Fixes formatting (#200)

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Kamron Batman 2020-08-25 18:53:35 -07:00 • committed by GitHub
parent 1f651992d7
commit 86b7b3aed1
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GPG key ID: 4AEE18F83AFDEB23
209 changed files with 51326 additions and 50397 deletions

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@ -1,291 +1,317 @@
/***************************************************************************
* Gump.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using Server.Network;
namespace Server.Gumps
{
public class Gump
{
private static uint m_NextSerial = 1;
private static readonly byte[] m_BeginLayout = StringToBuffer("{ ");
private static readonly byte[] m_EndLayout = StringToBuffer(" }");
private static readonly byte[] m_NoMove = StringToBuffer("{ nomove }");
private static readonly byte[] m_NoClose = StringToBuffer("{ noclose }");
private static readonly byte[] m_NoDispose = StringToBuffer("{ nodispose }");
private static readonly byte[] m_NoResize = StringToBuffer("{ noresize }");
public List<string> Strings { get; }
internal int m_TextEntries, m_Switches;
public Gump(int x, int y)
{
do
{
Serial = m_NextSerial++;
} while (Serial == 0); // standard client apparently doesn't send a gump response packet if serial == 0
X = x;
Y = y;
TypeID = GetTypeID(GetType());
Entries = new List<GumpEntry>();
Strings = new List<string>();
}
public int TypeID { get; }
public List<GumpEntry> Entries { get; }
public uint Serial { get; set; }
public int X { get; set; }
public int Y { get; set; }
public bool Disposable { get; set; } = true;
public bool Resizable { get; set; } = true;
public bool Draggable { get; set; } = true;
public bool Closable { get; set; } = true;
public static int GetTypeID(Type type) => type?.FullName?.GetHashCode() ?? -1;
public void AddPage(int page)
{
Add(new GumpPage(page));
}
public void AddAlphaRegion(int x, int y, int width, int height)
{
Add(new GumpAlphaRegion(x, y, width, height));
}
public void AddBackground(int x, int y, int width, int height, int gumpID)
{
Add(new GumpBackground(x, y, width, height, gumpID));
}
public void AddButton(int x, int y, int normalID, int pressedID, int buttonID,
GumpButtonType type = GumpButtonType.Reply, int param = 0)
{
Add(new GumpButton(x, y, normalID, pressedID, buttonID, type, param));
}
public void AddCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
Add(new GumpCheck(x, y, inactiveID, activeID, initialState, switchID));
}
public void AddGroup(int group)
{
Add(new GumpGroup(group));
}
public void AddTooltip(int number, string args = null)
{
Add(new GumpTooltip(number, args));
}
public void AddHtml(int x, int y, int width, int height, string text, bool background = false, bool scrollbar = false)
{
Add(new GumpHtml(x, y, width, height, text, background, scrollbar));
}
public void AddHtmlLocalized(int x, int y, int width, int height, int number, bool background = false,
bool scrollbar = false)
{
Add(new GumpHtmlLocalized(x, y, width, height, number, background, scrollbar));
}
public void AddHtmlLocalized(int x, int y, int width, int height, int number, int color, bool background = false,
bool scrollbar = false)
{
Add(new GumpHtmlLocalized(x, y, width, height, number, color, background, scrollbar));
}
public void AddHtmlLocalized(int x, int y, int width, int height, int number, string args, int color,
bool background = false, bool scrollbar = false)
{
Add(new GumpHtmlLocalized(x, y, width, height, number, args, color, background, scrollbar));
}
public void AddImage(int x, int y, int gumpID, int hue = 0)
{
Add(new GumpImage(x, y, gumpID, hue));
}
public void AddImageTiled(int x, int y, int width, int height, int gumpID)
{
Add(new GumpImageTiled(x, y, width, height, gumpID));
}
public void AddImageTiledButton(int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type,
int param, int itemID, int hue, int width, int height, int localizedTooltip = -1)
{
Add(new GumpImageTileButton(x, y, normalID, pressedID, buttonID, type, param, itemID, hue, width, height,
localizedTooltip));
}
public void AddItem(int x, int y, int itemID, int hue = 0)
{
Add(new GumpItem(x, y, itemID, hue));
}
public void AddLabel(int x, int y, int hue, string text)
{
Add(new GumpLabel(x, y, hue, text));
}
public void AddLabelCropped(int x, int y, int width, int height, int hue, string text)
{
Add(new GumpLabelCropped(x, y, width, height, hue, text));
}
public void AddRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
Add(new GumpRadio(x, y, inactiveID, activeID, initialState, switchID));
}
public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
{
Add(new GumpTextEntry(x, y, width, height, hue, entryID, initialText));
}
public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText, int size)
{
Add(new GumpTextEntryLimited(x, y, width, height, hue, entryID, initialText, size));
}
public void AddItemProperty(uint serial)
{
Add(new GumpItemProperty(serial));
}
public void AddSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
{
Add(new GumpSpriteImage(x, y, gumpID, width, height, sx, sy));
}
public void AddECHandleInput()
{
Add(new GumpECHandleInput());
}
public void AddGumpIDOverride(int gumpID)
{
Add(new GumpMasterGump(gumpID));
}
public void Add(GumpEntry g)
{
if (g.Parent != this)
g.Parent = this;
else if (!Entries.Contains(g))
Entries.Add(g);
}
public void Remove(GumpEntry g)
{
if (g == null || !Entries.Contains(g))
return;
Entries.Remove(g);
g.Parent = null;
}
public int Intern(string value)
{
var indexOf = Strings.IndexOf(value);
if (indexOf >= 0) return indexOf;
Strings.Add(value);
return Strings.Count - 1;
}
public void SendTo(NetState state)
{
state.AddGump(this);
state.Send(Compile(state));
}
public static byte[] StringToBuffer(string str) => Encoding.ASCII.GetBytes(str);
public Packet Compile(NetState ns = null)
{
IGumpWriter disp;
if (ns?.Unpack == true)
disp = new DisplayGumpPacked(this);
else
disp = new DisplayGumpFast(this);
if (!Draggable)
disp.AppendLayout(m_NoMove);
if (!Closable)
disp.AppendLayout(m_NoClose);
if (!Disposable)
disp.AppendLayout(m_NoDispose);
if (!Resizable)
disp.AppendLayout(m_NoResize);
var count = Entries.Count;
for (var i = 0; i < count; ++i)
{
var e = Entries[i];
disp.AppendLayout(m_BeginLayout);
e.AppendTo(ns, disp);
disp.AppendLayout(m_EndLayout);
}
disp.WriteStrings(Strings);
disp.Flush();
m_TextEntries = disp.TextEntries;
m_Switches = disp.Switches;
return (Packet)disp;
}
public virtual void OnResponse(NetState sender, RelayInfo info)
{
}
public virtual void OnServerClose(NetState owner)
{
}
}
}
/***************************************************************************
* Gump.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using Server.Network;
namespace Server.Gumps
{
public class Gump
{
private static uint m_NextSerial = 1;
private static readonly byte[] m_BeginLayout = StringToBuffer("{ ");
private static readonly byte[] m_EndLayout = StringToBuffer(" }");
private static readonly byte[] m_NoMove = StringToBuffer("{ nomove }");
private static readonly byte[] m_NoClose = StringToBuffer("{ noclose }");
private static readonly byte[] m_NoDispose = StringToBuffer("{ nodispose }");
private static readonly byte[] m_NoResize = StringToBuffer("{ noresize }");
internal int m_TextEntries, m_Switches;
public Gump(int x, int y)
{
do
{
Serial = m_NextSerial++;
} while (Serial == 0); // standard client apparently doesn't send a gump response packet if serial == 0
X = x;
Y = y;
TypeID = GetTypeID(GetType());
Entries = new List<GumpEntry>();
Strings = new List<string>();
}
public List<string> Strings { get; }
public int TypeID { get; }
public List<GumpEntry> Entries { get; }
public uint Serial { get; set; }
public int X { get; set; }
public int Y { get; set; }
public bool Disposable { get; set; } = true;
public bool Resizable { get; set; } = true;
public bool Draggable { get; set; } = true;
public bool Closable { get; set; } = true;
public static int GetTypeID(Type type) => type?.FullName?.GetHashCode() ?? -1;
public void AddPage(int page)
{
Add(new GumpPage(page));
}
public void AddAlphaRegion(int x, int y, int width, int height)
{
Add(new GumpAlphaRegion(x, y, width, height));
}
public void AddBackground(int x, int y, int width, int height, int gumpID)
{
Add(new GumpBackground(x, y, width, height, gumpID));
}
public void AddButton(
int x, int y, int normalID, int pressedID, int buttonID,
GumpButtonType type = GumpButtonType.Reply, int param = 0
)
{
Add(new GumpButton(x, y, normalID, pressedID, buttonID, type, param));
}
public void AddCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
Add(new GumpCheck(x, y, inactiveID, activeID, initialState, switchID));
}
public void AddGroup(int group)
{
Add(new GumpGroup(group));
}
public void AddTooltip(int number, string args = null)
{
Add(new GumpTooltip(number, args));
}
public void AddHtml(
int x, int y, int width, int height, string text, bool background = false, bool scrollbar = false
)
{
Add(new GumpHtml(x, y, width, height, text, background, scrollbar));
}
public void AddHtmlLocalized(
int x, int y, int width, int height, int number, bool background = false,
bool scrollbar = false
)
{
Add(new GumpHtmlLocalized(x, y, width, height, number, background, scrollbar));
}
public void AddHtmlLocalized(
int x, int y, int width, int height, int number, int color, bool background = false,
bool scrollbar = false
)
{
Add(new GumpHtmlLocalized(x, y, width, height, number, color, background, scrollbar));
}
public void AddHtmlLocalized(
int x, int y, int width, int height, int number, string args, int color,
bool background = false, bool scrollbar = false
)
{
Add(new GumpHtmlLocalized(x, y, width, height, number, args, color, background, scrollbar));
}
public void AddImage(int x, int y, int gumpID, int hue = 0)
{
Add(new GumpImage(x, y, gumpID, hue));
}
public void AddImageTiled(int x, int y, int width, int height, int gumpID)
{
Add(new GumpImageTiled(x, y, width, height, gumpID));
}
public void AddImageTiledButton(
int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type,
int param, int itemID, int hue, int width, int height, int localizedTooltip = -1
)
{
Add(
new GumpImageTileButton(
x,
y,
normalID,
pressedID,
buttonID,
type,
param,
itemID,
hue,
width,
height,
localizedTooltip
)
);
}
public void AddItem(int x, int y, int itemID, int hue = 0)
{
Add(new GumpItem(x, y, itemID, hue));
}
public void AddLabel(int x, int y, int hue, string text)
{
Add(new GumpLabel(x, y, hue, text));
}
public void AddLabelCropped(int x, int y, int width, int height, int hue, string text)
{
Add(new GumpLabelCropped(x, y, width, height, hue, text));
}
public void AddRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
Add(new GumpRadio(x, y, inactiveID, activeID, initialState, switchID));
}
public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
{
Add(new GumpTextEntry(x, y, width, height, hue, entryID, initialText));
}
public void AddTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText, int size)
{
Add(new GumpTextEntryLimited(x, y, width, height, hue, entryID, initialText, size));
}
public void AddItemProperty(uint serial)
{
Add(new GumpItemProperty(serial));
}
public void AddSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
{
Add(new GumpSpriteImage(x, y, gumpID, width, height, sx, sy));
}
public void AddECHandleInput()
{
Add(new GumpECHandleInput());
}
public void AddGumpIDOverride(int gumpID)
{
Add(new GumpMasterGump(gumpID));
}
public void Add(GumpEntry g)
{
if (g.Parent != this)
g.Parent = this;
else if (!Entries.Contains(g))
Entries.Add(g);
}
public void Remove(GumpEntry g)
{
if (g == null || !Entries.Contains(g))
return;
Entries.Remove(g);
g.Parent = null;
}
public int Intern(string value)
{
var indexOf = Strings.IndexOf(value);
if (indexOf >= 0) return indexOf;
Strings.Add(value);
return Strings.Count - 1;
}
public void SendTo(NetState state)
{
state.AddGump(this);
state.Send(Compile(state));
}
public static byte[] StringToBuffer(string str) => Encoding.ASCII.GetBytes(str);
public Packet Compile(NetState ns = null)
{
IGumpWriter disp;
if (ns?.Unpack == true)
disp = new DisplayGumpPacked(this);
else
disp = new DisplayGumpFast(this);
if (!Draggable)
disp.AppendLayout(m_NoMove);
if (!Closable)
disp.AppendLayout(m_NoClose);
if (!Disposable)
disp.AppendLayout(m_NoDispose);
if (!Resizable)
disp.AppendLayout(m_NoResize);
var count = Entries.Count;
for (var i = 0; i < count; ++i)
{
var e = Entries[i];
disp.AppendLayout(m_BeginLayout);
e.AppendTo(ns, disp);
disp.AppendLayout(m_EndLayout);
}
disp.WriteStrings(Strings);
disp.Flush();
m_TextEntries = disp.TextEntries;
m_Switches = disp.Switches;
return (Packet)disp;
}
public virtual void OnResponse(NetState sender, RelayInfo info)
{
}
public virtual void OnServerClose(NetState owner)
{
}
}
}

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@ -1,56 +1,56 @@
/***************************************************************************
* GumpAlphaRegion.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpAlphaRegion : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("checkertrans");
public GumpAlphaRegion(int x, int y, int width, int height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public override string Compile(NetState ns) => $"{{ checkertrans {X} {Y} {Width} {Height} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
}
}
}
/***************************************************************************
* GumpAlphaRegion.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpAlphaRegion : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("checkertrans");
public GumpAlphaRegion(int x, int y, int width, int height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public override string Compile(NetState ns) => $"{{ checkertrans {X} {Y} {Width} {Height} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
}
}
}

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@ -1,60 +1,60 @@
/***************************************************************************
* GumpBackground.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpBackground : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("resizepic");
public GumpBackground(int x, int y, int width, int height, int gumpID)
{
X = x;
Y = y;
Width = width;
Height = height;
GumpID = gumpID;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int GumpID { get; set; }
public override string Compile(NetState ns) => $"{{ resizepic {X} {Y} {GumpID} {Width} {Height} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(GumpID);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
}
}
}
/***************************************************************************
* GumpBackground.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpBackground : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("resizepic");
public GumpBackground(int x, int y, int width, int height, int gumpID)
{
X = x;
Y = y;
Width = width;
Height = height;
GumpID = gumpID;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int GumpID { get; set; }
public override string Compile(NetState ns) => $"{{ resizepic {X} {Y} {GumpID} {Width} {Height} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(GumpID);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
}
}
}

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@ -1,76 +1,78 @@
/***************************************************************************
* GumpButton.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public enum GumpButtonType
{
Page = 0,
Reply = 1
}
public class GumpButton : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("button");
public GumpButton(int x, int y, int normalID, int pressedID, int buttonID,
GumpButtonType type = GumpButtonType.Reply, int param = 0)
{
X = x;
Y = y;
NormalID = normalID;
PressedID = pressedID;
ButtonID = buttonID;
Type = type;
Param = param;
}
public int X { get; set; }
public int Y { get; set; }
public int NormalID { get; set; }
public int PressedID { get; set; }
public int ButtonID { get; set; }
public GumpButtonType Type { get; set; }
public int Param { get; set; }
public override string Compile(NetState ns) =>
$"{{ button {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(NormalID);
disp.AppendLayout(PressedID);
disp.AppendLayout((int)Type);
disp.AppendLayout(Param);
disp.AppendLayout(ButtonID);
}
}
}
/***************************************************************************
* GumpButton.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public enum GumpButtonType
{
Page = 0,
Reply = 1
}
public class GumpButton : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("button");
public GumpButton(
int x, int y, int normalID, int pressedID, int buttonID,
GumpButtonType type = GumpButtonType.Reply, int param = 0
)
{
X = x;
Y = y;
NormalID = normalID;
PressedID = pressedID;
ButtonID = buttonID;
Type = type;
Param = param;
}
public int X { get; set; }
public int Y { get; set; }
public int NormalID { get; set; }
public int PressedID { get; set; }
public int ButtonID { get; set; }
public GumpButtonType Type { get; set; }
public int Param { get; set; }
public override string Compile(NetState ns) =>
$"{{ button {X} {Y} {NormalID} {PressedID} {(int)Type} {Param} {ButtonID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(NormalID);
disp.AppendLayout(PressedID);
disp.AppendLayout((int)Type);
disp.AppendLayout(Param);
disp.AppendLayout(ButtonID);
}
}
}

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@ -1,67 +1,67 @@
/***************************************************************************
* GumpCheck.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpCheck : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("checkbox");
public GumpCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
X = x;
Y = y;
InactiveID = inactiveID;
ActiveID = activeID;
InitialState = initialState;
SwitchID = switchID;
}
public int X { get; set; }
public int Y { get; set; }
public int InactiveID { get; set; }
public int ActiveID { get; set; }
public bool InitialState { get; set; }
public int SwitchID { get; set; }
public override string Compile(NetState ns) =>
$"{{ checkbox {X} {Y} {InactiveID} {ActiveID} {(InitialState ? 1 : 0)} {SwitchID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(InactiveID);
disp.AppendLayout(ActiveID);
disp.AppendLayout(InitialState);
disp.AppendLayout(SwitchID);
disp.Switches++;
}
}
}
/***************************************************************************
* GumpCheck.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpCheck : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("checkbox");
public GumpCheck(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
X = x;
Y = y;
InactiveID = inactiveID;
ActiveID = activeID;
InitialState = initialState;
SwitchID = switchID;
}
public int X { get; set; }
public int Y { get; set; }
public int InactiveID { get; set; }
public int ActiveID { get; set; }
public bool InitialState { get; set; }
public int SwitchID { get; set; }
public override string Compile(NetState ns) =>
$"{{ checkbox {X} {Y} {InactiveID} {ActiveID} {(InitialState ? 1 : 0)} {SwitchID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(InactiveID);
disp.AppendLayout(ActiveID);
disp.AppendLayout(InitialState);
disp.AppendLayout(SwitchID);
disp.Switches++;
}
}
}

View file

@ -1,37 +1,36 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpECHandleInput.cs *
* Created: 2020/04/24 - Updated: 2020/04/24 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpECHandleInput : GumpEntry
{
public override string Compile(NetState ns) => "{ echandleinput }";
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("echandleinput");
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
}
}
}
/*************************************************************************
* ModernUO *
* Copyright (C) 2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpECHandleInput.cs *
* Created: 2020/04/24 - Updated: 2020/04/24 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpECHandleInput : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("echandleinput");
public override string Compile(NetState ns) => "{ echandleinput }";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
}
}
}

View file

@ -1,48 +1,48 @@
/***************************************************************************
* GumpEntry.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public abstract class GumpEntry
{
private Gump m_Parent;
public Gump Parent
{
get => m_Parent;
set
{
if (m_Parent != value)
{
m_Parent?.Remove(this);
m_Parent = value;
m_Parent?.Add(this);
}
}
}
public abstract string Compile(NetState ns);
public abstract void AppendTo(NetState ns, IGumpWriter disp);
}
}
/***************************************************************************
* GumpEntry.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public abstract class GumpEntry
{
private Gump m_Parent;
public Gump Parent
{
get => m_Parent;
set
{
if (m_Parent != value)
{
m_Parent?.Remove(this);
m_Parent = value;
m_Parent?.Add(this);
}
}
}
public abstract string Compile(NetState ns);
public abstract void AppendTo(NetState ns, IGumpWriter disp);
}
}

View file

@ -1,41 +1,41 @@
/***************************************************************************
* GumpGroup.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpGroup : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("group");
public GumpGroup(int group) => Group = group;
public int Group { get; set; }
public override string Compile(NetState ns) => $"{{ group {Group} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(Group);
}
}
}
/***************************************************************************
* GumpGroup.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpGroup : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("group");
public GumpGroup(int group) => Group = group;
public int Group { get; set; }
public override string Compile(NetState ns) => $"{{ group {Group} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(Group);
}
}
}

View file

@ -1,69 +1,69 @@
/***************************************************************************
* GumpHtml.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpHtml : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("htmlgump");
public GumpHtml(int x, int y, int width, int height, string text, bool background, bool scrollbar)
{
X = x;
Y = y;
Width = width;
Height = height;
Text = text;
Background = background;
Scrollbar = scrollbar;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public string Text { get; set; }
public bool Background { get; set; }
public bool Scrollbar { get; set; }
public override string Compile(NetState ns) =>
$"{{ htmlgump {X} {Y} {Width} {Height} {Parent.Intern(Text)} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Parent.Intern(Text));
disp.AppendLayout(Background);
disp.AppendLayout(Scrollbar);
}
}
}
/***************************************************************************
* GumpHtml.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpHtml : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("htmlgump");
public GumpHtml(int x, int y, int width, int height, string text, bool background, bool scrollbar)
{
X = x;
Y = y;
Width = width;
Height = height;
Text = text;
Background = background;
Scrollbar = scrollbar;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public string Text { get; set; }
public bool Background { get; set; }
public bool Scrollbar { get; set; }
public override string Compile(NetState ns) =>
$"{{ htmlgump {X} {Y} {Width} {Height} {Parent.Intern(Text)} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Parent.Intern(Text));
disp.AppendLayout(Background);
disp.AppendLayout(Scrollbar);
}
}
}

View file

@ -1,172 +1,178 @@
/***************************************************************************
* GumpHtmlLocalized.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public enum GumpHtmlLocalizedType
{
Plain,
Color,
Args
}
public class GumpHtmlLocalized : GumpEntry
{
private static readonly byte[] m_LayoutNamePlain = Gump.StringToBuffer("xmfhtmlgump");
private static readonly byte[] m_LayoutNameColor = Gump.StringToBuffer("xmfhtmlgumpcolor");
private static readonly byte[] m_LayoutNameArgs = Gump.StringToBuffer("xmfhtmltok");
public GumpHtmlLocalized(int x, int y, int width, int height, int number,
bool background = false, bool scrollbar = false)
{
X = x;
Y = y;
Width = width;
Height = height;
Number = number;
Background = background;
Scrollbar = scrollbar;
Type = GumpHtmlLocalizedType.Plain;
}
public GumpHtmlLocalized(int x, int y, int width, int height, int number, int color,
bool background = false, bool scrollbar = false)
{
X = x;
Y = y;
Width = width;
Height = height;
Number = number;
Color = color;
Background = background;
Scrollbar = scrollbar;
Type = GumpHtmlLocalizedType.Color;
}
public GumpHtmlLocalized(int x, int y, int width, int height, int number, string args, int color,
bool background = false, bool scrollbar = false)
{
// Are multiple arguments unsupported? And what about non ASCII arguments?
X = x;
Y = y;
Width = width;
Height = height;
Number = number;
Args = args;
Color = color;
Background = background;
Scrollbar = scrollbar;
Type = GumpHtmlLocalizedType.Args;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Number { get; set; }
public string Args { get; set; }
public int Color { get; set; }
public bool Background { get; set; }
public bool Scrollbar { get; set; }
public GumpHtmlLocalizedType Type { get; set; }
public override string Compile(NetState ns)
{
return Type switch
{
GumpHtmlLocalizedType.Plain =>
$"{{ xmfhtmlgump {X} {Y} {Width} {Height} {Number} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} }}",
GumpHtmlLocalizedType.Color =>
$"{{ xmfhtmlgumpcolor {X} {Y} {Width} {Height} {Number} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} {Color} }}",
_ =>
$"{{ xmfhtmltok {X} {Y} {Width} {Height} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} {Color} {Number} @{Args}@ }}"
};
}
public override void AppendTo(NetState ns, IGumpWriter disp)
{
switch (Type)
{
case GumpHtmlLocalizedType.Plain:
{
disp.AppendLayout(m_LayoutNamePlain);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Number);
disp.AppendLayout(Background);
disp.AppendLayout(Scrollbar);
break;
}
case GumpHtmlLocalizedType.Color:
{
disp.AppendLayout(m_LayoutNameColor);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Number);
disp.AppendLayout(Background);
disp.AppendLayout(Scrollbar);
disp.AppendLayout(Color);
break;
}
case GumpHtmlLocalizedType.Args:
{
disp.AppendLayout(m_LayoutNameArgs);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Background);
disp.AppendLayout(Scrollbar);
disp.AppendLayout(Color);
disp.AppendLayout(Number);
disp.AppendLayout(Args);
break;
}
}
}
}
}
/***************************************************************************
* GumpHtmlLocalized.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public enum GumpHtmlLocalizedType
{
Plain,
Color,
Args
}
public class GumpHtmlLocalized : GumpEntry
{
private static readonly byte[] m_LayoutNamePlain = Gump.StringToBuffer("xmfhtmlgump");
private static readonly byte[] m_LayoutNameColor = Gump.StringToBuffer("xmfhtmlgumpcolor");
private static readonly byte[] m_LayoutNameArgs = Gump.StringToBuffer("xmfhtmltok");
public GumpHtmlLocalized(
int x, int y, int width, int height, int number,
bool background = false, bool scrollbar = false
)
{
X = x;
Y = y;
Width = width;
Height = height;
Number = number;
Background = background;
Scrollbar = scrollbar;
Type = GumpHtmlLocalizedType.Plain;
}
public GumpHtmlLocalized(
int x, int y, int width, int height, int number, int color,
bool background = false, bool scrollbar = false
)
{
X = x;
Y = y;
Width = width;
Height = height;
Number = number;
Color = color;
Background = background;
Scrollbar = scrollbar;
Type = GumpHtmlLocalizedType.Color;
}
public GumpHtmlLocalized(
int x, int y, int width, int height, int number, string args, int color,
bool background = false, bool scrollbar = false
)
{
// Are multiple arguments unsupported? And what about non ASCII arguments?
X = x;
Y = y;
Width = width;
Height = height;
Number = number;
Args = args;
Color = color;
Background = background;
Scrollbar = scrollbar;
Type = GumpHtmlLocalizedType.Args;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Number { get; set; }
public string Args { get; set; }
public int Color { get; set; }
public bool Background { get; set; }
public bool Scrollbar { get; set; }
public GumpHtmlLocalizedType Type { get; set; }
public override string Compile(NetState ns)
{
return Type switch
{
GumpHtmlLocalizedType.Plain =>
$"{{ xmfhtmlgump {X} {Y} {Width} {Height} {Number} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} }}",
GumpHtmlLocalizedType.Color =>
$"{{ xmfhtmlgumpcolor {X} {Y} {Width} {Height} {Number} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} {Color} }}",
_ =>
$"{{ xmfhtmltok {X} {Y} {Width} {Height} {(Background ? 1 : 0)} {(Scrollbar ? 1 : 0)} {Color} {Number} @{Args}@ }}"
};
}
public override void AppendTo(NetState ns, IGumpWriter disp)
{
switch (Type)
{
case GumpHtmlLocalizedType.Plain:
{
disp.AppendLayout(m_LayoutNamePlain);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Number);
disp.AppendLayout(Background);
disp.AppendLayout(Scrollbar);
break;
}
case GumpHtmlLocalizedType.Color:
{
disp.AppendLayout(m_LayoutNameColor);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Number);
disp.AppendLayout(Background);
disp.AppendLayout(Scrollbar);
disp.AppendLayout(Color);
break;
}
case GumpHtmlLocalizedType.Args:
{
disp.AppendLayout(m_LayoutNameArgs);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Background);
disp.AppendLayout(Scrollbar);
disp.AppendLayout(Color);
disp.AppendLayout(Number);
disp.AppendLayout(Args);
break;
}
}
}
}
}

View file

@ -1,63 +1,63 @@
/***************************************************************************
* GumpImage.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpImage : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("gumppic");
private static readonly byte[] m_HueEquals = Gump.StringToBuffer(" hue=");
public GumpImage(int x, int y, int gumpID, int hue = 0)
{
X = x;
Y = y;
GumpID = gumpID;
Hue = hue;
}
public int X { get; set; }
public int Y { get; set; }
public int GumpID { get; set; }
public int Hue { get; set; }
public override string Compile(NetState ns) =>
Hue == 0 ? $"{{ gumppic {X} {Y} {GumpID} }}" : $"{{ gumppic {X} {Y} {GumpID} hue={Hue} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(GumpID);
if (Hue != 0)
{
disp.AppendLayout(m_HueEquals);
disp.AppendLayoutNS(Hue);
}
}
}
}
/***************************************************************************
* GumpImage.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpImage : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("gumppic");
private static readonly byte[] m_HueEquals = Gump.StringToBuffer(" hue=");
public GumpImage(int x, int y, int gumpID, int hue = 0)
{
X = x;
Y = y;
GumpID = gumpID;
Hue = hue;
}
public int X { get; set; }
public int Y { get; set; }
public int GumpID { get; set; }
public int Hue { get; set; }
public override string Compile(NetState ns) =>
Hue == 0 ? $"{{ gumppic {X} {Y} {GumpID} }}" : $"{{ gumppic {X} {Y} {GumpID} hue={Hue} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(GumpID);
if (Hue != 0)
{
disp.AppendLayout(m_HueEquals);
disp.AppendLayoutNS(Hue);
}
}
}
}

View file

@ -1,121 +1,123 @@
/***************************************************************************
* GumpImageTileButton.cs
* -------------------
* begin : April 26, 2005
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpImageTileButton : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("buttontileart");
private static readonly byte[] m_LayoutTooltip = Gump.StringToBuffer(" }{ tooltip");
private GumpButtonType m_Type;
// Note, on OSI, The tooltip supports ONLY clilocs as far as I can figure out, and the tooltip ONLY works after the buttonTileArt (as far as I can tell from testing)
public GumpImageTileButton(int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param,
int itemID, int hue, int width, int height, int localizedTooltip = -1)
{
X = x;
Y = y;
NormalID = normalID;
PressedID = pressedID;
ButtonID = buttonID;
m_Type = type;
Param = param;
ItemID = itemID;
Hue = hue;
Width = width;
Height = height;
LocalizedTooltip = localizedTooltip;
}
public int X { get; set; }
public int Y { get; set; }
public int NormalID { get; set; }
public int PressedID { get; set; }
public int ButtonID { get; set; }
public GumpButtonType Type
{
get => m_Type;
set
{
if (m_Type != value)
{
m_Type = value;
var parent = Parent;
}
}
}
public int Param { get; set; }
public int ItemID { get; set; }
public int Hue { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int LocalizedTooltip { get; set; }
public override string Compile(NetState ns)
{
if (LocalizedTooltip > 0)
return
$"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)m_Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}{{ tooltip {LocalizedTooltip} }}";
return
$"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)m_Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}";
}
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(NormalID);
disp.AppendLayout(PressedID);
disp.AppendLayout((int)m_Type);
disp.AppendLayout(Param);
disp.AppendLayout(ButtonID);
disp.AppendLayout(ItemID);
disp.AppendLayout(Hue);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
if (LocalizedTooltip > 0)
{
disp.AppendLayout(m_LayoutTooltip);
disp.AppendLayout(LocalizedTooltip);
}
}
}
}
/***************************************************************************
* GumpImageTileButton.cs
* -------------------
* begin : April 26, 2005
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpImageTileButton : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("buttontileart");
private static readonly byte[] m_LayoutTooltip = Gump.StringToBuffer(" }{ tooltip");
private GumpButtonType m_Type;
// Note, on OSI, The tooltip supports ONLY clilocs as far as I can figure out, and the tooltip ONLY works after the buttonTileArt (as far as I can tell from testing)
public GumpImageTileButton(
int x, int y, int normalID, int pressedID, int buttonID, GumpButtonType type, int param,
int itemID, int hue, int width, int height, int localizedTooltip = -1
)
{
X = x;
Y = y;
NormalID = normalID;
PressedID = pressedID;
ButtonID = buttonID;
m_Type = type;
Param = param;
ItemID = itemID;
Hue = hue;
Width = width;
Height = height;
LocalizedTooltip = localizedTooltip;
}
public int X { get; set; }
public int Y { get; set; }
public int NormalID { get; set; }
public int PressedID { get; set; }
public int ButtonID { get; set; }
public GumpButtonType Type
{
get => m_Type;
set
{
if (m_Type != value)
{
m_Type = value;
var parent = Parent;
}
}
}
public int Param { get; set; }
public int ItemID { get; set; }
public int Hue { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int LocalizedTooltip { get; set; }
public override string Compile(NetState ns)
{
if (LocalizedTooltip > 0)
return
$"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)m_Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}{{ tooltip {LocalizedTooltip} }}";
return
$"{{ buttontileart {X} {Y} {NormalID} {PressedID} {(int)m_Type} {Param} {ButtonID} {ItemID} {Hue} {Width} {Height} }}";
}
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(NormalID);
disp.AppendLayout(PressedID);
disp.AppendLayout((int)m_Type);
disp.AppendLayout(Param);
disp.AppendLayout(ButtonID);
disp.AppendLayout(ItemID);
disp.AppendLayout(Hue);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
if (LocalizedTooltip > 0)
{
disp.AppendLayout(m_LayoutTooltip);
disp.AppendLayout(LocalizedTooltip);
}
}
}
}

View file

@ -1,60 +1,60 @@
/***************************************************************************
* GumpImageTiled.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpImageTiled : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("gumppictiled");
public GumpImageTiled(int x, int y, int width, int height, int gumpID)
{
X = x;
Y = y;
Width = width;
Height = height;
GumpID = gumpID;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int GumpID { get; set; }
public override string Compile(NetState ns) => $"{{ gumppictiled {X} {Y} {Width} {Height} {GumpID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(GumpID);
}
}
}
/***************************************************************************
* GumpImageTiled.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpImageTiled : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("gumppictiled");
public GumpImageTiled(int x, int y, int width, int height, int gumpID)
{
X = x;
Y = y;
Width = width;
Height = height;
GumpID = gumpID;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int GumpID { get; set; }
public override string Compile(NetState ns) => $"{{ gumppictiled {X} {Y} {Width} {Height} {GumpID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(GumpID);
}
}
}

View file

@ -1,60 +1,60 @@
/***************************************************************************
* GumpItem.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpItem : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
private static readonly byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");
public GumpItem(int x, int y, int itemID, int hue = 0)
{
X = x;
Y = y;
ItemID = itemID;
Hue = hue;
}
public int X { get; set; }
public int Y { get; set; }
public int ItemID { get; set; }
public int Hue { get; set; }
public override string Compile(NetState ns) =>
Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(Hue == 0 ? m_LayoutName : m_LayoutNameHue);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(ItemID);
if (Hue != 0)
disp.AppendLayout(Hue);
}
}
}
/***************************************************************************
* GumpItem.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpItem : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tilepic");
private static readonly byte[] m_LayoutNameHue = Gump.StringToBuffer("tilepichue");
public GumpItem(int x, int y, int itemID, int hue = 0)
{
X = x;
Y = y;
ItemID = itemID;
Hue = hue;
}
public int X { get; set; }
public int Y { get; set; }
public int ItemID { get; set; }
public int Hue { get; set; }
public override string Compile(NetState ns) =>
Hue == 0 ? $"{{ tilepic {X} {Y} {ItemID} }}" : $"{{ tilepichue {X} {Y} {ItemID} {Hue} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(Hue == 0 ? m_LayoutName : m_LayoutNameHue);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(ItemID);
if (Hue != 0)
disp.AppendLayout(Hue);
}
}
}

View file

@ -1,41 +1,41 @@
/***************************************************************************
* GumpItemProperty.cs
* -------------------
* begin : May 26, 2013
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpItemProperty : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("itemproperty");
public GumpItemProperty(uint serial) => Serial = serial;
public uint Serial { get; set; }
public override string Compile(NetState ns) => $"{{ itemproperty {Serial} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(Serial);
}
}
}
/***************************************************************************
* GumpItemProperty.cs
* -------------------
* begin : May 26, 2013
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpItemProperty : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("itemproperty");
public GumpItemProperty(uint serial) => Serial = serial;
public uint Serial { get; set; }
public override string Compile(NetState ns) => $"{{ itemproperty {Serial} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(Serial);
}
}
}

View file

@ -1,56 +1,56 @@
/***************************************************************************
* GumpLabel.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpLabel : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("text");
public GumpLabel(int x, int y, int hue, string text)
{
X = x;
Y = y;
Hue = hue;
Text = text;
}
public int X { get; set; }
public int Y { get; set; }
public int Hue { get; set; }
public string Text { get; set; }
public override string Compile(NetState ns) => $"{{ text {X} {Y} {Hue} {Parent.Intern(Text)} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Hue);
disp.AppendLayout(Parent.Intern(Text));
}
}
}
/***************************************************************************
* GumpLabel.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpLabel : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("text");
public GumpLabel(int x, int y, int hue, string text)
{
X = x;
Y = y;
Hue = hue;
Text = text;
}
public int X { get; set; }
public int Y { get; set; }
public int Hue { get; set; }
public string Text { get; set; }
public override string Compile(NetState ns) => $"{{ text {X} {Y} {Hue} {Parent.Intern(Text)} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Hue);
disp.AppendLayout(Parent.Intern(Text));
}
}
}

View file

@ -1,65 +1,65 @@
/***************************************************************************
* GumpLabelCropped.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpLabelCropped : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("croppedtext");
public GumpLabelCropped(int x, int y, int width, int height, int hue, string text)
{
X = x;
Y = y;
Width = width;
Height = height;
Hue = hue;
Text = text;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Hue { get; set; }
public string Text { get; set; }
public override string Compile(NetState ns) =>
$"{{ croppedtext {X} {Y} {Width} {Height} {Hue} {Parent.Intern(Text)} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Hue);
disp.AppendLayout(Parent.Intern(Text));
}
}
}
/***************************************************************************
* GumpLabelCropped.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpLabelCropped : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("croppedtext");
public GumpLabelCropped(int x, int y, int width, int height, int hue, string text)
{
X = x;
Y = y;
Width = width;
Height = height;
Hue = hue;
Text = text;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Hue { get; set; }
public string Text { get; set; }
public override string Compile(NetState ns) =>
$"{{ croppedtext {X} {Y} {Width} {Height} {Hue} {Parent.Intern(Text)} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Hue);
disp.AppendLayout(Parent.Intern(Text));
}
}
}

View file

@ -1,42 +1,42 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpMasterGump.cs *
* Created: 2020/04/24 - Updated: 2020/04/24 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpMasterGump : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("mastergump");
public GumpMasterGump(int gumpID) => GumpID = gumpID;
public int GumpID { get; set; }
public override string Compile(NetState ns) => $"{{ mastergump {GumpID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(GumpID);
}
}
}
/*************************************************************************
* ModernUO *
* Copyright (C) 2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpMasterGump.cs *
* Created: 2020/04/24 - Updated: 2020/04/24 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpMasterGump : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("mastergump");
public GumpMasterGump(int gumpID) => GumpID = gumpID;
public int GumpID { get; set; }
public override string Compile(NetState ns) => $"{{ mastergump {GumpID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(GumpID);
}
}
}

View file

@ -1,41 +1,41 @@
/***************************************************************************
* GumpPage.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpPage : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("page");
public GumpPage(int page) => Page = page;
public int Page { get; set; }
public override string Compile(NetState ns) => $"{{ page {Page} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(Page);
}
}
}
/***************************************************************************
* GumpPage.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpPage : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("page");
public GumpPage(int page) => Page = page;
public int Page { get; set; }
public override string Compile(NetState ns) => $"{{ page {Page} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(Page);
}
}
}

View file

@ -1,67 +1,67 @@
/***************************************************************************
* GumpRadio.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpRadio : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("radio");
public GumpRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
X = x;
Y = y;
InactiveID = inactiveID;
ActiveID = activeID;
InitialState = initialState;
SwitchID = switchID;
}
public int X { get; set; }
public int Y { get; set; }
public int InactiveID { get; set; }
public int ActiveID { get; set; }
public bool InitialState { get; set; }
public int SwitchID { get; set; }
public override string Compile(NetState ns) =>
$"{{ radio {X} {Y} {InactiveID} {ActiveID} {(InitialState ? 1 : 0)} {SwitchID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(InactiveID);
disp.AppendLayout(ActiveID);
disp.AppendLayout(InitialState);
disp.AppendLayout(SwitchID);
disp.Switches++;
}
}
}
/***************************************************************************
* GumpRadio.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpRadio : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("radio");
public GumpRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
X = x;
Y = y;
InactiveID = inactiveID;
ActiveID = activeID;
InitialState = initialState;
SwitchID = switchID;
}
public int X { get; set; }
public int Y { get; set; }
public int InactiveID { get; set; }
public int ActiveID { get; set; }
public bool InitialState { get; set; }
public int SwitchID { get; set; }
public override string Compile(NetState ns) =>
$"{{ radio {X} {Y} {InactiveID} {ActiveID} {(InitialState ? 1 : 0)} {SwitchID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(InactiveID);
disp.AppendLayout(ActiveID);
disp.AppendLayout(InitialState);
disp.AppendLayout(SwitchID);
disp.Switches++;
}
}
}

View file

@ -1,48 +1,48 @@
using Server.Network;
namespace Server.Gumps
{
public class GumpSpriteImage : GumpEntry
{
public GumpSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
{
X = x;
Y = y;
GumpID = gumpID;
Width = width;
Height = height;
SX = sx;
SY = sy;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int GumpID { get; set; }
public int SX { get; set; }
public int SY { get; set; }
public override string Compile(NetState ns) => $"{{ picinpic {X} {Y} {GumpID} {Width} {Height} {SX} {SY} }}";
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("picinpic");
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(GumpID);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(SX);
disp.AppendLayout(SY);
}
}
}
using Server.Network;
namespace Server.Gumps
{
public class GumpSpriteImage : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("picinpic");
public GumpSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy)
{
X = x;
Y = y;
GumpID = gumpID;
Width = width;
Height = height;
SX = sx;
SY = sy;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int GumpID { get; set; }
public int SX { get; set; }
public int SY { get; set; }
public override string Compile(NetState ns) => $"{{ picinpic {X} {Y} {GumpID} {Width} {Height} {SX} {SY} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(GumpID);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(SX);
disp.AppendLayout(SY);
}
}
}

View file

@ -1,71 +1,71 @@
/***************************************************************************
* GumpTextEntry.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpTextEntry : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("textentry");
public GumpTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
{
X = x;
Y = y;
Width = width;
Height = height;
Hue = hue;
EntryID = entryID;
InitialText = initialText;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Hue { get; set; }
public int EntryID { get; set; }
public string InitialText { get; set; }
public override string Compile(NetState ns) =>
$"{{ textentry {X} {Y} {Width} {Height} {Hue} {EntryID} {Parent.Intern(InitialText)} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Hue);
disp.AppendLayout(EntryID);
disp.AppendLayout(Parent.Intern(InitialText));
disp.TextEntries++;
}
}
}
/***************************************************************************
* GumpTextEntry.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpTextEntry : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("textentry");
public GumpTextEntry(int x, int y, int width, int height, int hue, int entryID, string initialText)
{
X = x;
Y = y;
Width = width;
Height = height;
Hue = hue;
EntryID = entryID;
InitialText = initialText;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Hue { get; set; }
public int EntryID { get; set; }
public string InitialText { get; set; }
public override string Compile(NetState ns) =>
$"{{ textentry {X} {Y} {Width} {Height} {Hue} {EntryID} {Parent.Intern(InitialText)} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Hue);
disp.AppendLayout(EntryID);
disp.AppendLayout(Parent.Intern(InitialText));
disp.TextEntries++;
}
}
}

View file

@ -1,75 +1,77 @@
/***************************************************************************
* GumpTextEntryLimited.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpTextEntryLimited : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("textentrylimited");
public GumpTextEntryLimited(int x, int y, int width, int height, int hue, int entryID, string initialText, int size = 0)
{
X = x;
Y = y;
Width = width;
Height = height;
Hue = hue;
EntryID = entryID;
InitialText = initialText;
Size = size;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Hue { get; set; }
public int EntryID { get; set; }
public string InitialText { get; set; }
public int Size { get; set; }
public override string Compile(NetState ns) =>
$"{{ textentrylimited {X} {Y} {Width} {Height} {Hue} {EntryID} {Parent.Intern(InitialText)} {Size} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Hue);
disp.AppendLayout(EntryID);
disp.AppendLayout(Parent.Intern(InitialText));
disp.AppendLayout(Size);
disp.TextEntries++;
}
}
}
/***************************************************************************
* GumpTextEntryLimited.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpTextEntryLimited : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("textentrylimited");
public GumpTextEntryLimited(
int x, int y, int width, int height, int hue, int entryID, string initialText, int size = 0
)
{
X = x;
Y = y;
Width = width;
Height = height;
Hue = hue;
EntryID = entryID;
InitialText = initialText;
Size = size;
}
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public int Hue { get; set; }
public int EntryID { get; set; }
public string InitialText { get; set; }
public int Size { get; set; }
public override string Compile(NetState ns) =>
$"{{ textentrylimited {X} {Y} {Width} {Height} {Hue} {EntryID} {Parent.Intern(InitialText)} {Size} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(X);
disp.AppendLayout(Y);
disp.AppendLayout(Width);
disp.AppendLayout(Height);
disp.AppendLayout(Hue);
disp.AppendLayout(EntryID);
disp.AppendLayout(Parent.Intern(InitialText));
disp.AppendLayout(Size);
disp.TextEntries++;
}
}
}

View file

@ -1,48 +1,48 @@
/*************************************************************************
* ModernUO *
* Copyright (C) 2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpTooltip.cs - Created: 2020/04/24 - Updated: 2020/04/24 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpTooltip : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tooltip");
public GumpTooltip(int number, string args)
{
Number = number;
Args = args;
}
public int Number { get; set; }
public string Args { get; set; }
public override string Compile(NetState ns) => $"{{ tooltip {Number} @{Args}@ }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(Number);
disp.AppendLayout(Args);
}
}
}
/*************************************************************************
* ModernUO *
* Copyright (C) 2020 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: GumpTooltip.cs - Created: 2020/04/24 - Updated: 2020/04/24 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpTooltip : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("tooltip");
public GumpTooltip(int number, string args)
{
Number = number;
Args = args;
}
public int Number { get; set; }
public string Args { get; set; }
public override string Compile(NetState ns) => $"{{ tooltip {Number} @{Args}@ }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(Number);
disp.AppendLayout(Args);
}
}
}

View file

@ -1,69 +1,69 @@
/***************************************************************************
* RelayInfo.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
namespace Server.Gumps
{
public class TextRelay
{
public TextRelay(int entryID, string text)
{
EntryID = entryID;
Text = text;
}
public int EntryID { get; }
public string Text { get; }
}
public class RelayInfo
{
public RelayInfo(int buttonID, int[] switches, TextRelay[] textEntries)
{
ButtonID = buttonID;
Switches = switches;
TextEntries = textEntries;
}
public int ButtonID { get; }
public int[] Switches { get; }
public TextRelay[] TextEntries { get; }
public bool IsSwitched(int switchID)
{
for (var i = 0; i < Switches.Length; ++i)
if (Switches[i] == switchID)
return true;
return false;
}
public TextRelay GetTextEntry(int entryID)
{
for (var i = 0; i < TextEntries.Length; ++i)
if (TextEntries[i].EntryID == entryID)
return TextEntries[i];
return null;
}
}
}
/***************************************************************************
* RelayInfo.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
namespace Server.Gumps
{
public class TextRelay
{
public TextRelay(int entryID, string text)
{
EntryID = entryID;
Text = text;
}
public int EntryID { get; }
public string Text { get; }
}
public class RelayInfo
{
public RelayInfo(int buttonID, int[] switches, TextRelay[] textEntries)
{
ButtonID = buttonID;
Switches = switches;
TextEntries = textEntries;
}
public int ButtonID { get; }
public int[] Switches { get; }
public TextRelay[] TextEntries { get; }
public bool IsSwitched(int switchID)
{
for (var i = 0; i < Switches.Length; ++i)
if (Switches[i] == switchID)
return true;
return false;
}
public TextRelay GetTextEntry(int entryID)
{
for (var i = 0; i < TextEntries.Length; ++i)
if (TextEntries[i].EntryID == entryID)
return TextEntries[i];
return null;
}
}
}