asayre
fc9e4d2be1
Fix Sparklies in UOTD Client. ie, fix due to Client not sending uo:td in client version
2007-01-02 08:46:15 +00:00
mark
3da4aa9efa
Buffer allocation optimizations in PacketWriter
...
Misc string cleanup
2006-12-13 18:28:37 +00:00
mark
e7f2db2559
oops
2006-11-23 05:29:21 +00:00
mark
cc0cf2e01f
fix client crashing with non terminated packed gump layout
2006-11-23 05:27:42 +00:00
krrios
ab636feb59
Compression restructure
2006-09-23 03:25:29 +00:00
mark
9f84d30c40
advanced logging for special cases
2006-09-22 02:48:22 +00:00
krrios
b9a6e8acfe
Removed obsolete method in SendQueue
2006-08-27 20:41:31 +00:00
krrios
6095f152cf
Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps
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NetState properties Gumps, HuePickers, and Menus are now exposed as IEnumerable
Deprecated Mobile.CloseGump( Type, int ), Mobile.CloseGump( Type, int, bool )
Deprecated Mobile.CloseAllGumps( bool )
Deprecated Mobile.HasGump( Type, bool )
Mobile FindGump, CloseGump, and HasGump methods now support type inheritance
Refactored SendQueue to provide a more concise implementation
2006-08-27 20:35:58 +00:00
mark
5f07f81fe1
main loop and timer efficiency
2006-06-19 17:28:24 +00:00
krrios
d5b7c10e32
Reverted packet lifespan changes due to scalability implications
2006-06-19 04:03:51 +00:00
krrios
9dd4c1d37b
Made NetState.Send virtual.
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Lifespan of Packet.UnderlyingStream extended until Packet.Release (previously was freed in Packet.Compile).
2006-06-18 20:10:09 +00:00
mark
f3d56091b6
2006-06-15 04:28:39 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00