Commit graph

37 commits

Author SHA1 Message Date
Kamron Batman
ec4d6a7a85
feat: Adds Build Tool for Publishing/Setup (#2392)
## Summary

Replaces the basic `publish.cmd`/`publish.sh` scripts with an interactive **BuildTool** — a C# console app using [Spectre.Console](https://spectreconsole.net/) that guides users through publishing, prerequisite checking, and cross-compilation.

### Why
The community found the existing publish scripts unhelpful for newcomers. They worked but didn't walk users through the process, didn't check prerequisites, and provided no feedback when things went wrong.

### What's New

**Interactive BuildTool** (`Projects/BuildTool/`)
- NativeAOT-compiled C# console app with true-color ASCII logo and ModernUO brand gold/silver palette
- Guided publish wizard with step-by-step back navigation (Ctrl+C or menu "Back" to go to previous step)
- Prerequisite checking: .NET SDK version, VC++ Redistributable (Windows), native libraries (Linux/macOS)
- .NET SDK auto-install offer via Microsoft's official install scripts
- Platform detection: Windows 10 vs 11 (build number), macOS codenames, Linux distro + kernel version
- Cross-compilation support: skips native library checks, shows target prerequisites after build
- Non-interactive mode for CI: `--config Release --skip-prereqs`
- Backward-compatible positional args: `publish.cmd release win x64` still works

**Shell Wrappers** (`publish.cmd`, `publish.ps1`, `publish.sh`)
- Try native BuildTool binary first (downloaded from GitHub Releases)
- Fall back to `dotnet run --project Projects/BuildTool` if unavailable
- SDK bootstrapping: offer to install .NET if not found

**CI/CD Updates**
- Build/test workflows target `Projects/Application/Application.csproj` instead of the solution (excludes BuildTool and test projects from publish)
- New `build-tool-release.yml` workflow builds NativeAOT binaries for win-x64, win-arm64, osx-arm64, linux-x64, linux-arm64
- Minimum SDK bumped to 10.0.201 (required for Serialization Generator 2.14.3 / Roslyn 5.3.0)

**Other Changes**
- Solution converted from `.sln` to `.slnx`
- Updated README with interactive mode instructions and deployment guidance

## Screenshots

<img width="320" height="378" alt="image" src="https://github.com/user-attachments/assets/83c057c5-3992-4dbd-99fa-0e3c24ef6428" />

<img width="749" height="554" alt="image" src="https://github.com/user-attachments/assets/e4ee4d6f-71d4-47f9-86b6-8fd1ca3c3e7a" />
2026-03-28 21:21:50 -07:00
Kamron Batman
1391c563fe
chore: Adds AI instructions and SKILLs for ModernUO codebase (#2347)
Summary

  - Adds CLAUDE.md at repo root with 14 terse code audit rules (always loaded, low token cost)
  - Adds pointer files for other AI tools: AGENTS.md (Codex), GEMINI.md, .github/COPILOT-INSTRUCTIONS.md (Copilot), .cursorrules (Cursor) — all redirect to CLAUDE.md as single source of truth
  - Gitignores /.claude so personal AI config isn't distributed
  - Moves Claude skills to dev-docs/claude-skills/ (opt-in, not auto-loaded)
  - Adds 14 dev-docs covering codebase conventions

  Code Audit Rules (in CLAUDE.md)

  1. LINQ tiered rules (Tier 1 free, Tier 2 warm, Tier 3 forbidden)
  2. No Console.WriteLine — use LogFactory.GetLogger()
  3. No concurrency primitives in game code
  4. No World.Mobiles/World.Items iteration
  5. Clean up refs in OnDelete()/OnAfterDelete()
  6. Cancel timers in OnDelete()/OnAfterDelete()
  7. STArrayPool<T>.Shared not ArrayPool<T>.Shared
  8. PooledRefList<T> not new List<T>() on hot paths
  9. Serialization: partial class, [Constructible], no serialized TimerExecutionToken
  10. No Task.Run/new Thread() in game code
  11. Never assume era — ask which expansion
  12. _camelCase fields, PascalCase properties/methods
  13. No empty gumps — use DisplayTo() pattern
  14. PropertyList string literals must be {} holes, cliloc-as-argument uses :#
2026-03-01 11:42:19 -08:00
Guyute
9d0d454b4e
feat: Moves logger to a separate assembly for reuse (#2001) 2024-12-30 20:25:34 -08:00
Kamron Batman
60a3a6f501
feat: Splits Server in Core and Application (#1806)
> [!Note]
> **Developer Note**
> Now developers will only need to build/run the Application project instead of everything.
> When adding new projects, make sure to: 
> 1. Add a reference to that project in the Application project.
> 2. Add the dll file to the Distribution/Data/assemblies.json file

### Summary
- Adds an application project
- Consolidates process restarts to use `Core.Kill(true)`
- Removes some old messaging, for example processor optimization
- Fixes missing build cleanup
2024-05-30 23:34:03 -07:00
Kamron Batman
fffda53263
fix: Adds command help, webpage, and fixes issues with other commands (#1669)
### Summary

- Fixes `[AdvancedSearch` being accessible by players 😱 
- Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands.
- Fixes `[helpinfo` so all commands properly show up!

> [!WARNING]  
> ### Developer Warning:
> Commands must now be registered in the `Configure` bootup phase.
> If a command is not registered early enough, it may not be available to systems like [helpinfo
> that cache their information.

> [!NOTE]  
> ### Developer Note:
> Various commands related to generating content have been changed to _Developer_ and above access level.

### Screenshots
<img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f">

<img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
2024-02-10 00:19:19 -08:00
Kamron Batman
d55406337f
fix: Fixes ML Escortables and codegens (#1525)
### Summary
- [X] Adds tot.json to ignore list.
- [X] Fixes bias in escortable random quest selection.
- [X] Adds New Haven specific destination/payment messages for escortable quests.
- [X] Codegens escortables.
2023-09-30 14:11:48 -07:00
mdodkins
a9a2a89908
feat: Customize expansion and set maps on first boot (#1425) 2023-07-31 20:46:49 -07:00
Kamron Batman
4707666890
feat: Moves antimacro to a configuration (#1323)
### Summary

- [X] Moves antimacro to `Distribution/Configuration/antimacro.json`.
- [X] Disables antimacro by default.
2023-01-23 21:51:05 -08:00
Kamron Batman
7099329dfe
fix: Fixes disallowed features enum serialization (#1093) 2022-06-27 18:30:31 -07:00
Stefano Merotta
01a41732f1
fix: Fixes missing EJ houses in catalog (#925) 2022-02-04 09:33:12 -08:00
Kamron Batman
3f6a87483b
feat: Adds auto archiving (#794)
## Adds Auto Archiving
Backups are archived once an hour, day, and month. Archives older than 60 days are pruned automatically.

_Note: Automatic pruning is off by default_

### Archive compression format
The following formats are supported:
* Zstd (The fastest with best compression ratio)
* GZip
* Zip
* None (Tar)

_Note: By default archives use [zstandard](http://facebook.github.io/zstd/) format.
The archive format can be changed in modernuo.json `autoArchive.compressionFormat`_

### Restoring world from archive
Move the archive to the Saves folder (tar.zst file). On startup the server will extract the file and restore the latest save. See pictures below.

### Manually extracting an archives
#### Windows
* Use the latest version of [7-zip w/ ZStandard](https://github.com/mcmilk/7-Zip-zstd/releases/latest)
  1. Extract the `.tar.zst` file.
  2. Extract the `.tar` file. (Yes you have to do it in two steps)
* On Windows 10 you can use the command line. `zstd.exe` is in the Assemblies folder after building ModernUO.
  1. `tar --use-compress-program "Distribution\Assemblies\zstd.exe -d" -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"`
#### Mac
* Install [Keka](https://www.keka.io)
  1. Drop the .tar.zst onto the keka interface.
#### Linux
  1. Install zstd from a package manager
  2. Run `tar -I zstd -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"`

### Other changes
* Changes Autosave to occur at the same time no matter when the server is booted.
* Adds `[SaveFrequency <delay> [warning]`command to set save frequency and warning frequency in-game.
* Adds support for time zones that are configurable. The system timezone can also be manually configured. Check `TimeZoneHandler.cs` for details.

<img width="257" alt="Screen Shot 2021-09-22 at 11 23 18 PM" src="https://user-images.githubusercontent.com/3953314/134464929-a5bf3cd8-2ef0-4476-a9ad-71d0816a19ac.png">
<img width="241" alt="Screen Shot 2021-09-22 at 11 23 39 PM" src="https://user-images.githubusercontent.com/3953314/134464945-5f6f96dc-3d1e-434d-8256-5c6b3705e786.png">
<img width="836" alt="Screen Shot 2021-09-22 at 11 34 39 PM" src="https://user-images.githubusercontent.com/3953314/134464957-625e57f2-ef47-4ca1-a0a7-cd40c9b6539c.png">
<img width="631" alt="Screen Shot 2021-09-22 at 11 34 50 PM" src="https://user-images.githubusercontent.com/3953314/134464969-b2d65c0d-f8f5-497a-a832-5d805e8e0b22.png">
2021-09-25 17:22:05 -07:00
Kamron Batman
9afa4e4cab
feat: Source generated Serialization/Deserialization (#550)
### Features
* Fully abstracts serialization by using compile-time attributes.
* Supports serializing the following:
  - Primitives (integers, strings, etc)
  - IP Addresses
  - BigDecimal
  - DateTime, Delta DateTimes
  - TimeSpan
  - Server.Race
  - Server.Map
  - Point2D, Point3D, Rect2D, Rect3D
  - Existing/New `ISerializable` references
  - Lists/Sets of serializable types
  - Type with a `Serialize` method and constructor that takes an `IGenericReader`
* Supports forward-only migration
* Supports existing RunUO deserialization for older versions by changing to the following signature:
  - `public void OldDeserialize(IGenericReader reader, int version)`
  - Must remove deserializing the version since this is already done
* Supports serializing from private fields or custom made properties.
* Types do not require inheriting Item/Mobile. Code gen will fully create `ISerializable` information.
  - This is not recommended yet, since it requires wiring to `Persistence` which will cause lots of unresolved symbol errors until code gen is built.

### Example
```cs
using System.Collections.Generic;

namespace Server.Items
{
    [Serializable(1)]
    public partial class TestItem1 : Item
    {
        [SerializableField(1)]
        [SerializableFieldAttr("[CommandProperty(AccessLevel.Administrator)]")]
        private List<Item> _someProperty;

        private void Deserialize(IGenericReader reader, int version)
        {
        }
    }
}
```

Generates this:
```cs
namespace Server.Items
{
    public partial class TestItem1
    {
#pragma warning disable 0414
        private const int _version = 1;
#pragma warning restore 0414

        [CommandProperty(AccessLevel.Administrator)]
        public System.Collections.Generic.List<Server.Item> SomeProperty
        {
            get => _someProperty;
            set
            {
                if (value != _someProperty)
                {
                    ((ISerializable)this).MarkDirty();
                    _someProperty = value;
                }
            }
        }

        public TestItem1(Serial serial) : base(serial)
        {
        }

        public override void Serialize(IGenericWriter writer)
        {
            var savePosition = ((Server.ISerializable)this).SavePosition;
            if (savePosition > -1)
            {
                writer.Seek(savePosition, System.IO.SeekOrigin.Begin);
                return;
            }
            writer.WriteEncodedInt(_version);
            writer.Write(_someProperty);
        }

        public override void Deserialize(IGenericReader reader)
        {
            var version = reader.ReadEncodedInt();
            if (version < 1)
            {
                OldDeserialize(reader, version);
                ((Server.ISerializable)this).MarkDirty();
                return;
            }
            SomeProperty = reader.ReadEntityList<Server.Item>();
        }
    }
}
```

And this:
```json
{
  "version": 1,
  "type": "TestItem1",
  "properties": [
    {
      "name": "SomeProperty",
      "type": "System.Collections.Generic.List\u003CServer.Item\u003E",
      "rule": "ListMigrationRule",
      "ruleArguments": [
        "Server.Item",
        "SerializableInterfaceMigrationRule"
      ]
    }
  ]
}
```
2021-05-23 21:06:23 -07:00
Pedro Pardal
3a619e0103
feat(logging): Adds support for Serilog (#573)
Example:
```cs
public class SomeClass
{
  private static ILogger _logger;
  private static Logger => _logger ??= LogFactory.GetLogger(typeof(SomeClass));
  ...
}
```
2021-04-19 23:43:54 -07:00
Kamron Batman
ea5d09a7d7
fix(core): Fixes map issues at New Haven (#509)
- [X] Fixes map issues at New Haven by turning off static diffs
- [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data
- [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen
- [X] Reverts NativeReader changes from a while back.
- [X] Adds more string reading for BufferReader.


Notes:
BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
2021-02-14 16:06:49 -08:00
Kamron Batman
92aae8d482
fix(core): Adds IPv6 support (#348)
## Breaking Change
* IP Matching no longer supports `?` (e.g. you cannot do: "192.16?.0.1")
* IP Matching no longer supports `*` and other values in the same section (e.g. you cannot do "192.1\*.0.1")
  * To do "192.1\*.0.1", you should use the range option with three separate entries: "192.100-199.0.1", "192.1.0.1", "192.10-19.0.1"

## Non-Breaking Changes
- [X] Adds IPv6 support (not for servers though, just clients)
- [X] Adds interning support for IPv4 mapped to IPv6
- [X] Updates IPv4ToAddress (don't use this unless you know it is IPv4 or IPv4 mapped to IPv6)

## Note:
UO Does not support IPv6 for the server. To support an IPv6 server IP you will need to use CUO or some kind of custom client and probably modify it accordingly.

Bumps release version
2020-12-19 00:27:39 -08:00
Kamron Batman
013f333898
Adds official .NET 5 support (#300) 2020-11-07 13:26:27 -08:00
Kamron Batman
23b8dff68c
Fixes more line ending issues (#267) 2020-09-27 13:54:56 -07:00
Kamron Batman
403584e735
Bumps native versions to fix MT (#253)
- [X] Updates zlib to 1.3.0
- [X] Updates argon2 to 1.7.0

Bumps release version
2020-09-15 18:16:48 -07:00
Kamron Batman
32ac48657a
Adds assemblies.json to Configuration folder. (#135) 2020-05-09 18:34:16 -07:00
Kamron Batman
8ec166bcd0
Adds assemblies config, fixes crash bugs. (#134) 2020-05-09 12:55:56 -07:00
Kamron Batman
2347533b9c
Bring ZLib in locally. (#132) 2020-05-06 20:07:28 -07:00
Kamron Batman
b7c422e4ce
Cleanup (#131) 2020-05-04 15:16:27 -07:00
Kamron Batman
5b01754e3e
Adds configuration system. (#125) 2020-05-02 16:44:05 -07:00
Kamron Batman
dad8a64fad
Adds Argon2 for password protection (#123) 2020-05-01 22:42:39 -07:00
Kamron Batman
60ee5eadd2
Adds testing (#118) 2020-04-27 19:27:05 -07:00
Kamron Batman
55fb749f17
Moves modernuo.json 2020-04-12 23:16:32 -07:00
Kamron Batman
2c0d97cd36
Switches to Kestrel (#102) 2020-04-12 20:57:48 -07:00
Kamron Batman
d6bba58b59 Fixes deps and copying (#72) 2020-01-09 10:20:57 +01:00
Kamron Batman
5e2be2d7b6
LibUv Networking (#65) 2019-12-26 18:08:50 -08:00
Kamron Batman
58be0d416c
Fixes publishing 2019-10-04 22:02:19 -07:00
Kamron Batman
547ecd8dc3
Updates gitignore 2019-08-13 18:37:18 -07:00
Kamron Batman
a36796c2c1
v0.0.1-Alpha (#42) 2019-08-02 18:16:11 -07:00
Kamron Batman
7ea00fbf4f Updates .gitignore and adds more info to README.md 2018-08-18 19:56:38 +08:00
Kamron Batman
fad41140d1
Adds support for Roslyn / Mono C# 7. (#20) 2018-08-08 23:29:14 -07:00
Kamron Batman
1ea03b7293 Updates .NET to 4.7.1 and updates gitignore 2018-02-10 22:03:37 -08:00
Pedro Pardal
2d0c0166e1 Add .editorconfig file, add .idea/ folder to .gitignore (JetBrains Rider user config dir) 2017-03-22 11:00:00 +01:00
Derrick
6fc1aae38d Buildable/Runnable/Debuggable solution for Visual Studio 2013-09-30 13:44:17 -04:00