fix: Optimizes items to use default weights. (Part 3) (#2242)

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Kamron Batman 2025-07-24 16:21:27 -07:00 • committed by GitHub
parent 2c5441731e
commit 40ba85d7b8
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
104 changed files with 497 additions and 425 deletions

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@ -11,10 +11,11 @@ public partial class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
public BoltOfCloth(int amount = 1) : base(0xF95)
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public override double DefaultWeight => 5.0;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
@ -48,4 +49,4 @@ public partial class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
var amount = (Amount * 50).ToString();
from.NetState.SendMessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", amount);
}
}
}

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@ -10,9 +10,10 @@ public partial class Bone : Item, ICommodity
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public override double DefaultWeight => 1.0;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
}
}

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@ -10,10 +10,11 @@ public partial class Cotton : Item, IDyable
public Cotton(int amount = 1) : base(0xDF9)
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public override double DefaultWeight => 4.0;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)

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@ -8,13 +8,13 @@ public abstract partial class BaseHides : Item, ICommodity
public BaseHides(CraftResource resource, int amount = 1) : base(0x1079)
{
Stackable = true;
Weight = 5.0;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
public override double DefaultWeight => 5.0;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource

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@ -8,13 +8,13 @@ public abstract partial class BaseLeather : Item, ICommodity
public BaseLeather(CraftResource resource, int amount = 1) : base(0x1081)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
Hue = CraftResources.GetHue(resource);
_resource = resource;
}
public override double DefaultWeight => 1.0;
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource

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@ -10,10 +10,11 @@ public partial class Wool : Item, IDyable
public Wool(int amount = 1) : base(0xDF8)
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public override double DefaultWeight => 4.0;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
@ -99,10 +100,11 @@ public partial class TaintedWool : Wool
public TaintedWool(int amount = 1) : base(0x101F)
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public override double DefaultWeight => 4.0;
public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
from.AddToBackpack(new DarkYarn

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@ -9,10 +9,11 @@ public abstract partial class BaseClothMaterial : Item, IDyable
public BaseClothMaterial(int itemID, int amount = 1) : base(itemID)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public override double DefaultWeight => 1.0;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)