fix: Optimizes items to use default weights. (Part 4) (#2243)
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109 changed files with 250 additions and 391 deletions
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@ -9,10 +9,11 @@ public partial class BlankScroll : Item, ICommodity
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public BlankScroll(int amount = 1) : base(0xEF3)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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public override double DefaultWeight => 1.0;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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}
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@ -9,10 +9,11 @@ public partial class Bottle : Item, ICommodity
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public Bottle(int amount = 1) : base(0xF0E)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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public override double DefaultWeight => 1.0;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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}
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@ -16,7 +16,11 @@ public partial class PotionKeg : Item
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private PotionEffect _type;
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[Constructible]
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public PotionKeg() : base(0x1940) => UpdateWeight();
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public PotionKeg() : base(0x1940)
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{
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}
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public override double DefaultWeight => 20 + Math.Clamp(_held, 0, 100) * 0.8;
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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@ -28,7 +32,6 @@ public partial class PotionKeg : Item
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if (_held != value)
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{
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_held = value;
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UpdateWeight();
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InvalidateProperties();
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this.MarkDirty();
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}
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@ -48,13 +51,6 @@ public partial class PotionKeg : Item
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}
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}
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public virtual void UpdateWeight()
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{
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var held = Math.Max(0, Math.Min(_held, 100));
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Weight = 20 + held * 80 / 100;
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}
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private void Deserialize(IGenericReader reader, int version)
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{
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_type = (PotionEffect)reader.ReadInt();
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@ -21,10 +21,11 @@ public partial class RecallRune : Item
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[Constructible]
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public RecallRune() : base(0x1F14)
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{
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Weight = 1.0;
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CalculateHue();
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}
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public override double DefaultWeight => 1.0;
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[SerializableProperty(0)]
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[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
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public BaseHouse House
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@ -50,9 +50,10 @@ public abstract partial class BasePotion : Item, ICraftable, ICommodity
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_potionEffect = effect;
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Stackable = Core.ML;
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Weight = 1.0;
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}
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1041314 + (int)_potionEffect;
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public virtual bool RequireFreeHand => true;
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@ -60,7 +60,6 @@ public partial class Runebook : Item, ISecurable, ICraftable
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[Constructible]
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public Runebook(int maxCharges) : base(Core.AOS ? 0x22C5 : 0xEFA)
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{
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Weight = Core.SE ? 1.0 : 3.0;
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LootType = LootType.Blessed;
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Hue = 0x461;
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@ -72,6 +71,8 @@ public partial class Runebook : Item, ISecurable, ICraftable
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_level = SecureLevel.CoOwners;
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}
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public override double DefaultWeight => Core.SE ? 1.0 : 3.0;
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime NextUse { get; set; }
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@ -16,12 +16,13 @@ public partial class SpellScroll : Item, ICommodity
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public SpellScroll(int spellID, int itemID, int amount = 1) : base(itemID)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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_spellID = spellID;
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}
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public override double DefaultWeight => 1.0;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => Core.ML;
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@ -116,7 +116,6 @@ public partial class Spellbook : Item, ICraftable, ISlayer, IAosItem
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_attributes = new AosAttributes(this);
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_skillBonuses = new AosSkillBonuses(this);
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Weight = 3.0;
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Layer = Layer.OneHanded;
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LootType = LootType.Blessed;
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@ -124,6 +123,8 @@ public partial class Spellbook : Item, ICraftable, ISlayer, IAosItem
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Content = content;
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}
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public override double DefaultWeight => 3.0;
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public override bool DisplayWeight => false;
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public virtual SpellbookType SpellbookType => SpellbookType.Regular;
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