mark
14873aaa3e
2012-11-10 20:06:36 +00:00
eos
af093655bc
Changed AllowStairSectioning to static readonly instead of const to prevent unreachable code warnings.
2012-08-26 23:35:22 +00:00
eos
f36ac813ed
- Misc HouseFoundation cleanup and optimization.
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- Allowing the sectioning of stair components can now be turned on or off using AllowStairSectioning.
- Added missing SA stair IDs.
Athena's patch:
- Updated the component tables.
- Updated FeatureFlags.
- Added support for the Gothic and Rustic theme house tiles.
2012-08-26 23:03:36 +00:00
eos
ece7ad37ac
- Corrected the Sanctuary dungeon region bounds in Trammel.
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- Added the [Message command to send players a page reply style message.
- Added a more robust version of the [DesignInsert command, supporting the [Area modifier and conditionals, and only allowing insertion of Static items unless otherwise specified (using [DesignInsert true). Items can also be inserted into multiple house plots at the same time.
- Added the ObjectTypes check to the [Serial command implementor, fixing potential server crashes on invalid casts.
- Grammar fixes for page gump replies.
- Removed the runebook use delay for Core.SA.
- Ridgeback, SavageRidgeback and ScaledSwampDragon now override bonding requirements.
- Added a PlayerMobile type check to BaseVendor.OnDragDrop to prevent invalid casts.
- Players can now return filled bulk orders without having any points in the bulk order crafting skill.
- Added ArcaneFocus constructor overloads to make it addable in game.
2012-05-27 02:21:32 +00:00
mark
9ceb0bc3c9
branch sync
2012-04-01 04:18:55 +00:00
eos
c7f8a29f1a
- Added hues to elven glasses.
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- Aegis of Grace now spawns with 255 durability.
- Corrected a TimeoutTeleporter issue causing them to re-teleport mobiles on server restart.
- Fixed SA doors for house customization.
2012-04-01 03:16:00 +00:00
asayre
4ea9a1e9dc
Sealing some packet classes
2010-12-31 11:09:18 +00:00
mark
ac5a0827f2
2010-12-09 02:48:29 +00:00
mark
bb4fad05ec
2010-12-06 07:28:42 +00:00
mark
d444b9ba5c
2010-12-06 06:45:45 +00:00
xavier
01eee98298
Small commit:
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Housing:
Stairs should be sectionable
http://www.uodemise.com/forum/showthread.php?t=120218
Mobiles:
Dull Copper Elementals should drop chests
http://www.uodemise.com/forum/showthread.php?t=145394
Misc:
Snowpiles should not be usable when mounted
http://www.uodemise.com/forum/showthread.php?t=145522
Explosion potion timer should not be stopped by picking them up/scavenging
http://www.uodemise.com/forum/showthread.php?t=143523
1 day cool-down timer on soulstones is removed
http://www.uodemise.com/forum/showthread.php?t=138760
2010-06-13 19:30:47 +00:00
mark
dad691c966
misc updates
2010-05-08 02:55:15 +00:00
xavier
1d74d05af4
Housing
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- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
Bushido
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
Weapons
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
Magery
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
Spellweaving
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
Misc
- refactor DrawRessource() to DrawResource()
http://www.uodemise.com/forum/showthread.php?t=127202
- random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
Taming
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
Necromany
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
Chivalry
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
NCP Vendors
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
2010-03-15 15:28:44 +00:00
mark
68d742d262
2009-08-09 07:18:50 +00:00
mark
4e6256b8cd
branch sync #2
2009-01-31 00:02:21 +00:00
mark
96a37544fd
2009-01-30 23:12:13 +00:00
mark
11225b0da7
a quick fix
2008-02-07 18:35:35 +00:00
mark
7ad00dceac
2007-11-27 06:40:16 +00:00
mark
162cf6f0a9
branch sync
2007-11-27 06:36:57 +00:00
mark
1ef98f10ec
Partial Branch Sync
2007-08-27 08:49:15 +00:00
asayre
2cbc73ee85
fix to loot right formula, shadow wisp showing the location of staff, 120 powerscroll rarity, and the fix for houses shadow tiles which I thought i had committed 5 minutes after the original commit but forgot :<
2007-01-23 04:31:07 +00:00
mark
50b59db594
refactoring, generics, a bug fix in mana drain, a few todos done
2007-01-20 20:39:55 +00:00
asayre
06b366ad90
2007-01-11 05:57:50 +00:00
asayre
f8cc9c10a8
2007-01-08 04:50:22 +00:00
mark
fe4c9e4f73
misc fixies
2006-12-29 05:21:07 +00:00
mark
1df688e912
last of the non generics for custom houses
2006-12-29 04:37:28 +00:00
mark
455fa28f48
Lots of little stuff..
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Generics
Misc tweaks/fixes
2006-12-28 19:32:01 +00:00
krrios
93f6301be8
Item.ProcessDelta update to efficiently send property list hashes
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Overriding SendInfoTo(NetState) is now obsolete; instead, override SendInfoTo(NetState, bool) or GetWorldPacketFor(NetState)
2006-09-22 03:04:00 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00