mark
bb71524216
2010-12-12 06:20:49 +00:00
xavier
7f191c3b80
blessed/insurance items shouldnt drop to corpse with the containers they are in.
2010-12-10 17:43:58 +00:00
xavier
b61d41cb54
localized message fixes.
2010-12-10 17:07:42 +00:00
mark
34d969712e
2010-11-21 06:19:33 +00:00
mark
db474d0109
fix collection modification
2010-11-21 06:15:59 +00:00
xavier
638065dcde
fix summon+logout problem, fix for an exploit.
2010-11-18 15:19:29 +00:00
mark
fa782484a9
2010-10-24 02:00:38 +00:00
mark
ed97d43c9e
sync and some misc things
2010-10-21 04:25:47 +00:00
asayre
83662f2215
FxCop
2010-10-18 07:06:50 +00:00
ravenal
0d0f6b62b6
Attempted to fix PlayerMobile.cs issue with ContextMenu throwing an InvalidCastException in regards to Party.
2010-10-17 15:56:18 +00:00
mark
5f4634fa96
bad cast
2010-10-17 05:09:40 +00:00
xavier
e86794c4e6
revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.
2010-10-10 15:37:22 +00:00
xavier
0988eec597
Cannot recall from any champ spawns, not just felucca.
...
http://www.uodemise.com/forum/showthread.php?t=155452
Party functions context menu bypasses various checks.
http://www.uodemise.com/forum/showthread.php?t=150643
Insurance consumption notifications.
http://www.uodemise.com/forum/showthread.php?t=152421
2010-10-09 17:45:14 +00:00
xavier
4df455f33c
Fixed issue with secured dye tubs in houses
...
http://www.uodemise.com/forum/showthread.php?t=147193
Smith/Tailor PS should not be cursed
http://www.uodemise.com/forum/showthread.php?t=148415
Large crafting system overhaul
http://www.uodemise.com/forum/showthread.php?t=119342
2010-10-02 15:25:30 +00:00
xavier
cd2462621f
Lightning strike should not consume mana or deactivate when you miss.
...
http://www.uodemise.com/forum/showthread.php?t=145364
BOD turn-in should have 10 second timer since pub 50
http://www.uodemise.com/forum/showthread.php?t=156441
Vet reward ore carts, gem carts, and stumps have missing range check added
http://www.uodemise.com/forum/showthread.php?t=156380
Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies.
http://www.uodemise.com/forum/showthread.php?t=118729&page=3
Missing ore sizes added
http://www.uodemise.com/forum/showthread.php?t=119888
Player-cast gates reveal stealthers/hiders.
http://www.uodemise.com/forum/showthread.php?t=149218
Some necro spells should disturb a casting target
http://www.uodemise.com/forum/showthread.php?t=149361
Failed snoop attempts should reveal thief if hidden.
http://www.uodemise.com/forum/showthread.php?t=153962
Pets do not autostable in the case of a server restart/cash: fixed
http://www.uodemise.com/forum/showthread.php?t=122745
Misc Aesthetic changes to spells, etc.
earthquake wrong sound
magic arrow inappropriate particles
curse wrong sound
agility wrong sound
chain lightning should always play sound
poison wrong sound
dispel evil missing sound
noble sacrifice male/female, diff sounds
sacred journey missing sound
2010-09-25 13:48:08 +00:00
mark
177eb4c6ff
Cleanup Expansions
...
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
mark
b3e8ec0a08
massive branch sync
2010-04-25 06:09:43 +00:00
xavier
1d74d05af4
Housing
...
- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
Bushido
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
Weapons
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
Magery
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
Spellweaving
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
Misc
- refactor DrawRessource() to DrawResource()
http://www.uodemise.com/forum/showthread.php?t=127202
- random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
Taming
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
Necromany
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
Chivalry
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
NCP Vendors
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
2010-03-15 15:28:44 +00:00
daedalus
fe6c18a2d4
- Code cleaning, consolidation and bugfixing of special scrolls (powerscroll/statscroll/transcendence/alacrity).
...
--> Fixed a bug preventing SoT not being spawned in Malas champion spawns (i.e. Bedlam Crypt)
(http://www.uodemise.com/discussion/showthread.php?t=135520 )
- Added contextual menu entries to add players in party, and kicking them from house (friends can be kicked if in ML environment). Timeout to accept party invite is increased to 30 seconds as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=120724 )
- Runebeetles can be angered during taming attempts
(http://www.uodemise.com/discussion/showthread.php?t=137677 )
- You can cook near forges
(http://www.uodemise.com/discussion/showthread.php?t=137731 )
2010-02-20 17:26:57 +00:00
daedalus
ba8f9ebf40
- Shadow Iron Elementals now are immune to every damage that comes from pets
...
(http://www.uodemise.com/discussion/showthread.php?t=128063 )
- Barkeep/Vendors now recognize Z axis
(http://www.uodemise.com/discussion/showthread.php?t=136970 )
2010-01-30 11:26:30 +00:00
mark
208acafd7e
Runic sewing kits will no longer apply durability
...
http://www.uodemise.com/forum/showthread.php?t=133757
Vendor Look/Browse/View will now work properly
http://www.uodemise.com/forum/showthread.php?t=135531
Stacked Eggbombs will now unstack correctly
http://www.uodemise.com/forum/showthread.php?t=134321
Unbonded pets should logout too
http://www.uodemise.com/forum/showthread.php?t=119262
Paragon chests placed on player vendors will now behave correctly
http://www.uodemise.com/forum/showthread.php?t=116864
Proper party fame/karma sharing
http://www.uodemise.com/forum/showthread.php?t=122749
Guild Alliance/War update bug fixed
http://www.uodemise.com/forum/showthread.php?t=115236
Fukiya properties updates and loading bug fixed
http://www.uodemise.com/forum/showthread.php?t=136042
Shuriken, same problems as fukiya
http://www.uodemise.com/forum/showthread.php?t=120212
greater mongbats will now be recognised as quest objectives
http://www.uodemise.com/forum/showthread.php?t=128072
divine fury sound tweaks.
http://www.uodemise.com/forum/showthread.php?t=136489
pet stat gains fix
http://www.uodemise.com/forum/showthread.php?t=134820
Pets follow speed corrected
http://www.uodemise.com/forum/showthread.php?t=124774
E-fields no longer block in trammel rulesets.
http://www.uodemise.com/forum/showthread.php?t=116680
Disguise kit timer fix
http://www.uodemise.com/forum/showthread.php?t=133913
Meer Mage special abilities fixes.
http://www.uodemise.com/forum/showthread.php?t=122134
Missing food property if eggs, in animal lore gump
http://www.uodemise.com/forum/showthread.php?t=135258
Pets will follow after an attack is completed.
http://www.uodemise.com/forum/showthread.php?t=135962
Hides should not be scissored whilst still on the corpse
http://www.uodemise.com/forum/showthread.php?t=118799
Pet bonding changed to include jewelry skill adjustments.
http://www.uodemise.com/forum/showthread.php?t=121060
Skinning knife can be used to cut corpses
http://www.uodemise.com/forum/showthread.php?t=115248
PlayerVendors will correctly send update packets to the client when hair is changed
http://www.uodemise.com/forum/showthread.php?t=120216
Corrections to house sign gump
http://www.uodemise.com/forum/showthread.php?t=134406
pet "guarding" system message added
http://www.uodemise.com/forum/showthread.php?t=134091
Giant toads should be aggressive
http://www.uodemise.com/forum/showthread.php?t=133984
bardiche and halberds are axe tools.
http://www.uodemise.com/forum/showthread.php?t=122739
2010-01-17 06:59:32 +00:00
daedalus
cd7c2becf7
- Hit Life Leech now works in PvP
...
(http://www.uodemise.com/discussion/showthread.php?t=121298 )
- Summoned Daemon now has the proper bodyvalue (AoS+) and effect
(http://www.uodemise.com/discussion/showthread.php?t=127404 )
- Two new house signs are added
(http://www.uodemise.com/discussion/showthread.php?t=125409 )
- Changes to Satyrs and Dryads:
--> Dryads:
----> they do area peace
----> can partially undress males
----> have chance to drop peculiar or fragrant (not yet implemented) seeds
--> Satyrs:
----> their karma is neutral
----> can peace combatants
----> can provoke nearby creatures to the combatant
----> can undress females
----> can discord combatants
--> Both: can drop spellweaving scrolls
(http://www.uodemise.com/discussion/showthread.php?t=125444 )
- Added Auto Arrow Recovery feature (SE+)
(http://www.uodemise.com/discussion/showthread.php?t=114807 )
2009-12-14 19:01:59 +00:00
daedalus
37043076e0
- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.
...
(http://www.uodemise.com/discussion/showthread.php?t=116067 )
- Rune Beetle Armor Corruption now works properly
(http://www.uodemise.com/discussion/showthread.php?t=123086 )
- the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS)
(http://www.uodemise.com/discussion/showthread.php?t=123113 )
- Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee
(http://www.uodemise.com/discussion/showthread.php?t=125749 )
- You can't drop items on the same tile a mobile (PC or NPC) is
(http://www.uodemise.com/discussion/showthread.php?t=116540 )
- the Embrace Honor virtue ability now works as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=125722 )
- Woodland Belts now are dyable
(http://www.uodemise.com/discussion/showthread.php?t=128444 )
- You can combine folded cloth and bottle of liquor to make firebombs
(http://www.uodemise.com/discussion/showthread.php?t=125257 )
- SoS now are not anymore facet specific, as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=115477 )
2009-12-06 21:30:25 +00:00
daedalus
e519ff2497
more situations considered in the "monsters can walk on people" context
...
(http://www.runuo.com/bugs/index.php?cmd=view&id=131 )
2009-11-24 18:21:49 +00:00
daedalus
30c7232a69
- Added support for ML mods, as well as quivers. More ML artifacts are added
...
(http://www.uodemise.com/discussion/showthread.php?t=116685 )
- Dog Form HPR rate is tweaked as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=124422 )
- Hairstylist gump now works for elves
(http://www.uodemise.com/discussion/showthread.php?t=120199 )
- Bless buff icon now will report correct values
(http://www.uodemise.com/discussion/showthread.php?t=123760 )
- When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump)
(http://www.uodemise.com/discussion/showthread.php?t=121250 )
- You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft
(http://www.uodemise.com/discussion/showthread.php?t=122750 )
2009-11-23 11:20:29 +00:00
daedalus
aff5e22940
- Monsters will be able to walk through dead players
...
(http://www.runuo.com/bugs/index.php?cmd=view&id=131 )
2009-11-15 09:50:09 +00:00
mark
aa682987f5
double oops!
2009-10-04 08:54:39 +00:00
mark
115e74f44e
some ugly but necessary changes to support both pre and post 7.x clients
2009-10-04 08:19:19 +00:00
mark
68d742d262
2009-08-09 07:18:50 +00:00
mark
b95170c545
2009-08-09 02:20:57 +00:00
mark
d94dced436
2009-07-26 05:57:43 +00:00
mark
f2b9f04620
2009-07-05 04:03:37 +00:00
mark
03fc95bfb7
2009-06-29 12:29:09 +00:00
mark
2204d5fb86
2009-06-28 03:36:42 +00:00
mark
b2356de9b4
2009-05-24 06:13:10 +00:00
mark
4e6256b8cd
branch sync #2
2009-01-31 00:02:21 +00:00
mark
9c5abc3b0d
2008-05-29 03:57:42 +00:00
mark
f6fcf9b60a
playermobile new Account Account is rather useless, scriptcompiler flukes, etc
2007-09-15 21:17:08 +00:00
mark
1ef98f10ec
Partial Branch Sync
2007-08-27 08:49:15 +00:00
mark
4915268e43
fix packet throttling with handler overlay
2007-08-09 22:01:27 +00:00
asayre
2ad37d54aa
Lots of fixes, changes, rewrites of various things, including but not limited to:
...
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.
MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented. Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
asayre
235ce238cd
some stupidity fixes, some other stuffs
2006-09-02 23:58:47 +00:00
krrios
51345e02a0
Faction.ClearSkillLoss now returns true or false indicating if the player was actually under skill loss
...
Refactored some gump methods to account for the respective core changes
2006-08-27 20:39:11 +00:00
asayre
1a241e17f1
Addition of Racial Harvest bonuses, Elven nightsight, and rename of OreInfo.cs to ResourceInfo.cs
2006-06-29 04:24:26 +00:00
mark
e9b696064f
fix for dupe addition to recipes
2006-06-18 17:53:33 +00:00
mark
bf6f1dc812
playermobile.cs formatting issue
2006-06-18 17:38:43 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00