fix: Fixes process delta calls during death/res (#1559)
This commit is contained in:
parent
aaf0fc32fa
commit
6239b418a8
2 changed files with 4 additions and 4 deletions
|
|
@ -4501,7 +4501,7 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
|
|||
BodyMod = 0;
|
||||
Body = Race.AliveBody(this);
|
||||
|
||||
ProcessDeltaQueue();
|
||||
ProcessDelta();
|
||||
|
||||
for (var i = Items.Count - 1; i >= 0; --i)
|
||||
{
|
||||
|
|
@ -4839,7 +4839,7 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
|
|||
|
||||
EventSink.InvokePlayerDeath(this);
|
||||
|
||||
ProcessDeltaQueue();
|
||||
ProcessDelta();
|
||||
|
||||
m_NetState.SendDeathStatus(false);
|
||||
|
||||
|
|
|
|||
|
|
@ -3221,7 +3221,7 @@ namespace Server.Mobiles
|
|||
ControlTarget = ControlMaster;
|
||||
ControlOrder = OrderType.Follow;
|
||||
|
||||
ProcessDeltaQueue();
|
||||
ProcessDelta();
|
||||
SendIncomingPacket();
|
||||
SendIncomingPacket();
|
||||
|
||||
|
|
@ -3834,7 +3834,7 @@ namespace Server.Mobiles
|
|||
Stam = StamMax;
|
||||
Mana = 0;
|
||||
|
||||
ProcessDeltaQueue();
|
||||
ProcessDelta();
|
||||
|
||||
IsDeadPet = false;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue