Commit graph

1643 commits

Author SHA1 Message Date
asayre
34e3a88bfe 40 FxCop Warnings; good practice 2010-12-23 09:18:45 +00:00
mark
3f535ea235 2010-12-23 05:16:05 +00:00
asayre
2f603d30e3 2010-12-20 11:31:46 +00:00
asayre
67af95cf0b Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.
Completion of the DynamicSaveStrategy.  Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
2010-12-20 03:34:25 +00:00
mark
0afa707b24 .NET *ASync Socket API
Incomplete, do not use (/d:Framework_4_0) in production.
2010-12-19 23:35:09 +00:00
mark
17b1cccc5e 2010-12-19 04:04:51 +00:00
mark
f5b81673c7 2010-12-19 00:06:14 +00:00
mark
9ef92d74de 2010-12-19 00:03:46 +00:00
mark
9f8caf4de0 *Async Socket Methods 2010-12-18 23:35:42 +00:00
asayre
2d13a6f114 Skill Title corrections. You can now be a Grandmaster Praegustator! 2010-12-18 23:01:22 +00:00
asayre
a85aac256f Fix for SkillInfo array size
Correct SaveMetric usage
2010-12-18 21:56:42 +00:00
asayre
0caf1846d5 Preprocessor directive for .NET 4.0: Framework_4_0. (Removed the 3.5 directive as it wasn't a new framework runtime anyways)
Implemented working Parallel Save strategy based on the TPL: DynamicSaveStrategy.
2010-12-18 11:00:57 +00:00
asayre
5ff9459102 2010-12-18 10:54:29 +00:00
mark
cd8f792132 Split profiling specific handlers from Handlers.cs to Profiling.cs 2010-12-18 10:15:17 +00:00
xavier
8602664c0c 2010-12-18 00:00:44 +00:00
xavier
e4ea188578 last tweaks. timer doesnt always allow enough time for animation, additional OSI hue. 2010-12-17 15:17:58 +00:00
xavier
37e3592c04 very rare put possible bug in iceypatch, new holiday gift boxes. 2010-12-16 20:35:59 +00:00
xavier
8a2262f6b1 weight correction. 2010-12-16 14:50:50 +00:00
xavier
c97e7619f0 Some holiday stuffs. 2010-12-16 14:44:35 +00:00
xavier
1a79ffbbc7 SE+ can not report murder on same player 2x in less than 10 min. 2010-12-15 01:08:35 +00:00
xavier
ba5373c1cf double meat and scales in fel as of ML. 2010-12-13 23:05:06 +00:00
xavier
6356e1cff0 decoded tmaps should be blessed. 2010-12-13 21:20:11 +00:00
mark
55fd4be7c9 revert r620 2010-12-13 03:37:33 +00:00
mark
1ed9e396a8 mono (at least 2.6.7+) appears to finally support SafeFileHandle 2010-12-13 03:26:46 +00:00
mark
87feddc401 tracking fixes 2010-12-12 23:55:08 +00:00
mark
bb71524216 2010-12-12 06:20:49 +00:00
xavier
9a7db21bd3 Ethereal warriors should res players. 2010-12-12 02:18:10 +00:00
xavier
2f189e4785 Destination of shadow jump should not be within 5 tiles of a house. 2010-12-11 17:20:56 +00:00
xavier
b39241220e Correct creatures list based on OSI, should not be able to cast in town, should only use 1 control slot, corrected animation. 2010-12-11 15:49:01 +00:00
xavier
25da179730 use localization. 2010-12-11 15:01:06 +00:00
xavier
a1d7083098 2010-12-10 20:36:25 +00:00
xavier
7f191c3b80 blessed/insurance items shouldnt drop to corpse with the containers they are in. 2010-12-10 17:43:58 +00:00
xavier
b61d41cb54 localized message fixes. 2010-12-10 17:07:42 +00:00
xavier
36c6ecee6c potions: create separate new pot when d-click stack, as on OSI, fixes second explosion when exp pot is not thrown, misc accuracy fixes to exp pots, mobiles that cant take damage from an explosion pot also shouldn't absorb their share of the damage. 2010-12-10 16:58:01 +00:00
xavier
478439ef52 reqd resources error fix. 2010-12-10 03:46:17 +00:00
mark
d281f8e2f1 2010-12-09 03:27:52 +00:00
mark
ac5a0827f2 2010-12-09 02:48:29 +00:00
mark
712037724a 2010-12-08 10:42:10 +00:00
mark
af37bba9b8 2010-12-08 05:29:16 +00:00
mark
563e147869 2010-12-07 03:30:49 +00:00
mark
2f1da843dc 2010-12-06 07:36:06 +00:00
mark
bb4fad05ec 2010-12-06 07:28:42 +00:00
mark
d444b9ba5c 2010-12-06 06:45:45 +00:00
mark
34d969712e 2010-11-21 06:19:33 +00:00
mark
db474d0109 fix collection modification 2010-11-21 06:15:59 +00:00
xavier
2891b18ccd formatting oopsie. 2010-11-20 22:05:53 +00:00
xavier
15c6828541 Commodity deed updates: added bottles, potions, spell scrolls, zoogifungus. fixed filled hue, removed unnecessary desc prop from ICommodity, pre-aos OSI style labels dont need it. 2010-11-19 18:59:44 +00:00
xavier
c9101845f5 Only player dropping BOD to book should hear the sound 2010-11-18 23:20:09 +00:00
xavier
2e24c75442 whitespace. 2010-11-18 22:26:14 +00:00
xavier
85d9f0166b murder count bug fix;inappropriate post-mortum deflagging fixed 2010-11-18 21:38:01 +00:00