Commit graph

30 commits

Author SHA1 Message Date
Kamron Batman
ebaf104935
chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Vitalii Zurian
f9517854d0
feat: Adds configurable skill and stat gain (#1489)
### Summary

- Adds the following configurations:
```json
"stats.statMax": "125",
"stats.gainChanceMultiplier": 1.0,
"stats.primaryStatGainChance": 0.75,
"stats.gainDelay": "00:10:00",
"stats.petGainDelay": "00:05:00",
"stats.usePub45StatGain": "False"
```

- Adds Pub 45 stat gain rate for UOML+.
- Reduces the gain delay for legacy stat gain from 15 minutes to 10 minutes.
- Legacy gain no longer requires a gain in skill to gain in a stat.
2023-10-14 12:02:36 -07:00
mdodkins
a9a2a89908
feat: Customize expansion and set maps on first boot (#1425) 2023-07-31 20:46:49 -07:00
mdodkins
d366e02251
fix: Fixes missing ordinal string comparisons arguments. (#1431)
---------

Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
2023-07-23 20:12:38 -07:00
Kamron Batman
baed849f10
feat: Moves skills to json file (#1411) 2023-06-16 05:55:55 -07:00
Kamron Batman
28040582bc
fix: Fixes skill mods NPE with Skills (#1200) 2022-10-22 09:56:52 -07:00
Kamron Batman
f268d5d4e2
fix: Cleans up core code (#1187)
**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`

Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.

View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
2022-10-10 21:47:08 -07:00
Kamron Batman
38686c09b2
fix: Updates more logging to Serilog (#1105)
Adds more serilog logging and cleans up some server files.
2022-07-01 11:57:08 -07:00
Kamron Batman
cb474712f8
fix: Removes side effect of setting skill mod when changing Owner (#1101)
## Breaking Change!
Setting `mod.Owner` will no longer update a skill mod.
**Please stick to the API and use `mobile.AddSkillMod(mod)` for all situations, including equipping.**


## Fixes
- [X] Fixes memory leak in factions.
- [X] Changes `List<SkillMod>` to `HashSet<SkillMod>`.
- [X] Eliminates skill mods adding/removing twice.
2022-06-30 12:07:08 -07:00
Kamron Batman
474427041f
feat: Adds a PooledRefList (#676) 2022-03-26 11:11:22 -07:00
Kamron Batman
63e1b02d93
chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
Kamron Batman
bfbe2a6512
fix: Updates professions & new player gargish equipment (#819)
* Now reads Prof.txt to get the professions
* The templated professions are based on profession `TrueName`
* Adds missing starting equipment
* Implements gargish starting equipment
* Consolidates some of the code
* Moves TC stuff to the TC file.
* Fixes some starting equipment that was wrong.

Note:
* Implementing the original T2A professions is possible on the client side, but requires moving the old clilocs to the current clilocs file. In the current file the entries are blank.
* Using the original LBR professions (they match AOS but without necromancy/chivalry) is kind of confusing because the profession indexes are ripped out of the UOTD/UOR ones and have non-sequential indexes. This will probably cause confusion and people will get no templated items when they select the wrong profession.
2021-10-16 10:48:58 -07:00
Kamron Batman
db02a6b6e9
fix(core): Fixes some properties that cannot be modified ingame (#604)
- [X] Adds a property to `CommandProperty` to allow modifying `PropertyObject` where there is no property setter that is accessible.
- [X] Updates AosAttributes and friends

Example of how to make this work:
```cs
        [CommandProperty(AccessLevel.GameMaster, canModify: true)]
        public AosWeaponAttributes WeaponAttributes { get; private set; }
```

This fix is necessary because in release mode the optimizer will sometimes _entirely remove the setter_ because it knows it can do something that is more efficient _when the property setter is private_. RunUO got around this by declaring a public setter explicitly that _was empty_.

### Screenshot
<img width="313" alt="Screen Shot 2021-05-15 at 11 34 01 PM" src="https://user-images.githubusercontent.com/3953314/118387955-49293c00-b5d6-11eb-8f31-a3b5e31bd18b.png">
2021-05-15 23:47:33 -07:00
Kamron Batman
952a3e0265
fix(core): Handles a rare NPE with LoginTimer (#508) 2021-02-11 23:47:02 -08:00
Kamron Batman
9ef7752beb
fix(core): Converts to ref struct enumerators (#426)
- [X] Converts boat moving entities to ref struct enumerator
- [X] Converts skills to a ref struct enumerator
- [X] Converts type cache to ref struct enumerator
2021-01-22 19:41:44 -08:00
Kamron Batman
e869c105d0
fix(core): Fixes type caching & cleanup (#422)
- [X] Fixes some issues with the type caching
- [X] Changes type check default to ignore case
- [X] Splits out type caching of insensitive and sensitive lists. This means less stuff to iterate through when checking a type against the string.
- [X] Adds an ArrayEnumerator, mostly for reference purposes (copy/paste as needed)
2021-01-20 00:10:33 -08:00
Kamron Batman
b921c38879
fix(core): Removes some uses of Linq (#421)
- [X] Removes some uses of linq
- [X] Creates struct based enumerator for Skills
- [X] Creates a struct based enumerator for TypeCache
- [X] Changes HarvestDefinition to an init array instead of List
- [X] Changes HeritageTokenGump Response from List to Array
2021-01-18 21:05:11 -08:00
Kamron Batman
540a879d63
fix(core): Converts remaining player packets (#374)
- [X] Converts the remainder of the player packets
2020-12-30 16:09:51 -08:00
Kamron Batman
3551d962f7
C# 9 Cleanup (#325)
- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
2020-11-27 00:29:21 -08:00
Kamron Batman
741e8d8300
Cleanup/Housekeeping (#242) 2020-09-12 15:31:21 -07:00
Kamron Batman
86b7b3aed1
Fixes formatting (#200) 2020-08-25 18:53:35 -07:00
Kamron Batman
0926b5abaa
Code cleanup (#195) 2020-08-16 21:46:54 -07:00
Kamron Batman
010fd9402a
Code cleanup (#188) 2020-08-01 08:40:06 -07:00
Kamron Batman
556a17aba8
Adds style cop (#109) 2020-04-26 00:16:02 -07:00
Kamron Batman
2c0d97cd36
Switches to Kestrel (#102) 2020-04-12 20:57:48 -07:00
Leath Cooper
5c8821b11c Serialization interfaces (#62) 2019-12-30 12:16:35 -08:00
Kamron Batman
c2ecc76457
Revert "Updates Packets & Randomizer (#43)" (#61)
This reverts commit 179cb50557.
2019-11-11 08:46:11 -08:00
Kamron Batman
179cb50557 Updates Packets & Randomizer (#43)
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.

* WIP - Rewriting packets.

* Cleanup and updates README

* Converts more packets

* Fixes header

* Converts Effects packets.

* Forgot the send command

* Adds the start of containers packets.

* Adds message packets with caching

* Extends the send methods

* Starts to add Acquire methods

* Converted the packets

* Cleanup

* Cleanup

* Adds more packets

* Adds more packets

* Fixes clearing arrays from pool. Adds Mobile Incoming

* Converts more packets.

* Moves more packets

* Moves more packets

* Test compression

* Merges

* Migrating to an idiomatic syntax that also supports compression, and proxying.

* Optimize the stack alloc. Changes attributes

* Converted container packets

* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.

* Adds static packet caching. Will profile later. Converts more packets

* Fixes packets and changes how compression is configured

* WIP - Adds basics for Gumps. Not finished though.

* Fix file

* Fixes formatting

* Changed SpanWriter to be more idiomatic.

* Fixes Span vs RawSpan and missing stackallocs

* Converts over some more gumps

* WIP - Deletes 32bit support.

* Drops RDRand32 support.

* Fixes gump compilation

* Converting gump components

* Removes old huffman compression function

* Revert signature for backwards compatibility

* WIP - Converting more gump components

* Creates ArraySet for the strings. Updates AppendTo to reference that.

* Converts the maining gump components

* Cleans up gump components

* Cleans up directives

* Cleans up ArraySet and moves it. Adds null-coalescing-assignment

* Cleanup, Target Packets, and C# 8 changes.

* Removed OPL Packet

* World packets

* Fixing packet uses

* Cleans up code. Fixes packet uses in various places.

* More cleanup for packets

* Code cleanup

* Converts more packet uses and cleans up more code

* More code cleanup

* Finishes fixing the packets in Item

* Updates secure trade packets

* Updates core and gets it to compile.

* Moved packets to scripts. Fixed account handler use of packets

* Code cleanup

* Updates chat packets

* Code cleanuo

* Adds party packets, but need to implement them.

* Party packets WIP

* Finishes party packets

* Rearrange movement namespaces and classes

* Finishes plant packets

* Code Formatting

* Fixes moving effects

* Code cleanup, eliminates equipinfo

* Adds more packets. Fixes bugs with various packets.

* Finishes mahjon packets

* Fixes mahjong packet

* Code cleanup

* Finishes mahjong packets

* Adds Map packets

* Add multifacet maps and charts

* Cleans up some packets with UTF8

* Optimizes packets

* Cleans up more packets. Moves the MessageHelper

* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.

* Updates protocol extensions packet receiver

* Fixes a few bugs. Fixes a few more packets.

* Code cleanup and fixing more packets

* Fixes packet effects

* Cleaned up more code

* Buff Icon cleanup

* Removed unused constructors

* Code Cleanup. Adds BoatHS Packets

* Moves house files. Updates house foundation packets.

* Deployment cleanup

* Fixes:

* Code cleanup

* More code cleanup

* More code cleanup

* Cleaned up BaseHouse

* Enforces styling

* Converts foreach to linq where possible.

* Dont need that

* Goals/Readme updates

* Removes 32bit support at the highest level. Turns on HRT by default.

* Code cleanup. Fixes extended features packet.

* Fixes various bugs

* Code cleanup

* Code cleanup

* Code cleanup. Fixes gump X/Y assignment.

* Code cleanup using |= operator

* More code cleanup

* Cleanup

* Fixes spacing issues. Thanks Visual Studio. You suck.

* Compiler error

* Fixes NPE from RunUO 2.7

* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README

* Fixes more packets. Stupid trailing nulls.

* Fixes various bugs.

* Fixes for gumps

* Fixes more gump stuff. Going to split it out later since it is getting insane

* Recoded the gump writing

* WIP

* *Added output path of scripts project to dev branch
*Activated debugging in code
2019-11-11 12:40:16 +01:00
Kamron Batman
096d39609e
Formatting FIxes (#58) 2019-10-04 23:08:13 -07:00
Kamron Batman
a36796c2c1
v0.0.1-Alpha (#42) 2019-08-02 18:16:11 -07:00
Renamed from Server/Skills.cs (Browse further)