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Author SHA1 Message Date
7a4daa801e #W# Change: Trammel is now Underworld. 2026-08-31 18:29:10 -04:00
7cf3e68b37 #W# Change: Felucca is now Veridia 2026-08-31 18:00:19 -04:00
Kamron Batman
0628902644
fix: harden idle-sleep scheduling against bad config and misattributed saves (#2567)
Follow-ups to #2559, from a review of the ported idle-sleep/scheduler-health changes.

### Fixes

- **`NetState.IsIdle` omitted `_pendingDisconnects`** — `Slice()` drains five queues; the property checked four. The other deferred work (`_connectingQueue`, alive checks, movement throttle) is time-gated and correctly excluded; the disconnect queue was the only ready-work omission. Impact was bounded (≤ one idle wait of delay), but the property's contract is "sleeping cannot strand pending work".
- **Neither new setting was clamped** (`Main.cs`):
  - `server.lateWakeThreshold: -1` made `late <= threshold` false for every sample even at zero late wakes, so from the second sample on, sleeping was re-suspended every second, forever — a permanent full-core spin whose only trace was a nonsense warning ("… at least 8ms late 0 time(s)").
  - `server.eventLoopIdleWaitMs: -1` disabled sleeping while the admin gump reported **Healthy** (it tested `== 0`).
  - Both now clamp to `>= 0` and log a warning naming the configured value. `-1` is a natural thing to reach for given the sibling key's doc says "set very high to disable".
- **World snapshots were misattributed to `StolenMs`** — `World.Snapshot` ran outside all five profiler phases, so a 3-second save inside a sample read as ~75% stolen, and `debugging-event-loop.md` teaches stolen = "the host ran something else". The diagnostic pointed operators at buying dedicated CPU for their own largest loop-thread stall. Saves now land in a new `WorldSnapshot` phase; `[LoopStats` iterates `PhaseCount` generically, so the report and CSV pick it up with no changes.
- **Admin gump conflated host-forced spin with configured spin** — when the startup probe finds no high-resolution wait support it zeroes the idle wait, after which the gump said "Spinning (configured)" and the operator's config said 2. New `Core.IdleSleepUnsupported` property; the gump now shows "Spinning - host cannot honor short waits" as a distinct fourth verdict. A genuinely configured 0 still reads "configured" (the probe only runs when the configured value was > 0).
- **The backoff-ceiling `Error` logged once per process lifetime** — `_loggedBackoffCeiling` never reset, and at the ceiling the method returns before the `Warning`, so a host that recovered (>60s clean streak) and later degraded back to the ceiling never re-logged the one operator-actionable message. The flag now resets with the clean-streak escalation reset.
- **Removed the unreachable "already suspended, extend" branch** — no sleeps occur while suspended, so `_lateWakes` stays 0 and every suspended sample early-returns before reaching it; with the threshold clamped it can never fire. If sleep gating ever changes, the normal path handles the case by counting a fresh episode.

`dev-docs/debugging-event-loop.md` updated to match (phase list + gump verdict table).

### Verification

- `dotnet build` clean (0 warnings) both normally and with `-p:EventLoopProfiling=true` (the snapshot phase only becomes live IL under the profiling flag).
2026-08-09 22:05:18 -07:00
Kamron Batman
6d846b11e5
perf: Sleep the event loop when idle. Fixes networking micro-stalls. Adds event loop instrumentation. (#2559)
## Problem

`RunEventLoop` span through its body regardless of whether there was anything to do — ~10% of a desktop core for an empty shard, and ~70% of a core on a 3 vCPU VPS. A process that never idles is exactly what burstable vCPU plans throttle, which is how this surfaced: lag spikes that went away when the operator bought more cores. The spin also denied the GC its natural pause points, so memory climbed until a world save forced a collection — alarming in task manager, harmless in practice, and a recurring source of "is my server leaking?" reports.

## Result

Windows desktop, real world of **190,728 items / 33,158 mobiles**, no players, saves and prebake off, three consecutive runs:

| | Legacy spin | Idle sleeping |
|---|---|---|
| **CPU** | 10.42 – 10.50% of one core | **0.78 – 1.00%** |
| **Tick lag** (peak/15s) | 4–10 ms | 5–11 ms |

**~10× less CPU with tick lag unchanged** — the CPU came free rather than being traded for latency. Slower hosts gain proportionally more. Spin mode (`server.eventLoopIdleWaitMs=0`) independently gained **7× the iterations per core** (1.19M → 8.3M cycles/sec) from the ring's AcceptEx rework.

## How

The loop blocks in `NetState.WaitForCompletion` whenever every queue it drains is empty (all the drains are bounded, so leftovers keep it awake). Receive completions, new connections, and cross-thread `LoopContext.Post` (via the ring's sticky `Wake()`) are all in the wait set, so sleeping adds no latency to any of them. Only timer-driven logic sees wheel lag, bounded by the idle wait.

**Health is measured at the only place sleeping can cause harm.** A sleep is bounded by the time to the next wheel turn, so a correctly honoured sleep can never miss a deadline — the only failure mode is the host returning the wait late. That overshoot is measured on every sleep (one extra timestamp read; production's entire accounting cost), and an escalating backoff suspends sleeping when it persists. By construction, server work — saves, heavy staff commands, deep timer callbacks — cannot trip it, so the warning means exactly one thing: *the host is not scheduling the process promptly*, with two known remedies (dedicated CPU, or `=0`). Hosts with no high-resolution wait mechanism at all are detected once at startup and spin instead.

**CPS is removed.** `Core.CyclesPerSecond`/`AverageCPS` measured nothing actionable before and became actively misleading once the loop sleeps (the rate is set by the sleep, not by shard health). The admin gump's Performance page now shows the verdict instead: `Healthy` / `Sleep suspended (host)` / `Spinning (configured)`.

## Configuration

| Setting | Default | Meaning |
|---|---|---|
| `server.eventLoopIdleWaitMs` | `2` | Longest idle block. Measured across 1/2/4/8 ms, 2 is where the trade stops being free. `0` = never sleep: ~98% of a core, zero scheduling overhead — for large shards on dedicated CPU. |
| `server.lateWakeThreshold` | `1` | Idle waits the host may return a full tick late, per second, before sleeping backs off. Raise for jittery hosts; very high disables the backoff. |

## Diagnostics (compiled out by default)

`dotnet build -p:EventLoopProfiling=true` compiles in `EventLoopProfiler` — every hook is `[Conditional("EVENT_LOOP_PROFILING")]`, so normal builds contain zero profiling IL. The profiling build decomposes each second of wall time into **work (per loop phase) / sleep / GC pause / stolen residual**, keeps ~15 minutes of history in a ring buffer, and the `[LoopStats` command prints the last minute and dumps the full history to CSV. `dev-docs/debugging-event-loop.md` is the diagnosis guide (for humans and AI): what production already tells you, when to flip the profiling build, the signature table for host-steal vs deep-processing vs GC vs wake bugs, why dotnet-trace comes last, and the GC/RAM "leak" misconception.

## Verification

- 815 Server.Tests green; both build configurations compile.
- Docker echo harness green on epoll and io_uring (ping-pong mode); kqueue verified manually on an M1 Max.
- A/B measurements and per-change numbers: `measure/event-loop` branch.

## Notes

The full measurement harness and vendored ring sources used to develop this live on the [`measure/event-loop`](https://github.com/modernuo/ModernUO/tree/measure/event-loop) branch, kept for future loop work.
2026-08-09 13:24:59 -07:00
Kamron Batman
a7e65aab01
perf(login): run password hashing on a parked worker thread (#2566)
## Why

An Argon2 verify is **~8.9 ms of frozen world per login attempt** — more than half a 16 ms frame. Failed attempts cost exactly the same as successful ones, by design, so a credential-stuffing flood is a full-cost stall per packet without needing valid credentials. `SetPassword` derives a hash too, so `[password`, the admin gump and account creation each pay the same.

## What the measurement says

Off-loading does not delete the cost, it relocates it. Three things stay on the loop:

| Component | Measured |
|---|---:|
| Inline verify (today) | **8.92 ms** |
| Dispatch to the worker | 210 ns |
| Drain the continuation off `LoopContext` | 13 ns |
| Loop's own work slowed by shared-L3 eviction | **0.05 – 5.44 ms** |

Net gain **3.5 – 8.9 ms** of on-loop time per login. Harness in `ModernUO-Benchmarks` (`Benchmarks/Argon2OffLoop/`): it models the loop as a dependent-load pointer chase swept across working-set sizes, which is an upper bound on cache-latency sensitivity, and copies `EventLoopContext` so the hand-off cost is the real one.

Two results shaped the design:

- **The contention tax peaks in the middle of the working-set range**, not at the top — 5.44 ms at 8 MiB (a quarter of this chip's L3), but 0.76 ms at 30 MiB and 0.10 ms at 256 KiB. A tiny hot set has nothing in L3 to lose; a huge one is already DRAM-bound.
- **Per-login tax falls as concurrency rises** (5.44 → 2.56 → 1.60 ms at 1/2/4 hashers) while *total* loop damage rises. Contention is shared, not additive, so a login rush is not the disaster case — a single login is.

## Why exactly one worker

It is load-bearing three times over, which is also why it must not quietly become a pool:

- **Cost bound.** Off-loop loses to inline only if a hash steals ~82% of the loop's throughput. One hasher contending for one core leaves the loop ~50%. **A single background hasher cannot cost the loop more than the inline verify under any scheduling regime**, which is what lets the measurement hold on hardware we cannot inspect — AMD, VPS, oversubscribed VM. Four hashers drop the loop to ~20% and break it.
- **Memory.** Exactly one hashing arena is live at a time whatever the login volume.
- **Ordering.** Writes apply in dispatch order *only* because a single thread drains FIFO. A second worker would need ordering reintroduced; `WritesApplyInDispatchOrder` fails if that happens.

Throughput is ~110 verifies/sec. Only loop time matters, not login latency, so head-of-line blocking during a rush costs nothing.

## Making every protection safe off-thread

The worker was initially Argon2-only. That was the right call for the wrong reason — it was blamed on Argon2's salt RNG, which is a stateless syscall wrapper and was never a problem. The real blockers were elsewhere, and both are fixed at the source:

| Protection | Was | Now |
|---|---|---|
| MD5/SHA1/SHA2 | shared `HashAlgorithm.ComputeHash`, which carries the running digest across `HashCore`/`HashFinal` through process-wide singletons | static `HashData` into a `stackalloc` span — no state, no allocation, identical bytes |
| PBKDF2 | `Utility.RandomMinMax` → shared `System.Random`, thread-unsafe *and* game state | `RandomNumberGenerator.GetInt32`, matching the salt beside it |
| Argon2 | already safe (`Verify` is static + stackalloc) | unchanged, singleton reused |

Literal digests are pinned in a test **before** the change and still pass after it. These are compared as strings against every account database, so any casing or encoding drift would lock out every SHA and MD5 account at once.

With all three safe, the worker no longer knows which algorithm it runs and the dispatch conditions collapse to "is off-loop available".

## Correctness

- **Phrase derivation** moves to `AccountSecurity.DerivePhrase`, so verification (stored algorithm's rule) and rehash (target algorithm's rule) cannot disagree. Deriving with the wrong one is the shape of the lockout fixed in #2562.
- **Liveness** is checked at dequeue *and* at apply — a connection can drop while queued or while the result sits in the loop queue. A job with no connection attached, such as an admin password change, runs regardless.
- **Queue overflow rejects** a login rather than verifying inline; steering work back onto the loop is what a flood wants. A password change instead falls back to hashing inline, because unlike a login it must not be dropped.
- **Shutdown and crash** both just stop the thread, and pending jobs are dropped. No save is initiated once shutdown begins — saving is the operator's choice up front, via the admin gump's save/no-save variants, and `WaitForWriteCompletion` honours one already in flight — so a write applied during teardown would reach no disk. The crash path needs its own subscription because `HandleClosed` skips `InvokeShutdown` when crashed.

## Bounding

`MaxPending` is 4096 — a backstop, not a flood defense. `SentFirstPacket` holds a connection to one pending verify and the engine caps connections at 4096, so the queue is already bounded by construction and this can only trip if that invariant breaks. A cap low enough to blunt an attack would reject real players first; during a mass reconnect they *are* the queue. Flood defense belongs at the connection layer.

The real DoS improvement is elsewhere: today every attempt stalls the world, and after this a flood occupies one core while the loop keeps ticking.

## Gate

Release builds on 4+ cores. Below that there is no spare core to move work to, so off-loading buys nothing by construction; `DEBUG` is excluded because dev boxes and test shards have few logins. Both modes call the same code — the gate only chooses where it runs.

## Engine change

One property, `AccountLoginEventArgs.Deferred`, so a subscriber can say "no verdict yet". `EventSink.AccountLogin` is `Action<...>` with no continuation, and the packet handler replies in the same call. Approved separately since it touches `Projects/Server/`.

## Docs

`dev-docs/threading-model.md` and the threading skill gain a vetted-workers section. The forbidden-patterns table bans `new Thread`, `ConcurrentQueue<T>`, `Interlocked` and `volatile` in `UOContent`, and its exceptions covered only `Projects/Server/` — the existing Advanced Search fan-out already sat outside it. The new section leads with proving the need (measure on-loop time, not wall-clock; gate on core count; record the measurement), keeps game logic on the loop via chunking, and documents the hand-off protocol in both directions.

## Testing

698 UOContent tests, 810 Server tests, Release build clean.

Covered: verify and rehash outcomes, phrase rules for SHA1/SHA2 vs Argon2, stored-format stability for MD5/SHA1/SHA2, jobs with no connection attached, and dispatch ordering through the real queue. The liveness and ordering guards are mutation-verified.
2026-08-09 00:13:34 -07:00
Kamron Batman
aae173a797
feat(network): allowlist false-positive IPs, escalate on behavior (#2556)
## Why

The shard owner, on a Starlink CGNAT address, was blocked by the imported reputation blocklist.

The cause was not CrowdSec. The address was a literal line in `ip-blocklist.txt`, so `BlocklistFilter` denied it at accept and then promoted it — and clearing the CrowdSec decision could not fix it either, because the file entry re-reports within `promoteSuppression` of every reconnect attempt.

This is structural, not a one-off. Reputation feeds list shared consumer address space constantly: on CGNAT one public address fronts many subscribers **at the same time**, so a single abusive customer gets the address listed and everyone else behind it is blocked with them. Where leases rotate, a listing says little about whoever holds the address now. Around 1,000 Starlink addresses sit in the current list.

So exemptions go where they cost nothing, and escalation is driven by what a connection actually does.

## Generator — `tools/Export-IpBlocklist.ps1`

`-AllowlistFile` takes multiple paths, subtracted from the merged set before the output is written. Defaults to every `ip-allowlist*.txt` beside the output, merged into one allow set:

- `ip-allowlist.txt` — operator exemptions, created once and **never rewritten**
- `ip-allowlist-<name>.txt` — a carve-out you built, regenerable and copyable between shards

**Subtraction is range-correct.** An allowlisted address inside a blocked CIDR splits that CIDR around the hole rather than being silently ignored. This also fixes `-ExcludeAnonymizers`, which parsed CIDR entries into `$anonCidr` and then only ever subtracted singles.

**No carve-out ships.** A carve-out names a real network, and which ones a shard should exempt depends on where its players actually are — so publishing one would make that policy call for every shard and put a specific provider's address space in the repo. The script builds them on request instead:

```powershell
.\Export-IpBlocklist.ps1 -AddCarveout starlink -Asn 14593
```

Carve-outs are **discovered, not configured**: every `ip-allowlist*.txt` beside the output is subtracted, by the generator and by the shard, so a file an admin adds needs no config edit and no code change. Each carries an `asn=` marker in its header, which is how `-RefreshCarveouts` rebuilds it without the script keeping a list of anyone's networks; a hand-written allowlist has no marker and is never rewritten.

Prefixes come from **announcements, not ownership records**, because registry data disagrees with what is actually routed and silently caps result sets: ARIN whois returns at most 256 rows and gives per-customer /24s, and `206.83.96.0/19` reads as APNIC in RDAP even though `206.83.96/21` is announced by Starlink.

Editing an allowlist bypasses `-MinInterval`, so a just-added exemption isn't indistinguishable from the allowlist not working. A Starlink carve-out, if you build one, costs **~4,300 IPs + ~144 CIDRs of 4.2M (0.10%)**.

## Allowlists

**`FileAllowlist`** reads the same files the generator subtracts, so an operator entry means "leave this address alone" for real. Subtraction alone only covers being *blocked*; behavioural detections never consult the blocklist, so without this a carve-out was quietly routed around — one scanner behind a shared address was enough to get everyone behind it contributed and firewalled, with nothing in the shard's own config explaining why. Reading the files also means an entry applies on the next reload rather than the next regeneration, which is what matters when someone is complaining now.

**`LoginAllowlist`** is earned by authenticating, with a 90-day TTL because an address that logged in years ago is a stranger. Its own store rather than `Account.LoginIPs`, which has no timestamps and cannot be backfilled. An entry is evidence rather than a licence: 10 suppressed contributions in an hour revokes it, and a fresh login forgives the tally.

Both are consulted **only after the blocklist has already matched**, so a normal accept pays nothing for them and the accept gate stays allowlist-free. `BanExemptions` combines them behind `BanChannel.IsExempt` and suppresses escalation only — every local defence still applies.

Two limits, both deliberate and documented in the class: `LoginAllowlist` **cannot bootstrap** (an entry is only earned by getting in, so it never repairs an existing false positive), and it is weakest on rotating CGNAT. That is why `FileAllowlist` is the fix for those, and why it is manual.

## Behavioural detection

| Reason | Trigger |
|---|---|
| `silent-connect` | Reaped after 5s having sent **zero bytes** |
| `invalid-seed` | Opened with a zero seed |
| `foreign-protocol` | Positively identified as HTTP, TLS or SSH |

**`ForeignProtocol` inverts the test.** Asking "is this a good UO client?" cannot work: `LoginEncryption.ClientDecrypt` is a byte-for-byte stream XOR, so a legitimate client with encryption enabled when the shard expects none sends a structurally perfect connection whose payload is noise. "Speaks HTTP" is safe where "unreadable" is not — however misconfigured a UO client is, it never sends `GET / HTTP/1.1`.

Nothing assumes arrival framing. TCP has no message boundaries, so a rule of the form "these bytes must arrive together" is broken by construction and drops real players on poor links. A prefix match with too few bytes to confirm waits for more. A four-byte seed can legitimately spell `GET ` (the address 71.69.84.32) or `0x16 0x03 0x0?` (22.3.x.x), so confirmation requires the request line to continue in printable ASCII or an actual ClientHello inside a plausible record — a real client's fifth byte is a packet id (`0x80`, `0x91`, `0xEF`), none of them printable, so those collisions fall through.

Everything is keyed on **bytes-received rather than elapsed time**. A connection that sent something and ran out of time is far more likely a slow link than an attack, and banning those produces the worst failure mode available: the player retries, trips the rate limiter, and compounds a bad connection into hours of being firewalled off.

## `AutoDenylist`

A short-lived local hold (15m) on behavioural detections, as `IConnectionFilter` + `IBanReporter` over one store so the engine detection sites never reach into content.

This closes the gap where a flood pays for a socket, buffer and `NetState` slot per connection while waiting for the OS bouncer — the verdicts that matter most are reachable only *after* reading bytes — and it is the entire defence on a shard running no bouncer, which is the default config. Not persisted: a holding pen that survives restarts is a ban without a ban's review.

Cost: one dictionary lookup on a usually-empty dict per accept.

## `BanReasons`

Centralises the reason slugs. `IsBehavioral` is an **opt-in** set, not "everything except manual", so a future reason escalates normally instead of silently inheriting an exemption or entering a local denylist.

This caught a real bug during review: the first cut of the exemption swallowed `manual` admin bans (`Commands.cs`, three sites in `AdminGump`) for any allowlisted address.

## Fixes found in review

- **`BanConfiguration.Settings` was null until `Configure()` ran**, while the reap path dereferences it every `Slice()`. A harness driving `NetState.Slice()` directly hit an NRE that presented as flaky because it depended on whether an earlier test had already called `Configure()` — which is why it failed on some CI platforms and not others. Now starts at the record's defaults, with idempotency tracked by a flag; this also removes the same latent NRE from the pre-existing rate-limit path.
- **`-AllowlistFile` was typed `[string]`** while documented and used as a list, so passing two paths would have collapsed them into one string.

## Layout and docs

Content network code moves out of `Misc/` into `UOContent/Network/`, one concern per folder — `AutoDenylist/`, `Blocklist/`, `CrowdSec/`, `Firewall/`, `LoginAllowlist/`, `Packets/`. **Namespaces are untouched**, so these are pure file moves (git tracks all 16 as renames).

`dev-docs/ip-bans-and-allowlists.md` documents the subsystem, leading with the operator process for unblocking a player — including the three things that look sufficient and are not: deleting the CrowdSec decision alone, editing `ip-blocklist.txt` by hand, and `cscli allowlists` alone. `.gitignore` covers the new config files.

## Testing

Build clean. **Server.Tests 810 passed**, **UOContent.Tests 637 passed**, zero warnings. This branch adds 38 tests; the rest of the delta is main's, since this is rebased on current `main`.

New coverage: TTL boundary and renewal, private-address exclusion, manual-ban-never-exempt, unopted-reason-never-exempt, strike revocation, quiet-window reset, login forgiveness, file-allowlist CIDR coverage, file-allowlist not spending the earned list's strikes, denylist expiry-on-read, cap enforcement, lapsed-entry reclaim, HTTP/TLS/SSH identification, seed-collision fall-through, and encrypted-login-is-not-foreign.

Generator verified end-to-end against live feeds: a clean run ships no carve-out, `-AddCarveout starlink -Asn 14593` fetches and collapses 213 prefixes to 115 ranges in 0.1s over 4.2M entries, `-RefreshCarveouts` rediscovers it by its `asn=` marker, a hand-written allowlist is left untouched, and deleting a carve-out drops it rather than having it rewritten. CIDR splitting verified exhaustively: a single-IP hole in a /24 leaves exactly 255 of 256 addresses blocked.

## Operator note

Existing installs are unaffected until the generator next runs, which creates `ip-allowlist.txt` and nothing else. To unblock someone: add the address to that file and delete any live CrowdSec decision — the existing ban outlives the config change. The shard picks the entry up on its next reload, so re-running the generator is optional.

A shard whose players are on CGNAT (satellite, mobile, or an ISP short on IPv4) will likely also want `-AddCarveout`; see `dev-docs/ip-bans-and-allowlists.md`.

## Also included: a latent CI failure this PR surfaced

`fix(tests): serialize test classes that rent through STArrayPool` touches a property-list test file that has nothing to do with this feature. It is here because it was failing macOS CI, and it is trivially cherry-pickable out if you would rather it went to `main` on its own — **which may be the better call, since it is failing `main` today.**

CI has since gone green with it applied.

`STArrayPool` is single-threaded by design and its bucket cache is a plain `static`, not `[ThreadStatic]`, with a check-then-act initialize in `Return()`:

```csharp
var cacheBuckets = _cacheBuckets ?? InitializeBuckets();
```

Two threads both see null, both initialize, and the loser trips `Debug.Assert(_cacheBuckets is null)`. Anything renting from it has to stay off parallel test threads — which is what the `DisableParallelization` collections are for.

- `ObjectPropertyListReentrancyTests` and `ObjectPropertyListNestedBuildTests` (added in #2555) build property lists, which rent the interpolation buffer, but were not in the sequential collection — unlike `PropertyListInvalidationDuringBuildTests` in the same file. This is a **latent failure already on `main`**; it is timing-dependent, so it shows on some platforms and not others.
- `AutoDenylistTests` (added here) has the same exposure: its cap tests reach `AutoDenylist.Sweep`, which rents a `PooledRefList` without `mt`. The blocklist tests need no marking because `BlocklistSnapshot.Build` asks for the `mt` pool explicitly.

No production change — `STArrayPool` is the right pool on the game loop, where both `Sweep` and the property list actually run.

## Deliberately not included

Waiting for a fragmented four-byte seed at `AwaitingSeed`. It looked like a bug but the disconnect is a deliberate defence: only pre-0xEF clients reach it (0xEF goes through `HandlePacket`, which already waits for its 21 bytes), and waiting converts an instant drop into a full 5s slot hold for a client sending one or two bytes, or a loris dribbling a byte every few seconds. Against a fixed 4096-entry `MaxConnections` table that trades capacity that matters for a fragmentation case a reconnect already fixes.
2026-07-30 23:12:17 -07:00
Kamron Batman
c39454137e
feat(network): pluggable connection filters; file blocklist + contribute-first CrowdSec (#2542)
Reshapes IP banning around one idea: **core owns the question, content owns every answer.**

Core gains a single accept-path seam — `IConnectionFilter` — and loses everything that used to implement one. The firewall moves to UOContent, a new file-backed blocklist joins it there, and CrowdSec is repositioned from an in-app enforcer to a contribute-first reporter.

## The seam

```csharp
public interface IConnectionFilter
{
    string Name { get; }
    void Configure();
    void Start(CancellationToken token);
    void Stop();
    bool ShouldDeny(IPAddress address);
}
```

The accept path went from hardcoded branches to one question:

```csharp
else if (ConnectionFilters.ShouldDeny(remoteIP, out var deniedBy))
{
    logger.Debug("{Address} denied by connection filter '{Filter}'", remoteIP, deniedBy);
}
```

Filters register during the Configure sweep. The registry is a plain array walked by an indexed loop — no enumerator, no closure, no allocation — and the first denial short-circuits. An interface dispatch is noise next to the `accept()` syscall, so pluggability costs nothing measurable on the path that has to survive a DDoS.

Whatever a hit implies — persisting, promoting to an OS bouncer, contributing to the ban channel — is the filter's business, not the accept path's.

A filter that throws is **unregistered and the connection fails open**. A filter that faults once faults for every subsequent connection, so leaving it registered means an exception and a log line per accept — exactly the amplification an attacker wants — and a broken filter must not be able to deny everyone either.

This deliberately does **not** reuse `EventSink.InvokeSocketConnect`: that fires later and allocates a `SocketConnectEventArgs` per connection, which is what the accept path avoids for rejected traffic.

## What ships behind it

**`firewall`** (UOContent) — the existing admin-curated set. Collapsed from `Firewall` + `AdminFirewall` + a threaded enforcer into one single-threaded store with **zero concurrency primitives**: the accept path, admin gump, TTL expiry and boot load all run on the game loop. Persists to `Configuration/firewall.json` with automatic migration from the legacy `firewall.cfg`. No behavior change for operators — same namespace, same gump, same commands.

**`blocklist`** (UOContent) — new. Holds a millions-strong list in-app and **demand-pages** hits up to CrowdSec, which promotes them to the OS firewall.

The motivation is concrete: CrowdSec's Windows bouncer cannot load the ~3.9M IPs that 91 community feeds produce, but it handles ~100k fine. So the millions live in-process behind a binary search, and only addresses that *actually connect* get promoted. A `PromotedGuard` suppresses re-reporting an address until the bouncer picks it up.

The list is parsed straight from UTF-8 file bytes with no per-line string allocation, off the game loop, and published as an immutable snapshot swapped through a single `volatile` reference. Reloads yield to world saves.

**`tools/Export-IpBlocklist.ps1`** — the producer. Requires PowerShell 7 and runs on Windows, Linux and macOS; Windows PowerShell 5.1 is refused up front via `#requires`. Merges a thin, non-overlapping feed set into one de-duplicated, bogon-filtered file. Parsing runs in a compiled `Add-Type` hot loop (~1s for ~4M lines instead of minutes). Written to a `.tmp` sibling and swapped with `File.Replace`, so the shard never reads a half-written list, and a total feed outage refuses to overwrite a good list with an empty one. Re-running is idempotent — it exits without downloading anything while the list on disk is younger than `-MinInterval` (default 2h, the anchor feed's own refresh period), so a misconfigured scheduler can't hammer upstream.

## CrowdSec: contribute-first

`IBanReporter` + `BanChannel` fan locally-decided bans out to external systems. `CrowdSecReporter` (UOContent) posts to LAPI `POST /v1/alerts` and retracts via `DELETE /v1/decisions`.

Reporting is **enqueue-only** on the accept path: a bounded, coalescing channel drained off-loop with bounded retry, counted drops on overflow, and a flush on shutdown. Under a DDoS the accept path never does synchronous or lock-contending per-IP work.

### Why not pull decisions from CrowdSec?

The original design streamed decisions into an in-app snapshot and enforced them at the accept gate. That's the wrong layer: by the time the shard sees the connection, the TCP handshake and socket setup are already paid for. `cs-firewall-bouncer` drops the same traffic **at the kernel**, and it's what CrowdSec is built to do. So the shard now contributes what it uniquely knows (rate-limit trips, blocklist hits from real connection attempts) and lets the OS enforce.

The one thing the OS can't do — hold millions of entries on Windows — is exactly what the in-app blocklist covers, and it feeds the same pipeline.

## Threading policy

`CLAUDE.md` rule #3 is rewritten as an explicit three-part policy, with rule #10 restated in tandem:

- Anything touching game state runs **only** on the main loop.
- Heavy work that *needs* game state must be **chunked** across ticks, never threaded.
- Heavy work that does *not* need game state (large-file parse, external I/O) **must** run off-loop **and must yield to world saves**.

Results come back via an immutable snapshot swapped through a single `volatile` reference, or `Core.LoopContext.Post` — never by letting the scheduler decide where heavy work runs. Both new subsystems follow it.

## Shared primitives

`SortedRangeIndex<T> where T : IBinaryInteger<T>` — coalesced disjoint interval arrays plus a binary search. The firewall, the blocklist, and (as of this PR) core's reserved-network tables all use it.

Coalescing is a correctness requirement, not an optimization: multi-feed lists nest CIDRs (`/24` containing a `/32`), and a search that inspects only the rightmost run whose minimum is ≤ the value is sound **only** over disjoint runs. That bug was caught in review and is covered by regression tests.

`IPAddressUtility` collects the allocation-free `IPAddress` ↔ `UInt128` conversions and CIDR parsing that were previously scattered or duplicated.

## Config

| File | Owner | Keys |
|---|---|---|
| `Configuration/bans.json` | core | `reportRateLimitTrips`, `autoBanDuration` |
| `Configuration/blocklist.json` | content | `file`, `reloadInterval`, `reportHits`, `banDuration`, `promoteSuppression` |
| `Configuration/crowdsec.json` | content | `lapiUrl`, `machineId`, `password`, `origin`, `manualBanDuration`, `flushInterval`, `maxQueue` |
| `Configuration/firewall.json` | content | persisted firewall entries (migrated from `firewall.cfg`) |

Everything is inert by default. CrowdSec self-disables without credentials; the blocklist self-disables until its file exists. A shard that changes nothing sees no behavior change.

## Notes for review

- **Core no longer references `Firewall` or `IFirewallEntry` anywhere.** `NetworkUtilities` used to build its reserved-network tables out of `CidrFirewallEntry`, which coupled core to the firewall for something unrelated to banning; those are now a `SortedRangeIndex<UInt128>`, same semantics and public API.
- **`BanChannel.Stop()` no longer persists the firewall** — a contribution coordinator has no business saving an enforcement store. That's the firewall filter's `Stop()`.
- **A dead `whitelisted` parameter was dropped** from the blocklist gate: it was hardcoded `false` at its only call site, and no whitelist concept exists in core.
- **The blocklist filter is an instance, not a static.** The static version forced its tests onto the sequential collection with a reset hook; they now run in parallel.
- `dev-docs/networking-packets.md` documents the seam for content authors, plus a known wart in the `IPAddress` ↔ `UInt128` normalization flagged for a follow-up PR.
- The generator was verified on Linux, macOS and Windows under a temporary CI matrix (since removed). It caught two portability bugs — a Windows-only path separator, and a culture-sensitive duration parse that read `2.5` as `25` on comma-decimal locales and *silently* turned a 2.5h cooldown into 25h — plus a third that made the script unparseable on Windows PowerShell 5.1. The source is ASCII-only for that last reason: `#requires` is only honored once a file parses, so non-ASCII in a BOM-less script produces parse errors instead of the version message.

## Tests

**1344 pass** (782 `Server.Tests`, 562 `UOContent.Tests`). New coverage: filter registry (registration, short-circuit, fault-disable), blocklist parsing/CIDR/coalescing, snapshot reload markers, promote-guard TTL, ban-channel fan-out, CrowdSec alert building/dedup/flush-on-stop, and the generator's output-format contract pinned against the reader.
2026-07-25 11:59:37 -07:00
Kamron Batman
8d88ef70fd
fix: Eliminates double lookup with Contains->Remove (#2539) 2026-07-19 09:26:27 -07:00
Kamron Batman
c0d75562be
chore: Removes dead gump code (#2403) 2026-04-08 08:39:23 -06:00
Kamron Batman
61e41df00c
feat: Add zero-alloc interpolation handler to ValueStringBuilder, replace all StringBuilder usage (#2387)
## Summary

- **Add a self-referencing `InterpolationHandler` to `ValueStringBuilder`** that writes directly into the builder's buffer — zero intermediate allocation, works with `stackalloc`-backed builders
- **Replace all `System.Text.StringBuilder` usage** across the codebase with `ValueStringBuilder`
- **Convert `ValueStringBuilder.Create()` to `stackalloc`** at 10 sites where output length is provably bounded
- **Convert manual `Dispose()` to `using var`** where possible, and hoist loop-scoped builders outside loops with `Reset()`
- **Convert verbose `Append()` chains to `Append($"...")`** interpolation for readability
- **Add comprehensive documentation** for string handling patterns

## InterpolationHandler Design

`ValueStringBuilder` is a `ref struct`, which creates challenges for C#'s interpolated string handler pattern:

- **`ref` fields to ref structs are not allowed** (CS9050)
- **`[InterpolatedStringHandlerArgument("")]` passes struct receivers by value**, not by ref
- **`ISelfInterpolatedStringHandler` requires boxing** ref structs into interface fields

**Solution: Copy-and-reconcile pattern.** The handler receives a value copy of the builder. The copy shares the same underlying `char` buffer (`Span` points to the same `stackalloc`/pooled memory), so writes go to the original buffer. `Append()` reconciles by `this = handler._builder`, updating `_length` and any buffer references changed by `Grow()`.

This is safe because:
- The game loop is single-threaded — no concurrent access between handler construction and reconciliation
- If `Grow()` occurs in the copy, the original's stale buffer isn't accessed until `Append()` replaces it
- `Dispose()` correctly returns the reconciled buffer to the pool

## Changes by Category

### ValueStringBuilder (`Projects/Server/Buffers/ValueStringBuilder.cs`)
- Added nested `InterpolationHandler` ref struct with copy-and-reconcile pattern
- Added `Append([InterpolatedStringHandlerArgument("")] scoped ref InterpolationHandler)` method
- Removed `RawInterpolatedStringHandler` overloads (new handler replaces them)
- All `AppendFormatted` overloads delegate to existing `Append` methods (no code duplication)
- Alignment support via direct private field access (nested type privilege)

### StringBuilder → ValueStringBuilder (15 files)
Replaced all `new StringBuilder()` with `ValueStringBuilder.Create()` or `stackalloc`:
- ConPVP games: KingOfTheHill, DoubleDom, CTF, BombingRun, TourneyMatch
- ConPVP infrastructure: Tournament, Participant, TourneyParticipant
- ConPVP gumps: ArenaGump, TournamentBracketGump, AcceptTeamGump, ConfirmSignupGump
- Commands: Handlers, Logging, Add
- Other: TownCrier, SpeechLogGump, TestCenter

Key patterns:
- `sb = new StringBuilder()` reassignment → `sb.Reset()`
- `sb.AppendFormat("{0:N0}", value)` → `sb.Append($"{value:N0}")`
- `sb.Append(x).Append(y)` chains → separate statements (VSB returns void)

### Create() → stackalloc (10 files)
Converted heap-allocated builders to stackalloc where output is bounded:
- ClientVersion (32), MapSelection (160), HouseRaffleStone (48)
- HolySense (96), UnholySense (96), ClientVerification (192)
- AcceptTeamGump (64), ConfirmSignupGump (64)
- BaseWeapon (160), BaseArmor (128)

### Loop optimizations (2 files)
Hoisted `ValueStringBuilder` creation outside loops with `Reset()` per iteration:
- TourneyMatch.cs: `using var` inside for loop → stackalloc before loop
- ArenaGump.cs: `Create()` + `Dispose()` per iteration → stackalloc before loop

### Append chain → interpolation (5 files)
Converted multi-line `Append()` chains to `Append($"...")`:
- BountyMessage.cs: title switch (6 cases), paragraph (15→1 Append), description lines, closing
- AcceptTeamGump, ConfirmSignupGump, TournamentBracketGump: tournament type strings
- AdminGump: comment/tag formatting in loops

### Documentation
- `dev-docs/string-handling.md`: Full reference — construction, interpolation, disposal, decision guide
- `dev-docs/claude-skills/modernuo-string-handling.md`: Claude skill with quick reference
- `CLAUDE.md`: Added rule 17 (no StringBuilder), dev-docs table entry, skills table entry
- `dev-docs/code-standards.md`: Updated memory management section

## Test Plan

- [x] `dotnet build` — 0 errors, 0 warnings
- [x] `dotnet test` — 940/940 tests pass
- [x] 28 ValueStringBuilder tests covering all reconciliation scenarios:
  - Stackalloc no-grow, stackalloc with grow (→pool transition)
  - Heap no-grow, heap with grow, heap double grow
  - Pre-existing content with and without grow
  - Sequential multiple `Append($"...")` calls
  - Mixed plain + interpolated Append
  - Empty interpolation, literal-only, format specifiers
  - Null string holes, ISpanFormattable types
  - Dispose after stackalloc→pool grow
2026-03-22 14:23:44 -07:00
Jack
6745cf2075
feat: Adds Mobile.Murderer virtual property, consolidates kill-threshold checks (#2355)
## Summary

- Adds `public virtual bool Murderer => Kills >= 5` property to `Mobile`, replacing ~30 scattered `Kills >= 5` / `Kills < 5` magic-number checks across the codebase
- `BaseCreature` overrides `Murderer` to also return `true` when `AlwaysMurderer` is set
- Updates `Corpse` serialization to v15, storing `_murderer` as a `bool` field (migrated from `int Kills >= 5` in earlier versions)
2026-03-06 08:36:41 -08:00
Kamron Batman
d3b43f6f0e
feat: Fixes spawner bugs with position finding, Adds [ShowSpawnerBorders (#2297)
### Summary

- Fixes BaseSpawner and Spawner bugs.
- Adds [ShowSpawnerBorders to see the spawn bounds.
2025-12-28 18:26:03 -08:00
Kamron Batman
7bd5a853a3
feat: Adds size/style support to gump builders, optimizes EscapeHtml (#2257)
> [!IMPORTANT]
> **Developer Note**
> THIS IS A BREAKING CHANGE TO THE NEW API GUMP.
> Please give us feedback in [discord ](https://muo.gg/discord) if you have issues, need help, or have ideas for a better API change!

### Summary

* Adds support for size/style to dynamic/static builder.
* Drastically simplifies the dynamic/static builder api for AddHtml.
* Cleans up some legacy gump files.
2025-11-23 11:35:31 -08:00
Bohica
5e65f9f0b2
fix: Fixes descending comparer in admin gump (#2272) 2025-11-16 10:09:44 -08:00
Bohica
5f0561b7fc
feat: New Jail System (#2215)
New Jail System for MUO
----------------------------

Commands:
[jail [player] [reason] - Jail with time escalation per offense (5 to 120 minutes, GM only)
[unjail [player] - Manual release from jail regardless of time (GM only)
[jailinfo [player] - Check jail status and history (GM only)
[jailrecord - Checks their own jail record stats (player access)

Jail/Unjail can be found in the client view of a player in Admin Gump
![Screenshot 2025-06-12 030226](https://github.com/user-attachments/assets/a9f1a736-0316-464c-8958-c589ea0a1dcb)

Jail record gump, invoked with [jailrecord (30 second cooldown)
![Screenshot 2025-06-12 030320](https://github.com/user-attachments/assets/c19b3e76-3042-48ae-a00d-c70ef564bc84)
2025-07-16 20:41:21 -07:00
Kamron Batman
2a8c62e8be
fix: Fixes TCPServer accept async, makes Firewall/IP Limiter multithreaded (#2134) 2025-02-27 22:19:38 -08:00
Kamron Batman
279b10dd0f
feat: Replaces params array with params ReadOnlySpan (#2125) 2025-02-13 21:19:02 -08:00
Bohica
25431aa7f5
fix: Fixes loading spawns from subdirs using AdminGump (#2061) 2025-01-12 11:31:29 -08:00
Bohica
5c1573193b
feat: Adds AdminGump Shutdown with 15m Delay & Save (#2058) 2025-01-10 18:28:17 -08:00
Kamron Batman
e0fcde885c
fix: Fixes networking issues (#1958)
### Summary
- Puts back `EventSink.SocketConnect`.
- Reverts networking change to push the networking to a separate thread.
- Reverts changes to the firewall by removing the firewall queue.
- Fixes listeners not shutting down with the server.
- Fixes race condition causing connections to get stuck even after they are disposed.

> [!NOTE]
> **Developer Note**
> Networking has been reverted back to using the main thread instead of a background thread. This alleviated complexity and the requirement for concurrent queues all over the place.
2024-09-19 16:54:49 -07:00
Kamron Batman
465d3c8187
feat: Upgrades serialization v4 (Threaded Heap Serialization) (#1947)
### Summary

- `GenericEntityPersistence` is now a type of `GenericPersistence`. This allows developers to serialize both entities and non-entities in the same system. 🎉
- Each `SerializationThreadWorker` now allocates 1MB of heap for serialization _permanently_. If more memory is needed, that thread will double it's memory, not to exceed increments of 64MB.
- Several bugs with serialization introduced with the pure MMF implementation have been fixed.
- `BinaryFileReader` has been added back. 🎉
- Adds `world.useMultithreadedSaves` to allow disabling threaded saves.

> [!IMPORTANT]
> **Developer Note**
> The split file serialization has been deprecated and is no longer used. We have effectively gone back to the same file writing we had before the pure MMF implementation.
2024-09-14 09:57:43 -07:00
Kamron Batman
8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00
Kamron Batman
5d9d1a2118
fix: Fixes PooledRefList ToList returning wrong size (#1899)
### Summary

- Fixed a bug caused by a bad assumption. If `m_List[index]` is sparse and null values are casted, the server does not crash.
- Fixed a bug where `PooledRefList.ToList` extension method returned the wrong list size.
2024-08-05 08:50:56 -07:00
Daniel Dias Rodrigues
75a3f0a92c
fix: Adds 'Do everything' option to AdminGump (#1817) 2024-06-08 19:05:34 -07:00
Kamron Batman
a4522b9d43
fix: Fixes stalled connections and infinite throttle (#1796)
> [!Warning]
> **Developer Warning**
> The `PacketThrottle` callback return value is now reversed. `true` indicates the connection is _throttled_.

### Summary
- Fixes an issue where connections get stalled forever
- Fixes an issue where the throttler is not working properly
- Removes account attack limiter
- Rewrites IP limiter
- Removes IP restrictions (they weren't used, and not practical)
- Fixes issue where IP limiter was counting before firewall was blocking.

View without whitespace:
https://github.com/modernuo/ModernUO/pull/1796/files?diff=split&w=1
2024-05-27 21:32:55 -07:00
Kamron Batman
26dfde19ee
fix: Consolidates Color/Center html (#1762)
### Summary
- Fixes bad color in virtual check gump
- Consolidates the Color/Center html strings for all gumps
2024-05-07 23:56:32 -07:00
Kamron Batman
bb7bc57e42
fix: Adds static warning/notice gumps. (#1741)
### Summary
* Adds `StaticNoticeGump<T>` and `StaticWarningGump<T>`
* Converts NoticeGump/WarningGump to use `DynamicGump`
* Changes various uses of notice gump and warning gump to their static counterpart.
2024-04-26 17:19:16 -07:00
Kamron Batman
cfe9e04c78
fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
Kamron Batman
4479555156
fix: Fixes missing methods. Adds more admin gump world building (#1675)
### Summary
- Fixe commands missing in helpinfo.
- Adds more admin gump world building options. 

### Screenshots

<img src="https://github.com/modernuo/ModernUO/assets/3953314/3001aa65-4f46-4ba4-89ed-745fefdd27c3" width="50%">
2024-02-10 20:31:25 -08:00
Kamron Batman
fffda53263
fix: Adds command help, webpage, and fixes issues with other commands (#1669)
### Summary

- Fixes `[AdvancedSearch` being accessible by players 😱 
- Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands.
- Fixes `[helpinfo` so all commands properly show up!

> [!WARNING]  
> ### Developer Warning:
> Commands must now be registered in the `Configure` bootup phase.
> If a command is not registered early enough, it may not be available to systems like [helpinfo
> that cache their information.

> [!NOTE]  
> ### Developer Note:
> Various commands related to generating content have been changed to _Developer_ and above access level.

### Screenshots
<img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f">

<img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
2024-02-10 00:19:19 -08:00
Kamron Batman
4cd668ef61
feat: Moves TcpServer to another thread. Rewrites Firewall (#1660)
## Breaking Changes
* The Firewall and IP Limiter have been rewritten. Please read the notes carefully!
* `TcpServer.Instances` moved back to `NetState.Instances` - sorry - it was stupid to move it to begin with.

> [!Note]
> Sockets that fail the IP Limiter or Firewall will be immediately and forcibly disconnected.
> This means they will be stuck at "Verifying account..." if it was a real client.

### Summary
- Removes firewall wildcard support.
- Removes `AccessRestrictions`.
- Moves Firewall/IPLimiter to the core.
- Moves `TcpServer` to its own thread.
- Removes the `SocketConnect` and `SocketDisconnect` event sinks.
- Moves `Instances` back to `NetState.Instances`.
- Fixes a long standing bug with bad handling of duplicate listener addresses.

#### Firewall
The firewall has been completely rewritten. There is now an "Admin Firewall" which saves to the config file. Secondarily, there is an internal firewall used exclusively by the TcpServer while processing sockets. The Admin firewall mirrors it's additions/deletions to the internal firewall by adding requests to a queue.

> [!IMPORTANT]  
> **Wildcard firewall entries, such as `X`, `*`, `?` are not allowed.**
> **Ranges in between IP classes or sextets are not allowed.**
> **Please make sure to use one of the following:**
> * IP Address - `192.168.1.1`
> * CIDR - `192.168.1.0/24`
> * Range - `192.168.1.1-192.168.1.100`

#### IP Limiter
The IP Limiter has been completely rewritten. The available configurations are:
```json
"ipLimiter.enable": "True",
"ipLimiter.maxConnectionsPerIP": 10,
"ipLimiter.clearConnectionAttemptsDuration": "00:00:00:10",
"ipLimiter.clearThrottledDuration": "00:00:02:00",
```

The IP Limiter is set up to prevent spamming connections from the same IP. Every time an IP connects, it is added to a connection list. After 10 attempts, the IP is added to the throttle list. To keep the system fast, the connection list is entirely wiped every 10 seconds, and the throttle list is entirely wiped every 2 minutes.
2024-01-20 14:25:12 -08:00
Kamron Batman
469b89370d
fix: Adds back Average CPS to Admin Gump (#1573) 2023-10-30 18:05:32 -07:00
Kamron Batman
74c6d91d34
fix: Fixes NPE in FilterAccess (#1488) 2023-09-03 09:33:12 -07:00
mdodkins
a9a2a89908
feat: Customize expansion and set maps on first boot (#1425) 2023-07-31 20:46:49 -07:00
Mink80
d65e5bb37b
fix: Exclude higher privileged mobiles in AdminGump (#1423)
---------

Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
2023-07-15 22:12:38 -07:00
Mink80
3825b16132
fix: Fixes GetAllSharedAccounts and other list conversions in AdminGump (#1422)
---------

Co-authored-by: Kamron Batman <3953314+kamronbatman@users.noreply.github.com>
2023-07-08 15:20:00 -07:00
Kamron Batman
dda55889f6
fix: Fixes tick count calculcations (#1366) 2023-03-09 21:00:17 -08:00
Fabrizio
537526a328
fix: Update LabelTo, SendMessage, etc to Interpolated Strings (#1283) 2022-11-28 19:58:12 -08:00
Kamron Batman
d6d02de296
fix: Fixes spell mechanics and misc bugs (#1118)
- [X] Fixes NPE from account tags.
- [X] Fixes bad skill check due to missing cast to double.
- [X] Fixes water elemental duration.
- [X] Standardizes spell summon duration by expansion.
2022-07-14 22:01:59 -07:00
Kamron Batman
a37b8b285c
fix: Adds AssistVersion packet support for Razor (#1094)
- [X] Fixes razor negotiations via 0xF0 packet (open negotiation)
- [X] Adds AssistVersion handling for Razor
- [X] Displays Assistant in Client/Admin gump
2022-06-28 01:05:00 -07:00
Kamron Batman
3b7e3c2fb7
fix: Fixes ValueStringBuilder empty ctor issue (#1035) 2022-05-27 17:49:36 -07:00
Kamron Batman
0925a2d435
fix: Cleans up Point checks and removes statics (#966)
- [X] Removes static freezing/unfreezing. Use other tools for this.
- [X] Cleans up IPoint3D allocations
- [X] Removes IPoint3D constructors since the compiler may not optimize the constructor path and allow allocations.


Note: Instead of `new Point3D(m)`, do something like `new Point3D(m.Location)`. Sorry for the inconvenience. In the long run this will prevent abuse of hot paths that will cause performance issues.
2022-03-20 23:15:59 -07:00
Kamron Batman
63e1b02d93
chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
Kamron Batman
c5e35c9b69
fix: Uses client bug to make addon containers work (#776)
* Fixes tooltip for container furniture so it works. This doesn't work on ClassicUO.
* Fixes double click opening container furniture by double clicking the addon component.
* Fixes the context menu not showing up sometimes on the addon piece.

Note: You cannot drop anything into the addon component since it might be far away and it is not a real container. There is no easy fix for this without building an entire custom container class for addons or changing how items drag/drop entirely. Requires closing/opening container gumps as it switches from one component to another that shares the same content. Also requires sharing tooltips, invalidated properties, process delta changes, etc.
Not worth the effort.

<img width="444" alt="Screen_Shot_2021-09-12_at_4 27 28_PM" src="https://user-images.githubusercontent.com/3953314/133011752-c5b54cf2-2c7b-45c0-882d-0365ef62e686.png">
2021-09-12 22:23:15 -07:00
Kamron Batman
46fc95ae71
fix: Fixes wrong path for spawning post-uoml era (#777) 2021-09-09 11:44:49 -07:00
Arthrutus
1916dc00cb
fix: Fixes spawner generation in admin gump (#764) 2021-09-04 19:27:10 -07:00
Kamron Batman
2f8508e320
fix: Fixes spawning on admin gump (#763) 2021-09-04 18:41:24 -07:00
Kamron Batman
679e8100f4
cleanup: Fixes bugs and cleans up code (#660) 2021-07-19 20:49:59 -07:00
Kamron Batman
75db56edc4
fix(core): Fixes accounts and moves it to codegen (#644)
- [X] Fixes TimeSpan not working with codegen
- [X] Fixes bad check for generic classes with a serialize method and deserialize ctor
- [X] Moves Accounts to codegen so it is versioned
- [X] Fixes deserialization of old Accounts with no version variable.
- [X] Fixes deserialize seek not doing anything. 🙈 
- [X] Adds Email to serialization
2021-06-05 19:39:16 -07:00
Kamron Batman
5e3b42bf9c
fix(network): Adds ConnectUO (#551)
- [X] Adds ability to create new protocol extension packets
- [X] Adds freeshard protocol extension support (packet 0xF1)
- [X] Adds ConnectUO support
- [X] Adds arbitrary read for `CircularBufferReader` and `SpanReader`
2021-03-15 14:14:33 -07:00