fix: Optimizes items to use default weights. (Part 3) (#2242)
This commit is contained in:
parent
2c5441731e
commit
40ba85d7b8
104 changed files with 497 additions and 425 deletions
|
|
@ -44,11 +44,9 @@ public partial class SpecialFishingNet : Item
|
|||
private bool _inUse;
|
||||
|
||||
[Constructible]
|
||||
public SpecialFishingNet() : base(0x0DCA)
|
||||
{
|
||||
Weight = 1.0;
|
||||
Hue = Utility.RandomDouble() < 0.01 ? _hues.RandomElement() : 0x8A0;
|
||||
}
|
||||
public SpecialFishingNet() : base(0x0DCA) => Hue = Utility.RandomDouble() < 0.01 ? _hues.RandomElement() : 0x8A0;
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
public override int LabelNumber => 1041079; // a special fishing net
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue