Kamron Batman
42012538bc
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items ( #1350 )
2023-02-25 00:54:12 -08:00
Kamron Batman
8e01db8555
fix: Fixes random bias & Adds back champion arties for UOML ( #1235 )
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* Fixes RNG bias, we should never do `Utility.RandomDouble() <=`
* Adds back champion artifacts behind UOML flag.
2022-11-09 16:33:27 -08:00
mark1145
23ae7a3c26
fix: Players casting is sometimes not disturbed ( #1138 )
2022-08-16 22:17:39 -07:00
Kamron Batman
23532db603
fix: Cleans up LINQ calls. ( #965 )
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- [X] Removes several `ToList()` uses with `PooledRefQueue`
- [X] Adds a `PeekRandom` to PooledRefQueue
- [X] Updates EV/BS so they dispel each other in a more efficient manner.
- [X] Fixes Firebomb so it works like a normal firefield.
- [X] Fixes field spells so they aren't unnecessarily using a Point3D ref more than necessary.
- [X] Removes extra allocation in campfire by using reverse loop.
- [X] Removes other LINQ calls that aren't needed.
2022-03-20 19:20:54 -07:00
Kamron Batman
63e1b02d93
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
Kamron Batman
fb915992dd
fix(core): Adds Hashed & Hierarchical Timer Wheel ( #655 )
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- Removes TimerPriority
- Removes TimerThread
- Adds a [Hashed & Hierarchical Timer Wheel](http://www.cs.columbia.edu/~nahum/w6998/papers/ton97-timing-wheels.pdf )
2021-07-11 22:42:06 -07:00
Kamron Batman
3551d962f7
C# 9 Cleanup ( #325 )
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- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
2020-11-27 00:29:21 -08:00
Kamron Batman
8149620b0c
Fixes brace style ( #248 )
2020-09-13 21:49:46 -07:00
Kamron Batman
ad3775c4d7
Formats UO Content ( #201 )
2020-08-27 18:30:38 -07:00
Kamron Batman
1f651992d7
Updates formatting rules ( #199 )
2020-08-25 18:00:51 -07:00
Kamron Batman
8ec166bcd0
Adds assemblies config, fixes crash bugs. ( #134 )
2020-05-09 12:55:56 -07:00