refactor: Changes BaseCreature to the SerializationGenerator (delta save requirement) (#2611)

The pure SerializationGenerator conversion of `BaseCreature`, split out of #2592 so it can serve as the reference for converting every other large hand-written class in the Delta Saves project (#7, phase 3). Two behaviour changes from #2592 are deliberately not here and follow in their own PRs on top of this one: `SpeedClass`, and the collapse of `ControlMaster`/`SummonMaster` into one reference (a creature can lose or keep either independently: Blade Spirits and Energy Vortexes are summoned but never controlled, EnragedCreature and talisman summons keep a summon master with neither flag set).

## What this is

- `BaseCreature` becomes `[SerializationGenerator(23, false)]` with a `[SerializableField]` per serialized slot and `[SaveFlag]` elision on nearly every field, so a stock creature serializes to its version plus flags. Field orders run 0..53 with no gaps (54 fields).
- The hand-written reader stays as `private void Deserialize(IGenericReader reader, int version)` for every pre-codegen version (0..22); post-codegen bumps use `MigrateFrom` from here on. `[AfterDeserialization]` carries the post-load fixups main did after reading (stat timers, AI type, followers, reacquire seeding).
- `ControlMaster` and `SummonMaster` stay two independent fields with main's semantics, each elided when null.
- `DamageMin`/`DamageMax`/`ActiveSpeed`/`PassiveSpeed` are no longer virtual (nothing in the tree overrode them); comments swept to the constraints that matter.
- Direct writes to serialized backing fields outside the generated setters (`SetDamage`, `SetResistance`, the move-speed helpers, the loot flag, feed loyalty, the delete timer) call `this.MarkDirty()`, matching the #2609 standard, so the class is ready for delta saves once `Mobile` is audited.
- Schema `Server.Mobiles.BaseCreature.v23.json` regenerated by the tool (a second run produces no diff).

## Deferred to follow-up PRs

SpeedClass: the serialized `_speedClass` field, `DefaultSpeedClass` replacing the type constant, `ApplySpeedClass`/`OnSpeedClassChange`, "None means custom", the four-speeds-as-one-block elision, `NPCSpeeds.FindEntry(SpeedLevel)`, the constructor fallback to Medium, and their tests.

Master references: serializing one `Master` with a `Controlled`/`Summoned` fan-out and the `SetControlMaster` lockstep.

## Tests

UOContent.Tests 776 / Server.Tests 855 green. `BaseCreatureSerializationTests` covers: a default creature elides to version + flags; a populated creature round-trips with exact byte consumption; back-to-back saves are byte-identical; an uncontrolled summon keeps its SummonMaster; byte-authentic v22 legacy streams (replicas of main's `Serialize`) load through the legacy reader for a wild tamable, a controlled pet, a controlled summon with an anchored `SummonEnd`, and a summon-master-only creature (the EnragedCreature shape); a running delete timer round-trips through `[DeserializeTimer]`; `Friends`, `CurrentWayPoint` and `HomeMap` round-trip; a `BaseVendor` stub round-trips the generated BaseVendor v2 → generated BaseCreature v23 chain.

## Behaviour notes for reviewers

- `ActiveMoveSpeed`/`PassiveMoveSpeed` getters return the raw override (0 = inherit); `CurrentMoveSpeed` is the resolved pace.
- Speeds elided as table defaults re-snap to the current `npc-speeds.json` on load, so table edits reach unmodified spawns on restart.
- `GetSpeeds` no longer throws on the save/load path when the table has no entry for the type: saves elide against the creature's own values and loads keep the stream. Construction still throws (`InvalidOperationException`, was `KeyNotFoundException`). An elided load with no table entry would otherwise resume at speed 0, so `[AfterDeserialization]` logs once and paces it at Medium.
- `virtual` removed from `ActiveSpeed`, `PassiveSpeed`, `DamageMin`, `DamageMax` (no overrides in the tree; forks may have some).
- `ControlMaster`, `SummonMaster`, `ControlOrder`, `Tamable`, `IsParagon` are `[SerializableProperty]` over hand-written setters because follower bookkeeping must run before the assignment, which a `fieldChanged` hook cannot express; the wire format is identical.

## Prerequisites for cherry-picking
#2609 (BaseVendor is already generated on top of BaseCreature) and SerializationGenerator 4.1.0.
This commit is contained in:
Kamron Batman 2026-09-06 14:11:51 -07:00 • committed by GitHub
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commit 392c4e16d5
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19 changed files with 1763 additions and 741 deletions

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@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using ModernUO.CodeGeneratedEvents;
using Server.Collections;
using Server.Mobiles;
namespace Server.Engines.CannedEvil;

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@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using ModernUO.CodeGeneratedEvents;
using Server.Collections;
using Server.Logging;
using Server.Misc;
using Server.Mobiles;

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@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using ModernUO.CodeGeneratedEvents;
using Server.Collections;
using Server.Logging;
using Server.Mobiles;

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@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Collections;
using Server.Network;
namespace Server.Items;

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@ -1,5 +1,4 @@
using System;
using Server.Engines.Craft;
namespace Server.Items;

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@ -0,0 +1,471 @@
{
"version": 23,
"type": "Server.Mobiles.BaseCreature",
"properties": [
{
"name": "DefaultAI",
"type": "Server.Mobiles.AIType",
"rule": "EnumMigrationRule"
},
{
"name": "CurrentAI",
"type": "Server.Mobiles.AIType",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "RangePerception",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "RangeFight",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "RangeHome",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "Team",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "FightMode",
"type": "Server.Mobiles.FightMode",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "ActiveSpeed",
"type": "double",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "PassiveSpeed",
"type": "double",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "CurrentSpeed",
"type": "double",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "ActiveMoveSpeed",
"type": "double",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "PassiveMoveSpeed",
"type": "double",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Home",
"type": "Server.Point3D",
"usesSaveFlag": true,
"rule": "PrimitiveUOTypeMigrationRule",
"ruleArguments": [
"Point3D"
]
},
{
"name": "HomeMap",
"type": "Server.Map",
"usesSaveFlag": true,
"rule": "PrimitiveUOTypeMigrationRule",
"ruleArguments": [
"Map"
]
},
{
"name": "Controlled",
"type": "bool",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "ControlMaster",
"type": "Server.Mobile",
"usesSaveFlag": true,
"rule": "SerializableInterfaceMigrationRule"
},
{
"name": "ControlTarget",
"type": "Server.Mobile",
"usesSaveFlag": true,
"rule": "SerializableInterfaceMigrationRule"
},
{
"name": "ControlDest",
"type": "Server.Point3D",
"usesSaveFlag": true,
"rule": "PrimitiveUOTypeMigrationRule",
"ruleArguments": [
"Point3D"
]
},
{
"name": "ControlOrder",
"type": "Server.Mobiles.OrderType",
"usesSaveFlag": true,
"rule": "EnumMigrationRule"
},
{
"name": "MinTameSkill",
"type": "double",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Tamable",
"type": "bool",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Summoned",
"type": "bool",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "SummonEnd",
"type": "System.DateTime",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"AnchoredTime"
]
},
{
"name": "SummonMaster",
"type": "Server.Mobile",
"usesSaveFlag": true,
"rule": "SerializableInterfaceMigrationRule"
},
{
"name": "ControlSlots",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "Loyalty",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "CurrentWayPoint",
"type": "Server.Items.WayPoint",
"usesSaveFlag": true,
"rule": "SerializableInterfaceMigrationRule"
},
{
"name": "HitsMaxSeed",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "StamMaxSeed",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "ManaMaxSeed",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "DamageMin",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "DamageMax",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "PhysicalResistanceSeed",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "FireResistSeed",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "ColdResistSeed",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "PoisonResistSeed",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "EnergyResistSeed",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "PhysicalDamage",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "FireDamage",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "ColdDamage",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "PoisonDamage",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "EnergyDamage",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "Owners",
"type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
"usesSaveFlag": true,
"rule": "ListMigrationRule",
"ruleArguments": [
"@Tidy",
"Server.Mobile",
"SerializableInterfaceMigrationRule"
]
},
{
"name": "IsDeadPet",
"type": "bool",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "IsBonded",
"type": "bool",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "BondingBegin",
"type": "System.DateTime",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "OwnerAbandonTime",
"type": "System.DateTime",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "HasGeneratedLoot",
"type": "bool",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "IsParagon",
"type": "bool",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "Friends",
"type": "System.Collections.Generic.List\u003CServer.Mobile\u003E",
"usesSaveFlag": true,
"rule": "ListMigrationRule",
"ruleArguments": [
"@Tidy",
"Server.Mobile",
"SerializableInterfaceMigrationRule"
]
},
{
"name": "RemoveIfUntamed",
"type": "bool",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
},
{
"name": "RemoveStep",
"type": "int",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
"EncodedInt"
]
},
{
"name": "PendingDeleteTimer",
"type": "Server.Timer",
"usesSaveFlag": true,
"rule": "TimerMigrationRule",
"ruleArguments": [
"@AnchoredTimer"
]
},
{
"name": "CorpseNameOverride",
"type": "string",
"usesSaveFlag": true,
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": [
""
]
}
]
}

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@ -99,8 +99,8 @@ public abstract class MonsterAbility
{
}
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
[OnEvent(nameof(BaseCreature.CreatureDeletedEvent))]
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
[OnEvent(nameof(CreatureEvents.CreatureDeletedEvent))]
public static void InvalidateNextAbilityTriggers(BaseCreature source)
{
var abilities = source.GetMonsterAbilities();

File diff suppressed because it is too large Load diff

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@ -0,0 +1,13 @@
using ModernUO.CodeGeneratedEvents;
namespace Server.Mobiles;
// Hosts BaseCreature's generated events: two generators cannot both emit [GeneratedCode] on one type (CS0579).
public static partial class CreatureEvents
{
[GeneratedEvent(nameof(CreatureDeathEvent))]
public static partial void CreatureDeathEvent(BaseCreature bc);
[GeneratedEvent(nameof(CreatureDeletedEvent))]
public static partial void CreatureDeletedEvent(BaseCreature bc);
}

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@ -154,7 +154,7 @@ namespace Server.Mobiles
public static bool UnderEffect(Mobile m) => m_Table.ContainsKey(m);
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
[OnEvent(nameof(CreatureDeathEvent))]
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
public static void StopEffect(Mobile m, bool message = false)
{
if (m_Table.Remove(m, out var timer))

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@ -26,32 +26,16 @@ public static class NPCSpeeds
public static int MinIdleSeconds { get; private set; }
public static int MaxIdleSeconds { get; private set; }
public static void GetSpeeds(BaseCreature bc, out double activeSpeed, out double passiveSpeed)
// Null when the table is unloaded (test fixtures). Immutable after Configure, so creatures cache it.
public static SpeedClassEntry FindEntry(BaseCreature bc)
{
if ((bc.SpeedClass == SpeedLevel.None || !_speedsByLevel.TryGetValue(bc.SpeedClass, out var sp)) &&
!_speedsByType.TryGetValue(bc.GetType(), out sp))
{
sp = _speedsByLevel[SpeedLevel.Medium];
_speedsByLevel.TryGetValue(SpeedLevel.Medium, out sp);
}
activeSpeed = sp.ActiveSpeed;
passiveSpeed = sp.PassiveSpeed;
}
// Move speeds are optional (0 = inherit), so this tolerates a missing entry or table.
public static void GetMoveSpeeds(BaseCreature bc, out double activeMoveSpeed, out double passiveMoveSpeed)
{
if ((bc.SpeedClass == SpeedLevel.None || !_speedsByLevel.TryGetValue(bc.SpeedClass, out var sp)) &&
!_speedsByType.TryGetValue(bc.GetType(), out sp) &&
!_speedsByLevel.TryGetValue(SpeedLevel.Medium, out sp))
{
activeMoveSpeed = 0;
passiveMoveSpeed = 0;
return;
}
activeMoveSpeed = sp.ActiveMoveSpeed;
passiveMoveSpeed = sp.PassiveMoveSpeed;
return sp;
}
public static void RegisterSpeed(SpeedClassEntry entry)

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@ -5,7 +5,6 @@ using System.IO;
using System.Runtime.InteropServices;
using System.Text.Json.Serialization;
using ModernUO.CodeGeneratedEvents;
using Server.Collections;
using Server.Json;
using Server.Mobiles;

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@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using Server.Collections;
using Server.Engines.PartySystem;
using Server.Factions;
using Server.Guilds;

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@ -151,8 +151,8 @@ public class BloodOathSpell : NecromancerSpell, ITargetingSpell<Mobile>
// shared timer from either the caster or the target key, so a single call per mobile is enough.
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
[OnEvent(nameof(BaseCreature.CreatureDeletedEvent))]
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
[OnEvent(nameof(CreatureEvents.CreatureDeletedEvent))]
public static void OnCurseEnds(Mobile m) => RemoveCurse(m);
private class ExpireTimer : Timer

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@ -79,7 +79,7 @@ namespace Server.Spells.Spellweaving
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Beneficial);
}
[OnEvent(nameof(BaseCreature.CreatureDeathEvent))]
[OnEvent(nameof(CreatureEvents.CreatureDeathEvent))]
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
public static void OnDeathEvent(Mobile m)
{