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[SerializableField(0, setter: "private")]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster, canModify: true)]")]
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public AosWeaponAttributes _weaponAttributes;
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[SerializableFieldSaveFlag(0)]
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private bool ShouldSerializeWeaponAttributes() => !_weaponAttributes.IsEmpty;
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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_weaponAttributes ??= new AosWeaponAttributes(this);
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}
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public override void AppendChildNameProperties(ObjectPropertyList list)
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{
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@ -44,133 +49,80 @@ namespace Server.Items
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int prop;
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if ((prop = WeaponAttributes.HitColdArea) != 0)
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if ((prop = _weaponAttributes.HitColdArea) != 0)
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{
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list.Add(1060416, prop.ToString()); // hit cold area ~1_val~%
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}
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if ((prop = WeaponAttributes.HitDispel) != 0)
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if ((prop = _weaponAttributes.HitDispel) != 0)
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{
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list.Add(1060417, prop.ToString()); // hit dispel ~1_val~%
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}
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if ((prop = WeaponAttributes.HitEnergyArea) != 0)
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if ((prop = _weaponAttributes.HitEnergyArea) != 0)
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{
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list.Add(1060418, prop.ToString()); // hit energy area ~1_val~%
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}
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if ((prop = WeaponAttributes.HitFireArea) != 0)
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if ((prop = _weaponAttributes.HitFireArea) != 0)
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{
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list.Add(1060419, prop.ToString()); // hit fire area ~1_val~%
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}
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if ((prop = WeaponAttributes.HitFireball) != 0)
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if ((prop = _weaponAttributes.HitFireball) != 0)
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{
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list.Add(1060420, prop.ToString()); // hit fireball ~1_val~%
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}
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if ((prop = WeaponAttributes.HitHarm) != 0)
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if ((prop = _weaponAttributes.HitHarm) != 0)
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{
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list.Add(1060421, prop.ToString()); // hit harm ~1_val~%
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}
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if ((prop = WeaponAttributes.HitLeechHits) != 0)
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if ((prop = _weaponAttributes.HitLeechHits) != 0)
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{
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list.Add(1060422, prop.ToString()); // hit life leech ~1_val~%
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}
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if ((prop = WeaponAttributes.HitLightning) != 0)
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if ((prop = _weaponAttributes.HitLightning) != 0)
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{
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list.Add(1060423, prop.ToString()); // hit lightning ~1_val~%
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}
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if ((prop = WeaponAttributes.HitLowerAttack) != 0)
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if ((prop = _weaponAttributes.HitLowerAttack) != 0)
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{
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list.Add(1060424, prop.ToString()); // hit lower attack ~1_val~%
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}
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if ((prop = WeaponAttributes.HitLowerDefend) != 0)
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if ((prop = _weaponAttributes.HitLowerDefend) != 0)
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{
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list.Add(1060425, prop.ToString()); // hit lower defense ~1_val~%
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}
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if ((prop = WeaponAttributes.HitMagicArrow) != 0)
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if ((prop = _weaponAttributes.HitMagicArrow) != 0)
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{
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list.Add(1060426, prop.ToString()); // hit magic arrow ~1_val~%
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}
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if ((prop = WeaponAttributes.HitLeechMana) != 0)
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if ((prop = _weaponAttributes.HitLeechMana) != 0)
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{
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list.Add(1060427, prop.ToString()); // hit mana leech ~1_val~%
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}
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if ((prop = WeaponAttributes.HitPhysicalArea) != 0)
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if ((prop = _weaponAttributes.HitPhysicalArea) != 0)
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{
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list.Add(1060428, prop.ToString()); // hit physical area ~1_val~%
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}
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if ((prop = WeaponAttributes.HitPoisonArea) != 0)
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if ((prop = _weaponAttributes.HitPoisonArea) != 0)
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{
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list.Add(1060429, prop.ToString()); // hit poison area ~1_val~%
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}
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if ((prop = WeaponAttributes.HitLeechStam) != 0)
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if ((prop = _weaponAttributes.HitLeechStam) != 0)
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{
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list.Add(1060430, prop.ToString()); // hit stamina leech ~1_val~%
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}
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}
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private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
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{
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if (setIf)
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{
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flags |= toSet;
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}
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}
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private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet) => (flags & toGet) != 0;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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var flags = SaveFlag.None;
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SetSaveFlag(ref flags, SaveFlag.WeaponAttributes, !WeaponAttributes.IsEmpty);
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writer.Write((int)flags);
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if (GetSaveFlag(flags, SaveFlag.WeaponAttributes))
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{
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WeaponAttributes.Serialize(writer);
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}
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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var flags = (SaveFlag)reader.ReadInt();
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if (GetSaveFlag(flags, SaveFlag.WeaponAttributes))
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{
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WeaponAttributes = new AosWeaponAttributes(this, reader);
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}
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else
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{
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WeaponAttributes = new AosWeaponAttributes(this);
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}
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}
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[Flags]
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private enum SaveFlag
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{
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None = 0x00000000,
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WeaponAttributes = 0x00000001
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}
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}
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}
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|
|
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@ -5,7 +5,7 @@ namespace Server.Items
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[Constructible]
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public LyricalGlasses()
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{
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WeaponAttributes.HitLowerDefend = 20;
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_weaponAttributes.HitLowerDefend = 20;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 15;
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|
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@ -5,7 +5,7 @@ namespace Server.Items
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[Constructible]
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public MaceShieldGlasses()
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{
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WeaponAttributes.HitLowerDefend = 30;
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_weaponAttributes.HitLowerDefend = 30;
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Attributes.BonusStr = 10;
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Attributes.BonusDex = 5;
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@ -1039,40 +1039,32 @@ namespace Server.Items
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m_Resource = DefaultResource;
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}
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Attributes = new AosAttributes(this);
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if (GetSaveFlag(flags, SaveFlag.Attributes))
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{
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Attributes = new AosAttributes(this, reader);
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}
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else
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{
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Attributes = new AosAttributes(this);
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Attributes.Deserialize(reader);
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}
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ClothingAttributes = new AosArmorAttributes(this);
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if (GetSaveFlag(flags, SaveFlag.ClothingAttributes))
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{
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ClothingAttributes = new AosArmorAttributes(this, reader);
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}
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else
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||||
{
|
||||
ClothingAttributes = new AosArmorAttributes(this);
|
||||
ClothingAttributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
|
||||
{
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
SkillBonuses.Deserialize(reader);
|
||||
}
|
||||
|
||||
Resistances = new AosElementAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Resistances))
|
||||
{
|
||||
Resistances = new AosElementAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
Resistances = new AosElementAttributes(this);
|
||||
Resistances.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
|
||||
|
|
@ -1123,10 +1115,17 @@ namespace Server.Items
|
|||
}
|
||||
case 3:
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
ClothingAttributes = new AosArmorAttributes(this, reader);
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
Resistances = new AosElementAttributes(this, reader);
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
|
||||
ClothingAttributes = new AosArmorAttributes(this);
|
||||
ClothingAttributes.Deserialize(reader);
|
||||
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
SkillBonuses.Deserialize(reader);
|
||||
|
||||
Resistances = new AosElementAttributes(this);
|
||||
Resistances.Deserialize(reader);
|
||||
|
||||
goto case 2;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -437,9 +437,12 @@ namespace Server.Items
|
|||
}
|
||||
case 1:
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
Resistances = new AosElementAttributes(this, reader);
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
Resistances = new AosElementAttributes(this);
|
||||
Resistances.Deserialize(reader);
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
SkillBonuses.Deserialize(reader);
|
||||
|
||||
var m = Parent as Mobile;
|
||||
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ namespace Server.Items
|
|||
|
||||
if (version < 1)
|
||||
{
|
||||
WeaponAttributes.SelfRepair = 0;
|
||||
_weaponAttributes.SelfRepair = 0;
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -511,13 +511,11 @@ namespace Server.Items
|
|||
|
||||
var flags = (SaveFlag)reader.ReadEncodedInt();
|
||||
|
||||
Attributes = new AosAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
|
||||
|
|
|
|||
|
|
@ -43,8 +43,8 @@ namespace Server.Items
|
|||
case 1:
|
||||
{
|
||||
// Use this line instead if you are getting world loading issues
|
||||
// _resource = (CraftResource)reader.ReadByte();
|
||||
_resource = (CraftResource)reader.ReadInt();
|
||||
_resource = (CraftResource)reader.ReadByte();
|
||||
// _resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
|
|
|
|||
|
|
@ -940,8 +940,10 @@ namespace Server.Items
|
|||
}
|
||||
case 1:
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
SkillBonuses.Deserialize(reader);
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -893,91 +893,89 @@ namespace Server.Items
|
|||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
var flags = (SaveFlag)reader.ReadEncodedInt();
|
||||
|
||||
Attributes = new AosAttributes(this);
|
||||
if (GetSaveFlag(flags, SaveFlag.Attributes))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
var flags = (SaveFlag)reader.ReadEncodedInt();
|
||||
|
||||
Attributes = GetSaveFlag(flags, SaveFlag.Attributes)
|
||||
? new AosAttributes(this, reader)
|
||||
: new AosAttributes(this);
|
||||
SkillBonuses = GetSaveFlag(flags, SaveFlag.SkillBonuses)
|
||||
? new AosSkillBonuses(this, reader)
|
||||
: new AosSkillBonuses(this);
|
||||
|
||||
// Backward compatibility
|
||||
if (GetSaveFlag(flags, SaveFlag.Owner))
|
||||
{
|
||||
BlessedFor = reader.ReadEntity<Mobile>();
|
||||
}
|
||||
|
||||
m_Protection = GetSaveFlag(flags, SaveFlag.Protection)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
m_Killer = GetSaveFlag(flags, SaveFlag.Killer)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
m_Summoner = GetSaveFlag(flags, SaveFlag.Summoner)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Removal))
|
||||
{
|
||||
m_Removal = (TalismanRemoval)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.OldKarmaLoss))
|
||||
{
|
||||
Attributes.IncreasedKarmaLoss = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Skill))
|
||||
{
|
||||
m_Skill = (SkillName)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.SuccessBonus))
|
||||
{
|
||||
m_SuccessBonus = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ExceptionalBonus))
|
||||
{
|
||||
m_ExceptionalBonus = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.MaxCharges))
|
||||
{
|
||||
m_MaxCharges = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Charges))
|
||||
{
|
||||
m_Charges = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.MaxChargeTime))
|
||||
{
|
||||
m_MaxChargeTime = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ChargeTime))
|
||||
{
|
||||
m_ChargeTime = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Slayer))
|
||||
{
|
||||
m_Slayer = (TalismanSlayerName)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
m_Blessed = GetSaveFlag(flags, SaveFlag.Blessed);
|
||||
|
||||
break;
|
||||
}
|
||||
Attributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
|
||||
{
|
||||
SkillBonuses.Deserialize(reader);
|
||||
}
|
||||
|
||||
// Backward compatibility
|
||||
if (GetSaveFlag(flags, SaveFlag.Owner))
|
||||
{
|
||||
BlessedFor = reader.ReadEntity<Mobile>();
|
||||
}
|
||||
|
||||
m_Protection = GetSaveFlag(flags, SaveFlag.Protection)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
m_Killer = GetSaveFlag(flags, SaveFlag.Killer)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
m_Summoner = GetSaveFlag(flags, SaveFlag.Summoner)
|
||||
? new TalismanAttribute(reader)
|
||||
: new TalismanAttribute();
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Removal))
|
||||
{
|
||||
m_Removal = (TalismanRemoval)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.OldKarmaLoss))
|
||||
{
|
||||
Attributes.IncreasedKarmaLoss = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Skill))
|
||||
{
|
||||
m_Skill = (SkillName)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.SuccessBonus))
|
||||
{
|
||||
m_SuccessBonus = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ExceptionalBonus))
|
||||
{
|
||||
m_ExceptionalBonus = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.MaxCharges))
|
||||
{
|
||||
m_MaxCharges = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Charges))
|
||||
{
|
||||
m_Charges = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.MaxChargeTime))
|
||||
{
|
||||
m_MaxChargeTime = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ChargeTime))
|
||||
{
|
||||
m_ChargeTime = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Slayer))
|
||||
{
|
||||
m_Slayer = (TalismanSlayerName)reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
m_Blessed = GetSaveFlag(flags, SaveFlag.Blessed);
|
||||
|
||||
|
||||
if (Parent is Mobile m)
|
||||
{
|
||||
Attributes.AddStatBonuses(m);
|
||||
|
|
|
|||
|
|
@ -4036,22 +4036,18 @@ namespace Server.Items
|
|||
m_Resource = CraftResource.Iron;
|
||||
}
|
||||
|
||||
Attributes = new AosAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.xAttributes))
|
||||
{
|
||||
Attributes = new AosAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
Attributes = new AosAttributes(this);
|
||||
Attributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
WeaponAttributes = new AosWeaponAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes))
|
||||
{
|
||||
WeaponAttributes = new AosWeaponAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
WeaponAttributes = new AosWeaponAttributes(this);
|
||||
WeaponAttributes.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && parentMobile != null)
|
||||
|
|
@ -4077,13 +4073,11 @@ namespace Server.Items
|
|||
PlayerConstructed = true;
|
||||
}
|
||||
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
|
||||
{
|
||||
SkillBonuses = new AosSkillBonuses(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
SkillBonuses = new AosSkillBonuses(this);
|
||||
SkillBonuses.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.Slayer2))
|
||||
|
|
@ -4091,13 +4085,11 @@ namespace Server.Items
|
|||
m_Slayer2 = (SlayerName)reader.ReadInt();
|
||||
}
|
||||
|
||||
AosElementDamages = new AosElementAttributes(this);
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.ElementalDamages))
|
||||
{
|
||||
AosElementDamages = new AosElementAttributes(this, reader);
|
||||
}
|
||||
else
|
||||
{
|
||||
AosElementDamages = new AosElementAttributes(this);
|
||||
AosElementDamages.Deserialize(reader);
|
||||
}
|
||||
|
||||
if (GetSaveFlag(flags, SaveFlag.EngravedText))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue