fix: Fixes NPC slowness. (#955)

* Adds the following configurations:
  * `movement.delay.npcMinDelay` - 0.1 - Pets or Non-monster NPCs
  * `movement.delay.npcMaxDelay` - 0.4 - Pets or Non-monster NPCs
  * `movement.delay.monsterMinDelay` - 0.4 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMaxDelay` - 0.8 - Non-pet Monsters or NPC vs Player Combat
  * `movement.delay.monsterMinDex` - 150 - Dex maximum for delay by dex
  * `movement.delay.MinDex` - 190 - Dex maximum for delay by dex
This commit is contained in:
Kamron Batman 2022-03-10 22:55:06 -08:00 • committed by GitHub
parent 44bd129734
commit bdee7bc671
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
357 changed files with 767 additions and 962 deletions

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@ -9,7 +9,7 @@ namespace Server.Engines.Quests.Necro
private PlayerMobile m_Necromancer;
private bool m_ToDelete;
public SummonedPaladin(PlayerMobile necromancer) : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
public SummonedPaladin(PlayerMobile necromancer) : base(AIType.AI_Melee, FightMode.Aggressor)
{
m_Necromancer = necromancer;

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@ -6,7 +6,7 @@ namespace Server.Engines.Quests.Ninja
public class Henchman : BaseCreature
{
[Constructible]
public Henchman() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
public Henchman() : base(AIType.AI_Melee, FightMode.Aggressor)
{
InitStats(45, 30, 5);

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@ -6,7 +6,7 @@ namespace Server.Engines.Quests.Samurai
public class CursedSoul : BaseCreature
{
[Constructible]
public CursedSoul() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
public CursedSoul() : base(AIType.AI_Melee, FightMode.Aggressor)
{
Body = 3;
BaseSoundID = 471;

View file

@ -5,7 +5,7 @@ namespace Server.Engines.Quests.Samurai
public class DeadlyImp : BaseCreature
{
[Constructible]
public DeadlyImp() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
public DeadlyImp() : base(AIType.AI_Melee, FightMode.Aggressor)
{
Body = 74;
BaseSoundID = 422;

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@ -5,7 +5,7 @@ namespace Server.Engines.Quests.Samurai
public class DiseasedCat : BaseCreature
{
[Constructible]
public DiseasedCat() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
public DiseasedCat() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 0xC9;
Hue = Utility.RandomAnimalHue();

View file

@ -5,7 +5,7 @@ namespace Server.Engines.Quests.Samurai
public class FierceDragon : BaseCreature
{
[Constructible]
public FierceDragon() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
public FierceDragon() : base(AIType.AI_Melee, FightMode.Aggressor)
{
Body = 103;
BaseSoundID = 362;

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@ -5,7 +5,7 @@ namespace Server.Engines.Quests.Samurai
public class InjuredWolf : BaseCreature
{
[Constructible]
public InjuredWolf() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
public InjuredWolf() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = 0xE1;
BaseSoundID = 0xE5;

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@ -6,7 +6,7 @@ namespace Server.Engines.Quests.Samurai
public class YoungNinja : BaseCreature
{
[Constructible]
public YoungNinja() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
public YoungNinja() : base(AIType.AI_Melee, FightMode.Aggressor)
{
InitStats(45, 30, 5);
SetHits(20, 30);

View file

@ -6,7 +6,7 @@ namespace Server.Engines.Quests.Samurai
public class YoungRonin : BaseCreature
{
[Constructible]
public YoungRonin() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4)
public YoungRonin() : base(AIType.AI_Melee, FightMode.Aggressor)
{
InitStats(45, 30, 5);
SetHits(10, 20);

View file

@ -9,7 +9,7 @@ namespace Server.Engines.Quests.Haven
public class MilitiaFighter : BaseCreature
{
[Constructible]
public MilitiaFighter() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
public MilitiaFighter() : base(AIType.AI_Melee)
{
InitStats(40, 30, 5);
Title = "the Militia Fighter";