xavier
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33de7434c5
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Ninja Darts and Shuriken should use combat checks, never 100% chance of hit. Should trigger Evil Omen poison level increase. Missed shots should not consume poison chg, but empty ammo clears weapon poison. Code overhaul.
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2010-12-31 20:28:58 +00:00 |
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xavier
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c81a87394d
|
Implement SE lootpacks for SE enabled shards.
http://www.runuo.com/community/threads/scn-656-osi-loot.429885/
Range Corrections for NPC context menus.
http://www.runuo.com/community/threads/svn-656-bulk-order-info-and-train-context-menu-range.451723/
Correction to ships' tillerman. Fixes dropping maps to tillerman, and a boat-break-in exploit.
http://www.runuo.com/community/threads/svn-656-tillerman-doesnt-accept-map.447911/
Aesthetic corrections to GargoylesPickaxe.
http://www.runuo.com/community/threads/svn-656-blacksmith-reward-gargoyle-pickaxes.436462/
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2010-12-31 19:20:50 +00:00 |
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xavier
|
030daa30da
|
TreasureMap Loot corrections.
http://www.runuo.com/community/threads/ready-treasure-map-chest-loot.446419/page-2#post-3612315
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2010-12-31 18:32:30 +00:00 |
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xavier
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47a3491667
|
Mining Carts and Tree stumps: LoS + Z axis checks. See code comments.
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2010-12-31 18:17:06 +00:00 |
|
asayre
|
4ea9a1e9dc
|
Sealing some packet classes
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2010-12-31 11:09:18 +00:00 |
|
asayre
|
0f0641b607
|
|
2010-12-28 09:24:30 +00:00 |
|
asayre
|
e5a22904e6
|
Code cleanup; Parallelization of Script verification for .Net 4.0
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2010-12-28 09:24:08 +00:00 |
|
asayre
|
88a0697b7f
|
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2010-12-27 10:25:38 +00:00 |
|
asayre
|
18d1396670
|
ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous,
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2010-12-26 05:18:57 +00:00 |
|
asayre
|
2971234c1c
|
Generics for Mobile.BeginPrompt<T> and Mobile.BeginTarget<T>
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2010-12-24 01:52:37 +00:00 |
|
mark
|
0ef1458db7
|
|
2010-12-23 22:29:59 +00:00 |
|
asayre
|
b4f01e6b2a
|
SVN Property correction
|
2010-12-23 11:36:25 +00:00 |
|
asayre
|
34e3a88bfe
|
40 FxCop Warnings; good practice
|
2010-12-23 09:18:45 +00:00 |
|
mark
|
3f535ea235
|
|
2010-12-23 05:16:05 +00:00 |
|
asayre
|
2f603d30e3
|
|
2010-12-20 11:31:46 +00:00 |
|
asayre
|
67af95cf0b
|
Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.
Completion of the DynamicSaveStrategy. Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
|
2010-12-20 03:34:25 +00:00 |
|
mark
|
0afa707b24
|
.NET *ASync Socket API
Incomplete, do not use (/d:Framework_4_0) in production.
|
2010-12-19 23:35:09 +00:00 |
|
mark
|
17b1cccc5e
|
|
2010-12-19 04:04:51 +00:00 |
|
mark
|
f5b81673c7
|
|
2010-12-19 00:06:14 +00:00 |
|
mark
|
9ef92d74de
|
|
2010-12-19 00:03:46 +00:00 |
|
mark
|
9f8caf4de0
|
*Async Socket Methods
|
2010-12-18 23:35:42 +00:00 |
|
asayre
|
2d13a6f114
|
Skill Title corrections. You can now be a Grandmaster Praegustator!
|
2010-12-18 23:01:22 +00:00 |
|
asayre
|
a85aac256f
|
Fix for SkillInfo array size
Correct SaveMetric usage
|
2010-12-18 21:56:42 +00:00 |
|
asayre
|
0caf1846d5
|
Preprocessor directive for .NET 4.0: Framework_4_0. (Removed the 3.5 directive as it wasn't a new framework runtime anyways)
Implemented working Parallel Save strategy based on the TPL: DynamicSaveStrategy.
|
2010-12-18 11:00:57 +00:00 |
|
asayre
|
5ff9459102
|
|
2010-12-18 10:54:29 +00:00 |
|
mark
|
cd8f792132
|
Split profiling specific handlers from Handlers.cs to Profiling.cs
|
2010-12-18 10:15:17 +00:00 |
|
xavier
|
8602664c0c
|
|
2010-12-18 00:00:44 +00:00 |
|
xavier
|
e4ea188578
|
last tweaks. timer doesnt always allow enough time for animation, additional OSI hue.
|
2010-12-17 15:17:58 +00:00 |
|
xavier
|
37e3592c04
|
very rare put possible bug in iceypatch, new holiday gift boxes.
|
2010-12-16 20:35:59 +00:00 |
|
xavier
|
8a2262f6b1
|
weight correction.
|
2010-12-16 14:50:50 +00:00 |
|
xavier
|
c97e7619f0
|
Some holiday stuffs.
|
2010-12-16 14:44:35 +00:00 |
|
xavier
|
1a79ffbbc7
|
SE+ can not report murder on same player 2x in less than 10 min.
|
2010-12-15 01:08:35 +00:00 |
|
xavier
|
ba5373c1cf
|
double meat and scales in fel as of ML.
|
2010-12-13 23:05:06 +00:00 |
|
xavier
|
6356e1cff0
|
decoded tmaps should be blessed.
|
2010-12-13 21:20:11 +00:00 |
|
mark
|
55fd4be7c9
|
revert r620
|
2010-12-13 03:37:33 +00:00 |
|
mark
|
1ed9e396a8
|
mono (at least 2.6.7+) appears to finally support SafeFileHandle
|
2010-12-13 03:26:46 +00:00 |
|
mark
|
87feddc401
|
tracking fixes
|
2010-12-12 23:55:08 +00:00 |
|
mark
|
bb71524216
|
|
2010-12-12 06:20:49 +00:00 |
|
xavier
|
9a7db21bd3
|
Ethereal warriors should res players.
|
2010-12-12 02:18:10 +00:00 |
|
xavier
|
2f189e4785
|
Destination of shadow jump should not be within 5 tiles of a house.
|
2010-12-11 17:20:56 +00:00 |
|
xavier
|
b39241220e
|
Correct creatures list based on OSI, should not be able to cast in town, should only use 1 control slot, corrected animation.
|
2010-12-11 15:49:01 +00:00 |
|
xavier
|
25da179730
|
use localization.
|
2010-12-11 15:01:06 +00:00 |
|
xavier
|
a1d7083098
|
|
2010-12-10 20:36:25 +00:00 |
|
xavier
|
7f191c3b80
|
blessed/insurance items shouldnt drop to corpse with the containers they are in.
|
2010-12-10 17:43:58 +00:00 |
|
xavier
|
b61d41cb54
|
localized message fixes.
|
2010-12-10 17:07:42 +00:00 |
|
xavier
|
36c6ecee6c
|
potions: create separate new pot when d-click stack, as on OSI, fixes second explosion when exp pot is not thrown, misc accuracy fixes to exp pots, mobiles that cant take damage from an explosion pot also shouldn't absorb their share of the damage.
|
2010-12-10 16:58:01 +00:00 |
|
xavier
|
478439ef52
|
reqd resources error fix.
|
2010-12-10 03:46:17 +00:00 |
|
mark
|
d281f8e2f1
|
|
2010-12-09 03:27:52 +00:00 |
|
mark
|
ac5a0827f2
|
|
2010-12-09 02:48:29 +00:00 |
|
mark
|
712037724a
|
|
2010-12-08 10:42:10 +00:00 |
|