fix: Adds generic entity persistence support and BOBEntry as entities (#1527)
### Summary
Adds a generic entity persistence. This can be used to create new entity types that have a `Serial`.
Here is an example:
```cs
public class BOBEntries : GenericEntitySerialization<IBOBEntry>
{
public static void Configure()
{
Configure("BOBEntries");
}
}
```
The annotation tells the system what folder to serialize the entries to. The class/interface (`IBOBEntry`) is the root type that implements `ISerializable`.
This commit is contained in:
parent
666b83a3dd
commit
e0225c6e59
22 changed files with 666 additions and 311 deletions
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@ -50,9 +50,6 @@ public abstract class BaseGuild : ISerializable
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[CommandProperty(AccessLevel.GameMaster, readOnly: true)]
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public DateTime Created { get; set; } = Core.Now;
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[CommandProperty(AccessLevel.GameMaster)]
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DateTime ISerializable.LastSerialized { get; set; } = Core.Now;
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long ISerializable.SavePosition { get; set; } = -1;
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BufferWriter ISerializable.SaveBuffer { get; set; }
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@ -45,8 +45,6 @@ public class Entity : IEntity
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DateTime ISerializable.Created { get; set; } = Core.Now;
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DateTime ISerializable.LastSerialized { get; set; } = DateTime.MaxValue;
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long ISerializable.SavePosition { get; set; } = -1;
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BufferWriter ISerializable.SaveBuffer { get; set; }
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@ -760,9 +760,6 @@ public class Item : IHued, IComparable<Item>, ISpawnable, IObjectPropertyListEnt
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[CommandProperty(AccessLevel.GameMaster, readOnly: true)]
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public DateTime Created { get; set; } = Core.Now;
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[CommandProperty(AccessLevel.GameMaster)]
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DateTime ISerializable.LastSerialized { get; set; } = Core.Now;
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long ISerializable.SavePosition { get; set; } = -1;
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BufferWriter ISerializable.SaveBuffer { get; set; }
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@ -2258,9 +2258,6 @@ public partial class Mobile : IHued, IComparable<Mobile>, ISpawnable, IObjectPro
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[CommandProperty(AccessLevel.GameMaster, readOnly: true)]
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public DateTime Created { get; set; } = Core.Now;
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[CommandProperty(AccessLevel.GameMaster)]
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DateTime ISerializable.LastSerialized { get; set; } = Core.Now;
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long ISerializable.SavePosition { get; set; } = -1;
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BufferWriter ISerializable.SaveBuffer { get; set; }
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209
Projects/Server/Serialization/GenericEntitySerialization.cs
Normal file
209
Projects/Server/Serialization/GenericEntitySerialization.cs
Normal file
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@ -0,0 +1,209 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Server.Logging;
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namespace Server;
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public class GenericEntitySerialization<T> where T : class, ISerializable
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{
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(GenericEntitySerialization<T>));
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private static string _systemName;
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private static Serial _lastEntitySerial;
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private static readonly Dictionary<Serial, T> _pendingAdd = new();
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private static readonly Dictionary<Serial, T> _pendingDelete = new();
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private static Dictionary<Serial, T> _entitiesBySerial = new();
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public static void Configure(string systemName)
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{
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_systemName = systemName;
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typeof(T).RegisterFindEntity(Find);
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Persistence.Register(_systemName, Serialize, WriteSnapshot, Deserialize);
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}
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internal static void Serialize()
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{
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EntityPersistence.SaveEntities(
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_entitiesBySerial.Values,
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entity => entity.Serialize(World.SerializedTypes)
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);
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}
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internal static void WriteSnapshot(string basePath)
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{
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IIndexInfo<Serial> indexInfo = new EntityTypeIndex(_systemName);
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EntityPersistence.WriteEntities(indexInfo, _entitiesBySerial, basePath,World.SerializedTypes, out _);
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}
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internal static void Deserialize(string path, Dictionary<ulong, string> typesDb)
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{
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IIndexInfo<Serial> indexInfo = new EntityTypeIndex(_systemName);
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_entitiesBySerial = EntityPersistence.LoadIndex(path, indexInfo, typesDb, out List<EntitySpan<T>> entities);
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if (_entitiesBySerial.Count > 0)
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{
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_lastEntitySerial = _entitiesBySerial.Keys.Max();
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}
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EntityPersistence.LoadData(path, indexInfo, typesDb, entities);
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}
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public static Serial NewEntity
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{
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get
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{
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#if THREADGUARD
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if (Thread.CurrentThread != Core.Thread)
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{
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logger.Error(
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"Attempted to get a new entity serial from the wrong thread!\n{StackTrace}",
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new StackTrace()
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);
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}
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#endif
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var last = _lastEntitySerial;
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for (uint i = 0; i < uint.MaxValue; i++)
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{
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last++;
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if (FindEntity<T>(last) == null)
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{
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return _lastEntitySerial = last;
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}
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}
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OutOfMemory("No serials left to allocate for BOBEntries");
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return Serial.MinusOne;
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}
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}
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public static void AddEntity(T entity)
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{
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var worldState = World.WorldState;
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switch (worldState)
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{
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default: // Not Running
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{
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throw new Exception($"Added {entity.GetType().Name} before world load.");
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}
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case WorldState.Saving:
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case WorldState.Loading:
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case WorldState.WritingSave:
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{
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if (_pendingDelete.Remove(entity.Serial))
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{
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logger.Warning("Deleted then added {Entity} during {WorldState} state.", entity.GetType().Name, worldState.ToString());
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}
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_pendingAdd[entity.Serial] = entity;
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break;
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}
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case WorldState.Running:
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{
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ref var entityEntry = ref CollectionsMarshal.GetValueRefOrAddDefault(_entitiesBySerial, entity.Serial, out bool exists);
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if (exists)
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{
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if (entityEntry == entity)
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{
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logger.Error(
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$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Items but it already exists in the collection.{Environment.NewLine}{{StackTrace}}",
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entity.GetType().FullName,
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entity.Serial,
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new StackTrace()
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);
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}
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else
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{
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logger.Error(
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$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Items but found '{{ExistingEntity}}' ({{ExistingSerial}}).{Environment.NewLine}{{StackTrace}}",
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entity.GetType().FullName,
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entity.Serial,
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entityEntry.GetType().FullName,
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entityEntry.Serial,
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new StackTrace()
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);
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}
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}
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else
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{
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entityEntry = entity;
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}
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break;
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}
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}
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}
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public static void RemoveEntity(T entity)
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{
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var worldState = World.WorldState;
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switch (worldState)
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{
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default: // Not Running
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{
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throw new Exception($"Removed {entity.GetType().Name} before world load.");
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}
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case WorldState.Saving:
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case WorldState.Loading:
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case WorldState.WritingSave:
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{
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_pendingAdd.Remove(entity.Serial);
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_pendingDelete[entity.Serial] = entity;
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break;
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}
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case WorldState.Running:
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{
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_entitiesBySerial.Remove(entity.Serial);
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break;
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static T Find(Serial serial) => FindEntity<T>(serial, false, false);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static T Find(Serial serial, bool returnDeleted) => FindEntity<T>(serial, returnDeleted, false);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static T Find(Serial serial, bool returnDeleted, bool returnPending) => FindEntity<T>(serial, returnDeleted, returnPending);
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public static R FindEntity<R>(Serial serial) where R : class, T => FindEntity<R>(serial, false, false);
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public static R FindEntity<R>(Serial serial, bool returnDeleted, bool returnPending) where R : class, T
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{
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switch (World.WorldState)
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{
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default: return null;
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case WorldState.Loading:
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case WorldState.Saving:
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case WorldState.WritingSave:
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{
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if (returnDeleted && returnPending && _pendingDelete.TryGetValue(serial, out var entity))
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{
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return entity as R;
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}
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if (returnPending && _pendingAdd.TryGetValue(serial, out entity) ||
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_entitiesBySerial.TryGetValue(serial, out entity))
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{
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return entity as R;
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}
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return null;
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}
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case WorldState.Running:
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{
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return _entitiesBySerial.TryGetValue(serial, out var entity) ? entity as R : null;
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void OutOfMemory(string message) => throw new OutOfMemoryException(message);
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}
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@ -24,8 +24,6 @@ public interface ISerializable
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// Should be serialized/deserialized with the index so it can be referenced by IGenericReader
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DateTime Created { get; set; }
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// Should be serialized/deserialized with the index so it can be referenced by IGenericReader
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DateTime LastSerialized { get; protected internal set; }
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long SavePosition { get; protected internal set; }
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BufferWriter SaveBuffer { get; protected internal set; }
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@ -61,7 +59,6 @@ public interface ISerializable
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return;
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}
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LastSerialized = Core.Now;
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SaveBuffer.Seek(0, SeekOrigin.Begin);
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Serialize(SaveBuffer);
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@ -21,6 +21,14 @@ namespace Server;
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public static class SerializationExtensions
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{
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private static readonly Dictionary<Type, Func<Serial, bool, bool, ISerializable>> _directFinderTable = new();
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private static readonly Dictionary<Type, Func<Serial, bool, bool, ISerializable>> _searchTable = new();
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public static void RegisterFindEntity(this Type type, Func<Serial, bool, bool, ISerializable> func)
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{
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_searchTable[type] = func;
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}
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public static T ReadEntity<T>(this IGenericReader reader) where T : class, ISerializable
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{
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Serial serial = reader.ReadSerial();
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@ -31,21 +39,55 @@ public static class SerializationExtensions
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// Add to this list when creating new serializable types
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if (typeof(BaseGuild).IsAssignableFrom(typeT))
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{
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entity = World.FindGuild(serial) as T;
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// If we check for `entity.Deleted` here during deserialization then all guilds are deleted because
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// Deleted -> Disbanded -> No leader, which is the case before deserialization.
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// TODO: Use a deleted flag instead, and actively check for dibanded guilds properly.
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// TODO: Use a deleted flag instead, and actively check for disbanded guilds properly.
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return World.FindGuild(serial) as T;
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}
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else
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if (typeof(IEntity).IsAssignableFrom(typeT))
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{
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entity = World.FindEntity<IEntity>(serial) as T;
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if (entity?.Deleted == false)
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return World.FindEntity<IEntity>(serial, returnPending: false) as T;
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}
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if (_directFinderTable.TryGetValue(typeT, out var finder))
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{
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return finder(serial, false, false) as T;
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}
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Type type = null;
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foreach (var baseType in _searchTable.Keys)
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{
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if (baseType.IsAssignableFrom(typeT))
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{
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return entity;
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type = baseType;
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break;
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}
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}
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return entity?.Created <= reader.LastSerialized ? entity : null;
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if (type == null)
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{
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type = typeT;
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while (true)
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{
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var baseType = type?.BaseType;
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// Find the parent class with ISerializable registered. To do this we break on it's parent class (or object)
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// that doesn't have ISerializable implemented.
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if (baseType?.GetInterface("ISerializable") == null && type?.GetInterface("ISerializable") != null)
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{
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break;
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}
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type = baseType;
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}
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throw new Exception($"No FindEntity registered for '{type.FullName}'.");
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}
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finder = _searchTable[type];
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_directFinderTable[type] = finder;
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return finder(serial, false, false) as T;
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}
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public static List<T> ReadEntityList<T>(
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@ -48,7 +48,7 @@ public static class EntityPersistence
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using var idx = new BinaryFileWriter(idxPath, false, types);
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using var bin = new BinaryFileWriter(binPath, true, types);
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idx.Write(2); // Version
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idx.Write(3); // Version
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idx.Write(entities.Count);
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foreach (var e in entities.Values)
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{
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@ -58,7 +58,6 @@ public static class EntityPersistence
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idx.Write(t);
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idx.Write(e.Serial);
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idx.Write(e.Created.Ticks);
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idx.Write(e.LastSerialized.Ticks);
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idx.Write(start);
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e.SerializeTo(bin);
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@ -152,7 +151,10 @@ public static class EntityPersistence
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var serial = idxReader.ReadUInt32();
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var created = version == 0 ? now : new DateTime(idxReader.ReadInt64(), DateTimeKind.Utc);
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var lastSerialized = version == 0 ? DateTime.MinValue : new DateTime(idxReader.ReadInt64(), DateTimeKind.Utc);
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if (version is > 0 and < 3)
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{
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idxReader.ReadInt64(); // LastSerialized
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}
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var pos = idxReader.ReadInt64();
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var length = idxReader.ReadInt32();
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@ -168,7 +170,6 @@ public static class EntityPersistence
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if (ctor.Invoke(ctorArgs) is T entity)
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{
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entity.Created = created;
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entity.LastSerialized = lastSerialized;
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entities.Add(new EntitySpan<T>(entity, pos, length));
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map[indexer] = entity;
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}
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@ -223,7 +224,7 @@ public static class EntityPersistence
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var buffer = GC.AllocateUninitializedArray<byte>(entry.Length);
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if (br == null)
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{
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br = new BufferReader(buffer, t.LastSerialized, serializedTypes);
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br = new BufferReader(buffer, serializedTypes);
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}
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else
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{
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@ -20,6 +20,7 @@ using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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using Server.Guilds;
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using Server.Logging;
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@ -592,9 +593,10 @@ public static class World
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static IEntity FindEntity(Serial serial, bool returnDeleted = false) => FindEntity<IEntity>(serial, returnDeleted);
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public static IEntity FindEntity(Serial serial, bool returnDeleted = false, bool returnPending = true) =>
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FindEntity<IEntity>(serial, returnDeleted, returnPending);
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public static T FindEntity<T>(Serial serial, bool returnDeleted = false) where T : class, IEntity
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public static T FindEntity<T>(Serial serial, bool returnDeleted = false, bool returnPending = true) where T : class, IEntity
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{
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switch (WorldState)
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{
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@ -603,43 +605,41 @@ public static class World
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case WorldState.Saving:
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case WorldState.WritingSave:
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{
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if (returnDeleted && _pendingDelete.TryGetValue(serial, out var entity))
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if (returnDeleted && returnPending && _pendingDelete.TryGetValue(serial, out var entity))
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{
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return entity as T;
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}
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if (!_pendingAdd.TryGetValue(serial, out entity))
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if (!returnPending || !_pendingAdd.TryGetValue(serial, out entity))
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{
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if (serial.IsItem)
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{
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if (Items.TryGetValue(serial, out var item))
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{
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entity = item;
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return item as T;
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}
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}
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else // if (serial.IsMobile)
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{
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if (Mobiles.TryGetValue(serial, out var mob))
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{
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entity = mob;
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return mob as T;
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}
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}
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}
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return entity?.Deleted == false || returnDeleted ? entity as T : null;
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return null;
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}
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case WorldState.Running:
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{
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if (serial.IsItem)
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{
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Items.TryGetValue(serial, out var item);
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return item as T;
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return Items.TryGetValue(serial, out var item) ? item as T : null;
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}
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if (serial.IsMobile)
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{
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Mobiles.TryGetValue(serial, out var mob);
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return mob as T;
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return Mobiles.TryGetValue(serial, out var mob) ? mob as T : null;
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}
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return default;
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@ -684,11 +684,10 @@ public static class World
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{
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if (entity.Serial.IsItem)
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{
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if (!Items.TryAdd(entity.Serial, entity as Item))
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ref var item = ref CollectionsMarshal.GetValueRefOrAddDefault(Items, entity.Serial, out bool exists);
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if (exists)
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{
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var existing = Items[entity.Serial];
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if (existing == entity)
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if (item == entity)
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{
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logger.Error(
|
||||
$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Items but it already exists in the collection.{Environment.NewLine}{{StackTrace}}",
|
||||
|
|
@ -703,21 +702,24 @@ public static class World
|
|||
$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Items but found '{{ExistingEntity}}' ({{ExistingSerial}}).{Environment.NewLine}{{StackTrace}}",
|
||||
entity.GetType().FullName,
|
||||
entity.Serial,
|
||||
existing.GetType().FullName,
|
||||
existing.Serial,
|
||||
item.GetType().FullName,
|
||||
item.Serial,
|
||||
new StackTrace()
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item = entity as Item;
|
||||
}
|
||||
}
|
||||
|
||||
if (entity.Serial.IsMobile)
|
||||
{
|
||||
if (!Mobiles.TryAdd(entity.Serial, entity as Mobile))
|
||||
ref var mob = ref CollectionsMarshal.GetValueRefOrAddDefault(Mobiles, entity.Serial, out bool exists);
|
||||
if (exists)
|
||||
{
|
||||
var existing = Mobiles[entity.Serial];
|
||||
|
||||
if (existing == entity)
|
||||
if (mob == entity)
|
||||
{
|
||||
logger.Error(
|
||||
$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Mobiles but it already exists in the collection.{Environment.NewLine}{{StackTrace}}",
|
||||
|
|
@ -732,30 +734,33 @@ public static class World
|
|||
$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Mobiles but found '{{ExistingEntity}}' ({{ExistingSerial}}).{Environment.NewLine}{{StackTrace}}",
|
||||
entity.GetType().FullName,
|
||||
entity.Serial,
|
||||
existing.GetType().FullName,
|
||||
existing.Serial,
|
||||
mob.GetType().FullName,
|
||||
mob.Serial,
|
||||
new StackTrace()
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mob = entity as Mobile;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddGuild(BaseGuild guild)
|
||||
public static void AddGuild(BaseGuild entity)
|
||||
{
|
||||
if (!Guilds.TryAdd(guild.Serial, guild))
|
||||
ref var guild = ref CollectionsMarshal.GetValueRefOrAddDefault(Guilds, entity.Serial, out bool exists);
|
||||
if (exists)
|
||||
{
|
||||
var existing = Guilds[guild.Serial];
|
||||
|
||||
if (existing == guild)
|
||||
if (guild == entity)
|
||||
{
|
||||
logger.Error(
|
||||
$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Guilds but it already exists in the collection.{Environment.NewLine}{{StackTrace}}",
|
||||
guild.GetType().FullName,
|
||||
guild.Serial,
|
||||
entity.GetType().FullName,
|
||||
entity.Serial,
|
||||
new StackTrace()
|
||||
);
|
||||
}
|
||||
|
|
@ -763,14 +768,18 @@ public static class World
|
|||
{
|
||||
logger.Error(
|
||||
$"Attempted to add '{{Entity}}' ({{Serial}}) to World.Guilds but found '{{ExistingEntity}}' ({{ExistingSerial}}).{Environment.NewLine}{{StackTrace}}",
|
||||
entity.GetType().FullName,
|
||||
entity.Serial,
|
||||
guild.GetType().FullName,
|
||||
guild.Serial,
|
||||
existing.GetType().FullName,
|
||||
existing.Serial,
|
||||
new StackTrace()
|
||||
);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
guild = entity;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RemoveEntity<T>(T entity) where T : class, IEntity
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue