fix(core): Fixes several serialization issues (#355)
- [X] Fixes an issue where a buffer smaller than 8 bytes would not double with enough space in some cases. - [X] Fixes an issue with dupe copying the savebuffer reference (ugh). - [X] Streamlines the IGenericWriter API to use better generics. - [X] Streamlines the IGenericReader API to use better generics. - [X] Forces `tidying` of a List/HashSet to be done externally since Writers/Readers should not have side effects. - [X] Fixes an issue where Tidying a list didn't TrimExcess, causing memory leaks. - [X] Reverted the meaning of `World.Running` to specifically refer to any world state post world loading. - NOTE: Do not use this if you want to block on world saves. Instead use checks against `WorldState.Saving` states. - [X] Fixes an issue with serializing negative DateTime deltas. - [X] Fixes a potential issue with serializing non-UTC DateTime. Bumps release version
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162 changed files with 652 additions and 1045 deletions
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@ -100,7 +100,7 @@ namespace Server.Engines.Quests.Necro
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var version = reader.ReadInt();
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Maabus = reader.ReadMobile() as Maabus;
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Maabus = reader.ReadEntity<Maabus>();
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SpawnLocation = reader.ReadPoint3D();
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Sleep();
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@ -150,7 +150,7 @@ namespace Server.Engines.Quests.Necro
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var version = reader.ReadInt();
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m_Necromancer = reader.ReadMobile() as PlayerMobile;
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m_Necromancer = reader.ReadEntity<PlayerMobile>();
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m_ToDelete = reader.ReadBool();
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if (m_ToDelete)
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@ -41,7 +41,7 @@ namespace Server.Engines.Quests.Naturalist
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{
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var version = reader.ReadEncodedInt();
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Naturalist = (Naturalist)reader.ReadMobile();
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Naturalist = (Naturalist)reader.ReadEntity<Mobile>();
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}
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public override void ChildSerialize(IGenericWriter writer)
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@ -126,8 +126,8 @@ namespace Server.Engines.Quests.Doom
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var version = reader.ReadInt();
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Chyloth = reader.ReadMobile() as Chyloth;
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Dragon = reader.ReadMobile() as SkeletalDragon;
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Chyloth = reader.ReadEntity<Chyloth>();
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Dragon = reader.ReadEntity<SkeletalDragon>();
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Chyloth?.Delete();
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}
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@ -54,7 +54,7 @@ namespace Server.Engines.Quests.Doom
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var version = reader.ReadInt();
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m_Daemon = reader.ReadMobile() as BoneDemon;
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m_Daemon = reader.ReadEntity<BoneDemon>();
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CheckDaemon();
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}
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@ -173,8 +173,8 @@ namespace Server.Engines.Quests.Doom
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{
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var version = reader.ReadEncodedInt();
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m_Daemon = reader.ReadMobile() as BoneDemon;
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CorpseWithSkull = reader.ReadItem() as Corpse;
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m_Daemon = reader.ReadEntity<BoneDemon>();
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CorpseWithSkull = reader.ReadEntity<Corpse>();
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}
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public override void ChildSerialize(IGenericWriter writer)
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@ -105,7 +105,7 @@ namespace Server.Engines.Quests.Doom
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{
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var version = reader.ReadEncodedInt();
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Victoria = reader.ReadMobile() as Victoria;
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Victoria = reader.ReadEntity<Victoria>();
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WaitForSummon = reader.ReadBool();
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}
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@ -133,7 +133,7 @@ namespace Server.Engines.Quests.Haven
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var version = reader.ReadInt();
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CannonDirection = (CannonDirection)reader.ReadEncodedInt();
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Canoneer = (MilitiaCanoneer)reader.ReadMobile();
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Canoneer = (MilitiaCanoneer)reader.ReadEntity<Mobile>();
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}
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}
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@ -205,7 +205,7 @@ namespace Server.Engines.Quests.Haven
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var version = reader.ReadInt();
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m_Lantern = (Lantern)reader.ReadItem();
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m_Lantern = (Lantern)reader.ReadEntity<Item>();
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}
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}
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}
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@ -429,7 +429,7 @@ namespace Server.Engines.Quests.Haven
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{
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var version = reader.ReadEncodedInt();
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CorpseWithBone = (Container)reader.ReadItem();
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CorpseWithBone = (Container)reader.ReadEntity<Item>();
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}
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public override void ChildSerialize(IGenericWriter writer)
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@ -90,7 +90,7 @@ namespace Server.Engines.Quests.Hag
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}
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case 0:
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{
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Corpse = (Corpse)reader.ReadItem();
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Corpse = (Corpse)reader.ReadEntity<Item>();
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break;
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}
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}
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