Clean up: Bugs, LINQ, constructors, default values, and null checks (#18)

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Kamron Batman 2019-03-11 14:29:59 -07:00 committed by GitHub
parent e748af4430
commit 513e54f70e
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GPG key ID: 4AEE18F83AFDEB23
1094 changed files with 15913 additions and 21892 deletions

View file

@ -27,12 +27,7 @@ namespace Server.Engines.Doom
private Timer m_Timer;
[Constructible]
public GauntletSpawner() : this(null)
{
}
[Constructible]
public GauntletSpawner(string typeName) : base(0x36FE)
public GauntletSpawner(string typeName = null) : base(0x36FE)
{
Visible = false;
Movable = false;
@ -334,7 +329,7 @@ namespace Server.Engines.Doom
{
State = GauntletSpawnerState.InSequence;
if (Sequence != null && !Sequence.Deleted)
if (Sequence?.Deleted == false)
Sequence.RecurseReset();
}
}
@ -353,7 +348,7 @@ namespace Server.Engines.Doom
{
State = GauntletSpawnerState.Completed;
if (Sequence != null && !Sequence.Deleted)
if (Sequence?.Deleted == false)
{
if (Sequence.State == GauntletSpawnerState.Completed)
RecurseReset();
@ -428,7 +423,7 @@ namespace Server.Engines.Doom
public static void CreateTeleporter(int xFrom, int yFrom, int xTo, int yTo)
{
Static telePad = new Static(0x1822);
Teleporter teleItem = new Teleporter(new Point3D(xTo, yTo, -1), Map.Malas, false);
Teleporter teleItem = new Teleporter(new Point3D(xTo, yTo, -1), Map.Malas);
telePad.Hue = 0x482;
telePad.MoveToWorld(new Point3D(xFrom, yFrom, -1), Map.Malas);
@ -652,4 +647,4 @@ namespace Server.Engines.Doom
{
}
}
}
}

View file

@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Server.Commands;
using Server.Mobiles;
using Server.Network;
@ -181,12 +182,11 @@ namespace Server.Engines.Doom
[Description("Generates lamp room and lever puzzle in doom.")]
public static void GenLampPuzzle_OnCommand(CommandEventArgs e)
{
foreach (Item item in Map.Malas.GetItemsInRange(lp_Center, 0))
if (item is LeverPuzzleController)
{
e.Mobile.SendMessage("Lamp room puzzle already exists: please delete the existing controller first ...");
return;
}
if (Map.Malas.GetItemsInRange(lp_Center, 0).OfType<LeverPuzzleController>().Any())
{
e.Mobile.SendMessage("Lamp room puzzle already exists: please delete the existing controller first ...");
return;
}
e.Mobile.SendMessage("Generating Lamp Room puzzle...");
new LeverPuzzleController().MoveToWorld(lp_Center, Map.Malas);
@ -199,10 +199,11 @@ namespace Server.Engines.Doom
public static Item AddLeverPuzzlePart(int[] Loc, Item newitem)
{
if (newitem == null || newitem.Deleted)
if (newitem?.Deleted != false)
installed = false;
else
newitem.MoveToWorld(new Point3D(Loc[0], Loc[1], Loc[2]), Map.Malas);
return newitem;
}
@ -220,16 +221,17 @@ namespace Server.Engines.Doom
m_LampRoom?.Unregister();
if (m_Tiles != null)
foreach (Region region in m_Tiles)
foreach (LeverPuzzleRegion region in m_Tiles)
region.Unregister();
if (m_Box != null && !m_Box.Deleted) m_Box.Delete();
if (m_Box?.Deleted == false)
m_Box.Delete();
}
public static void NukeItemList(List<Item> list)
{
if (list != null && list.Count != 0)
if (list?.Count > 0)
foreach (Item item in list)
if (item != null && !item.Deleted)
if (item?.Deleted == false)
item.Delete();
}
@ -244,31 +246,29 @@ namespace Server.Engines.Doom
public virtual LeverPuzzleStatue GetStatue(int index)
{
LeverPuzzleStatue statue = (LeverPuzzleStatue)m_Statues[index];
if (statue != null && !statue.Deleted) return statue;
return null;
return statue?.Deleted == false ? statue : null;
}
public virtual LeverPuzzleLever GetLever(int index)
{
LeverPuzzleLever lever = (LeverPuzzleLever)m_Levers[index];
if (lever != null && !lever.Deleted) return lever;
return null;
return lever?.Deleted == false ? lever : null;
}
public virtual void PuzzleStatus(int message, string fstring)
public virtual void PuzzleStatus(int message, string fstring = null)
{
for (int i = 0; i < 2; i++)
{
Item s;
if ((s = GetStatue(i)) != null) s.PublicOverheadMessage(MessageType.Regular, 0x3B2, message, fstring);
if ((s = GetStatue(i)) != null)
s.PublicOverheadMessage(MessageType.Regular, 0x3B2, message, fstring);
}
}
public virtual void ResetPuzzle()
{
PuzzleStatus(1062053, null);
PuzzleStatus(1062053);
ResetLevers();
}
@ -289,8 +289,8 @@ namespace Server.Engines.Doom
public virtual void KillTimers()
{
if (l_Timer != null && l_Timer.Running) l_Timer.Stop();
if (m_Timer != null && m_Timer.Running) m_Timer.Stop();
if (l_Timer?.Running == true) l_Timer.Stop();
if (m_Timer?.Running == true) m_Timer.Stop();
}
public virtual void RemoveSuccessful()
@ -300,8 +300,7 @@ namespace Server.Engines.Doom
public virtual void LeverPulled(ushort code)
{
int Correct = 0;
Mobile m_Player;
int correct = 0;
KillTimers();
@ -315,20 +314,21 @@ namespace Server.Engines.Doom
if (!CircleComplete)
{
PuzzleStatus(1050004, null); // The circle is the key...
PuzzleStatus(1050004); // The circle is the key...
}
else
{
Mobile player;
if (TheirKey == MyKey)
{
GenKey();
if ((Successful = m_Player = GetOccupant(0)) != null)
if ((Successful = player = GetOccupant(0)) != null)
{
SendLocationEffect(lp_Center, 0x1153, 0, 60, 1);
PlaySounds(lp_Center, cs1);
Effects.SendBoltEffect(m_Player, true);
m_Player.MoveToWorld(lr_Enter, Map.Malas);
Effects.SendBoltEffect(player, true);
player.MoveToWorld(lr_Enter, Map.Malas);
m_Timer = new LampRoomTimer(this);
m_Timer.Start();
@ -339,16 +339,13 @@ namespace Server.Engines.Doom
{
for (int i = 0; i < 16; i++) /* Count matching SET bits, ie correct codes */
if (((MyKey >> i) & 1) == 1 && ((TheirKey >> i) & 1) == 1)
Correct++;
correct++;
PuzzleStatus(Statue_Msg[Correct], Correct > 0 ? Correct.ToString() : null);
PuzzleStatus(Statue_Msg[correct], correct > 0 ? correct.ToString() : null);
for (int i = 0; i < 5; i++)
if ((m_Player = GetOccupant(i)) != null)
{
Timer smash = new RockTimer(m_Player, this);
smash.Start();
}
if ((player = GetOccupant(i)) != null)
new RockTimer(player, this).Start();
}
}
@ -357,33 +354,25 @@ namespace Server.Engines.Doom
public virtual void GenKey() /* Shuffle & build key */
{
ushort tmp;
int n, i;
ushort[] CA = { 1, 2, 4, 8 };
for (i = 0; i < 4; i++)
for (int i = 0; i < 4; i++)
{
n = (n = Utility.Random(0, 3)) == i ? n & ~i : n; /* if (i==n) { return pointless; } */
tmp = CA[i];
int n = (n = Utility.Random(0, 3)) == i ? n & ~i : n;
ushort tmp = CA[i];
CA[i] = CA[n];
CA[n] = tmp;
}
for (i = 0; i < 4; MyKey = (ushort)(CA[i++] | (MyKey <<= 4)))
for (int i = 0; i < 4; MyKey = (ushort)(CA[i++] | (MyKey <<= 4)))
{
}
}
private static bool IsValidDamagable(Mobile m)
{
if (m != null && !m.Deleted)
{
if (m.Player && m.Alive)
return true;
return m is BaseCreature bc && (bc.Controlled || bc.Summoned) && !bc.IsDeadBondedPet;
}
return false;
return m?.Deleted == false &&
(m.Player && m.Alive ||
m is BaseCreature bc && (bc.Controlled || bc.Summoned) && !bc.IsDeadBondedPet);
}
public static void MoveMobileOut(Mobile m)
@ -391,7 +380,7 @@ namespace Server.Engines.Doom
if (m != null)
{
if (m is PlayerMobile && !m.Alive)
if (m.Corpse != null && !m.Corpse.Deleted)
if (m.Corpse?.Deleted == false)
m.Corpse.MoveToWorld(lr_Exit, Map.Malas);
BaseCreature.TeleportPets(m, lr_Exit, Map.Malas);
m.Location = lr_Exit;
@ -401,7 +390,7 @@ namespace Server.Engines.Doom
public static bool AniSafe(Mobile m)
{
return m != null && !TransformationSpellHelper.UnderTransformation(m) && m.BodyMod == 0 && m.Alive;
return m?.BodyMod == 0 && m.Alive && !TransformationSpellHelper.UnderTransformation(m);
}
public static IEntity ZAdjustedIEFromMobile(Mobile m, int ZDelta)
@ -411,7 +400,7 @@ namespace Server.Engines.Doom
public static void DoDamage(Mobile m, int min, int max, bool poison)
{
if (m != null && !m.Deleted && m.Alive)
if (m?.Deleted == false && m.Alive)
{
int damage = Utility.Random(min, max);
AOS.Damage(m, damage, poison ? 0 : 100, 0, 0, poison ? 100 : 0, 0);
@ -559,8 +548,8 @@ namespace Server.Engines.Doom
{
IEntity m_IEntity = new Entity(Serial.Zero, RandomPointIn(m_Player.Location, 10), m_Player.Map);
List<Mobile> mobiles = new List<Mobile>();
foreach (Mobile m in m_IEntity.Map.GetMobilesInRange(m_IEntity.Location, 2)) mobiles.Add(m);
List<Mobile> mobiles = m_IEntity.Map.GetMobilesInRange(m_IEntity.Location, 2).ToList();
for (int k = 0; k < mobiles.Count; k++)
if (IsValidDamagable(mobiles[k]) && mobiles[k] != m_Player)
{
@ -615,7 +604,7 @@ namespace Server.Engines.Doom
if (ticks >= 71 || m_Controller.m_LampRoom.GetPlayerCount() == 0)
{
foreach (Mobile mobile in mobiles)
if (mobile != null && !mobile.Deleted && !mobile.IsDeadBondedPet)
if (mobile?.Deleted == false && !mobile.IsDeadBondedPet)
mobile.Kill();
m_Controller.Enabled = true;
Stop();
@ -637,7 +626,8 @@ namespace Server.Engines.Doom
DoDamage(mobile, 15, 20, true);
}
if (Utility.Random((int)(level & ~0xfffffffc), 3) == 3) mobile.ApplyPoison(mobile, PA2[level]);
if (Utility.Random((int)(level & ~0xfffffffc), 3) == 3)
mobile.ApplyPoison(mobile, PA2[level]);
if (ticks % 12 == 0 && level > 0 && mobile.Player)
mobile.SendLocalizedMessage(PA[level][0], null, PA[level][1]);
}
@ -648,4 +638,4 @@ namespace Server.Engines.Doom
}
}
}
}
}

View file

@ -32,7 +32,7 @@ namespace Server.Engines.Doom
{
m_Wanderer = new WandererOfTheVoid();
m_Wanderer.MoveToWorld(LeverPuzzleController.lr_Enter, Map.Malas);
m_Wanderer.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1060002, ""); // I am the guardian of...
m_Wanderer.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1060002); // I am the guardian of...
Timer.DelayCall(TimeSpan.FromSeconds(5.0), CallBackMessage);
}
}
@ -44,7 +44,7 @@ namespace Server.Engines.Doom
public override void OnAfterDelete()
{
if (m_Controller != null && !m_Controller.Deleted)
if (m_Controller?.Deleted == false)
m_Controller.Delete();
}
@ -80,7 +80,7 @@ namespace Server.Engines.Doom
public override void OnAfterDelete()
{
if (m_Controller != null && !m_Controller.Deleted)
if (m_Controller?.Deleted == false)
m_Controller.Delete();
}
@ -134,7 +134,7 @@ namespace Server.Engines.Doom
public override void OnAfterDelete()
{
if (m_Controller != null && !m_Controller.Deleted)
if (m_Controller?.Deleted == false)
m_Controller.Delete();
}
@ -202,4 +202,4 @@ namespace Server.Engines.Doom
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,12 +5,12 @@ namespace Server.Engines.Doom
{
public class LampRoomRegion : BaseRegion
{
private LeverPuzzleController Controller;
private LeverPuzzleController m_Controller;
public LampRoomRegion(LeverPuzzleController controller)
: base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), LeverPuzzleController.lr_Rect)
{
Controller = controller;
m_Controller = controller;
Register();
}
@ -38,13 +38,13 @@ namespace Server.Engines.Doom
if (m.AccessLevel > AccessLevel.Player)
return;
if (Controller.Successful != null)
if (m_Controller.Successful != null)
{
if (m is PlayerMobile)
{
if (m == Controller.Successful) return;
if (m == m_Controller.Successful) return;
}
else if (m is BaseCreature bc && (bc.Controlled && bc.ControlMaster == Controller.Successful ||
else if (m is BaseCreature bc && (bc.Controlled && bc.ControlMaster == m_Controller.Successful ||
bc.Summoned))
{
return;
@ -57,49 +57,36 @@ namespace Server.Engines.Doom
public override void OnExit(Mobile m)
{
if (m != null && m == Controller.Successful)
Controller.RemoveSuccessful();
if (m != null && m == m_Controller.Successful)
m_Controller.RemoveSuccessful();
}
public override void OnDeath(Mobile m)
{
if (m != null && !m.Deleted && !(m is WandererOfTheVoid))
{
Timer kick = new LeverPuzzleController.LampRoomKickTimer(m);
kick.Start();
}
if (m?.Deleted != false || m is WandererOfTheVoid)
return;
Timer kick = new LeverPuzzleController.LampRoomKickTimer(m);
kick.Start();
}
public override bool OnSkillUse(Mobile m, int Skill) /* just in case */
{
if (Controller.Successful == null || m.AccessLevel == AccessLevel.Player && m != Controller.Successful)
return false;
return true;
return m_Controller.Successful != null && (m.AccessLevel != AccessLevel.Player || m == m_Controller.Successful);
}
}
public class LeverPuzzleRegion : BaseRegion
{
private LeverPuzzleController Controller;
public Mobile m_Occupant;
public LeverPuzzleRegion(LeverPuzzleController controller, int[] loc)
: base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), new Rectangle2D(loc[0], loc[1], 1, 1))
{
Controller = controller;
Register();
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Occupant
{
get
{
if (m_Occupant != null && m_Occupant.Alive)
return m_Occupant;
return null;
}
}
public Mobile Occupant => m_Occupant?.Alive == true ? m_Occupant : null;
public override void OnEnter(Mobile m)
{
@ -113,4 +100,4 @@ namespace Server.Engines.Doom
m_Occupant = null;
}
}
}
}