fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
This commit is contained in:
parent
bb24b330e1
commit
f58117a877
88 changed files with 1206 additions and 1483 deletions
|
|
@ -1,5 +1,6 @@
|
|||
using System.Collections.Generic;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Collections;
|
||||
using Server.ContextMenus;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
|
|
@ -8,17 +9,15 @@ namespace Server.Engines.Quests;
|
|||
|
||||
public class TalkEntry : ContextMenuEntry
|
||||
{
|
||||
private readonly BaseQuester _quester;
|
||||
|
||||
public TalkEntry(BaseQuester quester) : base(quester.TalkNumber) => _quester = quester;
|
||||
|
||||
public override void OnClick()
|
||||
public TalkEntry(int talkNumber) : base(talkNumber)
|
||||
{
|
||||
var from = Owner.From;
|
||||
}
|
||||
|
||||
if (from.CheckAlive() && from is PlayerMobile mobile && _quester.CanTalkTo(mobile))
|
||||
public override void OnClick(Mobile from, IEntity target)
|
||||
{
|
||||
if (from.CheckAlive() && from is PlayerMobile mobile && target is BaseQuester quester && quester.CanTalkTo(mobile))
|
||||
{
|
||||
_quester.OnTalk(mobile, true);
|
||||
quester.OnTalk(mobile, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -60,13 +59,13 @@ public abstract partial class BaseQuester : BaseVendor
|
|||
return item;
|
||||
}
|
||||
|
||||
public override void AddCustomContextEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
public override void AddCustomContextEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
|
||||
{
|
||||
base.AddCustomContextEntries(from, list);
|
||||
base.AddCustomContextEntries(from, ref list);
|
||||
|
||||
if (from.Alive && from is PlayerMobile mobile && TalkNumber > 0 && CanTalkTo(mobile))
|
||||
{
|
||||
list.Add(new TalkEntry(this));
|
||||
list.Add(new TalkEntry(TalkNumber));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Engines.Quests
|
|||
public QuestCallbackEntry(int number, int range, QuestCallback callback) : base(number, range) =>
|
||||
m_Callback = callback;
|
||||
|
||||
public override void OnClick()
|
||||
public override void OnClick(Mobile from, IEntity target)
|
||||
{
|
||||
m_Callback?.Invoke();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Collections;
|
||||
using Server.ContextMenus;
|
||||
using Server.Engines.Quests.Ambitious;
|
||||
using Server.Engines.Quests.Collector;
|
||||
|
|
@ -246,7 +247,7 @@ namespace Server.Engines.Quests
|
|||
From.SendGump(new QuestOfferGump(this));
|
||||
}
|
||||
|
||||
public virtual void GetContextMenuEntries(List<ContextMenuEntry> list)
|
||||
public virtual void GetContextMenuEntries(ref PooledRefList<ContextMenuEntry> list)
|
||||
{
|
||||
if (Objectives.Count > 0)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue