fix: Adds summon pixies. Fixes other abilities (#1274)

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Kamron Batman 2022-11-23 17:39:23 -08:00 • committed by GitHub
parent b75a8f72ec
commit 46afffd7d0
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 326 additions and 398 deletions

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@ -2,7 +2,7 @@
public class FanThrowCounter : MonsterAbilitySingleTarget public class FanThrowCounter : MonsterAbilitySingleTarget
{ {
public override MonsterAbilityType AbilityType => MonsterAbilityType.EnergyBoltCounter; public override MonsterAbilityType AbilityType => MonsterAbilityType.FanThrow;
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage; public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
public override double ChanceToTrigger => 0.2; public override double ChanceToTrigger => 0.2;

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@ -1,7 +1,11 @@
namespace Server.Mobiles; using System;
namespace Server.Mobiles;
public static class MonsterAbilities public static class MonsterAbilities
{ {
public static MonsterAbility[] Empty => Array.Empty<MonsterAbility>();
// Fire Breath // Fire Breath
public static FireBreath FireBreath => new(); public static FireBreath FireBreath => new();
public static ChaosBreath ChaosBreath => new(); public static ChaosBreath ChaosBreath => new();
@ -16,6 +20,9 @@ public static class MonsterAbilities
public static SummonSkeletonsCounter SummonSkeletonsCounter => new(); public static SummonSkeletonsCounter SummonSkeletonsCounter => new();
public static SummonLesserUndeadCounter SummonLesserUndeadCounter => new(); public static SummonLesserUndeadCounter SummonLesserUndeadCounter => new();
// Summon Pixies
public static SummonPixiesCounter SummonPixiesCounter => new();
// Stun // Stun
public static ColossalBlow ColossalBlow => new(); public static ColossalBlow ColossalBlow => new();

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@ -5,7 +5,7 @@ public enum MonsterAbilityType
Generic, Generic,
FireBreath, FireBreath,
GraspingClaw, GraspingClaw,
SummonUndead, SummonCounter,
Stun, Stun,
Poison, Poison,
MassPoison, MassPoison,

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@ -4,7 +4,7 @@ namespace Server.Mobiles;
public abstract class SummonUndeadCounter : MonsterAbility public abstract class SummonUndeadCounter : MonsterAbility
{ {
public override MonsterAbilityType AbilityType => MonsterAbilityType.SummonUndead; public override MonsterAbilityType AbilityType => MonsterAbilityType.SummonCounter;
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage; public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
public override double ChanceToTrigger => 0.05; public override double ChanceToTrigger => 0.05;
@ -19,7 +19,8 @@ public abstract class SummonUndeadCounter : MonsterAbility
public abstract BaseCreature CreateSummon(BaseCreature source); public abstract BaseCreature CreateSummon(BaseCreature source);
public virtual bool CanTrigger(BaseCreature source) => source.Followers < AmountToSummon && CanTrigger(source); public override bool CanTrigger(BaseCreature source, MonsterAbilityTrigger trigger) =>
source.Followers < AmountToSummon && CanTrigger(source, trigger);
public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target) public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
{ {

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@ -0,0 +1,21 @@
namespace Server.Mobiles;
public class SummonPixiesCounter : MonsterAbility
{
public override MonsterAbilityType AbilityType => MonsterAbilityType.SummonCounter;
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
public override double ChanceToTrigger => 0.1;
public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
{
var amount = Utility.RandomMinMax(3, 6);
for (var i = 0; i < amount; i++)
{
var pixie = new Pixie { Team = source.Team, FightMode = FightMode.Closest };
pixie.MoveToWorld(source.Map.GetRandomNearbyLocation(source.Location), source.Map);
pixie.Combatant = target;
}
base.Trigger(trigger, source, target);
}
}

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@ -2,143 +2,107 @@ using System;
using Server.Engines.CannedEvil; using Server.Engines.CannedEvil;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles;
public class Twaulo : BaseChampion
{ {
public class Twaulo : BaseChampion [Constructible]
public Twaulo()
: base(AIType.AI_Melee)
{ {
[Constructible] Title = "of the Glade";
public Twaulo() Body = 101;
: base(AIType.AI_Melee) BaseSoundID = 679;
{ Hue = 0x455;
Title = "of the Glade";
Body = 101;
BaseSoundID = 679;
Hue = 0x455;
SetStr(1751, 1950); SetStr(1751, 1950);
SetDex(251, 450); SetDex(251, 450);
SetInt(801, 1000); SetInt(801, 1000);
SetHits(7500); SetHits(7500);
SetDamage(19, 24); SetDamage(19, 24);
SetDamageType(ResistanceType.Physical, 100); SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 65, 75); SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 45, 55); SetResistance(ResistanceType.Fire, 45, 55);
SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 50, 60); SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.EvalInt, 0); // Per Stratics?!? SetSkill(SkillName.EvalInt, 0); // Per Stratics?!?
SetSkill(SkillName.Magery, 0); // Per Stratics?!? SetSkill(SkillName.Magery, 0); // Per Stratics?!?
SetSkill(SkillName.Meditation, 0); // Per Stratics?!? SetSkill(SkillName.Meditation, 0); // Per Stratics?!?
SetSkill(SkillName.Anatomy, 95.1, 115.0); SetSkill(SkillName.Anatomy, 95.1, 115.0);
SetSkill(SkillName.Archery, 95.1, 100.0); SetSkill(SkillName.Archery, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 50.3, 80.0); SetSkill(SkillName.MagicResist, 50.3, 80.0);
SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 95.1, 100.0); SetSkill(SkillName.Wrestling, 95.1, 100.0);
Fame = 50000; Fame = 50000;
Karma = 50000; Karma = 50000;
VirtualArmor = 50; VirtualArmor = 50;
AddItem(new Bow()); AddItem(new Bow());
PackItem(new Arrow(Utility.RandomMinMax(500, 700))); PackItem(new Arrow(Utility.RandomMinMax(500, 700)));
} }
public Twaulo(Serial serial) public Twaulo(Serial serial)
: base(serial) : base(serial)
{ {
} }
public override string CorpseName => "a corpse of Twaulo"; public override string CorpseName => "a corpse of Twaulo";
public override ChampionSkullType SkullType => ChampionSkullType.Pain; public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new[] { typeof(Quell) }; public override Type[] UniqueList => new[] { typeof(Quell) };
public override Type[] SharedList => new[] { typeof(TheMostKnowledgePerson), typeof(OblivionsNeedle) }; public override Type[] SharedList => new[] { typeof(TheMostKnowledgePerson), typeof(OblivionsNeedle) };
public override Type[] DecorativeList => new[] { typeof(Pier), typeof(MonsterStatuette) }; public override Type[] DecorativeList => new[] { typeof(Pier), typeof(MonsterStatuette) };
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.DreadHorn }; public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.DreadHorn };
public override string DefaultName => "Twaulo"; public override string DefaultName => "Twaulo";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool Unprovokable => true; public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Regular; public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 5; public override int TreasureMapLevel => 5;
public override int Meat => 1; public override int Meat => 1;
public override int Hides => 8; public override int Hides => 8;
public override HideType HideType => HideType.Spined; public override HideType HideType => HideType.Spined;
public override void GenerateLoot() private static MonsterAbility[] _abilities = { MonsterAbilities.SummonPixiesCounter };
{ public override MonsterAbility[] GetMonsterAbilities() => _abilities;
AddLoot(LootPack.UltraRich, 2);
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems);
}
public void SpawnPixies(Mobile target) public override void GenerateLoot()
{ {
var map = Map; AddLoot(LootPack.UltraRich, 2);
AddLoot(LootPack.Average);
AddLoot(LootPack.Gems);
}
if (map == null) public override void OnGaveMeleeAttack(Mobile defender, int damage)
{ {
return; base.OnGaveMeleeAttack(defender, damage);
}
var newPixies = Utility.RandomMinMax(3, 6); defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
for (var i = 0; i < newPixies; ++i) public override void Serialize(IGenericWriter writer)
{ {
var pixie = new Pixie { Team = Team, FightMode = FightMode.Closest }; base.Serialize(writer);
writer.Write(0);
}
pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map); public override void Deserialize(IGenericReader reader)
pixie.Combatant = target; {
} base.Deserialize(reader);
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar) var version = reader.ReadInt();
{
if (Utility.RandomDouble() < 0.1)
{
SpawnPixies(caster);
}
}
public override void OnGaveMeleeAttack(Mobile defender, int damage)
{
base.OnGaveMeleeAttack(defender, damage);
defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
public override void OnGotMeleeAttack(Mobile attacker, int damage)
{
base.OnGotMeleeAttack(attacker, damage);
if (Utility.RandomDouble() < 0.1)
{
SpawnPixies(attacker);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }

View file

@ -2,213 +2,184 @@ using System;
using Server.Engines.CannedEvil; using Server.Engines.CannedEvil;
using Server.Items; using Server.Items;
namespace Server.Mobiles namespace Server.Mobiles;
public class LordOaks : BaseChampion
{ {
public class LordOaks : BaseChampion private BaseCreature m_Queen;
private bool m_SpawnedQueen;
[Constructible]
public LordOaks() : base(AIType.AI_Mage, FightMode.Evil)
{ {
private BaseCreature m_Queen; Body = 175;
private bool m_SpawnedQueen; SetStr(403, 850);
SetDex(101, 150);
SetInt(503, 800);
[Constructible] SetHits(3000);
public LordOaks() : base(AIType.AI_Mage, FightMode.Evil) SetStam(202, 400);
SetDamage(21, 33);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 85, 90);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 80, 90);
SetResistance(ResistanceType.Energy, 80, 90);
SetSkill(SkillName.Anatomy, 75.1, 100.0);
SetSkill(SkillName.EvalInt, 120.1, 130.0);
SetSkill(SkillName.Magery, 120.0);
SetSkill(SkillName.Meditation, 120.1, 130.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 22500;
Karma = 22500;
VirtualArmor = 100;
}
public LordOaks(Serial serial) : base(serial)
{
}
public override ChampionSkullType SkullType => ChampionSkullType.Enlightenment;
public override Type[] UniqueList => new[] { typeof(OrcChieftainHelm) };
public override Type[] SharedList => new[]
{
typeof(RoyalGuardSurvivalKnife),
typeof(DjinnisRing),
typeof(LieutenantOfTheBritannianRoyalGuard),
typeof(SamaritanRobe),
typeof(DetectiveBoots),
typeof(TheMostKnowledgePerson)
};
public override Type[] DecorativeList => new[]
{
typeof(WaterTile),
typeof(WindSpirit),
typeof(Pier),
typeof(DirtPatch)
};
public override MonsterStatuetteType[] StatueTypes => Array.Empty<MonsterStatuetteType>();
public override string DefaultName => "Lord Oaks";
public override bool AutoDispel => true;
public override bool CanFly => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool Uncalmable => Core.SE;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Deadly;
private static MonsterAbility[] _abilities = { MonsterAbilities.SummonPixiesCounter };
public override MonsterAbility[] GetMonsterAbilities() => CheckQueen() ? _abilities : MonsterAbilities.Empty;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 5);
}
public override int GetAngerSound() => 0x2F8;
public override int GetIdleSound() => 0x2F8;
public override int GetAttackSound() => Utility.Random(0x2F5, 2);
public override int GetHurtSound() => 0x2F9;
public override int GetDeathSound() => 0x2F7;
public bool CheckQueen()
{
if (Map == null)
{ {
Body = 175; return false;
SetStr(403, 850);
SetDex(101, 150);
SetInt(503, 800);
SetHits(3000);
SetStam(202, 400);
SetDamage(21, 33);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 85, 90);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 60, 70);
SetResistance(ResistanceType.Poison, 80, 90);
SetResistance(ResistanceType.Energy, 80, 90);
SetSkill(SkillName.Anatomy, 75.1, 100.0);
SetSkill(SkillName.EvalInt, 120.1, 130.0);
SetSkill(SkillName.Magery, 120.0);
SetSkill(SkillName.Meditation, 120.1, 130.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 22500;
Karma = 22500;
VirtualArmor = 100;
} }
public LordOaks(Serial serial) : base(serial) if (!m_SpawnedQueen)
{ {
Say(1042153); // Come forth my queen!
m_Queen = new Silvani { Team = Team };
m_Queen.MoveToWorld(Location, Map);
m_SpawnedQueen = true;
return true;
} }
public override ChampionSkullType SkullType => ChampionSkullType.Enlightenment; if (m_Queen?.Deleted != false)
public override Type[] UniqueList => new[] { typeof(OrcChieftainHelm) };
public override Type[] SharedList => new[]
{ {
typeof(RoyalGuardSurvivalKnife), m_Queen = null;
typeof(DjinnisRing), return false;
typeof(LieutenantOfTheBritannianRoyalGuard),
typeof(SamaritanRobe),
typeof(DetectiveBoots),
typeof(TheMostKnowledgePerson)
};
public override Type[] DecorativeList => new[]
{
typeof(WaterTile),
typeof(WindSpirit),
typeof(Pier),
typeof(DirtPatch)
};
public override MonsterStatuetteType[] StatueTypes => Array.Empty<MonsterStatuetteType>();
public override string DefaultName => "Lord Oaks";
public override bool AutoDispel => true;
public override bool CanFly => true;
public override bool BardImmune => !Core.SE;
public override bool Unprovokable => Core.SE;
public override bool Uncalmable => Core.SE;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override Poison PoisonImmune => Poison.Deadly;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 5);
} }
public void SpawnPixies(Mobile target) return true;
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (CheckQueen())
{ {
var map = Map; scalar *= 0.1;
if (map == null)
{
return;
}
Say(1042154); // You shall never defeat me as long as I have my queen!
var newPixies = Utility.RandomMinMax(3, 6);
for (var i = 0; i < newPixies; ++i)
{
var pixie = new Pixie { Team = Team, FightMode = FightMode.Closest };
pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
pixie.Combatant = target;
}
} }
}
public override int GetAngerSound() => 0x2F8; public override void OnGaveMeleeAttack(Mobile defender, int damage)
{
base.OnGaveMeleeAttack(defender, damage);
public override int GetIdleSound() => 0x2F8; defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
public override int GetAttackSound() => Utility.Random(0x2F5, 2); public override void OnGotMeleeAttack(Mobile attacker, int damage)
{
base.OnGotMeleeAttack(attacker, damage);
public override int GetHurtSound() => 0x2F9; attacker.Damage(Utility.Random(20, 10), this);
attacker.Stam -= Utility.Random(20, 10);
attacker.Mana -= Utility.Random(20, 10);
}
public override int GetDeathSound() => 0x2F7; public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
public void CheckQueen() writer.Write(0); // version
writer.Write(m_Queen);
writer.Write(m_SpawnedQueen);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{ {
if (Map == null) case 0:
{
return;
}
if (!m_SpawnedQueen)
{
Say(1042153); // Come forth my queen!
m_Queen = new Silvani { Team = Team };
m_Queen.MoveToWorld(Location, Map);
m_SpawnedQueen = true;
}
else if (m_Queen?.Deleted != false)
{
m_Queen = null;
}
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
CheckQueen();
if (m_Queen != null)
{
scalar *= 0.1;
if (Utility.RandomDouble() < 0.1)
{ {
SpawnPixies(caster); m_Queen = reader.ReadEntity<BaseCreature>();
m_SpawnedQueen = reader.ReadBool();
break;
} }
}
}
public override void OnGaveMeleeAttack(Mobile defender, int damage)
{
base.OnGaveMeleeAttack(defender, damage);
defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
public override void OnGotMeleeAttack(Mobile attacker, int damage)
{
base.OnGotMeleeAttack(attacker, damage);
CheckQueen();
if (m_Queen != null && Utility.RandomDouble() < 0.1)
{
SpawnPixies(attacker);
}
attacker.Damage(Utility.Random(20, 10), this);
attacker.Stam -= Utility.Random(20, 10);
attacker.Mana -= Utility.Random(20, 10);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Queen);
writer.Write(m_SpawnedQueen);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Queen = reader.ReadEntity<BaseCreature>();
m_SpawnedQueen = reader.ReadBool();
break;
}
}
} }
} }
} }

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@ -1,120 +1,84 @@
namespace Server.Mobiles namespace Server.Mobiles;
public class Silvani : BaseCreature
{ {
public class Silvani : BaseCreature [Constructible]
public Silvani() : base(AIType.AI_Mage, FightMode.Evil, 18)
{ {
[Constructible] Body = 176;
public Silvani() : base(AIType.AI_Mage, FightMode.Evil, 18) BaseSoundID = 0x467;
{
Body = 176;
BaseSoundID = 0x467;
SetStr(253, 400); SetStr(253, 400);
SetDex(157, 850); SetDex(157, 850);
SetInt(503, 800); SetInt(503, 800);
SetHits(600); SetHits(600);
SetDamage(27, 38); SetDamage(27, 38);
SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Cold, 25); SetDamageType(ResistanceType.Cold, 25);
SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Fire, 30, 40);
SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 40, 50); SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 100.0); SetSkill(SkillName.EvalInt, 100.0);
SetSkill(SkillName.Magery, 97.6, 107.5); SetSkill(SkillName.Magery, 97.6, 107.5);
SetSkill(SkillName.Meditation, 100.0); SetSkill(SkillName.Meditation, 100.0);
SetSkill(SkillName.MagicResist, 100.5, 150.0); SetSkill(SkillName.MagicResist, 100.5, 150.0);
SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0); SetSkill(SkillName.Wrestling, 97.6, 100.0);
Fame = 20000; Fame = 20000;
Karma = 20000; Karma = 20000;
VirtualArmor = 50; VirtualArmor = 50;
} }
public Silvani(Serial serial) : base(serial) public Silvani(Serial serial) : base(serial)
{ {
} }
public override string DefaultName => "Silvani"; public override string DefaultName => "Silvani";
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override bool CanFly => true; public override bool CanFly => true;
public override bool Unprovokable => true; public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Regular; public override Poison PoisonImmune => Poison.Regular;
public override int TreasureMapLevel => 5; public override int TreasureMapLevel => 5;
public override void GenerateLoot() private static MonsterAbility[] _abilities = { MonsterAbilities.SummonPixiesCounter };
{ public override MonsterAbility[] GetMonsterAbilities() => _abilities;
AddLoot(LootPack.UltraRich, 2);
}
public void SpawnPixies(Mobile target) public override void GenerateLoot()
{ {
var map = Map; AddLoot(LootPack.UltraRich, 2);
}
if (map == null) public override void OnGaveMeleeAttack(Mobile defender, int damage)
{ {
return; base.OnGaveMeleeAttack(defender, damage);
}
var newPixies = Utility.RandomMinMax(3, 6); defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
for (var i = 0; i < newPixies; ++i) public override void Serialize(IGenericWriter writer)
{ {
var pixie = new Pixie { Team = Team, FightMode = FightMode.Closest }; base.Serialize(writer);
pixie.MoveToWorld(map.GetRandomNearbyLocation(Location), map); writer.Write(0); // version
pixie.Combatant = target; }
}
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar) public override void Deserialize(IGenericReader reader)
{ {
if (Utility.RandomDouble() < 0.1) base.Deserialize(reader);
{
SpawnPixies(caster);
}
}
public override void OnGaveMeleeAttack(Mobile defender, int damage) var version = reader.ReadInt();
{
base.OnGaveMeleeAttack(defender, damage);
defender.Damage(Utility.Random(20, 10), this);
defender.Stam -= Utility.Random(20, 10);
defender.Mana -= Utility.Random(20, 10);
}
public override void OnGotMeleeAttack(Mobile attacker, int damage)
{
base.OnGotMeleeAttack(attacker, damage);
if (Utility.RandomDouble() < 0.1)
{
SpawnPixies(attacker);
}
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
} }
} }