fix(codegen): Code gens axes (#690)
This commit is contained in:
parent
c8a2605c0d
commit
488f1044fa
29 changed files with 119 additions and 318 deletions
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Flippable(0xF49, 0xF4a)]
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public class Axe : BaseAxe
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[Serializable(0, false)]
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public partial class Axe : BaseAxe
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{
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[Constructible]
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public Axe() : base(0xF49) => Weight = 4.0;
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public Axe(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount;
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@ -26,19 +23,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 110;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -12,17 +12,20 @@ namespace Server.Items
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bool Axe(Mobile from, BaseAxe axe);
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}
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public abstract class BaseAxe : BaseMeleeWeapon
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[Serializable(0, false)]
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public abstract partial class BaseAxe : BaseMeleeWeapon
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{
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private bool m_ShowUsesRemaining;
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[SerializableField(0)]
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[InvalidateProperties]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private bool _showUsesRemaining;
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private int m_UsesRemaining;
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[SerializableField(1)]
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[InvalidateProperties]
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[SerializableFieldAttr("[CommandProperty(AccessLevel.GameMaster)]")]
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private int _usesRemaining;
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public BaseAxe(int itemID) : base(itemID) => m_UsesRemaining = 150;
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public BaseAxe(Serial serial) : base(serial)
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{
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}
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public BaseAxe(int itemID) : base(itemID) => _usesRemaining = 150;
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public override int DefHitSound => 0x232;
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public override int DefMissSound => 0x23A;
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@ -33,28 +36,6 @@ namespace Server.Items
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public virtual HarvestSystem HarvestSystem => Lumberjacking.System;
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool ShowUsesRemaining
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{
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get => m_ShowUsesRemaining;
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set
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{
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m_ShowUsesRemaining = value;
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InvalidateProperties();
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}
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}
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public virtual int GetUsesScalar()
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{
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if (Quality == WeaponQuality.Exceptional)
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@ -71,7 +52,7 @@ namespace Server.Items
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var scale = GetUsesScalar();
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m_UsesRemaining = (m_UsesRemaining * 100 + (scale - 1)) / scale;
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UsesRemaining = (_usesRemaining * 100 + (scale - 1)) / scale;
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InvalidateProperties();
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}
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@ -81,7 +62,7 @@ namespace Server.Items
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var scale = GetUsesScalar();
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m_UsesRemaining = (m_UsesRemaining * scale + 99) / 100;
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UsesRemaining = (_usesRemaining * scale + 99) / 100;
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InvalidateProperties();
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}
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@ -124,45 +105,8 @@ namespace Server.Items
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}
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}
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public override void Serialize(IGenericWriter writer)
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private void Deserialize(IGenericReader reader, int version)
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{
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base.Serialize(writer);
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writer.Write(2); // version
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writer.Write(m_ShowUsesRemaining);
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writer.Write(m_UsesRemaining);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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switch (version)
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{
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case 2:
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{
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m_ShowUsesRemaining = reader.ReadBool();
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goto case 1;
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}
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case 1:
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{
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m_UsesRemaining = reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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if (m_UsesRemaining < 1)
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{
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m_UsesRemaining = 150;
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}
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break;
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}
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}
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}
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public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
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@ -1,7 +1,8 @@
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0xF47, 0xF48)]
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public class BattleAxe : BaseAxe
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public partial class BattleAxe : BaseAxe
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{
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[Constructible]
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public BattleAxe() : base(0xF47)
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@ -10,10 +11,6 @@ namespace Server.Items
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Layer = Layer.TwoHanded;
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}
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public BattleAxe(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
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@ -30,19 +27,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0xf4b, 0xf4c)]
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public class DoubleAxe : BaseAxe
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public partial class DoubleAxe : BaseAxe
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{
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[Constructible]
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public DoubleAxe() : base(0xF4B) => Weight = 8.0;
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public DoubleAxe(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.WhirlwindAttack;
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@ -26,19 +23,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 110;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0xf45, 0xf46)]
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public class ExecutionersAxe : BaseAxe
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public partial class ExecutionersAxe : BaseAxe
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{
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[Constructible]
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public ExecutionersAxe() : base(0xF45) => Weight = 8.0;
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public ExecutionersAxe(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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@ -26,19 +23,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,6 +1,7 @@
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namespace Server.Items
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{
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public class GuardianAxe : OrnateAxe
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[Serializable(0)]
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public partial class GuardianAxe : OrnateAxe
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{
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[Constructible]
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public GuardianAxe()
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Attributes.RegenHits = 1;
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}
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public GuardianAxe(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073545; // guardian axe
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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}
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0xF43, 0xF44)]
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public class Hatchet : BaseAxe
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public partial class Hatchet : BaseAxe
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{
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[Constructible]
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public Hatchet() : base(0xF43) => Weight = 4.0;
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public Hatchet(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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@ -26,19 +23,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 80;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,11 @@
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namespace Server.Items
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{
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public class HeavyOrnateAxe : OrnateAxe
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[Serializable(0)]
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public partial class HeavyOrnateAxe : OrnateAxe
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{
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[Constructible]
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public HeavyOrnateAxe() => Attributes.WeaponDamage = 8;
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public HeavyOrnateAxe(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073548; // heavy ornate axe
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0x13FB, 0x13FA)]
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public class LargeBattleAxe : BaseAxe
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public partial class LargeBattleAxe : BaseAxe
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{
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[Constructible]
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public LargeBattleAxe() : base(0x13FB) => Weight = 6.0;
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public LargeBattleAxe(Serial serial) : base(serial)
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{
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack;
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@ -26,19 +23,5 @@ namespace Server.Items
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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}
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}
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}
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@ -2,8 +2,9 @@ using Server.Engines.Harvest;
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0xE86, 0xE85)]
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public class Pickaxe : BaseAxe, IUsesRemaining
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public partial class Pickaxe : BaseAxe, IUsesRemaining
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{
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[Constructible]
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public Pickaxe() : base(0xE86)
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@ -13,10 +14,6 @@ namespace Server.Items
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ShowUsesRemaining = true;
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}
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public Pickaxe(Serial serial) : base(serial)
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{
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}
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public override HarvestSystem HarvestSystem => Mining.System;
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public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
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@ -37,20 +34,5 @@ namespace Server.Items
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public override int InitMaxHits => 60;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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ShowUsesRemaining = true;
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}
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}
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}
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@ -1,6 +1,7 @@
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namespace Server.Items
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{
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public class SingingAxe : OrnateAxe
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[Serializable(0)]
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public partial class SingingAxe : OrnateAxe
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{
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[Constructible]
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public SingingAxe()
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@ -8,24 +9,6 @@ namespace Server.Items
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SkillBonuses.SetValues(0, SkillName.Musicianship, 5);
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}
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public SingingAxe(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073546; // singing axe
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,28 +1,11 @@
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namespace Server.Items
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{
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public class ThunderingAxe : OrnateAxe
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[Serializable(0)]
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public partial class ThunderingAxe : OrnateAxe
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{
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[Constructible]
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public ThunderingAxe() => WeaponAttributes.HitLightning = 10;
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public ThunderingAxe(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1073547; // thundering axe
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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}
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@ -1,15 +1,12 @@
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namespace Server.Items
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{
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[Serializable(0, false)]
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[Flippable(0x1443, 0x1442)]
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public class TwoHandedAxe : BaseAxe
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public partial class TwoHandedAxe : BaseAxe
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{
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[Constructible]
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public TwoHandedAxe() : base(0x1443) => Weight = 8.0;
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||||
|
||||
public TwoHandedAxe(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
|
||||
|
||||
|
|
@ -26,19 +23,5 @@ namespace Server.Items
|
|||
|
||||
public override int InitMinHits => 31;
|
||||
public override int InitMaxHits => 90;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,16 +2,13 @@ using Server.Engines.Harvest;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Serializable(0, false)]
|
||||
[Flippable(0x13B0, 0x13AF)]
|
||||
public class WarAxe : BaseAxe
|
||||
public partial class WarAxe : BaseAxe
|
||||
{
|
||||
[Constructible]
|
||||
public WarAxe() : base(0x13B0) => Weight = 8.0;
|
||||
|
||||
public WarAxe(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack;
|
||||
|
||||
|
|
@ -37,19 +34,5 @@ namespace Server.Items
|
|||
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
|
||||
|
||||
public override HarvestSystem HarvestSystem => null;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
4
Projects/UOContent/Migrations/Server.Items.Axe.v0.json
Normal file
4
Projects/UOContent/Migrations/Server.Items.Axe.v0.json
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Axe"
|
||||
}
|
||||
22
Projects/UOContent/Migrations/Server.Items.BaseAxe.v0.json
Normal file
22
Projects/UOContent/Migrations/Server.Items.BaseAxe.v0.json
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BaseAxe",
|
||||
"properties": [
|
||||
{
|
||||
"name": "ShowUsesRemaining",
|
||||
"type": "bool",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "UsesRemaining",
|
||||
"type": "int",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BaseMeleeWeapon",
|
||||
"properties": []
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.BattleAxe"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.DoubleAxe"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.ExecutionersAxe"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.GuardianAxe"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Hatchet"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.HeavyOrnateAxe"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.LargeBattleAxe"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.Pickaxe"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.SingingAxe"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.ThunderingAxe"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.TwoHandedAxe"
|
||||
}
|
||||
|
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.WarAxe"
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue