The health bar status updates do not require prerequisite checks as they use flags within the packet to determine the proper state of being yellow or green or both.
* This issue is responsible for causing client crashes when logging out, one of the signs is the sound of your backpack closing multiple times.
* Fix prevents multiple calls to subsystems such as the trade window, which had the potential to dupe items when returning them to the trade partner.
* Credit goes to UO:Revealed (www.uorevealed.com) for reporting the circumstances which lead to the fix, which seems to have been an overlooked issue for a very long time.
* Scripts project assembly name changed to "Scripts.CS" and build output targets the "Scripts/Output/" directory to mimic RunUO's ScriptCompiler behaviour.
* Removes the risk of inconsistency [warnings] generated by timers that tick with handlers that modify World.Items and World.Mobiles during I/O.
+ Update description of Core.TickCount.
* HttpListener will serve the status page to a URI in the format of http://<shard-ip>/status/
* Port 80 may need to be white-listed for external requests to be served.
+ Core housekeeping, converted some for-loops to foreach-loops.
+ Reimplementation of Core.TickCount using only native .NET Stopwatch.
* Stopwatch actually wraps the QueryPerformanceCounter method to get its result and can also be used to determine whether HRT is supported.
- Removed SafeNativeMethods DLLImport for QueryPerformanceCounter.
+ Added Core.GlobalUpdateRange to define a constant standard range used in many calculations throughout RunUO.
* The value '18' in a range context is hard-coded in many places, this new property will eventually be used to replace those usages.
* Can be enabled or disabled by setting the static property 'Enabled' to true or false (disabled by default).
* Uses single-list caching for movement operations instead of multiple caches depending on direction.
* Uses deferred Linq queries to process high volumes of items in collision detection only when necessary.
* Reduces movement lag for all Mobiles, including players, even with thousands of on-screen Mobiles and Items.