C# 9 Cleanup (#325)
- [X] Removes EventArgs - not needed - [X] Merges sequential checks - [X] Removes redundant type declarations
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417 changed files with 2209 additions and 2213 deletions
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@ -12,7 +12,7 @@ namespace Server.Engines.ConPVP
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private const int BlackColor32 = 0x000008;
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private static readonly Dictionary<Mobile, List<IgnoreEntry>> m_IgnoreLists =
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new Dictionary<Mobile, List<IgnoreEntry>>();
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new();
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private readonly Mobile m_Challenged;
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private readonly Mobile m_Challenger;
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@ -31,7 +31,7 @@ namespace Server.Engines.ConPVP
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public override string DefaultName => "arena controller";
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public static List<ArenaController> Instances { get; set; } = new List<ArenaController>();
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public static List<ArenaController> Instances { get; set; } = new();
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public override void OnDelete()
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{
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@ -184,16 +184,16 @@ namespace Server.Engines.ConPVP
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* \/\/\
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* \/\/
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*/
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new Point2D(0, 0),
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new Point2D(0, -1),
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new Point2D(0, +1),
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new Point2D(1, 0),
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new Point2D(1, -1),
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new Point2D(1, +1),
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new Point2D(2, 0),
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new Point2D(2, -1),
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new Point2D(2, +1),
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new Point2D(3, 0)
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new(0, 0),
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new(0, -1),
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new(0, +1),
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new(1, 0),
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new(1, -1),
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new(1, +1),
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new(2, 0),
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new(2, -1),
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new(2, +1),
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new(3, 0)
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};
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// nw corner
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@ -206,16 +206,16 @@ namespace Server.Engines.ConPVP
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* /\/\/\/\
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* \/\/\/\/
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*/
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new Point2D(0, 0),
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new Point2D(0, 1),
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new Point2D(1, 0),
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new Point2D(1, 1),
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new Point2D(0, 2),
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new Point2D(2, 0),
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new Point2D(2, 1),
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new Point2D(1, 2),
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new Point2D(0, 3),
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new Point2D(3, 0)
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new(0, 0),
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new(0, 1),
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new(1, 0),
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new(1, 1),
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new(0, 2),
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new(2, 0),
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new(2, 1),
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new(1, 2),
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new(0, 3),
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new(3, 0)
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};
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private static readonly int[][,] m_Rotate =
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@ -520,7 +520,7 @@ namespace Server.Engines.ConPVP
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}
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}
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public static List<Arena> Arenas { get; } = new List<Arena>();
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public static List<Arena> Arenas { get; } = new();
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public int CompareTo(Arena c) => string.CompareOrdinal(m_Name, c?.m_Name);
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@ -29,7 +29,7 @@ namespace Server.Engines.ConPVP
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private static readonly TimeSpan CombatDelay = TimeSpan.FromSeconds(30.0);
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private static readonly TimeSpan AutoTieDelay = TimeSpan.FromMinutes(15.0);
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private readonly List<Item> m_Walls = new List<Item>();
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private readonly List<Item> m_Walls = new();
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private Timer m_AutoTieTimer;
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@ -16,7 +16,7 @@ namespace Server.Engines.ConPVP
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private readonly List<Mobile> m_Helpers;
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private readonly Point3DList m_Path = new Point3DList();
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private readonly Point3DList m_Path = new();
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private readonly EffectTimer m_Timer;
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private bool m_Flying;
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private int m_PathIdx;
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@ -449,7 +449,7 @@ namespace Server.Engines.ConPVP
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MoveToWorld(m_Path[m_PathIdx - 1]);
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}
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Point3D pTop = new Point3D(GetWorldLocation()), pBottom = new Point3D(m_Path[pathCheckEnd - 1]);
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Point3D pTop = new(GetWorldLocation()), pBottom = new(m_Path[pathCheckEnd - 1]);
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Utility.FixPoints(ref pTop, ref pBottom);
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for (var i = m_PathIdx; i < pathCheckEnd; i++)
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@ -164,7 +164,7 @@ namespace Server.Engines.ConPVP
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}
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}
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public List<LadderEntry> Entries { get; } = new List<LadderEntry>();
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public List<LadderEntry> Entries { get; } = new();
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public static Ladder Instance { get; set; }
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@ -19,7 +19,7 @@ namespace Server.Engines.ConPVP
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public Ruleset Base { get; private set; }
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public List<Ruleset> Flavors { get; } = new List<Ruleset>();
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public List<Ruleset> Flavors { get; } = new();
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public bool Changed { get; set; }
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@ -66,7 +66,7 @@ namespace Server.Engines.ConPVP
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var entries = new List<RulesetLayout>
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{
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new RulesetLayout(
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new(
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"Spells",
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new[]
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{
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@ -7,7 +7,7 @@ namespace Server.Engines.ConPVP
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{
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public class TournamentController : Item
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{
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private static readonly List<TournamentController> m_Instances = new List<TournamentController>();
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private static readonly List<TournamentController> m_Instances = new();
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[Constructible]
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public TournamentController() : base(0x1B7A)
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@ -209,7 +209,7 @@ namespace Server.Engines.ConPVP
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public class PyramidLevel
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{
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public List<TourneyMatch> Matches { get; set; } = new List<TourneyMatch>();
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public List<TourneyMatch> Matches { get; set; } = new();
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public TourneyParticipant FreeAdvance { get; set; }
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}
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}
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@ -41,8 +41,7 @@ namespace Server.Engines.ConPVP
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var tourney = Tournament?.Tournament;
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if (InRange(m, 4) && !InRange(oldLocation, 4) && tourney != null && tourney.Stage == TournamentStage.Signup &&
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m.CanBeginAction(this))
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if (InRange(m, 4) && !InRange(oldLocation, 4) && tourney?.Stage == TournamentStage.Signup && m.CanBeginAction(this))
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{
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var ladder = Ladder.Instance;
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