asayre
a62fbec243
2010-10-16 19:26:26 +00:00
mark
177eb4c6ff
Cleanup Expansions
...
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
mark
b3e8ec0a08
massive branch sync
2010-04-25 06:09:43 +00:00
mark
98e26b7208
The overload of Socket.BeginAccept that we use does not work correctly with MONO.
...
Their implementation ignores the socket we give it and creates its own internally. This creates a leak.
We don't really need to use that overload, regardless of the platform.
Socket pooling was completely removed as well.
2009-10-17 07:27:30 +00:00
mark
bff9e9abe4
progress on -service.. no input, safe choices, etc
...
add Account.Inactive and Account.InactiveDuration
refactor IsEligable to IsEligible
2009-08-08 06:30:34 +00:00
mark
a8ea11ea5b
2009-08-07 09:21:36 +00:00
mark
0f73c81a6a
mono fixes, tweaking service mode
2009-08-07 07:07:15 +00:00
mark
9c5abc3b0d
2008-05-29 03:57:42 +00:00
mark
a4c562c06d
support for listening on specific ip addresses and additional ports
2007-11-17 07:10:29 +00:00
mark
f9a35ca7bb
SetConsoleCtrlHandler is a Windows API issue not a Mono one and is now handled by Core.Unix. Because it is never used, Kernel32 will never be imported on Unix platforms.
2007-09-14 07:01:31 +00:00
mark
5f054005bb
continuation
2007-09-14 06:43:30 +00:00
mark
9ac7b27606
testing a whim
2007-09-14 06:40:55 +00:00
mark
5e4c0668e3
fixed some funky service behavior (thanks panther)
2007-09-14 04:55:54 +00:00
mark
9e13975aed
To clarify a bit, mono incorrectly increments the pointer 4 bytes when using *somePtr++, when it should increment the pointer the 3 or 7 bytes in the case of Tile/StaticTile. Using somePtr = somePtr + 1 works flawlessly.
2007-09-07 19:50:35 +00:00
mark
2533ee486a
initial attempt at serverlist autoconfiguration, please let me know in irc if any issues are encountered.
2007-08-27 22:29:58 +00:00
mark
1ef98f10ec
Partial Branch Sync
2007-08-27 08:49:15 +00:00
mark
b9e3476d8b
general cleanup, fixed a slightly improbably crash issue
2007-08-12 07:19:44 +00:00
mark
9e586bf2f3
Rewrite exit code, shutdown handlers etc
2007-07-29 00:58:34 +00:00
mark
536e73b8df
socket pooling, asyncstate cleanups
2007-04-25 01:35:38 +00:00
zippy
40fd597c79
Actually, I like this change better.
2006-11-08 20:18:07 +00:00
zippy
e331bf15f0
Fix for integer overflow causing crash ( http://www.runuo.com/forums/showthread.php?p=599228 ).
2006-11-08 20:10:14 +00:00
mark
965275cb19
fix typos
2006-06-21 22:41:20 +00:00
mark
5f07f81fe1
main loop and timer efficiency
2006-06-19 17:28:24 +00:00
asayre
27ad37a7c9
-HaltOnWarning added
2006-06-19 05:51:44 +00:00
asayre
c89964aed6
-nocache option added
...
BaseCreatures skillcap increased to accommodate skills over 100
Cliloc fix
2006-06-18 05:17:31 +00:00
mark
02ce170abd
better way
2006-06-16 22:38:55 +00:00
mark
539954ba13
fix null environment variable crash
2006-06-16 22:33:26 +00:00
mark
f3d56091b6
2006-06-15 04:28:39 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00