fix: Fixes Dot abilities. Adds blood bath attack (#1277)
This commit is contained in:
parent
f884193b70
commit
9c74276240
10 changed files with 213 additions and 276 deletions
49
Projects/UOContent/Mobiles/Abilities/BloodBathAttack.cs
Normal file
49
Projects/UOContent/Mobiles/Abilities/BloodBathAttack.cs
Normal file
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@ -0,0 +1,49 @@
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using System;
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namespace Server.Mobiles;
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public class BloodBathAttack : MonsterAbilitySingleTargetDoT
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{
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public override MonsterAbilityType AbilityType => MonsterAbilityType.BloodBath;
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public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.GiveMeleeDamage;
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public override TimeSpan MinDelay => TimeSpan.FromSeconds(1.0);
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public override TimeSpan MaxDelay => TimeSpan.FromSeconds(1.0);
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protected override int GetCount(BaseCreature source, Mobile defender) => 5;
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protected override void EffectTick(BaseCreature source, Mobile defender, ref TimeSpan nextDelay)
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{
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if (defender.Alive)
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{
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defender.Damage(2, source);
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}
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else
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{
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RemoveEffect(source, defender);
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}
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}
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public override double ChanceToTrigger => 0.1;
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protected override void OnBeforeTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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if (RemoveEffect(source, defender))
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{
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defender.SendLocalizedMessage(1070825); // The creature continues to rage!
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}
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else
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{
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defender.SendLocalizedMessage(1070826); // The creature goes into a rage, inflicting heavy damage!
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}
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}
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protected override void EndEffect(BaseCreature source, Mobile defender)
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{
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}
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protected override void OnEffectExpired(BaseCreature source, Mobile defender)
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{
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defender.SendLocalizedMessage(1070824); // The creature's rage subsides.
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}
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}
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@ -14,8 +14,25 @@ public class DrainLifeAttack : MonsterAbilitySingleTargetDoT
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public override double ChanceToTrigger => 0.5;
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private void DrainLife(BaseCreature source, Mobile defender)
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{
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source.DoHarmful(defender);
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defender.Mana -= 15;
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if (defender.Alive)
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{
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var damageGiven = AOS.Damage(defender, source, 5, 0, 0, 0, 0, 100);
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source.Hits += damageGiven;
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}
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else
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{
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RemoveEffect(source, defender);
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defender.SendLocalizedMessage(1070849); // The drain on your life force is gone.
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}
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}
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protected override bool CanEffectTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) =>
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base.CanEffectTarget(trigger, source, defender) && defender.Mana > 14 && !IsUnderEffect(defender);
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base.CanEffectTarget(trigger, source, defender) && defender.Mana > 14;
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protected override void OnBeforeTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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@ -32,20 +49,12 @@ public class DrainLifeAttack : MonsterAbilitySingleTargetDoT
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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base.OnTarget(trigger, source, defender);
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DrainLife(source, defender);
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}
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source.DoHarmful(defender);
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defender.Mana -= 15;
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if (defender.Alive)
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{
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var damageGiven = AOS.Damage(defender, source, 5, 0, 0, 0, 0, 100);
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source.Hits += damageGiven;
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}
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else
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{
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RemoveEffect(source, defender);
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defender.SendLocalizedMessage(1070849); // The drain on your life force is gone.
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}
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protected override void EffectTick(BaseCreature source, Mobile defender, ref TimeSpan nextDelay)
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{
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DrainLife(source, defender);
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}
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protected override void EndEffect(BaseCreature source, Mobile defender)
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@ -1,4 +1,6 @@
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namespace Server.Mobiles;
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using System;
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namespace Server.Mobiles;
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public class FanningFire : MonsterAbilitySingleTargetDoT
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{
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@ -62,6 +64,10 @@ public class FanningFire : MonsterAbilitySingleTargetDoT
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AOS.Damage(defender, source, Utility.RandomMinMax(35, 45), 0, 100, 0, 0, 0);
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}
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protected override void EffectTick(BaseCreature source, Mobile defender, ref TimeSpan nextDelay)
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{
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}
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protected override void EndEffect(BaseCreature source, Mobile defender)
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{
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defender.RemoveResistanceMod(Name);
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@ -1,4 +1,6 @@
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namespace Server.Mobiles;
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using System;
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namespace Server.Mobiles;
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public class GraspingClaw : MonsterAbilitySingleTargetDoT
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{
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@ -51,6 +53,10 @@ public class GraspingClaw : MonsterAbilitySingleTargetDoT
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defender.FixedEffect(0x37B9, 10, 5);
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}
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protected override void EffectTick(BaseCreature source, Mobile defender, ref TimeSpan nextDelay)
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{
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}
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protected override void EndEffect(BaseCreature source, Mobile defender)
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{
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defender.RemoveResistanceMod(Name);
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@ -47,4 +47,6 @@ public static class MonsterAbilities
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public static MagicalBarrier MagicalBarrier => new();
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public static ReflectPhysicalDamage ReflectPhysicalDamage => new();
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public static BloodBathAttack BloodBathAttack => new();
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}
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@ -22,10 +22,7 @@ public abstract class MonsterAbilitySingleTargetDoT : MonsterAbilitySingleTarget
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protected virtual int GetCount(BaseCreature source, Mobile defender) => 1;
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protected virtual void EffectTick(BaseCreature source, Mobile defender, out TimeSpan nextDelay)
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{
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nextDelay = Utility.RandomMinMax(MinDelay, MaxDelay);
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}
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protected abstract void EffectTick(BaseCreature source, Mobile defender, ref TimeSpan nextDelay);
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protected abstract void EndEffect(BaseCreature source, Mobile defender);
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protected abstract void OnEffectExpired(BaseCreature source, Mobile defender);
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@ -65,8 +62,12 @@ public abstract class MonsterAbilitySingleTargetDoT : MonsterAbilitySingleTarget
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protected override void OnTick()
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{
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_ability.EffectTick(_source, _defender, out var delay);
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Delay = delay;
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var delay = RemainingCount == 0
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? TimeSpan.MinValue
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: Utility.RandomMinMax(_ability.MinDelay, _ability.MaxDelay);
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_ability.EffectTick(_source, _defender, ref delay);
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Interval = delay;
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if (RemainingCount == 0)
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{
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@ -19,5 +19,6 @@ public enum MonsterAbilityType
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ReflectPhysicalDamage,
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FanningFire, // Fire debuff
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RuneCorruption,
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FanThrow
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FanThrow,
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BloodBath
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}
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@ -1,4 +1,6 @@
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namespace Server.Mobiles;
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using System;
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namespace Server.Mobiles;
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public class RuneCorruption : MonsterAbilitySingleTargetDoT
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{
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@ -151,6 +153,10 @@ public class RuneCorruption : MonsterAbilitySingleTargetDoT
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defender.FixedEffect(0x37B9, 10, 5);
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}
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protected override void EffectTick(BaseCreature source, Mobile defender, ref TimeSpan nextDelay)
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{
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}
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protected override void EndEffect(BaseCreature source, Mobile defender)
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{
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defender.RemoveResistanceMod(Name);
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@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using Server.Engines.Plants;
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using Server.Items;
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@ -7,8 +6,6 @@ namespace Server.Mobiles
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{
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public class BakeKitsune : BaseCreature
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{
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private static readonly Dictionary<Mobile, ExpireTimer> m_Table = new();
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private TimerExecutionToken _disguiseTimerToken;
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[Constructible]
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@ -67,6 +64,9 @@ namespace Server.Mobiles
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public override bool ClickTitle => false;
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public override bool PropertyTitle => false;
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private static MonsterAbility[] _abilities = { MonsterAbilities.BloodBathAttack };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich);
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@ -89,38 +89,6 @@ namespace Server.Mobiles
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return base.OnBeforeDeath();
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}
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() < 0.9)
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{
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return;
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}
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/* Blood Bath
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* Start cliloc 1070826
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* Sound: 0x52B
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* 2-3 blood spots
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* Damage: 2 hps per second for 5 seconds
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* End cliloc: 1070824
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*/
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if (m_Table.TryGetValue(defender, out var timer))
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{
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timer.DoExpire();
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defender.SendLocalizedMessage(1070825); // The creature continues to rage!
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}
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else
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{
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defender.SendLocalizedMessage(1070826); // The creature goes into a rage, inflicting heavy damage!
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}
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timer = new ExpireTimer(defender, this);
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timer.Start();
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m_Table[defender] = timer;
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}
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public override int GetAngerSound() => 0x4DE;
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public override int GetIdleSound() => 0x4DD;
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@ -187,17 +155,25 @@ namespace Server.Mobiles
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switch (Utility.Random(4))
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{
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case 0:
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AddItem(new Shoes(Utility.RandomNeutralHue()));
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break;
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{
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AddItem(new Shoes(Utility.RandomNeutralHue()));
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break;
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}
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case 1:
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AddItem(new Boots(Utility.RandomNeutralHue()));
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break;
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{
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AddItem(new Boots(Utility.RandomNeutralHue()));
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break;
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}
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case 2:
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AddItem(new Sandals(Utility.RandomNeutralHue()));
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break;
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{
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AddItem(new Sandals(Utility.RandomNeutralHue()));
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break;
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}
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case 3:
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AddItem(new ThighBoots(Utility.RandomNeutralHue()));
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break;
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{
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AddItem(new ThighBoots(Utility.RandomNeutralHue()));
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break;
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}
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}
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AddItem(new Robe(Utility.RandomNondyedHue()));
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@ -232,47 +208,5 @@ namespace Server.Mobiles
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{
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FindItemOnLayer(layer)?.Delete();
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}
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private class ExpireTimer : Timer
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{
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private readonly Mobile m_From;
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private readonly Mobile m_Mobile;
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private int m_Count;
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public ExpireTimer(Mobile m, Mobile from) : base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
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{
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m_Mobile = m;
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m_From = from;
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}
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public void DoExpire()
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{
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Stop();
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m_Table.Remove(m_Mobile);
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}
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public void DrainLife()
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{
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if (m_Mobile.Alive)
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{
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m_Mobile.Damage(2, m_From);
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}
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else
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{
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DoExpire();
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}
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}
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protected override void OnTick()
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{
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DrainLife();
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if (++m_Count >= 5)
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{
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DoExpire();
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m_Mobile.SendLocalizedMessage(1070824); // The creature's rage subsides.
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}
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}
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}
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}
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}
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@ -1,180 +1,103 @@
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using System;
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using System.Collections.Generic;
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using Server.Engines.Plants;
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using Server.Items;
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namespace Server.Mobiles
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namespace Server.Mobiles;
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public class TsukiWolf : BaseCreature
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{
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public class TsukiWolf : BaseCreature
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[Constructible]
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public TsukiWolf() : base(AIType.AI_Melee)
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{
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private static readonly Dictionary<Mobile, ExpireTimer> m_Table = new();
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Body = 250;
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Hue = Utility.Random(3) == 0 ? Utility.RandomNeutralHue() : 0;
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[Constructible]
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public TsukiWolf() : base(AIType.AI_Melee)
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SetStr(401, 450);
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SetDex(151, 200);
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SetInt(66, 76);
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SetHits(376, 450);
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SetMana(40);
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SetDamage(14, 18);
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SetDamageType(ResistanceType.Physical, 90);
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SetDamageType(ResistanceType.Cold, 5);
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SetDamageType(ResistanceType.Energy, 5);
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 50, 70);
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SetResistance(ResistanceType.Cold, 50, 70);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 50, 70);
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SetSkill(SkillName.Anatomy, 65.1, 72.0);
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SetSkill(SkillName.MagicResist, 65.1, 70.0);
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SetSkill(SkillName.Tactics, 95.1, 110.0);
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SetSkill(SkillName.Wrestling, 97.6, 107.5);
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Fame = 8500;
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Karma = -8500;
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if (Core.ML && Utility.RandomDouble() < .33)
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{
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Body = 250;
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Hue = Utility.Random(3) == 0 ? Utility.RandomNeutralHue() : 0;
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SetStr(401, 450);
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SetDex(151, 200);
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SetInt(66, 76);
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SetHits(376, 450);
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SetMana(40);
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SetDamage(14, 18);
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SetDamageType(ResistanceType.Physical, 90);
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SetDamageType(ResistanceType.Cold, 5);
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SetDamageType(ResistanceType.Energy, 5);
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SetResistance(ResistanceType.Physical, 40, 60);
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SetResistance(ResistanceType.Fire, 50, 70);
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SetResistance(ResistanceType.Cold, 50, 70);
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SetResistance(ResistanceType.Poison, 50, 70);
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SetResistance(ResistanceType.Energy, 50, 70);
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SetSkill(SkillName.Anatomy, 65.1, 72.0);
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SetSkill(SkillName.MagicResist, 65.1, 70.0);
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SetSkill(SkillName.Tactics, 95.1, 110.0);
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SetSkill(SkillName.Wrestling, 97.6, 107.5);
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Fame = 8500;
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Karma = -8500;
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if (Core.ML && Utility.RandomDouble() < .33)
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{
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PackItem(Seed.RandomPeculiarSeed(1));
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}
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PackItem(
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Utility.Random(10) switch
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{
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0 => new LeftArm(),
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1 => new RightArm(),
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2 => new Torso(),
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3 => new Bone(),
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4 => new RibCage(),
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5 => new RibCage(),
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_ => new BonePile() // 6-9
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}
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);
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PackItem(Seed.RandomPeculiarSeed(1));
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}
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public TsukiWolf(Serial serial)
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: base(serial)
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{
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}
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public override string CorpseName => "a tsuki wolf corpse";
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public override string DefaultName => "a tsuki wolf";
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public override int Meat => 4;
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public override int Hides => 25;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Rich);
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}
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public override void OnGaveMeleeAttack(Mobile defender, int damage)
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{
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base.OnGaveMeleeAttack(defender, damage);
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if (Utility.RandomDouble() < 0.9)
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PackItem(
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Utility.Random(10) switch
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{
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return;
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0 => new LeftArm(),
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1 => new RightArm(),
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2 => new Torso(),
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3 => new Bone(),
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4 => new RibCage(),
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5 => new RibCage(),
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_ => new BonePile() // 6-9
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}
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/* Blood Bath
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* Start cliloc 1070826
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* Sound: 0x52B
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* 2-3 blood spots
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* Damage: 2 hps per second for 5 seconds
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* End cliloc: 1070824
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*/
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if (m_Table.TryGetValue(defender, out var timer))
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{
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timer.DoExpire();
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defender.SendLocalizedMessage(1070825); // The creature continues to rage!
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}
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else
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{
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defender.SendLocalizedMessage(1070826); // The creature goes into a rage, inflicting heavy damage!
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}
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timer = new ExpireTimer(defender, this);
|
||||
timer.Start();
|
||||
m_Table[defender] = timer;
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override int GetAngerSound() => 0x52D;
|
||||
|
||||
public override int GetIdleSound() => 0x52C;
|
||||
|
||||
public override int GetAttackSound() => 0x52B;
|
||||
|
||||
public override int GetHurtSound() => 0x52E;
|
||||
|
||||
public override int GetDeathSound() => 0x52A;
|
||||
|
||||
private class ExpireTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_From;
|
||||
private readonly Mobile m_Mobile;
|
||||
private int m_Count;
|
||||
|
||||
public ExpireTimer(Mobile m, Mobile from)
|
||||
: base(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_From = from;
|
||||
}
|
||||
|
||||
public void DoExpire()
|
||||
{
|
||||
Stop();
|
||||
m_Table.Remove(m_Mobile);
|
||||
}
|
||||
|
||||
public void DrainLife()
|
||||
{
|
||||
if (m_Mobile.Alive)
|
||||
{
|
||||
m_Mobile.Damage(2, m_From);
|
||||
}
|
||||
else
|
||||
{
|
||||
DoExpire();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
DrainLife();
|
||||
|
||||
if (++m_Count >= 5)
|
||||
{
|
||||
DoExpire();
|
||||
m_Mobile.SendLocalizedMessage(1070824); // The creature's rage subsides.
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
public TsukiWolf(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a tsuki wolf corpse";
|
||||
public override string DefaultName => "a tsuki wolf";
|
||||
public override int Meat => 4;
|
||||
public override int Hides => 25;
|
||||
public override FoodType FavoriteFood => FoodType.Meat;
|
||||
|
||||
private static MonsterAbility[] _abilities = { MonsterAbilities.BloodBathAttack };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Average);
|
||||
AddLoot(LootPack.Rich);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override int GetAngerSound() => 0x52D;
|
||||
|
||||
public override int GetIdleSound() => 0x52C;
|
||||
|
||||
public override int GetAttackSound() => 0x52B;
|
||||
|
||||
public override int GetHurtSound() => 0x52E;
|
||||
|
||||
public override int GetDeathSound() => 0x52A;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue