refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)
The pure SerializationGenerator conversion of `BaseCreature`, split out of #2592 so it can serve as the reference for converting every other large hand-written class in the Delta Saves project (#7, phase 3). Two behaviour changes from #2592 are deliberately not here and follow in their own PRs on top of this one: `SpeedClass`, and the collapse of `ControlMaster`/`SummonMaster` into one reference (a creature can lose or keep either independently: Blade Spirits and Energy Vortexes are summoned but never controlled, EnragedCreature and talisman summons keep a summon master with neither flag set). ## What this is - `BaseCreature` becomes `[SerializationGenerator(23, false)]` with a `[SerializableField]` per serialized slot and `[SaveFlag]` elision on nearly every field, so a stock creature serializes to its version plus flags. Field orders run 0..53 with no gaps (54 fields). - The hand-written reader stays as `private void Deserialize(IGenericReader reader, int version)` for every pre-codegen version (0..22); post-codegen bumps use `MigrateFrom` from here on. `[AfterDeserialization]` carries the post-load fixups main did after reading (stat timers, AI type, followers, reacquire seeding). - `ControlMaster` and `SummonMaster` stay two independent fields with main's semantics, each elided when null. - `DamageMin`/`DamageMax`/`ActiveSpeed`/`PassiveSpeed` are no longer virtual (nothing in the tree overrode them); comments swept to the constraints that matter. - Direct writes to serialized backing fields outside the generated setters (`SetDamage`, `SetResistance`, the move-speed helpers, the loot flag, feed loyalty, the delete timer) call `this.MarkDirty()`, matching the #2609 standard, so the class is ready for delta saves once `Mobile` is audited. - Schema `Server.Mobiles.BaseCreature.v23.json` regenerated by the tool (a second run produces no diff). ## Deferred to follow-up PRs SpeedClass: the serialized `_speedClass` field, `DefaultSpeedClass` replacing the type constant, `ApplySpeedClass`/`OnSpeedClassChange`, "None means custom", the four-speeds-as-one-block elision, `NPCSpeeds.FindEntry(SpeedLevel)`, the constructor fallback to Medium, and their tests. Master references: serializing one `Master` with a `Controlled`/`Summoned` fan-out and the `SetControlMaster` lockstep. ## Tests UOContent.Tests 776 / Server.Tests 855 green. `BaseCreatureSerializationTests` covers: a default creature elides to version + flags; a populated creature round-trips with exact byte consumption; back-to-back saves are byte-identical; an uncontrolled summon keeps its SummonMaster; byte-authentic v22 legacy streams (replicas of main's `Serialize`) load through the legacy reader for a wild tamable, a controlled pet, a controlled summon with an anchored `SummonEnd`, and a summon-master-only creature (the EnragedCreature shape); a running delete timer round-trips through `[DeserializeTimer]`; `Friends`, `CurrentWayPoint` and `HomeMap` round-trip; a `BaseVendor` stub round-trips the generated BaseVendor v2 → generated BaseCreature v23 chain. ## Behaviour notes for reviewers - `ActiveMoveSpeed`/`PassiveMoveSpeed` getters return the raw override (0 = inherit); `CurrentMoveSpeed` is the resolved pace. - Speeds elided as table defaults re-snap to the current `npc-speeds.json` on load, so table edits reach unmodified spawns on restart. - `GetSpeeds` no longer throws on the save/load path when the table has no entry for the type: saves elide against the creature's own values and loads keep the stream. Construction still throws (`InvalidOperationException`, was `KeyNotFoundException`). An elided load with no table entry would otherwise resume at speed 0, so `[AfterDeserialization]` logs once and paces it at Medium. - `virtual` removed from `ActiveSpeed`, `PassiveSpeed`, `DamageMin`, `DamageMax` (no overrides in the tree; forks may have some). - `ControlMaster`, `SummonMaster`, `ControlOrder`, `Tamable`, `IsParagon` are `[SerializableProperty]` over hand-written setters because follower bookkeeping must run before the assignment, which a `fieldChanged` hook cannot express; the wire format is identical. ## Prerequisites for cherry-picking #2609 (BaseVendor is already generated on top of BaseCreature) and SerializationGenerator 4.1.0.
This commit is contained in:
parent
003491472f
commit
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19 changed files with 1763 additions and 741 deletions
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@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using ModernUO.CodeGeneratedEvents;
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using Server.Collections;
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using Server.Mobiles;
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namespace Server.Engines.CannedEvil;
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@ -3,7 +3,6 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using ModernUO.CodeGeneratedEvents;
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using Server.Collections;
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using Server.Logging;
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using Server.Misc;
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using Server.Mobiles;
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@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using ModernUO.CodeGeneratedEvents;
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using Server.Collections;
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using Server.Logging;
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using Server.Mobiles;
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using ModernUO.Serialization;
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using Server.Collections;
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using Server.Network;
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namespace Server.Items;
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@ -1,5 +1,4 @@
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using System;
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using Server.Engines.Craft;
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namespace Server.Items;
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471
Projects/UOContent/Migrations/Server.Mobiles.BaseCreature.v23.json
generated
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471
Projects/UOContent/Migrations/Server.Mobiles.BaseCreature.v23.json
generated
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@ -0,0 +1,471 @@
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{
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"version": 23,
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"type": "Server.Mobiles.BaseCreature",
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"properties": [
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{
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"name": "DefaultAI",
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"type": "Server.Mobiles.AIType",
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"rule": "EnumMigrationRule"
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},
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{
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"name": "CurrentAI",
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"type": "Server.Mobiles.AIType",
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"usesSaveFlag": true,
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"rule": "EnumMigrationRule"
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},
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{
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"name": "RangePerception",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "RangeFight",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "RangeHome",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "Team",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "FightMode",
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"type": "Server.Mobiles.FightMode",
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"usesSaveFlag": true,
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"rule": "EnumMigrationRule"
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},
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{
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"name": "ActiveSpeed",
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"type": "double",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "PassiveSpeed",
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"type": "double",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "CurrentSpeed",
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"type": "double",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "ActiveMoveSpeed",
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"type": "double",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "PassiveMoveSpeed",
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"type": "double",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "Home",
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"type": "Server.Point3D",
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"usesSaveFlag": true,
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"rule": "PrimitiveUOTypeMigrationRule",
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"ruleArguments": [
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"Point3D"
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]
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},
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{
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"name": "HomeMap",
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"type": "Server.Map",
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"usesSaveFlag": true,
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"rule": "PrimitiveUOTypeMigrationRule",
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"ruleArguments": [
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"Map"
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]
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},
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{
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"name": "Controlled",
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"type": "bool",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "ControlMaster",
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"type": "Server.Mobile",
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"usesSaveFlag": true,
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"rule": "SerializableInterfaceMigrationRule"
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},
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{
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"name": "ControlTarget",
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"type": "Server.Mobile",
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"usesSaveFlag": true,
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"rule": "SerializableInterfaceMigrationRule"
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},
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{
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"name": "ControlDest",
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"type": "Server.Point3D",
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"usesSaveFlag": true,
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"rule": "PrimitiveUOTypeMigrationRule",
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"ruleArguments": [
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"Point3D"
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]
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},
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{
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"name": "ControlOrder",
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"type": "Server.Mobiles.OrderType",
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"usesSaveFlag": true,
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"rule": "EnumMigrationRule"
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},
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{
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"name": "MinTameSkill",
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"type": "double",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "Tamable",
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"type": "bool",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "Summoned",
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"type": "bool",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "SummonEnd",
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"type": "System.DateTime",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"AnchoredTime"
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]
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},
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{
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"name": "SummonMaster",
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"type": "Server.Mobile",
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"usesSaveFlag": true,
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"rule": "SerializableInterfaceMigrationRule"
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},
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{
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"name": "ControlSlots",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "Loyalty",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "CurrentWayPoint",
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"type": "Server.Items.WayPoint",
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"usesSaveFlag": true,
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"rule": "SerializableInterfaceMigrationRule"
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},
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{
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"name": "HitsMaxSeed",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "StamMaxSeed",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "ManaMaxSeed",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "DamageMin",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "DamageMax",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "PhysicalResistanceSeed",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "FireResistSeed",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "ColdResistSeed",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "PoisonResistSeed",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "EnergyResistSeed",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "PhysicalDamage",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "FireDamage",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "ColdDamage",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "PoisonDamage",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "EnergyDamage",
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"type": "int",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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"EncodedInt"
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]
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},
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{
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"name": "Owners",
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"type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
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"usesSaveFlag": true,
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"rule": "ListMigrationRule",
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"ruleArguments": [
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"@Tidy",
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"Server.Mobile",
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"SerializableInterfaceMigrationRule"
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]
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},
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{
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"name": "IsDeadPet",
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"type": "bool",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "IsBonded",
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"type": "bool",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "BondingBegin",
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"type": "System.DateTime",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "OwnerAbandonTime",
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"type": "System.DateTime",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "HasGeneratedLoot",
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"type": "bool",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "IsParagon",
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"type": "bool",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "Friends",
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"type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
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"usesSaveFlag": true,
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"rule": "ListMigrationRule",
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"ruleArguments": [
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"@Tidy",
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"Server.Mobile",
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"SerializableInterfaceMigrationRule"
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]
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},
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{
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"name": "RemoveIfUntamed",
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"type": "bool",
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"usesSaveFlag": true,
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
|
||||
"name": "RemoveStep",
|
||||
"type": "int",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
"EncodedInt"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "PendingDeleteTimer",
|
||||
"type": "Server.Timer",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "TimerMigrationRule",
|
||||
"ruleArguments": [
|
||||
"@AnchoredTimer"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "CorpseNameOverride",
|
||||
"type": "string",
|
||||
"usesSaveFlag": true,
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -99,8 +99,8 @@ public abstract class MonsterAbility
|
|||
{
|
||||
}
|
||||
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeletedEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeletedEvent))]
|
||||
public static void InvalidateNextAbilityTriggers(BaseCreature source)
|
||||
{
|
||||
var abilities = source.GetMonsterAbilities();
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
13
Projects/UOContent/Mobiles/CreatureEvents.cs
Normal file
13
Projects/UOContent/Mobiles/CreatureEvents.cs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
using ModernUO.CodeGeneratedEvents;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
// Hosts BaseCreature's generated events: two generators cannot both emit [GeneratedCode] on one type (CS0579).
|
||||
public static partial class CreatureEvents
|
||||
{
|
||||
[GeneratedEvent(nameof(CreatureDeathEvent))]
|
||||
public static partial void CreatureDeathEvent(BaseCreature bc);
|
||||
|
||||
[GeneratedEvent(nameof(CreatureDeletedEvent))]
|
||||
public static partial void CreatureDeletedEvent(BaseCreature bc);
|
||||
}
|
||||
|
|
@ -154,7 +154,7 @@ namespace Server.Mobiles
|
|||
public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m);
|
||||
|
||||
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
|
||||
[OnEvent(nameof(CreatureDeathEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
|
||||
public static void StopEffect(Mobile m, bool message = false)
|
||||
{
|
||||
if (m_Table.Remove(m, out var timer))
|
||||
|
|
|
|||
|
|
@ -26,32 +26,16 @@ public static class NPCSpeeds
|
|||
public static int MinIdleSeconds { get; private set; }
|
||||
public static int MaxIdleSeconds { get; private set; }
|
||||
|
||||
public static void GetSpeeds(BaseCreature bc, out double activeSpeed, out double passiveSpeed)
|
||||
// Null when the table is unloaded (test fixtures). Immutable after Configure, so creatures cache it.
|
||||
public static SpeedClassEntry FindEntry(BaseCreature bc)
|
||||
{
|
||||
if ((bc.SpeedClass == SpeedLevel.None || !_speedsByLevel.TryGetValue(bc.SpeedClass, out var sp)) &&
|
||||
!_speedsByType.TryGetValue(bc.GetType(), out sp))
|
||||
{
|
||||
sp = _speedsByLevel[SpeedLevel.Medium];
|
||||
_speedsByLevel.TryGetValue(SpeedLevel.Medium, out sp);
|
||||
}
|
||||
|
||||
activeSpeed = sp.ActiveSpeed;
|
||||
passiveSpeed = sp.PassiveSpeed;
|
||||
}
|
||||
|
||||
// Move speeds are optional (0 = inherit), so this tolerates a missing entry or table.
|
||||
public static void GetMoveSpeeds(BaseCreature bc, out double activeMoveSpeed, out double passiveMoveSpeed)
|
||||
{
|
||||
if ((bc.SpeedClass == SpeedLevel.None || !_speedsByLevel.TryGetValue(bc.SpeedClass, out var sp)) &&
|
||||
!_speedsByType.TryGetValue(bc.GetType(), out sp) &&
|
||||
!_speedsByLevel.TryGetValue(SpeedLevel.Medium, out sp))
|
||||
{
|
||||
activeMoveSpeed = 0;
|
||||
passiveMoveSpeed = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
activeMoveSpeed = sp.ActiveMoveSpeed;
|
||||
passiveMoveSpeed = sp.PassiveMoveSpeed;
|
||||
return sp;
|
||||
}
|
||||
|
||||
public static void RegisterSpeed(SpeedClassEntry entry)
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ using System.IO;
|
|||
using System.Runtime.InteropServices;
|
||||
using System.Text.Json.Serialization;
|
||||
using ModernUO.CodeGeneratedEvents;
|
||||
using Server.Collections;
|
||||
using Server.Json;
|
||||
using Server.Mobiles;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Collections;
|
||||
using Server.Engines.PartySystem;
|
||||
using Server.Factions;
|
||||
using Server.Guilds;
|
||||
|
|
|
|||
|
|
@ -151,8 +151,8 @@ public class BloodOathSpell : NecromancerSpell, ITargetingSpell<Mobile>
|
|||
// shared timer from either the caster or the target key, so a single call per mobile is enough.
|
||||
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
|
||||
[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeletedEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeletedEvent))]
|
||||
public static void OnCurseEnds(Mobile m) => RemoveCurse(m);
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ namespace Server.Spells.Spellweaving
|
|||
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
|
||||
}
|
||||
|
||||
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
|
||||
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
|
||||
public static void OnDeathEvent(Mobile m)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue