fix: Fixes process delta calls during death/res (#1559)
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2 changed files with 4 additions and 4 deletions
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@ -4501,7 +4501,7 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
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BodyMod = 0;
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Body = Race.AliveBody(this);
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ProcessDeltaQueue();
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ProcessDelta();
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for (var i = Items.Count - 1; i >= 0; --i)
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{
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@ -4839,7 +4839,7 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
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EventSink.InvokePlayerDeath(this);
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ProcessDeltaQueue();
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ProcessDelta();
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m_NetState.SendDeathStatus(false);
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